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SET 15 Augments

Augment Guide
AugmentAugment & DescriptionDescription
An Exalted Adventure
2-1
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

Champions: ?, ?, ?
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

Champions: ?, ?, ?
At What Cost
2-1
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
Bastion Circlet
3-2
4-2
Gain a Bastion Emblem, a Giant's Belt, and a Leona.
Gain a Bastion Emblem, a Giant's Belt, and a Leona.
Battle Academia Circlet
3-2
4-2
Gain a Battle Academia Emblem and a Rakan.
Gain a Battle Academia Emblem and a Rakan.
Battle Academia Crown
2-1
Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.
Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.
Belt Overflow
3-2
4-2
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
Birthday Present
2-1
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Blazing Soul II
3-2
4-2
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Bronze For Life II
3-2
4-2
Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait.

Damage Amp Bonus: ?%
Durability Bonus: ?%
Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait.

Damage Amp Bonus: ?%
Durability Bonus: ?%
Build a Bud!
2-1
Gain a random 3-star 1-cost champion. Gain 8 gold.
Gain a random 3-star 1-cost champion. Gain 8 gold.
Buried Treasures III
2-1
3-2
Gain a random item component at the start of the next 6 rounds (including this round).
Gain a random item component at the start of the next 6 rounds (including this round).
Call to Chaos
4-2
Gain a powerful and random reward.

Reward: ???
Gain a powerful and random reward.

Reward: ???
Caretaker's Chosen
2-1
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items
Coronation
3-2
4-2
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Crystal Gambit Circlet
3-2
4-2
Gain a Crystal Gambit Emblem and a Janna.
Gain a Crystal Gambit Emblem and a Janna.
Crystal Gambit Crown
2-1
Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.
Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.
Cybernetic Uplink III
3-2
4-2
Your champions holding an item gain 180 Health and restore 3 Mana per second.
Your champions holding an item gain 180 Health and restore 3 Mana per second.
Duelist Circlet
3-2
4-2
Gain a Duelist Emblem, an Ashe, and a BF Sword.
Gain a Duelist Emblem, an Ashe, and a BF Sword.
Duelist Crown
2-1
Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.
Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.
Edgelord Circlet
3-2
4-2
Gain an Edgelord Emblem, a Samira, and a Recurve Bow.
Gain an Edgelord Emblem, a Samira, and a Recurve Bow.
Edgelord Crown
2-1
Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo.
Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo.
Executioner Circlet
3-2
4-2
Gain an Executioner Emblem, an Akali, and a Sparring Gloves.
Gain an Executioner Emblem, an Akali, and a Sparring Gloves.
Executioner Crown
2-1
Gain a Executioner Emblem, a Striker's Flail, and a Katarina.
Gain a Executioner Emblem, a Striker's Flail, and a Katarina.
Expected Unexpectedness
2-1
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Final Ascension
3-2
4-2
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
Flexible
2-1
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
Giant and Mighty
3-2
4-2
Your team gets larger, gaining 300 Health and +4% max Health.
Your team gets larger, gaining 300 Health and +4% max Health.
Going Long
2-1
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
Hard Commit
2-1
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
Heavyweight Circlet
3-2
4-2
Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.
Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.
Hedge Fund
2-1
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Hold The Line
4-2
Combat Start: Champions in your back row gain 10% Ability Power and 9% Attack Damage for each champion in your front row.
Combat Start: Champions in your back row gain 10% Ability Power and 9% Attack Damage for each champion in your front row.
Invested+
3-2
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
4-2
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy II
2-1
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Isekai
3-2
4-2
Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game.
Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game.
Isekai
3-2
4-2
Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game.
Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game.
Isekai
3-2
4-2
Summon a magical hero from another universe to fight for you. This hero is a Strategist this game.
Summon a magical hero from another universe to fight for you. This hero is a Strategist this game.
Juggernaut Circlet
3-2
4-2
Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.
Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.
Level Up!
2-1
When you buy XP, gain an additional 2. Gain 12 immediately.
When you buy XP, gain an additional 2. Gain 12 immediately.
Living Forge
2-1
Gain an Artifact anvil now and after every 10 player combats.

Artifacts are more powerful items with a unique effect.
Gain an Artifact anvil now and after every 10 player combats.

