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SET 15 Augments

Augment Guide
AugmentAugment & DescriptionDescription
AFK
2-1
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Augmented Power
2-1
3-2
Your next augment is one tier higher.
Your next augment is one tier higher.
Band of Thieves I
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Best Friends I
2-1
3-2
4-2
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Big Friend I
3-2
4-2
Your units that start combat next to an ally with over 1750 Health gain 9% Durability.
Your units that start combat next to an ally with over 1750 Health gain 9% Durability.
Branching Out
2-1
Gain a random Emblem.
Gain a random Emblem.
Branching Out+
3-2
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Called Shot
2-1
Set your win streak to 4. Gain 4 gold.
Set your win streak to 4. Gain 4 gold.
Caretaker's Ally
2-1
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Chaotic Evolution
2-1
Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Climb The Ladder I
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Component Buffet
2-1
Whenever you would get a component, gain a component anvil instead. Gain a random component.

The anvil offers 4 choices.
Whenever you would get a component, gain a component anvil instead. Gain a random component.

The anvil offers 4 choices.
Corrosion
3-2
4-2
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Crafted Crafting
2-1
Whenever you craft a completed item, gain 2 rerolls.
Whenever you craft a completed item, gain 2 rerolls.
Delayed Start
2-1
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Dummify
3-2
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
Efficient Shopper
2-1
For the next 4 carousels, gain a second copy of the champion taken.
For the next 4 carousels, gain a second copy of the champion taken.
Eye For An Eye
2-1
For every 15 ally champions that die, gain a random component (max 3).

Deaths Remaining: ?
For every 15 ally champions that die, gain a random component (max 3).

Deaths Remaining: ?
Eye For An Eye+
3-2
Gain a random component. For every 16 ally champions that die, gain another component (max 2).

Deaths Remaining: ?
Gain a random component. For every 16 ally champions that die, gain another component (max 2).

Deaths Remaining: ?
Find Your Center
3-2
4-2
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Firesale
3-2
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Glass Cannon I
3-2
4-2
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
Good For Something I
2-1
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Healing Orbs I
3-2
4-2
When an enemy dies, the nearest ally is healed for 220.
When an enemy dies, the nearest ally is healed for 220.
Iron Assets
2-1
Gain a component anvil and 4 gold.
Gain a component anvil and 4 gold.
Item Collector I
3-2
4-2
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.
Item Grab Bag I
2-1
3-2
4-2
Gain 1 random completed item.
Gain 1 random completed item.
Keepers I
2-1
3-2
4-2
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Lategame Specialist
3-2
When you reach Level 9, gain 33 gold.
When you reach Level 9, gain 33 gold.
Latent Forge
2-1
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lineup
3-2
4-2
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Lit Fuse
3-2
4-2
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.
Lunch Money
2-1
3-2
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Missed Connections
3-2
4-2
Gain a copy of each 1-cost champion.
Gain a copy of each 1-cost champion.
Nine Thousand Volts
2-1
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.
One, Two, Five!
4-2
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
2-1
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
2-1
For the next stage, you only get 2 bench slots. After, get 2 item components.
For the next stage, you only get 2 bench slots. After, get 2 item components.
Pandora's Bench
2-1
3-2
4-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
Pandora's Items
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Patience is a Virtue
2-1
Each round, gain 2 free rerolls if you did not buy a champion last round.
Each round, gain 2 free rerolls if you did not buy a champion last round.
Perfect Form
2-1
Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.
Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.
Placebo
2-1
Your team gains 1% Attack Speed. Gain 8 gold.
Your team gains 1% Attack Speed. Gain 8 gold.
Placebo+
3-2
Your team gains 1% Attack Speed. Gain 15 gold.
Your team gains 1% Attack Speed. Gain 15 gold.
Pocket Recombobulator
2-1
Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
Preparation I
2-1
3-2
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Pumping Up I
2-1
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: 6%)
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: 6%)
Recombobulator
3-2
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Reroll Transfer
2-1
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.

Does not include the round this augment is selected.
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.

Does not include the round this augment is selected.
Restart Mission
3-2
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Rigged Shop+
3-2
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Risky Moves
2-1
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days I
3-2
4-2
Gain 11 free Shop rerolls.
Gain 11 free Shop rerolls.
Schoolyard Justice
2-1
Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.
Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.
Second Wind I
2-1
3-2
4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
After 10 seconds of combat, your team heals 40% of their missing Health.
Silver Destiny
2-1
Gain a random Silver Augment and 3 gold.
Gain a random Silver Augment and 3 gold.
Silver Destiny+
3-2
Gain a random Silver Augment and 4 gold.
Gain a random Silver Augment and 4 gold.
Silver Destiny++
4-2
Gain a random Silver Augment and 7 gold.
Gain a random Silver Augment and 7 gold.
Silver Spoon
2-1
Gain 10 XP.
Gain 10 XP.
Slice of Life
2-1
Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion.
Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion.
Spoils of War I
2-1
Enemies have a 25% chance to drop loot when killed.
Enemies have a 25% chance to drop loot when killed.
Stand United I
3-2
4-2
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Survivor
2-1
After 3 players are eliminated, gain 92 gold.
After 3 players are eliminated, gain 92 gold.
Table Scraps
2-1
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Team Building
2-1
3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Teaming Up I
3-2
4-2
Gain 1 random component and 2 random Tier 3 champions.
Gain 1 random component and 2 random Tier 3 champions.
Tectonic Titan
2-1
Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.
Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.
Titanic Titan
2-1
3-2
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
Underdogs
2-1
3-2
4-2
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Young and Wild and Free
2-1
You can always move freely on Carousel rounds. Gain 5 gold.
You can always move freely on Carousel rounds. Gain 5 gold.
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