DAK.GG
SET 16 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Air Axiom 2-1 3-2 4-2 Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds. | Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds. |
Artillery Barrage 2-1 Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed. | Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed. |
Augmented Power 2-1 3-2 Your next augment is one tier higher. | Your next augment is one tier higher. |
Backup Bows 2-1 Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. Attacks: ? | Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. Attacks: ? |
Band of Thieves 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Best Friends I 3-2 4-2 Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat. | Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat. |
Big Friend I 3-2 4-2 Allies that start combat next to an ally with over 1750 Health gain 10% Durability. | Allies that start combat next to an ally with over 1750 Health gain 10% Durability. |
Boxing Lessons 3-2 4-2 Your team gains 30 Health for each ally that starts combat in the front row. | Your team gains 30 Health for each ally that starts combat in the front row. |
Branching Out 2-1 Gain a random Emblem. | Gain a random Emblem. |
Branching Out+ 3-2 Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. |
Called Shot 2-1 Set your win streak to 4. Gain 4 gold. | Set your win streak to 4. Gain 4 gold. |
Caretaker's Ally 2-1 Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? | Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? |
Carve a Path 2-1 Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. Damage dealt: ? | Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. Damage dealt: ? |
Celestial Blessing I 3-2 4-2 Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. | Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. |
Chaotic Evolution 2-1 Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack. | Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack. |
Component Buffet 2-1 Whenever you would get a component, gain a component anvil instead. Gain a random component now. The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component now. The anvil offers 4 choices. |
Continuous Conjuration 2-1 Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more. Damage dealt: ? | Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more. Damage dealt: ? |
Corrosion 3-2 4-2 Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds. |
Crafted Crafting 2-1 Whenever you craft a completed item, gain 2 rerolls. | Whenever you craft a completed item, gain 2 rerolls. |
Critical Success 2-1 Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more. Critical strikes: ? | Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more. Critical strikes: ? |
Delayed Start 2-1 Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. | Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. |
Dummify 3-2 Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage. | Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage. |
Earth Axiom 2-1 3-2 4-2 Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds. | Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds. |
Efficient Shopper 2-1 For the next 4 carousels, gain a second copy of the champion taken. | For the next 4 carousels, gain a second copy of the champion taken. |
Exiles I 3-2 4-2 Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds. | Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds. |
Extra Buckles 2-1 Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more. Damage taken: ? | Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more. Damage taken: ? |
Eye For An Eye 2-1 For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: ? | For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: ? |
Eye For An Eye+ 3-2 Gain a random component. For every 18 ally champions that die, gain another component (max 2). Deaths Remaining: ? | Gain a random component. For every 18 ally champions that die, gain another component (max 2). Deaths Remaining: ? |
Find Your Center 3-2 4-2 Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. |
Fire Axiom 2-1 3-2 4-2 Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds. | Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds. |
Firesale 3-2 Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. | Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. |
Flowing Tears 2-1 Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent: ? | Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent: ? |
Focused Fire 3-2 4-2 Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more. | Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more. |
Glass Cannon I 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp. |
Good For Something I 2-1 Champions that aren't holding items have a 50% chance to drop 1 gold on death. | Champions that aren't holding items have a 50% chance to drop 1 gold on death. |
Healing Orbs I 3-2 4-2 When an enemy dies, the nearest ally is healed for 220. | When an enemy dies, the nearest ally is healed for 220. |
Iron Assets 2-1 Gain a component anvil and 3 gold. | Gain a component anvil and 3 gold. |
Item Grab Bag 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Late Game Specialist 3-2 When you reach Level 9, gain 36 gold. | When you reach Level 9, gain 36 gold. |
