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SET 16 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Air Axiom
2-1
3-2
4-2
Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
Artillery Barrage
2-1
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.
Augmented Power
2-1
3-2
Your next augment is one tier higher.
Your next augment is one tier higher.
Backup Bows
2-1
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Attacks: ?
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Attacks: ?
Band of Thieves
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Branching Out
2-1
Gain a random Emblem.
Gain a random Emblem.
Called Shot
2-1
Set your win streak to 4. Gain 4 gold.
Set your win streak to 4. Gain 4 gold.
Caretaker's Ally
2-1
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Carve a Path
2-1
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Damage dealt: ?
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Damage dealt: ?
Chaotic Evolution
2-1
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Component Buffet
2-1
Whenever you would get a component, gain a component anvil instead. Gain a random component now.

The anvil offers 4 choices.
Whenever you would get a component, gain a component anvil instead. Gain a random component now.

The anvil offers 4 choices.
Continuous Conjuration
2-1
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.

Damage dealt: ?
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.

Damage dealt: ?
Crafted Crafting
2-1
Whenever you craft a completed item, gain 2 rerolls.
Whenever you craft a completed item, gain 2 rerolls.
Critical Success
2-1
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.

Critical strikes: ?
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.

Critical strikes: ?
Delayed Start
2-1
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Earth Axiom
2-1
3-2
4-2
Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
Efficient Shopper
2-1
For the next 4 carousels, gain a second copy of the champion taken.
For the next 4 carousels, gain a second copy of the champion taken.
Extra Buckles
2-1
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.

Damage taken: ?
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.

Damage taken: ?
Eye For An Eye
2-1
For every 15 ally champions that die, gain a random component (max 3).

Deaths Remaining: ?
For every 15 ally champions that die, gain a random component (max 3).

Deaths Remaining: ?
Fire Axiom
2-1
3-2
4-2
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.
Flowing Tears
2-1
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Mana spent: ?
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Mana spent: ?
Good For Something I
2-1
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Iron Assets
2-1
Gain a component anvil and 3 gold.
Gain a component anvil and 3 gold.
Item Grab Bag
2-1
3-2
4-2
Gain 1 random completed item.
Gain 1 random completed item.
Latent Forge
2-1
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Leap of Faith
2-1
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
Lunch Money
2-1
3-2
Every 7 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Every 7 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Makeshift Armor I
2-1
3-2
4-2
Allies without items equipped gain 30 Armor and Magic Resist.
Allies without items equipped gain 30 Armor and Magic Resist.
On a Roll
2-1
3-2
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
Ones Twos Three
2-1
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Pandora's Items
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Patience is a Virtue
2-1
Each round, gain 2 free rerolls if you did not buy a champion last round.
Each round, gain 2 free rerolls if you did not buy a champion last round.
Placebo
2-1
Your team gains 1% Attack Speed. Gain 8 gold.
Your team gains 1% Attack Speed. Gain 8 gold.
Preparation I
2-1
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Risky Moves
2-1
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Silver Destiny
2-1
Gain a random Silver Augment and 2 gold.
Gain a random Silver Augment and 2 gold.
Silver Spoon
2-1
Gain 10 XP.
Gain 10 XP.
Slice of Life
2-1
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champions.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champions.
Slightly Magic Roll
2-1
Roll a die. Gain rewards based on the number rolled.

Reward: ???
Roll a die. Gain rewards based on the number rolled.

Reward: ???
Spoils of War I
2-1
Enemies have a 25% chance to drop loot when killed.
Enemies have a 25% chance to drop loot when killed.
Survivor
2-1
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Table Scraps
2-1
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Team Building
2-1
3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Titanic Titan
2-1
3-2
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
Water Axiom
2-1
3-2
4-2
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.
Advanced Loan
2-1
Gain 20 Gold. Your next augment is one tier lower.
Gain 20 Gold. Your next augment is one tier lower.
Aura Farming
2-1
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
Birthday Reunion
2-1
Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024
Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024
Blood Offering
2-1
3-2
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Bodyguard Training
2-1
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.

Gizmos & Gadgets Championship, 2022
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.

