DAK.GG
SET 16 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Air Axiom 2-1 3-2 4-2 Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds. | Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds. |
Artillery Barrage 2-1 Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed. | Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed. |
Augmented Power 2-1 3-2 Your next augment is one tier higher. | Your next augment is one tier higher. |
Backup Bows 2-1 Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. Attacks: ? | Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. Attacks: ? |
Band of Thieves 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Branching Out 2-1 Gain a random Emblem. | Gain a random Emblem. |
Called Shot 2-1 Set your win streak to 4. Gain 4 gold. | Set your win streak to 4. Gain 4 gold. |
Caretaker's Ally 2-1 Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? | Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? |
Carve a Path 2-1 Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. Damage dealt: ? | Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. Damage dealt: ? |
Chaotic Evolution 2-1 Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack. | Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack. |
Component Buffet 2-1 Whenever you would get a component, gain a component anvil instead. Gain a random component now. The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component now. The anvil offers 4 choices. |
Continuous Conjuration 2-1 Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more. Damage dealt: ? | Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more. Damage dealt: ? |
Crafted Crafting 2-1 Whenever you craft a completed item, gain 2 rerolls. | Whenever you craft a completed item, gain 2 rerolls. |
Critical Success 2-1 Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more. Critical strikes: ? | Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more. Critical strikes: ? |
Delayed Start 2-1 Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. | Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. |
Earth Axiom 2-1 3-2 4-2 Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds. | Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds. |
Efficient Shopper 2-1 For the next 4 carousels, gain a second copy of the champion taken. | For the next 4 carousels, gain a second copy of the champion taken. |
Extra Buckles 2-1 Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more. Damage taken: ? | Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more. Damage taken: ? |
Eye For An Eye 2-1 For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: ? | For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: ? |
Fire Axiom 2-1 3-2 4-2 Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds. | Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds. |
Flowing Tears 2-1 Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent: ? | Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent: ? |
Good For Something I 2-1 Champions that aren't holding items have a 50% chance to drop 1 gold on death. | Champions that aren't holding items have a 50% chance to drop 1 gold on death. |
Iron Assets 2-1 Gain a component anvil and 3 gold. | Gain a component anvil and 3 gold. |
Item Grab Bag 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Latent Forge 2-1 After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. |
Leap of Faith 2-1 Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target. | Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target. |
Lunch Money 2-1 3-2 Every 7 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold | Every 7 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold |
Makeshift Armor I 2-1 3-2 4-2 Allies without items equipped gain 30 Armor and Magic Resist. | Allies without items equipped gain 30 Armor and Magic Resist. |
On a Roll 2-1 3-2 Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold. | Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold. |
Ones Twos Three 2-1 Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
Pandora's Items 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Patience is a Virtue 2-1 Each round, gain 2 free rerolls if you did not buy a champion last round. | Each round, gain 2 free rerolls if you did not buy a champion last round. |
Placebo 2-1 Your team gains 1% Attack Speed. Gain 8 gold. | Your team gains 1% Attack Speed. Gain 8 gold. |
Preparation I 2-1 Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Risky Moves 2-1 Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. |
Silver Destiny 2-1 Gain a random Silver Augment and 2 gold. | Gain a random Silver Augment and 2 gold. |
Silver Spoon 2-1 Gain 10 XP. | Gain 10 XP. |
Slice of Life 2-1 Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champions. | Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champions. |
Slightly Magic Roll 2-1 Roll a die. Gain rewards based on the number rolled. Reward: ??? | Roll a die. Gain rewards based on the number rolled. Reward: ??? |
Spoils of War I 2-1 Enemies have a 25% chance to drop loot when killed. | Enemies have a 25% chance to drop loot when killed. |
Survivor 2-1 Gain 4 gold. After 3 players are eliminated, gain 100 more gold. | Gain 4 gold. After 3 players are eliminated, gain 100 more gold. |
Table Scraps 2-1 After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. | After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. |
Team Building 2-1 3-2 Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. |
Titanic Titan 2-1 3-2 Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower. | Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower. |
Water Axiom 2-1 3-2 4-2 Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds. | Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds. |
Advanced Loan 2-1 Gain 20 Gold. Your next augment is one tier lower. | Gain 20 Gold. Your next augment is one tier lower. |
Aura Farming 2-1 Gain a 2-star 5-cost champion. You cannot field it until 4-3. | Gain a 2-star 5-cost champion. You cannot field it until 4-3. |
Birthday Reunion 2-1 Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024 | Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024 |
Blood Offering 2-1 3-2 Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage. | Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage. |
Bodyguard Training 2-1 Allies gain 10 Armor and Magic Resist, increased by 3 per player level. Gizmos & Gadgets Championship, 2022 | Allies gain 10 Armor and Magic Resist, increased by 3 per player level. Gizmos & Gadgets Championship, 2022 |