Latent Forge 2-1 After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. |
Leap of Faith 2-1 Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target. | Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target. |
Lineup 3-2 4-2 Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows. | Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows. |
Lunch Money 2-1 3-2 Every 7 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold | Every 7 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold |
Makeshift Armor I 2-1 3-2 4-2 Allies without items equipped gain 30 Armor and Magic Resist. | Allies without items equipped gain 30 Armor and Magic Resist. |
Missed Connections 3-2 4-2 Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
On a Roll 2-1 3-2 Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold. | Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold. |
One, Two, Five! 4-2 Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
Ones Twos Three 2-1 Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
Pandora's Items 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Patience is a Virtue 2-1 Each round, gain 2 free rerolls if you did not buy a champion last round. | Each round, gain 2 free rerolls if you did not buy a champion last round. |
Placebo 2-1 Your team gains 1% Attack Speed. Gain 8 gold. | Your team gains 1% Attack Speed. Gain 8 gold. |
Placebo+ 3-2 Your team gains 1% Attack Speed. Gain 14 gold. | Your team gains 1% Attack Speed. Gain 14 gold. |
Preparation I 2-1 Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Recombobulator 3-2 Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. |
Restart Mission 3-2 Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. | Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. |
Risky Moves 2-1 Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. |
Rolling For Days I 3-2 4-2 Gain 10 free Shop rerolls. | Gain 10 free Shop rerolls. |
Second Wind 3-2 4-2 After 10 seconds of combat, your team heals 40% of their missing Health. | After 10 seconds of combat, your team heals 40% of their missing Health. |
Silver Destiny 2-1 Gain a random Silver Augment and 2 gold. | Gain a random Silver Augment and 2 gold. |
Silver Destiny+ 3-2 Gain a random Silver Augment and 4 gold. | Gain a random Silver Augment and 4 gold. |
Silver Spoon 2-1 Gain 10 XP. | Gain 10 XP. |
Slice of Life 2-1 Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champions. | Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champions. |
Slightly Magic Roll 2-1 Roll a die. Gain rewards based on the number rolled. Reward: ??? | Roll a die. Gain rewards based on the number rolled. Reward: ??? |
Small Grab Bag 3-2 4-2 Gain 2 random item components. | Gain 2 random item components. |
Spoils of War I 2-1 Enemies have a 25% chance to drop loot when killed. | Enemies have a 25% chance to drop loot when killed. |
Stand United 3-2 4-2 Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% | Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% |
Survivor 2-1 Gain 4 gold. After 3 players are eliminated, gain 100 more gold. | Gain 4 gold. After 3 players are eliminated, gain 100 more gold. |
Table Scraps 2-1 After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. | After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. |
Team Building 2-1 3-2 Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. |
Teaming Up 3-2 4-2 Gain 1 random component and 2 random 3-cost champions. | Gain 1 random component and 2 random 3-cost champions. |
Titanic Titan 2-1 3-2 Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower. | Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower. |
Twin Guardians 3-2 4-2 If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist. | If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist. |
Water Axiom 2-1 3-2 4-2 Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds. | Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds. |
3 Threes 4-2 Gain 3 random 2-star 3-cost champions and 8 gold. | Gain 3 random 2-star 3-cost champions and 8 gold. |
A Magic Roll 3-2 Roll 3 dice. Gain rewards based on their total. Reward: ??? | Roll 3 dice. Gain rewards based on their total. Reward: ??? |
Advanced Loan 2-1 Gain 20 Gold. Your next augment is one tier lower. | Gain 20 Gold. Your next augment is one tier lower. |
Advanced Loan+ 3-2 Gain 33 Gold. Your next augment is one tier lower. | Gain 33 Gold. Your next augment is one tier lower. |
Arcane Viktor-y 3-2 4-2 After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat. TFT Macao Open, 2024 | After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat. TFT Macao Open, 2024 |
Ascension 3-2 4-2 After 15 seconds of combat, gain 60% Damage Amp. | After 15 seconds of combat, gain 60% Damage Amp. |
Aura Farming 2-1 Gain a 2-star 5-cost champion. You cannot field it until 4-3. | Gain a 2-star 5-cost champion. You cannot field it until 4-3. |
Bandle Bounty I 3-2 For every Yordle you've unlocked or unlock, gain 3 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu. | For every Yordle you've unlocked or unlock, gain 3 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu. |
Best Friends II 3-2 4-2 Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat. | Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat. |
