DAK.GG
TFT
LoLCHESS.GG
DAK.GG

SET 17 Augments

Augment Guide
More
AugmentAugment & DescriptionDescription
Ahri's Boon
2-1
3-2
4-2
Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
Aurelion Sol's Boon
2-1
3-2
4-2
Choose 1 of 3 quests to prove yourself to Aurelion Sol.

Chosen Quest: ???
Choose 1 of 3 quests to prove yourself to Aurelion Sol.

Chosen Quest: ???
Blood Price
2-1
3-2
4-2
Gain 25 Tactician Health. Your rightmost shop slot costs Tactician Health instead of gold.
Gain 25 Tactician Health. Your rightmost shop slot costs Tactician Health instead of gold.
Boon of Resurrection
2-1
3-2
4-2
The first time you would be eliminated, instead remain at 1 Health
The first time you would be eliminated, instead remain at 1 Health
Boon of the Scrapper
2-1
3-2
4-2
Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager.

Salvagers allow you to break completed items into components
Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager.

Salvagers allow you to break completed items into components
Ekko's Boon
2-1
3-2
4-2
Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.
Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.
Evelynn's Boon
2-1
3-2
4-2
Your team gains 10% Durability. Lose an additional 1 Tactician Health when you lose combat.
Your team gains 10% Durability. Lose an additional 1 Tactician Health when you lose combat.
Kayle's Boon
2-1
3-2
4-2
For each unique completed item on your team, your team gains 10 Health, 1% Attack Damage, and 1% Ability Power.
For each unique completed item on your team, your team gains 10 Health, 1% Attack Damage, and 1% Ability Power.
Soraka's Boon
2-1
3-2
4-2
Your team gains 2.5 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Your team gains 2.5 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Thresh's Boon
2-1
3-2
4-2
Each round, roll a die. Get a bonus based on that roll.

Health: ?
Attack Speed: ?%
Each round, roll a die. Get a bonus based on that roll.

Health: ?
Attack Speed: ?%
Varus's Boon
2-1
3-2
4-2
Your team gains 15 health for each total star level in your army, and your 5 cost odds increase by 2%.
Your team gains 15 health for each total star level in your army, and your 5 cost odds increase by 2%.
Yasuo's Boon
2-1
3-2
4-2
Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 8 gold.
Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 8 gold.
Yasuo's Golden Hex
2-1
3-2
4-2
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.
Yasuo's Share The Spotlight
2-1
3-2
4-2
Yasuo's hexes also affect adjacent units at 100% effectiveness.
Yasuo's hexes also affect adjacent units at 100% effectiveness.
AFK
2-1
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.
Augmented Power
2-1
3-2
Your next augment is one tier higher.
Your next augment is one tier higher.
Backup Bows
2-1
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Attacks: ?
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Attacks: ?
Band of Thieves
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Bonk!
2-1
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
Branching Out
2-1
Gain a random Emblem.
Gain a random Emblem.
Caretaker's Ally
2-1
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Carve a Path
2-1
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Damage dealt: ?
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Damage dealt: ?
Cognitive Tax
2-1
Gain 8 gold and 1 XP.
Gain 8 gold and 1 XP.
Continuous Conjuration
2-1
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.

Damage dealt: ?
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.

Damage dealt: ?
Crafted Crafting
2-1
Whenever you craft a completed item, gain 2 rerolls.
Whenever you craft a completed item, gain 2 rerolls.
Critical Success
2-1
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.

Critical strikes: ?
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.

Critical strikes: ?
Electrocharge I
2-1
3-2
4-2
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Expedition
2-1
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Flowing Tears
2-1
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Mana spent: ?
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Mana spent: ?
Good For Something I
2-1
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Iron Assets
2-1
Gain a component anvil and 3 gold.
Gain a component anvil and 3 gold.
Item Grab Bag
2-1
3-2
4-2
Gain 1 random completed item.
Gain 1 random completed item.
Kick Start
2-1
Gain a random 2-star 2-cost champion and 1 gold.
Gain a random 2-star 2-cost champion and 1 gold.
Latent Forge
2-1
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lunch Money
2-1
3-2
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Makeshift Armor I
2-1
3-2
Allies without items equipped gain 30 Armor and Magic Resist.
Allies without items equipped gain 30 Armor and Magic Resist.
One Two Three
2-1
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
Pandora's Items
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Patience is a Virtue
2-1
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.
Risky Moves
2-1
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Shieldmaiden
2-1
Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
Silver Spoon
2-1
Gain 10 XP.
Gain 10 XP.
Slice of Life
2-1
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll
2-1
Roll a die. Gain rewards based on the number rolled.

