DAK.GG
SET 17 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Ahri's Boon 2-1 3-2 4-2 Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game. | Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game. |
Aurelion Sol's Boon 2-1 3-2 4-2 Choose 1 of 3 quests to prove yourself to Aurelion Sol. Chosen Quest: ??? | Choose 1 of 3 quests to prove yourself to Aurelion Sol. Chosen Quest: ??? |
Blood Price 2-1 3-2 4-2 Gain 25 health. Your rightmost shop slot costs health instead of gold. | Gain 25 health. Your rightmost shop slot costs health instead of gold. |
Boon of Resurrection 2-1 3-2 4-2 The first time you would be eliminated, instead remain at 1 Health | The first time you would be eliminated, instead remain at 1 Health |
Boon of the Scrapper 2-1 3-2 4-2 Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager. Salvagers allow you to break completed items into components | Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager. Salvagers allow you to break completed items into components |
Ekko's Boon 2-1 3-2 4-2 Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers. | Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers. |
Evelynn's Boon 2-1 3-2 4-2 Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat. | Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat. |
Kayle's Boon 2-1 3-2 4-2 Upgrade a random completed item to Radiant. | Upgrade a random completed item to Radiant. |
Soraka's Boon 2-1 3-2 4-2 Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health. | Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health. |
Thresh's Boon 2-1 3-2 4-2 Each round, roll a die. Get a bonus based on that roll. Health: ? Attack Speed: ?% | Each round, roll a die. Get a bonus based on that roll. Health: ? Attack Speed: ?% |
Varus's Boon 2-1 3-2 4-2 Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%. | Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%. |
Yasuo's Boon 2-1 3-2 4-2 Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold. | Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold. |
Yasuo's Golden Hex 2-1 3-2 4-2 Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill. | Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill. |
Yasuo's Share The Spotlight 2-1 3-2 4-2 Yasuo's hexes also affect adjacent units at 100% effectiveness. | Yasuo's hexes also affect adjacent units at 100% effectiveness. |
Augmented Power 2-1 3-2 Your next augment is one tier higher. | Your next augment is one tier higher. |
Band of Thieves 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Best Friends I 3-2 4-2 Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat. | Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat. |
Boxing Lessons 3-2 4-2 Your team gains 30 Health for each ally that starts combat in the front row. | Your team gains 30 Health for each ally that starts combat in the front row. |
Branching Out+ 3-2 Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. |
Charge Transfer I 3-2 4-2 Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage. | Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage. |
Climb The Ladder I 3-2 4-2 Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. |
Cognitive Tax+ 3-2 Gain 12 gold and 3 XP. | Gain 12 gold and 3 XP. |
Corrosion 3-2 4-2 Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds. |
Dummify 3-2 Lose all champions on your board and bench. Gain a Training Dummy with 70% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion. | Lose all champions on your board and bench. Gain a Training Dummy with 70% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion. |
Electrocharge I 2-1 3-2 4-2 Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Exiles I 3-2 4-2 Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds. | Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds. |
Feeling Lucky 3-2 Gain 12 gold, then flip a coin. If heads, gain 3 more gold. | Gain 12 gold, then flip a coin. If heads, gain 3 more gold. |
Find Your Center 3-2 4-2 Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. |
Focused Fire 3-2 4-2 Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. | Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. |
Glass Cannon I 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. |
Group Hug I 3-2 4-2 Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks. | Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks. |
Healing Orbs I 3-2 4-2 When an enemy dies, the nearest ally is healed for 220. | When an enemy dies, the nearest ally is healed for 220. |
Item Grab Bag 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Late Game Specialist 3-2 When you reach Level 9, gain 36 gold. | When you reach Level 9, gain 36 gold. |
Lineup 3-2 4-2 Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows. | Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows. |
Lunch Money 2-1 3-2 Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold | Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold |
Makeshift Armor I 2-1 3-2 Allies without items equipped gain 30 Armor and Magic Resist. | Allies without items equipped gain 30 Armor and Magic Resist. |
Missed Connections 3-2 4-2 Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
On a Roll 3-2 Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold. | Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold. |
Pandora's Items 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Partial Ascension 3-2 4-2 After 12 seconds of combat, your team gains 20% Damage Amp. | After 12 seconds of combat, your team gains 20% Damage Amp. |
Recombobulator 3-2 Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. |
Restart Mission 3-2 Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. | Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. |
Rolling For Days I 3-2 4-2 Gain 10 free Shop rerolls. | Gain 10 free Shop rerolls. |
Second Wind 3-2 4-2 After 10 seconds of combat, your team heals 40% of their missing Health. | After 10 seconds of combat, your team heals 40% of their missing Health. |
Size Matters 3-2 Gain a Giant's Belt. After a champion starts combat with more than 3800 max Health, gain a Warmog's Armor. | Gain a Giant's Belt. After a champion starts combat with more than 3800 max Health, gain a Warmog's Armor. |
Small Grab Bag 3-2 4-2 Gain 2 random item components. | Gain 2 random item components. |
Stand United 3-2 4-2 Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% | Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% |
Team Building 2-1 3-2 Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. |