Big Grab Bag 3-2 4-2 Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
Birthday Reunion 2-1 Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024 | Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024 |
Blood Offering 2-1 3-2 Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage. | Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage. |
Bodyguard Training 2-1 Allies gain 10 Armor and Magic Resist, increased by 3 per player level. Gizmos & Gadgets Championship, 2022 | Allies gain 10 Armor and Magic Resist, increased by 3 per player level. Gizmos & Gadgets Championship, 2022 |
Bringer of Ruin 2-1 Every takedown Atakhan scores permanently grants him 2% Ability Power and 40 max Health. Gain a Briar and a Sion. (Current Takedowns: ?) | Every takedown Atakhan scores permanently grants him 2% Ability Power and 40 max Health. Gain a Briar and a Sion. (Current Takedowns: ?) |
Bronze For Life I 3-2 4-2 Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% | Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% |
Calculated Loss 2-1 After losing your combat, gain 2 gold and a free Shop reroll. | After losing your combat, gain 2 gold and a free Shop reroll. |
Care Package 3-2 Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold. | Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold. |
Celestial Blessing II 3-2 4-2 Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. | Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. |
Chaos Magic 3-2 4-2 Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw. | Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw. |
Clear Mind 2-1 If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
Cluttered Mind 2-1 Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
Construct a Companion 3-2 The next 1-cost champion you buy is 3 star. Gain 2 gold. | The next 1-cost champion you buy is 3 star. Gain 2 gold. |
Cooking Pot 2-1 At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan. | At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan. |
Crash Test Dummies 3-2 4-2 Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds. | Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds. |
Crown's Will 2-1 3-2 4-2 Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor. | Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor. |
Cry Me A River 2-1 3-2 Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3. | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3. |
Darkwill's Invasion 3-2 4-2 Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active. | Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active. |
Defense of the Placidium 3-2 4-2 Your team gains 8% Durability, increased to 12% if the Ionia trait is active. | Your team gains 8% Durability, increased to 12% if the Ionia trait is active. |
Demacia Forever 2-1 Demacians gain 4 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao. | Demacians gain 4 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao. |
Double Trouble 2-1 When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Duo Queue 4-2 Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
Early Learnings 2-1 Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023 | Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023 |
Epic Rolldown 3-2 When you reach Level 8, gain 23 Shop rerolls. Runeterra Reforged Championship, 2023 | When you reach Level 8, gain 23 Shop rerolls. Runeterra Reforged Championship, 2023 |
Epoch 2-1 Now, and at the start of every stage, gain 4 XP and 3 free rerolls. | Now, and at the start of every stage, gain 4 XP and 3 free rerolls. |
Epoch+ 3-2 Now, and at the start of every stage, gain 8 XP and 3 free rerolls. | Now, and at the start of every stage, gain 8 XP and 3 free rerolls. |
Evolve and Overcome 2-1 For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: ?/5) Void provides unique Mutations. | For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: ?/5) Void provides unique Mutations. |
Exclusive Customization 3-2 4-2 Gain a Lucky Item Chest and a Magnetic Remover and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | Gain a Lucky Item Chest and a Magnetic Remover and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! |
Exiles II 3-2 4-2 Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds. | Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds. |
Explosive Growth 3-2 Now and at the start of the next 3 rounds, gain 7 XP. | Now and at the start of the next 3 rounds, gain 7 XP. |
Explosive Growth+ 4-2 Now and at the start of the next 3 rounds, gain 10 XP. | Now and at the start of the next 3 rounds, gain 10 XP. |
Feed the Flames 2-1 3-2 Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies. | Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies. |
Forward Thinking 3-2 Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. Incoming Gold: ? | Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. Incoming Gold: ? |
Gain ? Gold 3-2 Gain 21 gold. | Gain 21 gold. |
Glass Cannon II 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp. |
Gold Destiny 2-1 Gain a random Gold Augment and 3 gold. | Gain a random Gold Augment and 3 gold. |
Gold Destiny+ 3-2 Gain a random Gold Augment and 6 gold. | Gain a random Gold Augment and 6 gold. |
