DAK.GG
SET 15 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
AFK 2-1 You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
Augmented Power 2-1 3-2 Your next augment is one tier higher. | Your next augment is one tier higher. |
Band of Thieves I 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Best Friends I 2-1 3-2 4-2 Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. | Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. |
Big Friend I 3-2 4-2 Your units that start combat next to an ally with over 1750 Health gain 9% Durability. | Your units that start combat next to an ally with over 1750 Health gain 9% Durability. |
Branching Out 2-1 Gain a random Emblem. | Gain a random Emblem. |
Branching Out+ 3-2 Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. |
Called Shot 2-1 Set your win streak to 4. Gain 4 gold. | Set your win streak to 4. Gain 4 gold. |
Caretaker's Ally 2-1 Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? | Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? |
Chaotic Evolution 2-1 Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack. | Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack. |
Climb The Ladder I 3-2 4-2 Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. |
Component Buffet 2-1 Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. |
Corrosion 3-2 4-2 Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. | Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. |
Crafted Crafting 2-1 Whenever you craft a completed item, gain 2 rerolls. | Whenever you craft a completed item, gain 2 rerolls. |
Delayed Start 2-1 Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. | Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. |
Dummify 3-2 Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage. | Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage. |
Efficient Shopper 2-1 For the next 4 carousels, gain a second copy of the champion taken. | For the next 4 carousels, gain a second copy of the champion taken. |
Eye For An Eye 2-1 For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: ? | For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: ? |
Eye For An Eye+ 3-2 Gain a random component. For every 16 ally champions that die, gain another component (max 2). Deaths Remaining: ? | Gain a random component. For every 16 ally champions that die, gain another component (max 2). Deaths Remaining: ? |
Find Your Center 3-2 4-2 Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. |
Firesale 3-2 Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. | Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. |
Glass Cannon I 3-2 4-2 Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp. |
Good For Something I 2-1 Champions that aren't holding items have a 50% chance to drop 1 gold on death. | Champions that aren't holding items have a 50% chance to drop 1 gold on death. |
Healing Orbs I 3-2 4-2 When an enemy dies, the nearest ally is healed for 220. | When an enemy dies, the nearest ally is healed for 220. |
Iron Assets 2-1 Gain a component anvil and 4 gold. | Gain a component anvil and 4 gold. |
Item Collector I 3-2 4-2 For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power. | For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power. |
Item Grab Bag I 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Keepers I 2-1 3-2 4-2 Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. |
Lategame Specialist 3-2 When you reach Level 9, gain 33 gold. | When you reach Level 9, gain 33 gold. |
Latent Forge 2-1 After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. |
Lineup 3-2 4-2 Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows. | Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows. |
Lit Fuse 3-2 4-2 Units that start in the back two rows split 60 total Mana after 6 seconds of combat. | Units that start in the back two rows split 60 total Mana after 6 seconds of combat. |
Lunch Money 2-1 3-2 Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold | Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold |
Missed Connections 3-2 4-2 Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
Nine Thousand Volts 2-1 Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage. | Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage. |
One, Two, Five! 4-2 Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
Ones Twos Three 2-1 Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
Over Encumbered 2-1 For the next stage, you only get 2 bench slots. After, get 2 item components. | For the next stage, you only get 2 bench slots. After, get 2 item components. |
Pandora's Bench 2-1 3-2 4-2 At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. |
Pandora's Items 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Patience is a Virtue 2-1 Each round, gain 2 free rerolls if you did not buy a champion last round. | Each round, gain 2 free rerolls if you did not buy a champion last round. |
Perfect Form 2-1 Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius. | Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius. |
Placebo 2-1 Your team gains 1% Attack Speed. Gain 8 gold. | Your team gains 1% Attack Speed. Gain 8 gold. |
Placebo+ 3-2 Your team gains 1% Attack Speed. Gain 15 gold. | Your team gains 1% Attack Speed. Gain 15 gold. |
Pocket Recombobulator 2-1 Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers. | Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers. |
Preparation I 2-1 3-2 Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Pumping Up I 2-1 Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: 6%) | Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: 6%) |
Recombobulator 3-2 Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. |
Reroll Transfer 2-1 For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected. | For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected. |
Restart Mission 3-2 Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. | Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. |
Rigged Shop+ 3-2 Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. | Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. |
Risky Moves 2-1 Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. |
Rolling For Days I 3-2 4-2 Gain 11 free Shop rerolls. | Gain 11 free Shop rerolls. |
Schoolyard Justice 2-1 Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies. | Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies. |
Second Wind I 2-1 3-2 4-2 After 10 seconds of combat, your team heals 40% of their missing Health. | After 10 seconds of combat, your team heals 40% of their missing Health. |
Silver Destiny 2-1 Gain a random Silver Augment and 3 gold. | Gain a random Silver Augment and 3 gold. |
Silver Destiny+ 3-2 Gain a random Silver Augment and 4 gold. | Gain a random Silver Augment and 4 gold. |
Silver Destiny++ 4-2 Gain a random Silver Augment and 7 gold. | Gain a random Silver Augment and 7 gold. |
Silver Spoon 2-1 Gain 10 XP. | Gain 10 XP. |
Slice of Life 2-1 Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion. | Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion. |
Spoils of War I 2-1 Enemies have a 25% chance to drop loot when killed. | Enemies have a 25% chance to drop loot when killed. |
Stand United I 3-2 4-2 Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. | Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. |
Survivor 2-1 After 3 players are eliminated, gain 92 gold. | After 3 players are eliminated, gain 92 gold. |
Table Scraps 2-1 After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. | After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. |
Team Building 2-1 3-2 Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. |
Teaming Up I 3-2 4-2 Gain 1 random component and 2 random Tier 3 champions. | Gain 1 random component and 2 random Tier 3 champions. |
Tectonic Titan 2-1 Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage. | Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage. |
Titanic Titan 2-1 3-2 Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower. | Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower. |
Underdogs 2-1 3-2 4-2 Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). | Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). |
Young and Wild and Free 2-1 You can always move freely on Carousel rounds. Gain 5 gold. | You can always move freely on Carousel rounds. Gain 5 gold. |