Reward: ???
Roll a die. Gain rewards based on the number rolled.

Reward: ???
Stellar Combo
2-1
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
Survivor
2-1
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Team Building
2-1
3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Termeepnal Velocity
2-1
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
The Tower
2-1
3-2
4-2
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Tiny Titans
2-1
Increase your current and max player health by 20.
Increase your current and max player health by 20.
Advanced Loan
2-1
Gain 20 Gold. Your next augment is one tier lower.
Gain 20 Gold. Your next augment is one tier lower.
Anima Commander
2-1
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 5.
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 5.
Apotheotic Forge
2-1
3-2
4-2
Choose 1 of 4 Divine Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Divine Artifacts.

Artifacts are more powerful items with a unique effect.
Aura Farming
2-1
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Backline Blueprint
2-1
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
Birthday Reunion
2-1
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024
Blood Offering
2-1
3-2
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Bodyguard Training
2-1
Allies gain 10 Armor and Magic Resist, increased by 2 per player level.

Gizmos & Gadgets Championship, 2022
Allies gain 10 Armor and Magic Resist, increased by 2 per player level.

Gizmos & Gadgets Championship, 2022
Booster Pack
2-1
Gain 10 gold of random champions. (At least one 3-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Gain 10 gold of random champions. (At least one 3-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Calculated Loss
2-1
After losing your combat, gain 2 gold and a free Shop reroll.
After losing your combat, gain 2 gold and a free Shop reroll.
Clear Mind
2-1
If there are no champions on your bench at the end of player combat, gain 3 XP.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Cluttered Mind
2-1
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Concentration
2-1
Conduit Abilities last 25% to 50% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.
Conduit Abilities last 25% to 50% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.
Contract Killer
2-1
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
Cry Me A River
2-1
3-2
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Early Learnings
2-1
Your team gains 1% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

TFT Vegas Open, 2023
Your team gains 1% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

TFT Vegas Open, 2023
Electrocharge II
2-1
3-2
4-2
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Epoch
2-1
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Feed the Flames
2-1
3-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Frontline Foundation
2-1
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
Heart of Steel
2-1
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Heat Death
2-1
Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
Heavy Is the Crown
2-1
3-2
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Heroic Grab Bag
2-1
Gain 2 Lesser Champion Duplicators and 4 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 4 gold.

This item allows you to copy a 3-cost or less champion.
High Voltage
2-1
3-2
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Hustler
2-1
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.
Infinity Protection
2-1
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Monsters Attack Championship, 2023
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Monsters Attack Championship, 2023
Late Game Scaling
2-1
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Cyber City Tactician's Crown, 2025
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Cyber City Tactician's Crown, 2025
Legion of Threes
2-1
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Reckoning Championship, 2021
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Reckoning Championship, 2021
Loot Singularity
2-1
When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra.
When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra.
Mace's Will
2-1
3-2
4-2
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.
Makeshift Armor II
2-1
3-2
Allies without items equipped gain 50 Armor and Magic Resist.
Allies without items equipped gain 50 Armor and Magic Resist.
Money Hungry
2-1
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
NO SCOUT NO PIVOT
2-1
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Patient Study
2-1
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Prizefighter
2-1
Gain 2 item components. Every 5 wins gives you an item component.
Gain 2 item components. Every 5 wins gives you an item component.
Reach for the Stars
2-1
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
Replication
2-1
3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Salvage Bin
2-1
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account
2-1
After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 4 gold now.

Gold earned: ?
After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 4 gold now.