Golemify 3-2 Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage. | Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage. |
Hard Bargain 2-1 You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries | You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries |
Healing Orbs II 3-2 4-2 When an enemy dies, the nearest ally is healed for 440. | When an enemy dies, the nearest ally is healed for 440. |
Heart of Steel 2-1 Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health. | Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health. |
Heavy Is the Crown 2-1 3-2 Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round. | Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round. |
Hefty Rolls 2-1 Your team gains 8 Health and size for each time you've rolled this game. Rolls: ? Health: ? | Your team gains 8 Health and size for each time you've rolled this game. Rolls: ? Health: ? |
Heroic Grab Bag 2-1 Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion. |
Heroic Grab Bag+ 3-2 Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion. |
Heroic Grab Bag++ 4-2 Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion. |
Hexgate Travel 3-2 When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi. | When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi. |
High Voltage 2-1 3-2 Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage. |
Hustler 2-1 You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 1 gold now. Interest is extra gold you gain per 10g saved. | You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 1 gold now. Interest is extra gold you gain per 10g saved. |
Indecision I 3-2 In 3 rounds, choose a new augment of the same tier. Gain 8 gold now. | In 3 rounds, choose a new augment of the same tier. Gain 8 gold now. |
Indiscriminate Killer 3-2 4-2 Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks. | Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks. |
Infinity Protection 2-1 Gain 4 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield. Monsters Attack Championship, 2023 | Gain 4 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield. Monsters Attack Championship, 2023 |
Ixtal Expeditionist 2-1 Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10. | Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10. |
Jeweled Lotus I 3-2 4-2 Your team gains 20% Critical Strike Chance, and their Abilities can critically strike. | Your team gains 20% Critical Strike Chance, and their Abilities can critically strike. |
Kahunahuna 2-1 3-2 4-2 Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. | Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. |
Know Your Enemy 3-2 4-2 You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active. | You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active. |
Last Second Save 3-2 4-2 The first time each ally falls below 35% Health, they restore 20% maximum Health. | The first time each ally falls below 35% Health, they restore 20% maximum Health. |
Late Game Scaling 2-1 Gain 2 XP every round. Your 5-cost champions gain 12% Health and 12% Attack Speed. CyberCity Tactician's Crown, 2025 | Gain 2 XP every round. Your 5-cost champions gain 12% Health and 12% Attack Speed. CyberCity Tactician's Crown, 2025 |
Legion of Threes 2-1 Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed. Reckoning Championship, 2021 | Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed. Reckoning Championship, 2021 |
Lifting Competition 2-1 At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion. Easy Lift:? / 3500 | At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion. Easy Lift:? / 3500 |
Little Buddies 3-2 4-2 Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. |
Mace's Will 2-1 3-2 4-2 Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. |
Makeshift Armor II 2-1 3-2 4-2 Allies without items equipped gain 45 Armor and Magic Resist. | Allies without items equipped gain 45 Armor and Magic Resist. |
Malicious Monetization 4-2 Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. | Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. |
Max Build 4-2 Gain a Champion Duplicator and 5 free Shop rerolls. On Stage 6-1, gain these again. Galaxies Championship, 2020 | Gain a Champion Duplicator and 5 free Shop rerolls. On Stage 6-1, gain these again. Galaxies Championship, 2020 |
Mess Hall 3-2 4-2 After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25( | After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25( |
NO SCOUT NO PIVOT 2-1 Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat. | Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat. |
Pair of Fours 4-2 If your team has exactly 2 4-cost champions, they each gain 504 Health and 28.4% Attack Speed. Gain a random 4-cost. | If your team has exactly 2 4-cost champions, they each gain 504 Health and 28.4% Attack Speed. Gain a random 4-cost. |
Pandora's Bench 2-1 3-2 At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold. |
Pandora's Items II 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Patient Study 2-1 After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Pilfer 2-1 3-2 4-2 Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves. | Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves. |
Plot Armor 3-2 4-2 Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. | Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. |
