DAK.GG
SET 16 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Band of Thieves II 2-1 Gain 2 Thief's Gloves. After 8 player combats, gain another. | Gain 2 Thief's Gloves. After 8 player combats, gain another. |
Band of Thieves II+ 3-2 Gain 2 Thief's Gloves. After 6 player combats, gain another. | Gain 2 Thief's Gloves. After 6 player combats, gain another. |
Band of Thieves II++ 4-2 Gain 2 Thief's Gloves. After 3 player combats, gain another. | Gain 2 Thief's Gloves. After 3 player combats, gain another. |
Bandle Bounty II 3-2 For every Yordle you've unlocked or unlock, gain 5 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo. | For every Yordle you've unlocked or unlock, gain 5 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo. |
Belt Overflow 3-2 4-2 Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. | Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. |
Binary Airdrop Disabled Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now. | Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now. |
Birthday Present 2-1 Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). |
Bronze For Life II 3-2 4-2 Your team gains 2.5% Damage Amp and 2% Durability for each Bronze-tier trait. Damage Amp Bonus: ?% Durability Bonus: ?% | Your team gains 2.5% Damage Amp and 2% Durability for each Bronze-tier trait. Damage Amp Bonus: ?% Durability Bonus: ?% |
Buried Treasures 2-1 Gain a random item component now and at the start of the next 5 rounds. | Gain a random item component now and at the start of the next 5 rounds. |
Call to Chaos 4-2 Gain a powerful and random reward. Reward: ??? | Gain a powerful and random reward. Reward: ??? |
Celestial Blessing III 3-2 4-2 Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. | Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. |
Chosen Wolves 4-2 Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage. | Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage. |
Comeback Story 2-1 Your team gains 5 Health and 0.4% Attack Speed per missing player Health. | Your team gains 5 Health and 0.4% Attack Speed per missing player Health. |
Commerce Core 4-2 Gain 10 free Shop rerolls now and 4 every round for the rest of the game. | Gain 10 free Shop rerolls now and 4 every round for the rest of the game. |
Component Heist 4-2 After 5 player combats, gain 1 of every item component. | After 5 player combats, gain 1 of every item component. |
Coronation 3-2 4-2 Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. |
Cursed Crown 2-1 3-2 Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. | Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. |
Deadlier Blades 2-1 Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. | Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. |
Deadlier Caps 2-1 Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown. | Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown. |
Dragonguards 4-2 Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV. | Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV. |
Expected Unexpectedness 2-1 Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. |
Flexible 2-1 Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding. | Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding. |
Forged in Strength 2-1 Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023 | Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023 |
Giant and Mighty 3-2 4-2 Your team becomes large, gaining 200 Health and 10% max Health. | Your team becomes large, gaining 200 Health and 10% max Health. |
Going Long 2-1 You no longer gain interest. Gain 4 gold now. Round start: gain 5 XP. Interest is extra gold you gain per 10g saved. | You no longer gain interest. Gain 4 gold now. Round start: gain 5 XP. Interest is extra gold you gain per 10g saved. |
Growth Mindset 4-2 Gain 36 XP. Buying XP costs 3 gold instead of 4. | Gain 36 XP. Buying XP costs 3 gold instead of 4. |
Hard Commit 2-1 Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold. | Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold. |
Hedge Fund 2-1 Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. |
Hold the Line 3-2 4-2 Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. | Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. |
Indecision II 3-2 In 3 rounds, choose a new augment of the same tier. Gain 12 gold now. | In 3 rounds, choose a new augment of the same tier. Gain 12 gold now. |
Invested+ 3-2 Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Invested++ 4-2 Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Jeweled Lotus II 3-2 4-2 Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike. | Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike. |
Just Hit 4-2 Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold. | Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold. |
Level Up! 2-1 When you buy XP, gain an additional 2. Gain 12 immediately. | When you buy XP, gain an additional 2. Gain 12 immediately. |
Living Forge 2-1 Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. | Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. |
Lucky Gloves 2-1 Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
Lucky Gloves+ 3-2 4-2 Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats. |
Luxury Subscription 3-2 Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again. | Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again. |
Min-Max 3-2 Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses. | Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses. |
Money Monsoon 4-2 Gain 7 gold now and every round for the rest of the game. | Gain 7 gold now and every round for the rest of the game. |
Nine Lives 2-1 Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. | Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. |
One Buff, Two Buff 3-2 4-2 Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Pandora's Items III 2-1 3-2 Round start: items on your bench are randomized. Gain 1 random Radiant item. | Round start: items on your bench are randomized. Gain 1 random Radiant item. |
Prismatic Destiny 2-1 Gain a random Prismatic Augment and 4 gold. | Gain a random Prismatic Augment and 4 gold. |
Prismatic Destiny+ 3-2 Gain a random Prismatic Augment and 10 gold. | Gain a random Prismatic Augment and 10 gold. |
Prismatic Ticket 2-1 3-2 Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. |
Radiant Rascal 3-2 4-2 Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
Radiant Relics 2-1 3-2 4-2 Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Retribution 3-2 4-2 Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities. | Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities. |
Secrets of the Sands 2-1 Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them. | Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them. |
Sentinels of Light 4-2 Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna. | Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna. |
Shimmerscale Essence 2-1 Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. | Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. |
Shopping Spree 2-1 When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. | When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. |
Soul Awakening 3-2 4-2 Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 15% bonus true damage. | Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 15% bonus true damage. |
Spoils of War III 2-1 Enemies have a 45% chance to drop loot when killed. | Enemies have a 45% chance to drop loot when killed. |
Starter Kit 2-1 Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again. | Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again. |
Sweet Treats 3-2 4-2 Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions. Health Gained: ? Magic N' Mayhem Tactician's Crown, 2024 | Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions. Health Gained: ? Magic N' Mayhem Tactician's Crown, 2024 |
Sword Overflow 3-2 4-2 Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed. | Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed. |
Tactician's Kitchen 2-1 Gain a random Emblem. After 6 rounds, gain a Tactician's Cape. | Gain a random Emblem. After 6 rounds, gain a Tactician's Cape. |
The Axiomata 2-1 Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier. | Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier. |
The Golden Egg 4-2 Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
The Trait Tree 2-1 Gain 3 random Emblems and 7 gold. | Gain 3 random Emblems and 7 gold. |
The Trait Tree+ 3-2 Gain 3 random Emblems, a Reforger, and 12 gold. | Gain 3 random Emblems, a Reforger, and 12 gold. |
The World Runes 2-1 Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (?/4) | Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (?/4) |
Tiniest Titan 3-2 Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. |
Tiny, but Deadly 3-2 4-2 Your team becomes small, gaining 30% Attack Speed and Movement Speed. | Your team becomes small, gaining 30% Attack Speed and Movement Speed. |
Trifecta II 3-2 4-2 Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. | Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. |
Upward Mobility 2-1 3-2 4-2 Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
Walk The True Path II 3-2 Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade. | Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade. |
Wand Overflow 3-2 4-2 Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |
We Stick Together 2-1 Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: ) Into The Arcane Tactician's Crown, 2025 | Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: ) Into The Arcane Tactician's Crown, 2025 |
Win Out 3-2 When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now. | When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now. |
Worth the Wait II 2-1 Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? | Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? |