Teaming Up 3-2 4-2 Gain 1 random component and 2 random 3-cost champions. | Gain 1 random component and 2 random 3-cost champions. |
The Tower 2-1 3-2 4-2 Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. | Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. |
Twin Guardians 3-2 4-2 If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist. | If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist. |
Vampiric Vitality I 3-2 4-2 You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp. | You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp. |
A Magic Roll 3-2 Roll 3 dice. Gain rewards based on their total. Reward: ??? | Roll 3 dice. Gain rewards based on their total. Reward: ??? |
Advanced Loan+ 3-2 Gain 33 Gold. Your next augment is one tier lower. | Gain 33 Gold. Your next augment is one tier lower. |
Apotheotic Forge 2-1 3-2 4-2 Choose 1 of 4 Divine Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Divine Artifacts. Artifacts are more powerful items with a unique effect. |
Arcane Viktor-y 3-2 4-2 After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024 | After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024 |
Ascension 3-2 4-2 After 12 seconds of combat, your team gains 35% Damage Amp. | After 12 seconds of combat, your team gains 35% Damage Amp. |
Best Friends II 3-2 4-2 Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat. | Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat. |
Big Grab Bag 3-2 4-2 Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
Blood Offering 2-1 3-2 Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage. | Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage. |
Booster Pack+ 3-2 Gain 18 gold of random champions. (At least one 4-cost guaranteed!) (Each champion has a small chance of being holographic!) | Gain 18 gold of random champions. (At least one 4-cost guaranteed!) (Each champion has a small chance of being holographic!) |
Bronze For Life I 3-2 4-2 Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% | Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% |
Care Package 3-2 Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold. | Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold. |
Charge Transfer II 3-2 4-2 Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage. | Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage. |
Climb The Ladder II 3-2 4-2 Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. |
Clockwork Accelerator 3-2 4-2 Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
Cognitive Overload 3-2 Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll. | Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll. |
Construct a Companion 3-2 The next 1-cost champion you buy is 3-star. Gain 2 gold. | The next 1-cost champion you buy is 3-star. Gain 2 gold. |
Cosmic Restart 3-2 Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls. | Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls. |
Crash Test Dummies 3-2 4-2 Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds. | Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds. |
Cry Me A River 2-1 3-2 Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3. | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3. |
Cybernetic Implants 3-2 4-2 Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword. | Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword. |
Cybernetic Uplink 3-2 4-2 Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess. | Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess. |
Electrocharge II 2-1 3-2 4-2 Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Epic Rolldown 3-2 When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023 | When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023 |
Epoch+ 3-2 Now, and at the start of every stage, gain 8 XP and 2 free rerolls. | Now, and at the start of every stage, gain 8 XP and 2 free rerolls. |
Exclusive Customization 3-2 4-2 Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! |
Exiles II 3-2 4-2 Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds. | Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds. |
Explosive Growth 3-2 Now and at the start of the next 3 rounds, gain 7 XP. | Now and at the start of the next 3 rounds, gain 7 XP. |
Feed the Flames 2-1 3-2 Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies. | Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies. |
Forward Thinking 3-2 Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. Incoming Gold: ? | Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. Incoming Gold: ? |
Gain ? Gold 3-2 Gain 21 gold. | Gain 21 gold. |
Glass Cannon II 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. |
Group Hug II 3-2 4-2 Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks. | Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks. |
Healing Orbs II 3-2 4-2 When an enemy dies, the nearest ally is healed for 500. | When an enemy dies, the nearest ally is healed for 500. |
Heavy Is the Crown 2-1 3-2 Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round. | Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round. |
Heroic Grab Bag+ 3-2 Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion. |
High Voltage 2-1 3-2 Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage. |
Indiscriminate Killer 3-2 4-2 Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks. | Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks. |
Invader Zed 3-2 Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself. | Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself. |
Jeweled Lotus I 3-2 4-2 Your team gains 20% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | Your team gains 20% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
Kahunahuna 3-2 4-2 Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. | Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. |
Know Your Enemy 3-2 4-2 You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active. | You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active. |
Little Buddies 3-2 4-2 Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. |
Mace's Will 2-1 3-2 4-2 Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. |
Makeshift Armor II 2-1 3-2 Allies without items equipped gain 50 Armor and Magic Resist. | Allies without items equipped gain 50 Armor and Magic Resist. |
Misfits 2-1 3-2 4-2 Your team gains 65 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast. | Your team gains 65 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast. |
Pandora's Bench 2-1 3-2 At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold. |