Poison Pals Disabled Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat. | Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat. |
Portable Forge 2-1 3-2 4-2 Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Precision and Grace 3-2 4-2 At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds. | At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds. |
Preparation II 2-1 Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Prizefighter 2-1 Gain 2 item components. Every 5 wins gives you an item component. | Gain 2 item components. Every 5 wins gives you an item component. |
Promised Protection 2-1 3-2 Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources. | Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources. |
Pyromaniac 2-1 3-2 Gain a Red Buff. Your Burns deal 50% increased damage. | Gain a Red Buff. Your Burns deal 50% increased damage. |
Raining Gold 2-1 Gain 7 gold now and 1 gold every round. | Gain 7 gold now and 1 gold every round. |
ReinFOURcement 4-2 The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold. | The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold. |
Replication 2-1 3-2 Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Salvage Bin 2-1 Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Salvage Bin+ 3-2 4-2 Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Savings Account 2-1 After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now. Gold earned: ? | After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now. Gold earned: ? |
Seraphim's Staff 2-1 3-2 Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. |
Silco's Revenge 2-1 3-2 4-2 Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi. | Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi. |
Slammin' 2-1 Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Slammin'+ 3-2 Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Solo Leveling 2-1 For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. |
Solo Plate 2-1 3-2 Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 15% max Health if they're the only one in their row. | Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 15% max Health if they're the only one in their row. |
Spear's Will 2-1 3-2 4-2 Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword. | Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword. |
Speedy Double Kill 2-1 Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021 | Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021 |
Spirit Link 3-2 4-2 Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. |
Spirit of Redemption 2-1 3-2 Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health. | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health. |
Spoils of War II 2-1 Enemies have a 30% chance to drop loot when killed. | Enemies have a 30% chance to drop loot when killed. |
Spreading Roots 2-1 Gain 2 random Emblems and 1 gold. | Gain 2 random Emblems and 1 gold. |
Spreading Roots+ 3-2 Gain 2 random Emblems, a Reforger, and 4 gold. | Gain 2 random Emblems, a Reforger, and 4 gold. |
Staffsmith 4-2 Gain 2 random completed items that build from Needlessly Large Rod. | Gain 2 random completed items that build from Needlessly Large Rod. |
Stars Are Born 2-1 The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. |
Swordsmith 4-2 Gain 2 random completed items that build from B.F. Sword. | Gain 2 random completed items that build from B.F. Sword. |
The Golden Dragon 3-2 Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022 | Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022 |
The Ruined King 2-1 Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades. | Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades. |
Thorn-Plated Armor 2-1 3-2 Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage). | Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage). |
Tons of Stats! 3-2 4-2 Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
Trade Sector 2-1 Gain a free Shop reroll every round. Gain 4 gold. | Gain a free Shop reroll every round. Gain 4 gold. |
Treasure Hunt 2-1 Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened. | Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened. |
Trials of Twilight 2-1 Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items. | Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items. |
Trifecta I 3-2 4-2 Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. |
Two Much Value 2-1 Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions. | Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions. |
Two Trick 2-1 Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions. | Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions. |
U.R.F 2-1 3-2 4-2 Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen. | Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen. |
Unsealed From Steel 2-1 3-2 4-2 Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait. | Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait. |
Urf's Gambit 3-2 If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now. | If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now. |
Walk The True Path I 3-2 Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade. | Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade. |