Bringer of Ruin 2-1 Every takedown Atakhan scores permanently grants him 2% Ability Power and 40 max Health. Gain a Briar and a Sion. (Current Takedowns: ?) | Every takedown Atakhan scores permanently grants him 2% Ability Power and 40 max Health. Gain a Briar and a Sion. (Current Takedowns: ?) |
Calculated Loss 2-1 After losing your combat, gain 2 gold and a free Shop reroll. | After losing your combat, gain 2 gold and a free Shop reroll. |
Clear Mind 2-1 If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
Cluttered Mind 2-1 Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
Cooking Pot 2-1 At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan. | At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan. |
Crown's Will 2-1 3-2 4-2 Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor. | Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor. |
Cry Me A River 2-1 3-2 Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3. | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3. |
Demacia Forever 2-1 Demacians gain 4 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao. | Demacians gain 4 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao. |
Double Trouble 2-1 When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Early Learnings 2-1 Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023 | Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023 |
Epoch 2-1 Now, and at the start of every stage, gain 4 XP and 3 free rerolls. | Now, and at the start of every stage, gain 4 XP and 3 free rerolls. |
Evolve and Overcome 2-1 For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: ?/5) Void provides unique Mutations. | For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: ?/5) Void provides unique Mutations. |
Feed the Flames 2-1 3-2 Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies. | Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies. |
Gold Destiny 2-1 Gain a random Gold Augment and 3 gold. | Gain a random Gold Augment and 3 gold. |
Hard Bargain 2-1 You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries | You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries |
Heart of Steel 2-1 Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health. | Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health. |
Heavy Is the Crown 2-1 3-2 Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round. | Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round. |
Hefty Rolls 2-1 Your team gains 8 Health and size for each time you've rolled this game. Rolls: ? Health: ? | Your team gains 8 Health and size for each time you've rolled this game. Rolls: ? Health: ? |
Heroic Grab Bag 2-1 Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion. |
High Voltage 2-1 3-2 Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage. |
Hustler 2-1 You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 1 gold now. Interest is extra gold you gain per 10g saved. | You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 1 gold now. Interest is extra gold you gain per 10g saved. |
Infinity Protection 2-1 Gain 4 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield. Monsters Attack Championship, 2023 | Gain 4 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield. Monsters Attack Championship, 2023 |
Ixtal Expeditionist 2-1 Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10. | Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10. |
Kahunahuna 2-1 3-2 4-2 Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. | Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. |
Late Game Scaling 2-1 Gain 2 XP every round. Your 5-cost champions gain 12% Health and 12% Attack Speed. CyberCity Tactician's Crown, 2025 | Gain 2 XP every round. Your 5-cost champions gain 12% Health and 12% Attack Speed. CyberCity Tactician's Crown, 2025 |
Legion of Threes 2-1 Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed. Reckoning Championship, 2021 | Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed. Reckoning Championship, 2021 |
Lifting Competition 2-1 At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion. Easy Lift:? / 3500 | At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion. Easy Lift:? / 3500 |
Mace's Will 2-1 3-2 4-2 Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. |
Makeshift Armor II 2-1 3-2 4-2 Allies without items equipped gain 45 Armor and Magic Resist. | Allies without items equipped gain 45 Armor and Magic Resist. |
NO SCOUT NO PIVOT 2-1 Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat. | Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat. |
Pandora's Bench 2-1 3-2 At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold. |
Pandora's Items II 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Patient Study 2-1 After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Pilfer 2-1 3-2 4-2 Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves. | Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves. |
Portable Forge 2-1 3-2 4-2 Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Preparation II 2-1 Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Prizefighter 2-1 Gain 2 item components. Every 5 wins gives you an item component. | Gain 2 item components. Every 5 wins gives you an item component. |
Promised Protection 2-1 3-2 Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources. | Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources. |
Pyromaniac 2-1 3-2 Gain a Red Buff. Your Burns deal 50% increased damage. | Gain a Red Buff. Your Burns deal 50% increased damage. |
Raining Gold 2-1 Gain 7 gold now and 1 gold every round. | Gain 7 gold now and 1 gold every round. |
Replication 2-1 3-2 Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Salvage Bin 2-1 Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Savings Account 2-1 After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now. Gold earned: ? | After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now. Gold earned: ? |
Seraphim's Staff 2-1 3-2 Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. |
Silco's Revenge 2-1 3-2 4-2 Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi. | Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi. |
Slammin' 2-1 Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Solo Leveling 2-1 For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. |
Solo Plate 2-1 3-2 Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 15% max Health if they're the only one in their row. | Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 15% max Health if they're the only one in their row. |
Spear's Will 2-1 3-2 4-2 Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword. | Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword. |
Speedy Double Kill 2-1 Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021 | Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021 |
