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SET 16 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Air Axiom
2-1
3-2
4-2
Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
Band of Thieves
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Best Friends I
3-2
4-2
Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
Big Friend I
3-2
4-2
Allies that start combat next to an ally with over 1750 Health gain 10% Durability.
Allies that start combat next to an ally with over 1750 Health gain 10% Durability.
Boxing Lessons
3-2
4-2
Your team gains 30 Health for each ally that starts combat in the front row.
Your team gains 30 Health for each ally that starts combat in the front row.
Celestial Blessing I
3-2
4-2
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Corrosion
3-2
4-2
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Earth Axiom
2-1
3-2
4-2
Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
Exiles I
3-2
4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Find Your Center
3-2
4-2
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Fire Axiom
2-1
3-2
4-2
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.
Focused Fire
3-2
4-2
Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.
Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.
Glass Cannon I
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.
Healing Orbs I
3-2
4-2
When an enemy dies, the nearest ally is healed for 220.
When an enemy dies, the nearest ally is healed for 220.
Item Grab Bag
2-1
3-2
4-2
Gain 1 random completed item.
Gain 1 random completed item.
Lineup
3-2
4-2
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Makeshift Armor I
2-1
3-2
4-2
Allies without items equipped gain 30 Armor and Magic Resist.
Allies without items equipped gain 30 Armor and Magic Resist.
Missed Connections
3-2
4-2
Gain a copy of each 1-cost champion.
Gain a copy of each 1-cost champion.
One, Two, Five!
4-2
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Pandora's Items
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Rolling For Days I
3-2
4-2
Gain 10 free Shop rerolls.
Gain 10 free Shop rerolls.
Second Wind
3-2
4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
After 10 seconds of combat, your team heals 40% of their missing Health.
Small Grab Bag
3-2
4-2
Gain 2 random item components.
Gain 2 random item components.
Stand United
3-2
4-2
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Current Bonus: ?% ?%
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Current Bonus: ?% ?%
Teaming Up
3-2
4-2
Gain 1 random component and 2 random 3-cost champions.
Gain 1 random component and 2 random 3-cost champions.
Twin Guardians
3-2
4-2
If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist.
If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist.
Water Axiom
2-1
3-2
4-2
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.
3 Threes
4-2
Gain 3 random 2-star 3-cost champions and 8 gold.
Gain 3 random 2-star 3-cost champions and 8 gold.
Arcane Viktor-y
3-2
4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.

TFT Macao Open, 2024
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.

TFT Macao Open, 2024
Ascension
3-2
4-2
After 15 seconds of combat, gain 60% Damage Amp.
After 15 seconds of combat, gain 60% Damage Amp.
Best Friends II
3-2
4-2
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
Big Grab Bag
3-2
4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Bronze For Life I
3-2
4-2
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Celestial Blessing II
3-2
4-2
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Chaos Magic
3-2
4-2
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.
Crash Test Dummies
3-2
4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Crown's Will
2-1
3-2
4-2
Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.
Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.
Darkwill's Invasion
3-2
4-2
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
Defense of the Placidium
3-2
4-2
Your team gains 8% Durability, increased to 12% if the Ionia trait is active.
Your team gains 8% Durability, increased to 12% if the Ionia trait is active.
Duo Queue
4-2
Gain 2 random 5-cost champions and 2 copies of a random component.
Gain 2 random 5-cost champions and 2 copies of a random component.
Exclusive Customization
3-2
4-2
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exiles II
3-2
4-2
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
Explosive Growth+
4-2
Now and at the start of the next 3 rounds, gain 10 XP.
Now and at the start of the next 3 rounds, gain 10 XP.
Glass Cannon II
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
Healing Orbs II
3-2
4-2
When an enemy dies, the nearest ally is healed for 440.
When an enemy dies, the nearest ally is healed for 440.
Heroic Grab Bag++
4-2
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
Indiscriminate Killer
3-2
4-2
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Jeweled Lotus I
3-2
4-2
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
Kahunahuna
2-1
3-2
4-2
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Know Your Enemy
3-2
4-2
You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.
You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.
Last Second Save
3-2
4-2
The first time each ally falls below 35% Health, they restore 20% maximum Health.
The first time each ally falls below 35% Health, they restore 20% maximum Health.
Little Buddies
3-2
4-2
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Mace's Will
2-1
3-2
4-2
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Makeshift Armor II
2-1
3-2
4-2
Allies without items equipped gain 45 Armor and Magic Resist.
Allies without items equipped gain 45 Armor and Magic Resist.
Malicious Monetization
4-2
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Max Build
4-2
Gain a Champion Duplicator and 5 free Shop rerolls. On Stage 6-1, gain these again.