Artifacts are more powerful items with a unique effect.
Luchador Circlet
3-2
4-2
Gain a Luchador Emblem and a Dr Mundo.
Gain a Luchador Emblem and a Dr Mundo.
Luchador Crown
2-1
Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo.
Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo.
Lucky Gloves
2-1
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+
3-2
4-2
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Mess Hall
3-2
4-2
After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.
After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.
Nine Lives
2-1
Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
One Buff, Two Buff
3-2
4-2
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Pandora's Items III
2-1
3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Prismatic Destiny
2-1
Gain a random Prismatic Augment and 5 gold.
Gain a random Prismatic Augment and 5 gold.
Prismatic Ticket
2-1
3-2
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Prodigy Circlet
3-2
4-2
Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.
Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.
Prodigy Crown
2-1
Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.
Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.
Protagonist
2-1
Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.
Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.
Protector Circlet
3-2
4-2
Gain a Protector Emblem, a Neeko, and a Giant's Belt.
Gain a Protector Emblem, a Neeko, and a Giant's Belt.
Protector Crown
2-1
Gain a Protector Emblem, a Protector's Vow, and a Neeko.
Gain a Protector Emblem, a Protector's Vow, and a Neeko.
Pumping Up III
2-1
Your team gains 16% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: 12%)
Your team gains 16% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: 12%)
Quality Over Quantity
2-1
3-2
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.
Radiant Refactor
3-2
4-2
Gain a Masterwork Upgrade and 1 component anvil.

Masterwork Upgrade upgrades an item to Radiant!
Gain a Masterwork Upgrade and 1 component anvil.

Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
2-1
3-2
4-2
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Roll The Dice
3-2
4-2
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Shimmerscale Essence
2-1
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

These items give gold as well as combat power.
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

These items give gold as well as combat power.
Shopping Spree
2-1
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
Sniper Circlet
3-2
4-2
Gain a Sniper Emblem, a Jinx, and a Recurve Bow.
Gain a Sniper Emblem, a Jinx, and a Recurve Bow.
Sniper Crown
2-1
Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn.
Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn.
Sorcerer Circlet
3-2
4-2
Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.
Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.
Sorcerer Crown
2-1
Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri.
Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri.
Soul Fighter Circlet
3-2
4-2
Gain a Soul Fighter Emblem and a Kalista.
Gain a Soul Fighter Emblem and a Kalista.
Soul Fighter Crown
2-1
Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista.
Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista.
Spoils of War III
2-1
Enemies have a 45% chance to drop loot when killed.
Enemies have a 45% chance to drop loot when killed.
Sponging
3-2
4-2
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Star Guardian Circlet
3-2
4-2
Gain a Star Guardian Emblem and a Rell.
Gain a Star Guardian Emblem and a Rell.
Star Guardian Crown
2-1
Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.
Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.
Starter Kit
2-1
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.

At the start of the next 2 stages, gain that 4-cost champion again.
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.

At the start of the next 2 stages, gain that 4-cost champion again.
Strategist Circlet
3-2
4-2
Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.
Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.
Supreme Cells Circlet
3-2
4-2
Gain a Supreme Cells Emblem and an Akali.
Gain a Supreme Cells Emblem and an Akali.
Supreme Cells Crown
2-1
Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa.
Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa.
Sword Overflow
3-2
4-2
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
Tactician's Kitchen
2-1
Gain a random Emblem. After 6 combats, gain a Tactician's Cape.
Gain a random Emblem. After 6 combats, gain a Tactician's Cape.
The Golden Egg
4-2
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiny, but Deadly
3-2
4-2
Your team is 50% smaller, but moves and attacks 30% faster.
Your team is 50% smaller, but moves and attacks 30% faster.
Tomb Raider II
4-2
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Trifecta II
3-2
4-2
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Unlimited Power
3-2
4-2
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Useful for Magic Carries!
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Useful for Magic Carries!
Upward Mobility
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Wand Overflow
3-2
4-2
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Wandering Trainer II
2-1
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.
Water Lotus II
3-2
4-2
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
Worth the Wait II
2-1
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Wraith Circlet
3-2
4-2
Gain a Wraith Emblem and a K'Sante.
Gain a Wraith Emblem and a K'Sante.
Wraith Crown
2-1
Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar.
Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar.
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