Pandora's Items II 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Pilfer 3-2 Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves. | Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves. |
Plot Armor 3-2 4-2 Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. | Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. |
Portable Forge 2-1 3-2 4-2 Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Replication 2-1 3-2 Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Salvage Bin+ 3-2 4-2 Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Second Wind II 3-2 4-2 After 10 seconds of combat, your team heals 60% of their missing Health. | After 10 seconds of combat, your team heals 60% of their missing Health. |
Seraphim's Staff 2-1 3-2 Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. |
Side Effects 3-2 4-2 When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health. | When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health. |
Slammin'+ 3-2 Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Solo Plate 2-1 3-2 Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row. | Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row. |
Spirit of Redemption 2-1 3-2 Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. |
Spreading Roots+ 3-2 Gain 2 random Emblems, a Reforger, and 2 gold. | Gain 2 random Emblems, a Reforger, and 2 gold. |
Sunfire Board 2-1 3-2 4-2 Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. | Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. |
The Golden Dragon 3-2 Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022 | Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022 |
Tons of Stats! 3-2 4-2 Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
Trifecta I 3-2 4-2 Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. |
Two Tanky 2-1 3-2 When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max Health Shield for 6 seconds. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max Health Shield for 6 seconds. When you 3-star, gain a 2-star copy. |
U.R.F 2-1 3-2 4-2 Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen. | Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen. |
Urf's Gambit 3-2 If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now. | If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now. |
Vampiric Vitality II 3-2 4-2 You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp. | You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp. |
Warlord's Honor 2-1 3-2 Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times. | Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Band of Thieves II+ 3-2 Gain 2 Thief's Gloves. After 6 player combats, gain another. | Gain 2 Thief's Gloves. After 6 player combats, gain another. |
Baron's Lair 3-2 4-2 Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025 | Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025 |
Belt Overflow 3-2 4-2 Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. | Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. |
Bronze For Life II 3-2 4-2 Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ? | Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ? |
Cursed Crown 2-1 3-2 Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. | Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. |
Giant and Mighty 3-2 4-2 Your team becomes large, gaining 200 Health and 10% max Health. | Your team becomes large, gaining 200 Health and 10% max Health. |
Golden Gamble+ 3-2 Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. | Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. |
Hedge Fund+ 3-2 Gain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | Gain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. |
Hold the Line 3-2 4-2 Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. | Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. |
Invested+ 3-2 Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Jeweled Lotus II 3-2 4-2 Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
Lucky Gloves+ 3-2 4-2 Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats. | Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats. |
Luxury Subscription 3-2 Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again. | Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again. |
Min-Max 3-2 Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses. | Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses. |
New Recruit 3-2 4-2 Gain +1 max team size and a Champion Duplicator. | Gain +1 max team size and a Champion Duplicator. |
One Buff, Two Buff 3-2 4-2 Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Pandora's Items III 2-1 3-2 Round start: items on your bench are randomized. Gain 1 random Radiant item. | Round start: items on your bench are randomized. Gain 1 random Radiant item. |
Prismatic Ticket 2-1 3-2 Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. |
Radiant Rascal 3-2 4-2 Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
Retribution 3-2 4-2 Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
Soul Awakening 3-2 4-2 Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. | Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. |
Sweet Treats 3-2 4-2 Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions. Health Gained: ? Magic N' Mayhem Tactician's Crown, 2024 | Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions. Health Gained: ? Magic N' Mayhem Tactician's Crown, 2024 |
Sword Overflow 3-2 4-2 Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed. | Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed. |
The Trait Tree+ 3-2 Gain 3 random Emblems, a Reforger, and 4 gold. | Gain 3 random Emblems, a Reforger, and 4 gold. |
Tiniest Titan 3-2 Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. |
Tiny, but Deadly 3-2 4-2 Your team becomes small, gaining 30% Attack Speed and Movement Speed. | Your team becomes small, gaining 30% Attack Speed and Movement Speed. |
Trifecta II 3-2 4-2 Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. | Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. |
Upward Mobility 2-1 3-2 4-2 Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
Wand Overflow 3-2 4-2 Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |
Win Out 3-2 When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now. | When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now. |
Wise Spending 2-1 3-2 You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now. | You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now. |