Galaxies Championship, 2020
Gain a Champion Duplicator and 5 free Shop rerolls. On Stage 6-1, gain these again.

Galaxies Championship, 2020
Mess Hall
3-2
4-2
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25() magic damage.
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25() magic damage.
Pair of Fours
4-2
If your team has exactly 2 4-cost champions, they each gain 504 Health and 28.4% Attack Speed. Gain a random 4-cost.
If your team has exactly 2 4-cost champions, they each gain 504 Health and 28.4% Attack Speed. Gain a random 4-cost.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Pilfer
2-1
3-2
4-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor
3-2
4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Precision and Grace
3-2
4-2
At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds.
At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds.
ReinFOURcement
4-2
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.
Salvage Bin+
3-2
4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Silco's Revenge
2-1
3-2
4-2
Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Spear's Will
2-1
3-2
4-2
Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword.
Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword.
Spirit Link
3-2
4-2
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Staffsmith
4-2
Gain 2 random completed items that build from Needlessly Large Rod.
Gain 2 random completed items that build from Needlessly Large Rod.
Swordsmith
4-2
Gain 2 random completed items that build from B.F. Sword.
Gain 2 random completed items that build from B.F. Sword.
Tons of Stats!
3-2
4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Trifecta I
3-2
4-2
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
U.R.F
2-1
3-2
4-2
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Unsealed From Steel
2-1
3-2
4-2
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
Band of Thieves II++
4-2
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Belt Overflow
3-2
4-2
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Bronze For Life II
3-2
4-2
Your team gains 2.5% Damage Amp and 2% Durability for each Bronze-tier trait.

Damage Amp Bonus: ?%
Durability Bonus: ?%
Your team gains 2.5% Damage Amp and 2% Durability for each Bronze-tier trait.

Damage Amp Bonus: ?%
Durability Bonus: ?%
Call to Chaos
4-2
Gain a powerful and random reward.

Reward: ???
Gain a powerful and random reward.

Reward: ???
Celestial Blessing III
3-2
4-2
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Chosen Wolves
4-2
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.
Commerce Core
4-2
Gain 10 free Shop rerolls now and 4 every round for the rest of the game.
Gain 10 free Shop rerolls now and 4 every round for the rest of the game.
Component Heist
4-2
After 5 player combats, gain 1 of every item component.
After 5 player combats, gain 1 of every item component.
Coronation
3-2
4-2
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Dragonguards
4-2
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.
Giant and Mighty
3-2
4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Your team becomes large, gaining 200 Health and 10% max Health.
Growth Mindset
4-2
Gain 36 XP. Buying XP costs 3 gold instead of 4.
Gain 36 XP. Buying XP costs 3 gold instead of 4.
Hold the Line
3-2
4-2
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Invested++
4-2
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Jeweled Lotus II
3-2
4-2
Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Just Hit
4-2
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
Lucky Gloves+
3-2
4-2
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Money Monsoon
4-2
Gain 7 gold now and every round for the rest of the game.
Gain 7 gold now and every round for the rest of the game.
One Buff, Two Buff
3-2
4-2
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Radiant Rascal
3-2
4-2
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Radiant Relics
2-1
3-2
4-2
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Retribution
3-2
4-2
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
Sentinels of Light
4-2
Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.
Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.
Soul Awakening
3-2
4-2
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 15% bonus true damage.
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 15% bonus true damage.
Sweet Treats
3-2
4-2
Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions.

Health Gained: ?

Magic N' Mayhem Tactician's Crown, 2024
Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions.

Health Gained: ?

Magic N' Mayhem Tactician's Crown, 2024
Sword Overflow
3-2
4-2
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
The Golden Egg
4-2
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiny, but Deadly
3-2
4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Trifecta II
3-2
4-2
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Upward Mobility
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Wand Overflow
3-2
4-2
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
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