Gold earned: ?
Self Destruct
2-1
Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
Seraphim's Staff
2-1
3-2
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Slammin'
2-1
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Solo Leveling
2-1
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo Plate
2-1
3-2
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.
Speedy Double Kill
2-1
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021
Spirit of Redemption
2-1
3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spreading Roots
2-1
Gain 2 random Emblems and 1 gold.
Gain 2 random Emblems and 1 gold.
Sunfire Board
2-1
3-2
4-2
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
The Big Bang
2-1
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
Timestream
2-1
Timebreakers gain 2 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.

(Health: ?, Attack Speed: ?%)
Timebreakers gain 2 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.

(Health: ?, Attack Speed: ?%)
Tour of the Galaxy
2-1
3-2
Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.
Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.
Trade Sector
2-1
Gain a free Shop reroll every round. Gain 2 gold.
Gain a free Shop reroll every round. Gain 2 gold.
Treasure Hunt
2-1
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
Two Tanky
2-1
3-2
When you field exactly 2 copies of a champion, they both gain 500 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 500 Health. When one copy dies, the other gains a 40% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
U.R.F
2-1
3-2
4-2
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Warlord's Honor
2-1
3-2
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Warpath
2-1
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
(Current: ?)
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
(Current: ?)
Worth the Wait
2-1
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Woven Magic
2-1
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3).

Mana spent: ?/2200
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3).

Mana spent: ?/2200
An Exalted Adventure
2-1
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

Champions: ?, ?, ?
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

Champions: ?, ?, ?
At What Cost
2-1
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Band of Thieves II
2-1
Gain 2 Thief's Gloves. After 8 player combats, gain another.
Gain 2 Thief's Gloves. After 8 player combats, gain another.
Birthday Present
2-1
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Build a Bud
2-1
Gain a random 3-star 1-cost champion. Gain 8 gold.
Gain a random 3-star 1-cost champion. Gain 8 gold.
Buried Treasures
2-1
Gain a random item component now and at the start of the next 4 rounds.
Gain a random item component now and at the start of the next 4 rounds.
Comeback Story
2-1
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
Cursed Crown
2-1
3-2
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Deadlier Blades
2-1
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Deadlier Caps
2-1
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
Expected Unexpectedness
2-1
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Flexible
2-1
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Forged in Strength
2-1
Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.

Remix Rumble Championship, 2023
Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.

Remix Rumble Championship, 2023
Going Long
2-1
You no longer gain interest. Gain 13 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
You no longer gain interest. Gain 13 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
Golden Gamble
2-1
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Hard Commit
2-1
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
Heart of the Swarm
2-1
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain a Briar, Bel'veth, and 2-star Rek'sai.

Unique 3-Star Champions Fielded: ? / 6

Levels: ? / 9
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain a Briar, Bel'veth, and 2-star Rek'sai.

Unique 3-Star Champions Fielded: ? / 6

Levels: ? / 9
Hedge Fund
2-1
Gain 22 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Gain 22 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Level Up!
2-1
When you buy XP, gain an additional 2. Gain 10 immediately.
When you buy XP, gain an additional 2. Gain 10 immediately.
Living Forge
2-1
Gain an Artifact anvil now and after every 8 player combats.

Artifacts are more powerful items with a unique effect.
Gain an Artifact anvil now and after every 8 player combats.

Artifacts are more powerful items with a unique effect.
Lucky Gloves
2-1
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Pandora's Items III
2-1
3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Prismatic Ticket
2-1
3-2
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Shimmerscale Essence
2-1
Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade.

These items give gold as well as combat power.
Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade.

These items give gold as well as combat power.
Shopping Spree
2-1
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
Subscription Service
2-1
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Tactician's Kitchen
2-1
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
The Trait Tree
2-1
Gain 3 random Emblems, a Reforger, and 2 gold.
Gain 3 random Emblems, a Reforger, and 2 gold.
Upward Mobility
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
We Stick Together
2-1
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.

Into The Arcane Tactician's Crown, 2025
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.

Into The Arcane Tactician's Crown, 2025
Wise Spending
2-1
3-2
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
Worth the Wait II
2-1
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
© LoLCHESS.GG. All Rights Reserved. TFT@LoLCHESS.GG
lolchess.gg is hosted by PlayXP Inc. lolchess.gg isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.