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SET 15 Augments

Augment Guide
AugmentAugment & DescriptionDescription
A Golden Quest
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
A Magic Roll
Roll 3 dice. Gain rewards based on their total.

Reward: ???
Roll 3 dice. Gain rewards based on their total.

Reward: ???
A Story of Seven
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.

Gain a 2-star 1-cost champion to start your journey.
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.

Gain a 2-star 1-cost champion to start your journey.
Adaptive Style
On attack, Duelists gain 2 Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.
On attack, Duelists gain 2 Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.
Aim For The Top!
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. Every 3 wins, gain a component.

Foes vanquished: 0
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. Every 3 wins, gain a component.

Foes vanquished: 0
All That Shimmers
Choose a gold-generating Artifact item and gain a Magnetic Remover.
Choose a gold-generating Artifact item and gain a Magnetic Remover.
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
And I'll Be The Head
The Mighty Mech gains 250 Health, 10% Damage Amp, and 10% Durability.

Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
The Mighty Mech gains 250 Health, 10% Damage Amp, and 10% Durability.

Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
Another One!
The next completed item you make grants an additional copy of it. Gain 1 gold now.
The next completed item you make grants an additional copy of it. Gain 1 gold now.
Another One!+
The next completed item you make grants another copy of it. Gain 1 component.
The next completed item you make grants another copy of it. Gain 1 component.
Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
After 15 seconds of combat, your units gain 60% Damage Amp.
Aura Farming
Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-6.
Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-6.
Backup Dancers
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Bastion Crest
Gain a Bastion Emblem.
Gain a Bastion Emblem.
Battle Academia Crest
Gain a Battle Academia Emblem.
Gain a Battle Academia Emblem.
Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Big Friend II
Your units that start combat next to an ally with over 1750 Health gain 10% Durability.
Your units that start combat next to an ally with over 1750 Health gain 10% Durability.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blood Rage
Your units gain 5-35% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Your units gain 5-35% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Bronze For Life I
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: 0%
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: 0%
Burning Bright
Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed.
Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed.
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
After losing your combat, gain 2 gold and a free Shop reroll.
Care Package
Now and at the start of each stage, receive a care package with loot and 3 gold.
Now and at the start of each stage, receive a care package with loot and 3 gold.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.
Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.
Class President
Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina
Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.
Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2.
Crystal Gambit Crest
Gain a Crystal Gambit Emblem.
Gain a Crystal Gambit Emblem.
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Dazzling Display
Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian.
Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian.
Deadlier Blades
Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets.
Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets.
Deadlier Caps
Gain a Rabadon's Deathcap. Deathcaps gain 1 Ability Power per 3 takedowns the wearer gets.
Gain a Rabadon's Deathcap. Deathcaps gain 1 Ability Power per 3 takedowns the wearer gets.
Deepening Shadows
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6 Ability Power. Gain a Jhin and Zac.
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6 Ability Power. Gain a Jhin and Zac.
Double Trouble
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duelist Crest
Gain a Duelist Emblem.
Gain a Duelist Emblem.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Gain 2 random 5-cost champions and 2 copies of a random component.
Edgelord Crest
Gain an Edgelord Emblem.
Gain an Edgelord Emblem.
Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Escape Velocity
Gain 1 Velocity per reroll, and 6 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity.

(Velocity: 0)
Gain 1 Velocity per reroll, and 6 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity.

(Velocity: 0)
Evil Beyond Measure
Your champions deal 4.5% of their damage as True Damage for each Star level.
Your champions deal 4.5% of their damage as True Damage for each Star level.
Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 5 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest and a Magnetic Remover and 5 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Executioner Crest
Gain an Executioner Emblem.
Gain an Executioner Emblem.
Explosive Growth
At the start of the next 4 rounds, gain 8 XP.
At the start of the next 4 rounds, gain 8 XP.
Explosive Growth+
At the start of the next 4 rounds, gain 11 XP.
At the start of the next 4 rounds, gain 11 XP.
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Incoming Gold: 0
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Incoming Gold: 0
Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gain The Edge
Edgelords now gain up to 200% of their Attack Speed bonus the lower health their target is. Gain a Shen and Xayah.
Edgelords now gain up to 200% of their Attack Speed bonus the lower health their target is. Gain a Shen and Xayah.
Game Plan
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 12% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 12% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.
Give 'em the Chair!
Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.
Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.
Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Gold Destiny
Gain a random Gold Augment and 4 gold.
Gain a random Gold Augment and 4 gold.
Gold Destiny+
Gain a random Gold Augment and 6 gold.
Gain a random Gold Augment and 6 gold.
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golden Guillotine
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Grand Slam
Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.
Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.
Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
Healing Orbs II
When an enemy dies, the nearest ally is healed for 400.
When an enemy dies, the nearest ally is healed for 400.
Heavy Is The Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round.
Heavyweight Crest
Gain a Heavyweight Emblem.
Gain a Heavyweight Emblem.
Hefty Rolls
Your team gains 7 Health and size for each time you've rolled this game.

Rolls: 0 Health:0
Your team gains 7 Health and size for each time you've rolled this game.

Rolls: 0 Health:0
Hero 101
The first time you win 4 player combats (Wins: 0), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal.
The first time you win 4 player combats (Wins: 0), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal.
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 7 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators. Gain 7 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 9 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators. Gain 9 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 13 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators. Gain 13 gold.

This item allows you to copy a 3-cost or less champion.
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
Howling Gale
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
Hustler
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.
I'll Be The Arms
The Mighty Mech gains 45% Attack Speed.

Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
The Mighty Mech gains 45% Attack Speed.

Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
I'll Be The Legs
The Mighty Mech gains 10 Armor and Magic Resist and 100 Health. Gain 3 Mighty Mech champions.

Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
The Mighty Mech gains 10 Armor and Magic Resist and 100 Health. Gain 3 Mighty Mech champions.

Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
Investment Strategy I
Your champions gain 7 permanent max Health per interest you earn.
Your champions gain 7 permanent max Health per interest you earn.
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power.
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power.
Juggernaut Crest
Gain a Juggernaut Emblem.
Gain a Juggernaut Emblem.
Keepers II
Combat start: Grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.
Know Your Enemy
Your team deals 10% more damage.

Deal 15% more damage instead if you and your opponent have any of the same traits active.
Your team deals 10% more damage.

Deal 15% more damage instead if you and your opponent have any of the same traits active.
Knuckledusters
Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.
Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.
Last Second Save
The first time each ally falls below 35% Health, they restore 22% maximum Health.
The first time each ally falls below 35% Health, they restore 22% maximum Health.
Learn From The Best
Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.
Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.
Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Luchador Crest
Gain a Luchador Emblem.
Gain a Luchador Emblem.
Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.
New Contenders
Grant 50% of Supreme Cell's bonus to all champions on your team. Any champion on your team can now become the Supreme Cell. Gain a Kai'Sa and Kennen.
Grant 50% of Supreme Cell's bonus to all champions on your team. Any champion on your team can now become the Supreme Cell. Gain a Kai'Sa and Kennen.
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Overheal
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Pair of Fours
If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.
If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.
Pandora's Items II
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Piercing Sight
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
Each round, gain a 1-star copy of the first champion you killed last combat.
Plot Armor
Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.
Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.
Portable Forge
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Power Upload
You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains 150 Health and 10% Damage Amp.

Gain an Aatrox, a Senna, and a Power Remover.
You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains 150 Health and 10% Damage Amp.

Gain an Aatrox, a Senna, and a Power Remover.
Power of Friendship
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.
Precise Shot
Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.
Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.
Preemptive Protection
Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan.
Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan.
Preparation II
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
Gain 2 item components. Every 5 wins gives you an item component.
Prodigy Crest
Gain a Prodigy Emblem.
Gain a Prodigy Emblem.
Protector Crest
Gain a Protector Emblem.
Gain a Protector Emblem.
Psychic Forge
Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.
Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: 8%)
Your team gains 8% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: 8%)
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
Gain a Red Buff. Your Burns deal 50% increased damage.
Quiet Quitting
For the next 3 player combats, you cannot use your shop. After, gain 16 gold and a Completed Item Anvil.
For the next 3 player combats, you cannot use your shop. After, gain 16 gold and a Completed Item Anvil.
Raid Boss
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Raining Gold
Gain 8 gold now and 1 gold every round.
Gain 8 gold now and 1 gold every round.
Raining Gold+
Gain 18 gold now and 1 gold every round.
Gain 18 gold now and 1 gold every round.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Ring The Bell
After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac.
After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac.
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Sated Spellweaver
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
Slammin'
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Sorcerer Crest
Gain an Sorcerer Emblem.
Gain an Sorcerer Emblem.
Soul Fighter Crest
Gain a Soul Fighter Emblem.
Gain a Soul Fighter Emblem.
Space Camp
Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite.
Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite.
Spear's Will
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Enemies have a 30% chance to drop loot when killed.
Star Guardian Crest
Gain a Star Guardian Emblem.
Gain a Star Guardian Emblem.
Starfall
Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.
Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Strategist Crest
Gain a Strategist Emblem.
Gain a Strategist Emblem.
Sunfire Board
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Supreme Cells Crest
Gain a Supreme Cells Emblem.
Gain a Supreme Cells Emblem.
Teacher's Council
Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.
Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.
Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 250-375 magic damage based on stage.
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 250-375 magic damage based on stage.
The Darkness Within
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.
The God's Eye Opens
Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.
Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.
The Strongest Survive
Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen.
Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen.
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.
Time Skip
Disable your Shop for the next 3 rounds. Then gain 28 XP.
Disable your Shop for the next 3 rounds. Then gain 28 XP.
Tiny Team
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 200%. Gain a Syndra and Rell.
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 200%. Gain a Syndra and Rell.
Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
For the next 3 players eliminated, choose one of their completed items to keep.
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Tournament Favorites
Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.

Fame: 0/1000
Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.

Fame: 0/1000
Tournament Titans
Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2 Attack Damage and 30 Health. Gain a Dr Mundo and Gnar.

(Total: 0% AD; 0 Health)
Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2 Attack Damage and 30 Health. Gain a Dr Mundo and Gnar.

(Total: 0% AD; 0 Health)
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
Gain a free Shop reroll every round. Gain 4 gold.
Transfer Students
At the start of every stage and after every carousel round, gain 2 random 1-3 cost Battle Academia champions. Gain an Ezreal.
At the start of every stage and after every carousel round, gain 2 random 1-3 cost Battle Academia champions. Gain an Ezreal.
Treasure Hunt
Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.
Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.
Trifecta I
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Twilight Assault
Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.
Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Unceasing
Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.
Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.
Vampiric Vitality
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Wandering Trainer I
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
(Current: 0)
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
(Current: 0)
Water Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Worth the Wait
Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Wraith Crest
Gain a Wraith Emblem.
Gain a Wraith Emblem.
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