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SET 16 Augments

Augment Guide
AugmentAugment & DescriptionDescription
3 Threes
4-2
Gain 3 random 2-star 3-cost champions and 8 gold.
Gain 3 random 2-star 3-cost champions and 8 gold.
A Magic Roll
3-2
Roll 3 dice. Gain rewards based on their total.

Reward: ???
Roll 3 dice. Gain rewards based on their total.

Reward: ???
Advanced Loan
2-1
Gain 20 Gold. Your next augment is one tier lower.
Gain 20 Gold. Your next augment is one tier lower.
Advanced Loan+
3-2
Gain 33 Gold. Your next augment is one tier lower.
Gain 33 Gold. Your next augment is one tier lower.
Arcane Viktor-y
3-2
4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.

TFT Macao Open, 2024
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.

TFT Macao Open, 2024
Ascension
3-2
4-2
After 15 seconds of combat, gain 60% Damage Amp.
After 15 seconds of combat, gain 60% Damage Amp.
Aura Farming
2-1
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
Bandle Bounty I
3-2
For every Yordle you've unlocked or unlock, gain 3 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
For every Yordle you've unlocked or unlock, gain 3 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
Best Friends II
3-2
4-2
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
Big Grab Bag
3-2
4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Birthday Reunion
2-1
Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024
Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024
Blood Offering
2-1
3-2
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Bodyguard Training
2-1
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.

Gizmos & Gadgets Championship, 2022
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.

Gizmos & Gadgets Championship, 2022
Bringer of Ruin
2-1
Every takedown Atakhan scores permanently grants him 2% Ability Power and 40 max Health. Gain a Briar and a Sion.
(Current Takedowns: ?)
Every takedown Atakhan scores permanently grants him 2% Ability Power and 40 max Health. Gain a Briar and a Sion.
(Current Takedowns: ?)
Bronze For Life I
3-2
4-2
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Calculated Loss
2-1
After losing your combat, gain 2 gold and a free Shop reroll.
After losing your combat, gain 2 gold and a free Shop reroll.
Care Package
3-2
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Celestial Blessing II
3-2
4-2
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Chaos Magic
3-2
4-2
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.
Clear Mind
2-1
If there are no champions on your bench at the end of player combat, gain 3 XP.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Cluttered Mind
2-1
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Construct a Companion
3-2
The next 1-cost champion you buy is 3 star. Gain 2 gold.
The next 1-cost champion you buy is 3 star. Gain 2 gold.
Cooking Pot
2-1
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
Crash Test Dummies
3-2
4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Crown's Will
2-1
3-2
4-2
Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.
Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.
Cry Me A River
2-1
3-2
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Darkwill's Invasion
3-2
4-2
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
Defense of the Placidium
3-2
4-2
Your team gains 8% Durability, increased to 12% if the Ionia trait is active.
Your team gains 8% Durability, increased to 12% if the Ionia trait is active.
Demacia Forever
2-1
Demacians gain 4 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
Demacians gain 4 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
Double Trouble
2-1
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duo Queue
4-2
Gain 2 random 5-cost champions and 2 copies of a random component.
Gain 2 random 5-cost champions and 2 copies of a random component.
Early Learnings
2-1
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

TFT Vegas Open, 2023
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

TFT Vegas Open, 2023
Epic Rolldown
3-2
When you reach Level 8, gain 23 Shop rerolls.

Runeterra Reforged Championship, 2023
When you reach Level 8, gain 23 Shop rerolls.

Runeterra Reforged Championship, 2023
Epoch
2-1
Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
Epoch+
3-2
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Evolve and Overcome
2-1
For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: ?/5)

Void provides unique Mutations.
For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: ?/5)

Void provides unique Mutations.
Exclusive Customization
3-2
4-2
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exiles II
3-2
4-2
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
Explosive Growth
3-2
Now and at the start of the next 3 rounds, gain 7 XP.
Now and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth+
4-2
Now and at the start of the next 3 rounds, gain 10 XP.
Now and at the start of the next 3 rounds, gain 10 XP.
Feed the Flames
2-1
3-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Forward Thinking
3-2
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Incoming Gold: ?
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Incoming Gold: ?
Gain ? Gold
3-2
Gain 21 gold.
Gain 21 gold.
Glass Cannon II
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
Gold Destiny
2-1
Gain a random Gold Augment and 3 gold.
Gain a random Gold Augment and 3 gold.
Gold Destiny+
3-2
Gain a random Gold Augment and 6 gold.
Gain a random Gold Augment and 6 gold.
Golemify
3-2
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Hard Bargain
2-1
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
Healing Orbs II
3-2
4-2
When an enemy dies, the nearest ally is healed for 440.
When an enemy dies, the nearest ally is healed for 440.
Heart of Steel
2-1
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Heavy Is the Crown
2-1
3-2
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Hefty Rolls
2-1
Your team gains 8 Health and size for each time you've rolled this game.

Rolls: ? Health: ?
Your team gains 8 Health and size for each time you've rolled this game.

Rolls: ? Health: ?
Heroic Grab Bag
2-1
Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+
3-2
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++
4-2
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
Hexgate Travel
3-2
When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.
When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.
High Voltage
2-1
3-2
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Hustler
2-1
You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 1 gold now.

Interest is extra gold you gain per 10g saved.
You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 1 gold now.