Gizmos & Gadgets Championship, 2022
Bringer of Ruin
2-1
Every takedown Atakhan scores permanently grants him 2% Ability Power and 40 max Health. Gain a Briar and a Sion.
(Current Takedowns: ?)
Every takedown Atakhan scores permanently grants him 2% Ability Power and 40 max Health. Gain a Briar and a Sion.
(Current Takedowns: ?)
Calculated Loss
2-1
After losing your combat, gain 2 gold and a free Shop reroll.
After losing your combat, gain 2 gold and a free Shop reroll.
Clear Mind
2-1
If there are no champions on your bench at the end of player combat, gain 3 XP.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Cluttered Mind
2-1
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cooking Pot
2-1
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
Crown's Will
2-1
3-2
4-2
Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.
Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.
Cry Me A River
2-1
3-2
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Demacia Forever
2-1
Demacians gain 4 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
Demacians gain 4 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
Double Trouble
2-1
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Early Learnings
2-1
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

TFT Vegas Open, 2023
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

TFT Vegas Open, 2023
Epoch
2-1
Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
Evolve and Overcome
2-1
For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: ?/5)

Void provides unique Mutations.
For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: ?/5)

Void provides unique Mutations.
Feed the Flames
2-1
3-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Gold Destiny
2-1
Gain a random Gold Augment and 3 gold.
Gain a random Gold Augment and 3 gold.
Hard Bargain
2-1
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
Heart of Steel
2-1
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Heavy Is the Crown
2-1
3-2
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Hefty Rolls
2-1
Your team gains 8 Health and size for each time you've rolled this game.

Rolls: ? Health: ?
Your team gains 8 Health and size for each time you've rolled this game.

Rolls: ? Health: ?
Heroic Grab Bag
2-1
Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.
High Voltage
2-1
3-2
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Hustler
2-1
You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 1 gold now.

Interest is extra gold you gain per 10g saved.
You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 1 gold now.

Interest is extra gold you gain per 10g saved.
Infinity Protection
2-1
Gain 4 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.

Monsters Attack Championship, 2023
Gain 4 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.

Monsters Attack Championship, 2023
Ixtal Expeditionist
2-1
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.
Kahunahuna
2-1
3-2
4-2
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Late Game Scaling
2-1
Gain 2 XP every round. Your 5-cost champions gain 12% Health and 12% Attack Speed.

CyberCity Tactician's Crown, 2025
Gain 2 XP every round. Your 5-cost champions gain 12% Health and 12% Attack Speed.

CyberCity Tactician's Crown, 2025
Legion of Threes
2-1
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.

Reckoning Championship, 2021
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.

Reckoning Championship, 2021
Lifting Competition
2-1
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.

Easy Lift:? / 3500
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.

Easy Lift:? / 3500
Mace's Will
2-1
3-2
4-2
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Makeshift Armor II
2-1
3-2
4-2
Allies without items equipped gain 45 Armor and Magic Resist.
Allies without items equipped gain 45 Armor and Magic Resist.
NO SCOUT NO PIVOT
2-1
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
Pandora's Bench
2-1
3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Patient Study
2-1
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Pilfer
2-1
3-2
4-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Preparation II
2-1
Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prizefighter
2-1
Gain 2 item components. Every 5 wins gives you an item component.
Gain 2 item components. Every 5 wins gives you an item component.
Promised Protection
2-1
3-2
Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources.
Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources.
Pyromaniac
2-1
3-2
Gain a Red Buff. Your Burns deal 50% increased damage.
Gain a Red Buff. Your Burns deal 50% increased damage.
Raining Gold
2-1
Gain 7 gold now and 1 gold every round.
Gain 7 gold now and 1 gold every round.
Replication
2-1
3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Salvage Bin
2-1
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account
2-1
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.

Gold earned: ?
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.