Spirit of Redemption 2-1 3-2 Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health. | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health. |
Spoils of War II 2-1 Enemies have a 30% chance to drop loot when killed. | Enemies have a 30% chance to drop loot when killed. |
Spreading Roots 2-1 Gain 2 random Emblems and 1 gold. | Gain 2 random Emblems and 1 gold. |
Stars Are Born 2-1 The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. |
The Ruined King 2-1 Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades. | Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades. |
Thorn-Plated Armor 2-1 3-2 Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage). | Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage). |
Trade Sector 2-1 Gain a free Shop reroll every round. Gain 4 gold. | Gain a free Shop reroll every round. Gain 4 gold. |
Treasure Hunt 2-1 Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened. | Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened. |
Trials of Twilight 2-1 Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items. | Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items. |
Two Much Value 2-1 Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions. | Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions. |
Two Trick 2-1 Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions. | Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions. |
U.R.F 2-1 3-2 4-2 Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen. | Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen. |
Unsealed From Steel 2-1 3-2 4-2 Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait. | Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait. |
Warlord's Honor 2-1 3-2 Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times. | Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times. |
Warpath 2-1 Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: ?) | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: ?) |
Wild Growth 2-1 3-2 3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu. | 3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu. |
Worth the Wait 2-1 Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. Champion: ??? | Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. Champion: ??? |
Woven Magic 2-1 Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3). Mana spent: ?/2200 | Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3). Mana spent: ?/2200 |
Band of Thieves II 2-1 Gain 2 Thief's Gloves. After 8 player combats, gain another. | Gain 2 Thief's Gloves. After 8 player combats, gain another. |
Birthday Present 2-1 Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). |
Buried Treasures 2-1 Gain a random item component now and at the start of the next 5 rounds. | Gain a random item component now and at the start of the next 5 rounds. |
Comeback Story 2-1 Your team gains 5 Health and 0.4% Attack Speed per missing player Health. | Your team gains 5 Health and 0.4% Attack Speed per missing player Health. |
Cursed Crown 2-1 3-2 Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. | Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. |
Deadlier Blades 2-1 Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. | Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. |
Deadlier Caps 2-1 Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown. | Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown. |
Expected Unexpectedness 2-1 Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. |
Flexible 2-1 Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding. | Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding. |
Forged in Strength 2-1 Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023 | Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023 |
Going Long 2-1 You no longer gain interest. Gain 4 gold now. Round start: gain 5 XP. Interest is extra gold you gain per 10g saved. | You no longer gain interest. Gain 4 gold now. Round start: gain 5 XP. Interest is extra gold you gain per 10g saved. |
Hard Commit 2-1 Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold. | Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold. |
Hedge Fund 2-1 Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. |
Level Up! 2-1 When you buy XP, gain an additional 2. Gain 12 immediately. | When you buy XP, gain an additional 2. Gain 12 immediately. |
Living Forge 2-1 Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. | Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. |
Lucky Gloves 2-1 Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
Nine Lives 2-1 Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. | Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. |
Pandora's Items III 2-1 3-2 Round start: items on your bench are randomized. Gain 1 random Radiant item. | Round start: items on your bench are randomized. Gain 1 random Radiant item. |
Prismatic Destiny 2-1 Gain a random Prismatic Augment and 4 gold. | Gain a random Prismatic Augment and 4 gold. |
Prismatic Ticket 2-1 3-2 Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. |
Radiant Relics 2-1 3-2 4-2 Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Secrets of the Sands 2-1 Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them. | Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them. |
Shimmerscale Essence 2-1 Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. | Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. |
Shopping Spree 2-1 When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. | When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. |
Spoils of War III 2-1 Enemies have a 45% chance to drop loot when killed. | Enemies have a 45% chance to drop loot when killed. |
Starter Kit 2-1 Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again. | Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again. |
Tactician's Kitchen 2-1 Gain a random Emblem. After 6 rounds, gain a Tactician's Cape. | Gain a random Emblem. After 6 rounds, gain a Tactician's Cape. |
The Axiomata 2-1 Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier. | Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier. |
The Trait Tree 2-1 Gain 3 random Emblems and 7 gold. | Gain 3 random Emblems and 7 gold. |
The World Runes 2-1 Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (?/4) | Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (?/4) |
Upward Mobility 2-1 3-2 4-2 Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
We Stick Together 2-1 Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: ) Into The Arcane Tactician's Crown, 2025 | Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: ) Into The Arcane Tactician's Crown, 2025 |
Worth the Wait II 2-1 Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? | Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? |