Interest is extra gold you gain per 10g saved.
Indecision I
3-2
In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.
In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.
Indiscriminate Killer
3-2
4-2
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Infinity Protection
2-1
Gain 4 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.

Monsters Attack Championship, 2023
Gain 4 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.

Monsters Attack Championship, 2023
Ixtal Expeditionist
2-1
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.
Jeweled Lotus I
3-2
4-2
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
Kahunahuna
2-1
3-2
4-2
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Know Your Enemy
3-2
4-2
You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.
You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.
Last Second Save
3-2
4-2
The first time each ally falls below 35% Health, they restore 20% maximum Health.
The first time each ally falls below 35% Health, they restore 20% maximum Health.
Late Game Scaling
2-1
Gain 2 XP every round. Your 5-cost champions gain 12% Health and 12% Attack Speed.

CyberCity Tactician's Crown, 2025
Gain 2 XP every round. Your 5-cost champions gain 12% Health and 12% Attack Speed.

CyberCity Tactician's Crown, 2025
Legion of Threes
2-1
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.

Reckoning Championship, 2021
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.

Reckoning Championship, 2021
Lifting Competition
2-1
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.

Easy Lift:? / 3500
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.

Easy Lift:? / 3500
Little Buddies
3-2
4-2
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Mace's Will
2-1
3-2
4-2
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Makeshift Armor II
2-1
3-2
4-2
Allies without items equipped gain 45 Armor and Magic Resist.
Allies without items equipped gain 45 Armor and Magic Resist.
Malicious Monetization
4-2
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Max Build
4-2
Gain a Champion Duplicator and 5 free Shop rerolls. On Stage 6-1, gain these again.

Galaxies Championship, 2020
Gain a Champion Duplicator and 5 free Shop rerolls. On Stage 6-1, gain these again.

Galaxies Championship, 2020
Mess Hall
3-2
4-2
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25() magic damage.
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25() magic damage.
NO SCOUT NO PIVOT
2-1
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
Pair of Fours
4-2
If your team has exactly 2 4-cost champions, they each gain 504 Health and 28.4% Attack Speed. Gain a random 4-cost.
If your team has exactly 2 4-cost champions, they each gain 504 Health and 28.4% Attack Speed. Gain a random 4-cost.
Pandora's Bench
2-1
3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Patient Study
2-1
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Pilfer
2-1
3-2
4-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor
3-2
4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Poison Pals
Disabled
Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat.
Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Precision and Grace
3-2
4-2
At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds.
At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds.
Preparation II
2-1
Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prizefighter
2-1
Gain 2 item components. Every 5 wins gives you an item component.
Gain 2 item components. Every 5 wins gives you an item component.
Promised Protection
2-1
3-2
Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources.
Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources.
Pyromaniac
2-1
3-2
Gain a Red Buff. Your Burns deal 50% increased damage.
Gain a Red Buff. Your Burns deal 50% increased damage.
Raining Gold
2-1
Gain 7 gold now and 1 gold every round.
Gain 7 gold now and 1 gold every round.
ReinFOURcement
4-2
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.
Replication
2-1
3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Salvage Bin
2-1
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
3-2
4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account
2-1
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.

Gold earned: ?
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.

Gold earned: ?
Seraphim's Staff
2-1
3-2
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Silco's Revenge
2-1
3-2
4-2
Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Slammin'
2-1
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin'+
3-2
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Solo Leveling
2-1
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo Plate
2-1
3-2
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 15% max Health if they're the only one in their row.
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 15% max Health if they're the only one in their row.
Spear's Will
2-1
3-2
4-2
Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword.
Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword.
Speedy Double Kill
2-1
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021
Spirit Link
3-2
4-2
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spirit of Redemption
2-1
3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health.
Spoils of War II
2-1
Enemies have a 30% chance to drop loot when killed.
Enemies have a 30% chance to drop loot when killed.
Spreading Roots
2-1
Gain 2 random Emblems and 1 gold.
Gain 2 random Emblems and 1 gold.
Spreading Roots+
3-2
Gain 2 random Emblems, a Reforger, and 4 gold.
Gain 2 random Emblems, a Reforger, and 4 gold.
Staffsmith
4-2
Gain 2 random completed items that build from Needlessly Large Rod.
Gain 2 random completed items that build from Needlessly Large Rod.
Stars Are Born
2-1
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Swordsmith
4-2
Gain 2 random completed items that build from B.F. Sword.
Gain 2 random completed items that build from B.F. Sword.
The Golden Dragon
3-2
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
The Ruined King
2-1
Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.
Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.
Thorn-Plated Armor
2-1
3-2
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Tons of Stats!
3-2
4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Trade Sector
2-1
Gain a free Shop reroll every round. Gain 4 gold.
Gain a free Shop reroll every round. Gain 4 gold.
Treasure Hunt
2-1
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
Trials of Twilight
2-1
Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
Trifecta I
3-2
4-2
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Two Much Value
2-1
Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
Two Trick
2-1
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
U.R.F
2-1
3-2
4-2
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Unsealed From Steel
2-1
3-2
4-2
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
Urf's Gambit
3-2
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
Walk The True Path I
3-2
Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade.
Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade.
Warlord's Honor
2-1
3-2
Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.
Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.
Warpath
2-1
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
(Current: ?)
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
(Current: ?)
Wild Growth
2-1
3-2
3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu.
3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu.
Worth the Wait
2-1
Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Woven Magic
2-1
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3).

Mana spent: ?/2200
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3).

Mana spent: ?/2200
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