Gold earned: ?
Seraphim's Staff
2-1
3-2
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Silco's Revenge
2-1
3-2
4-2
Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Slammin'
2-1
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Solo Leveling
2-1
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo Plate
2-1
3-2
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 15% max Health if they're the only one in their row.
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 15% max Health if they're the only one in their row.
Spear's Will
2-1
3-2
4-2
Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword.
Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword.
Speedy Double Kill
2-1
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021
Spirit of Redemption
2-1
3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health.
Spoils of War II
2-1
Enemies have a 30% chance to drop loot when killed.
Enemies have a 30% chance to drop loot when killed.
Spreading Roots
2-1
Gain 2 random Emblems and 1 gold.
Gain 2 random Emblems and 1 gold.
Stars Are Born
2-1
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
The Ruined King
2-1
Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.
Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.
Thorn-Plated Armor
2-1
3-2
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Trade Sector
2-1
Gain a free Shop reroll every round. Gain 4 gold.
Gain a free Shop reroll every round. Gain 4 gold.
Treasure Hunt
2-1
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
Trials of Twilight
2-1
Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
Two Much Value
2-1
Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
Two Trick
2-1
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
U.R.F
2-1
3-2
4-2
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Unsealed From Steel
2-1
3-2
4-2
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
Warlord's Honor
2-1
3-2
Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.
Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.
Warpath
2-1
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
(Current: ?)
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
(Current: ?)
Wild Growth
2-1
3-2
3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu.
3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu.
Worth the Wait
2-1
Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Woven Magic
2-1
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3).

Mana spent: ?/2200
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3).

Mana spent: ?/2200
Band of Thieves II
2-1
Gain 2 Thief's Gloves. After 8 player combats, gain another.
Gain 2 Thief's Gloves. After 8 player combats, gain another.
Birthday Present
2-1
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Buried Treasures
2-1
Gain a random item component now and at the start of the next 5 rounds.
Gain a random item component now and at the start of the next 5 rounds.
Comeback Story
2-1
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
Cursed Crown
2-1
3-2
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Deadlier Blades
2-1
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Deadlier Caps
2-1
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
Expected Unexpectedness
2-1
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Flexible
2-1
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding.
Forged in Strength
2-1
Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.

Remix Rumble Championship, 2023
Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.

Remix Rumble Championship, 2023
Going Long
2-1
You no longer gain interest. Gain 4 gold now. Round start: gain 5 XP.

Interest is extra gold you gain per 10g saved.
You no longer gain interest. Gain 4 gold now. Round start: gain 5 XP.

Interest is extra gold you gain per 10g saved.
Hard Commit
2-1
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
Hedge Fund
2-1
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Level Up!
2-1
When you buy XP, gain an additional 2. Gain 12 immediately.
When you buy XP, gain an additional 2. Gain 12 immediately.
Living Forge
2-1
Gain an Artifact anvil now and after every 10 player combats.

Artifacts are more powerful items with a unique effect.
Gain an Artifact anvil now and after every 10 player combats.

Artifacts are more powerful items with a unique effect.
Lucky Gloves
2-1
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Nine Lives
2-1
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
Pandora's Items III
2-1
3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Prismatic Destiny
2-1
Gain a random Prismatic Augment and 4 gold.
Gain a random Prismatic Augment and 4 gold.
Prismatic Ticket
2-1
3-2
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Radiant Relics
2-1
3-2
4-2
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Secrets of the Sands
2-1
Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.
Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.
Shimmerscale Essence
2-1
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

These items give gold as well as combat power.
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

These items give gold as well as combat power.
Shopping Spree
2-1
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
Spoils of War III
2-1
Enemies have a 45% chance to drop loot when killed.
Enemies have a 45% chance to drop loot when killed.
Starter Kit
2-1
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.

At the start of the next 2 stages, gain that 4-cost champion again.
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.

At the start of the next 2 stages, gain that 4-cost champion again.
Tactician's Kitchen
2-1
Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.
Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.
The Axiomata
2-1
Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier.
Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier.
The Trait Tree
2-1
Gain 3 random Emblems and 7 gold.
Gain 3 random Emblems and 7 gold.
The World Runes
2-1
Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (?/4)
Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (?/4)
Upward Mobility
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
We Stick Together
2-1
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: )

Into The Arcane Tactician's Crown, 2025
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: )

Into The Arcane Tactician's Crown, 2025
Worth the Wait II
2-1
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
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