Warlord's Honor 2-1 3-2 Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times. | Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times. |
Warpath 2-1 Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: ?) | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: ?) |
Wild Growth 2-1 3-2 3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu. | 3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu. |
Worth the Wait 2-1 Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. Champion: ??? | Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. Champion: ??? |
Woven Magic 2-1 Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3). Mana spent: ?/2200 | Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3). Mana spent: ?/2200 |
Band of Thieves II 2-1 Gain 2 Thief's Gloves. After 8 player combats, gain another. | Gain 2 Thief's Gloves. After 8 player combats, gain another. |
Band of Thieves II+ 3-2 Gain 2 Thief's Gloves. After 6 player combats, gain another. | Gain 2 Thief's Gloves. After 6 player combats, gain another. |
Band of Thieves II++ 4-2 Gain 2 Thief's Gloves. After 3 player combats, gain another. | Gain 2 Thief's Gloves. After 3 player combats, gain another. |
Bandle Bounty II 3-2 For every Yordle you've unlocked or unlock, gain 5 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo. | For every Yordle you've unlocked or unlock, gain 5 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo. |
Belt Overflow 3-2 4-2 Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. | Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. |
Binary Airdrop Disabled Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now. | Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now. |
Birthday Present 2-1 Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). |
Bronze For Life II 3-2 4-2 Your team gains 2.5% Damage Amp and 2% Durability for each Bronze-tier trait. Damage Amp Bonus: ?% Durability Bonus: ?% | Your team gains 2.5% Damage Amp and 2% Durability for each Bronze-tier trait. Damage Amp Bonus: ?% Durability Bonus: ?% |
Buried Treasures 2-1 Gain a random item component now and at the start of the next 5 rounds. | Gain a random item component now and at the start of the next 5 rounds. |
Call to Chaos 4-2 Gain a powerful and random reward. Reward: ??? | Gain a powerful and random reward. Reward: ??? |
Celestial Blessing III 3-2 4-2 Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. | Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. |
Chosen Wolves 4-2 Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage. | Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage. |
Comeback Story 2-1 Your team gains 5 Health and 0.4% Attack Speed per missing player Health. | Your team gains 5 Health and 0.4% Attack Speed per missing player Health. |
Commerce Core 4-2 Gain 10 free Shop rerolls now and 4 every round for the rest of the game. | Gain 10 free Shop rerolls now and 4 every round for the rest of the game. |
Component Heist 4-2 After 5 player combats, gain 1 of every item component. | After 5 player combats, gain 1 of every item component. |
Coronation 3-2 4-2 Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. |
Cursed Crown 2-1 3-2 Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. | Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. |
Deadlier Blades 2-1 Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. | Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. |
Deadlier Caps 2-1 Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown. | Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown. |
Dragonguards 4-2 Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV. | Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV. |
Expected Unexpectedness 2-1 Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. |
Flexible 2-1 Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding. | Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding. |
Forged in Strength 2-1 Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023 | Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023 |
Giant and Mighty 3-2 4-2 Your team becomes large, gaining 200 Health and 10% max Health. | Your team becomes large, gaining 200 Health and 10% max Health. |
Going Long 2-1 You no longer gain interest. Gain 4 gold now. Round start: gain 5 XP. Interest is extra gold you gain per 10g saved. | You no longer gain interest. Gain 4 gold now. Round start: gain 5 XP. Interest is extra gold you gain per 10g saved. |
Growth Mindset 4-2 Gain 36 XP. Buying XP costs 3 gold instead of 4. | Gain 36 XP. Buying XP costs 3 gold instead of 4. |
Hard Commit 2-1 Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold. | Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold. |
Hedge Fund 2-1 Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. |
Hold the Line 3-2 4-2 Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. | Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. |
Indecision II 3-2 In 3 rounds, choose a new augment of the same tier. Gain 12 gold now. | In 3 rounds, choose a new augment of the same tier. Gain 12 gold now. |
Invested+ 3-2 Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Invested++ 4-2 Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Jeweled Lotus II 3-2 4-2 Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike. | Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike. |
Just Hit 4-2 Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold. | Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold. |
Level Up! 2-1 When you buy XP, gain an additional 2. Gain 12 immediately. | When you buy XP, gain an additional 2. Gain 12 immediately. |
Living Forge 2-1 Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. | Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. |
Lucky Gloves 2-1 Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
Lucky Gloves+ 3-2 4-2 Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats. |
Luxury Subscription 3-2 Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again. | Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again. |
Min-Max 3-2 Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses. | Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses. |
Money Monsoon 4-2 Gain 7 gold now and every round for the rest of the game. | Gain 7 gold now and every round for the rest of the game. |
Nine Lives 2-1 Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. | Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. |
One Buff, Two Buff 3-2 4-2 Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Pandora's Items III 2-1 3-2 Round start: items on your bench are randomized. Gain 1 random Radiant item. | Round start: items on your bench are randomized. Gain 1 random Radiant item. |
Prismatic Destiny 2-1 Gain a random Prismatic Augment and 4 gold. | Gain a random Prismatic Augment and 4 gold. |
Prismatic Destiny+ 3-2 Gain a random Prismatic Augment and 10 gold. | Gain a random Prismatic Augment and 10 gold. |
Prismatic Ticket 2-1 3-2 Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. |
Radiant Rascal 3-2 4-2 Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
Radiant Relics 2-1 3-2 4-2 Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Retribution 3-2 4-2 Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities. | Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities. |
Secrets of the Sands 2-1 Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them. | Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them. |
Sentinels of Light 4-2 Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna. | Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna. |
Shimmerscale Essence 2-1 Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. | Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. |
Shopping Spree 2-1 When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. | When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. |
Soul Awakening 3-2 4-2 Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 15% bonus true damage. | Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 15% bonus true damage. |
Spoils of War III 2-1 Enemies have a 45% chance to drop loot when killed. | Enemies have a 45% chance to drop loot when killed. |
Starter Kit 2-1 Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again. | Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again. |
Sweet Treats 3-2 4-2 Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions. Health Gained: ? Magic N' Mayhem Tactician's Crown, 2024 | Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions. Health Gained: ? Magic N' Mayhem Tactician's Crown, 2024 |
Sword Overflow 3-2 4-2 Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed. | Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed. |
Tactician's Kitchen 2-1 Gain a random Emblem. After 6 rounds, gain a Tactician's Cape. | Gain a random Emblem. After 6 rounds, gain a Tactician's Cape. |
The Axiomata 2-1 Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier. | Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier. |
The Golden Egg 4-2 Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
The Trait Tree 2-1 Gain 3 random Emblems and 7 gold. | Gain 3 random Emblems and 7 gold. |
The Trait Tree+ 3-2 Gain 3 random Emblems, a Reforger, and 12 gold. | Gain 3 random Emblems, a Reforger, and 12 gold. |
The World Runes 2-1 Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (?/4) | Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (?/4) |
Tiniest Titan 3-2 Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. |
Tiny, but Deadly 3-2 4-2 Your team becomes small, gaining 30% Attack Speed and Movement Speed. | Your team becomes small, gaining 30% Attack Speed and Movement Speed. |
Trifecta II 3-2 4-2 Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. | Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. |
Upward Mobility 2-1 3-2 4-2 Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
Walk The True Path II 3-2 Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade. | Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade. |
Wand Overflow 3-2 4-2 Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |
We Stick Together 2-1 Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: ) Into The Arcane Tactician's Crown, 2025 | Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: ) Into The Arcane Tactician's Crown, 2025 |
Win Out 3-2 When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now. | When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now. |
Worth the Wait II 2-1 Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? | Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? |