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SET 17 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Ahri's Boon
2-1
3-2
4-2
Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
Aurelion Sol's Boon
2-1
3-2
4-2
Choose 1 of 3 quests to prove yourself to Aurelion Sol.

Chosen Quest: ???
Choose 1 of 3 quests to prove yourself to Aurelion Sol.

Chosen Quest: ???
Blood Price
2-1
3-2
4-2
Gain 25 health. Your rightmost shop slot costs health instead of gold.
Gain 25 health. Your rightmost shop slot costs health instead of gold.
Boon of Resurrection
2-1
3-2
4-2
The first time you would be eliminated, instead remain at 1 Health
The first time you would be eliminated, instead remain at 1 Health
Boon of the Scrapper
2-1
3-2
4-2
Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager.

Salvagers allow you to break completed items into components
Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager.

Salvagers allow you to break completed items into components
Ekko's Boon
2-1
3-2
4-2
Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.
Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.
Evelynn's Boon
2-1
3-2
4-2
Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat.
Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat.
Kayle's Boon
2-1
3-2
4-2
Upgrade a random completed item to Radiant.
Upgrade a random completed item to Radiant.
Soraka's Boon
2-1
3-2
4-2
Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Thresh's Boon
2-1
3-2
4-2
Each round, roll a die. Get a bonus based on that roll.

Health: ?
Attack Speed: ?%
Each round, roll a die. Get a bonus based on that roll.

Health: ?
Attack Speed: ?%
Varus's Boon
2-1
3-2
4-2
Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%.
Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%.
Yasuo's Boon
2-1
3-2
4-2
Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.
Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.
Yasuo's Golden Hex
2-1
3-2
4-2
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.
Yasuo's Share The Spotlight
2-1
3-2
4-2
Yasuo's hexes also affect adjacent units at 100% effectiveness.
Yasuo's hexes also affect adjacent units at 100% effectiveness.
Augmented Power
2-1
3-2
Your next augment is one tier higher.
Your next augment is one tier higher.
Band of Thieves
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Best Friends I
3-2
4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Boxing Lessons
3-2
4-2
Your team gains 30 Health for each ally that starts combat in the front row.
Your team gains 30 Health for each ally that starts combat in the front row.
Branching Out+
3-2
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Charge Transfer I
3-2
4-2
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Climb The Ladder I
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Cognitive Tax+
3-2
Gain 12 gold and 3 XP.
Gain 12 gold and 3 XP.
Corrosion
3-2
4-2
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Dummify
3-2
Lose all champions on your board and bench. Gain a Training Dummy with 70% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Lose all champions on your board and bench. Gain a Training Dummy with 70% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Electrocharge I
2-1
3-2
4-2
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Exiles I
3-2
4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Feeling Lucky
3-2
Gain 12 gold, then flip a coin. If heads, gain 3 more gold.
Gain 12 gold, then flip a coin. If heads, gain 3 more gold.
Find Your Center
3-2
4-2
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Focused Fire
3-2
4-2
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Glass Cannon I
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Group Hug I
3-2
4-2
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
Healing Orbs I
3-2
4-2
When an enemy dies, the nearest ally is healed for 220.
When an enemy dies, the nearest ally is healed for 220.
Item Grab Bag
2-1
3-2
4-2
Gain 1 random completed item.
Gain 1 random completed item.
Late Game Specialist
3-2
When you reach Level 9, gain 36 gold.
When you reach Level 9, gain 36 gold.
Lineup
3-2
4-2
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Lunch Money
2-1
3-2
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Makeshift Armor I
2-1
3-2
Allies without items equipped gain 30 Armor and Magic Resist.
Allies without items equipped gain 30 Armor and Magic Resist.
Missed Connections
3-2
4-2
Gain a copy of each 1-cost champion.
Gain a copy of each 1-cost champion.
On a Roll
3-2
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
Pandora's Items
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Partial Ascension
3-2
4-2
After 12 seconds of combat, your team gains 20% Damage Amp.
After 12 seconds of combat, your team gains 20% Damage Amp.
Recombobulator
3-2
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Restart Mission
3-2
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Rolling For Days I
3-2
4-2
Gain 10 free Shop rerolls.
Gain 10 free Shop rerolls.
Second Wind
3-2
4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
After 10 seconds of combat, your team heals 40% of their missing Health.
Size Matters
3-2
Gain a Giant's Belt. After a champion starts combat with more than 3800 max Health, gain a Warmog's Armor.
Gain a Giant's Belt. After a champion starts combat with more than 3800 max Health, gain a Warmog's Armor.
Small Grab Bag
3-2
4-2
Gain 2 random item components.
Gain 2 random item components.
Stand United
3-2
4-2
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Current Bonus: ?% ?%
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Current Bonus: ?% ?%
Team Building
2-1
3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Teaming Up
3-2
4-2
Gain 1 random component and 2 random 3-cost champions.
Gain 1 random component and 2 random 3-cost champions.
The Tower
2-1
3-2
4-2
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Twin Guardians
3-2
4-2
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Vampiric Vitality I
3-2
4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
A Magic Roll
3-2
Roll 3 dice. Gain rewards based on their total.

Reward: ???
Roll 3 dice. Gain rewards based on their total.

Reward: ???
Advanced Loan+
3-2
Gain 33 Gold. Your next augment is one tier lower.
Gain 33 Gold. Your next augment is one tier lower.
Apotheotic Forge
2-1
3-2
4-2
Choose 1 of 4 Divine Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Divine Artifacts.

Artifacts are more powerful items with a unique effect.
Arcane Viktor-y
3-2
4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024
Ascension
3-2
4-2
After 12 seconds of combat, your team gains 35% Damage Amp.
After 12 seconds of combat, your team gains 35% Damage Amp.
Best Friends II
3-2
4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Grab Bag
3-2
4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Blood Offering
2-1
3-2
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Booster Pack+
3-2
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Bronze For Life I
3-2
4-2
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Care Package
3-2
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Charge Transfer II
3-2
4-2
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Climb The Ladder II
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator
3-2
4-2
Your team gains 10% Attack Speed every 3 seconds in combat.
Your team gains 10% Attack Speed every 3 seconds in combat.
Cognitive Overload
3-2
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Construct a Companion
3-2
The next 1-cost champion you buy is 3-star. Gain 2 gold.
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Cosmic Restart
3-2
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
Crash Test Dummies
3-2
4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Cry Me A River
2-1
3-2
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Cybernetic Implants
3-2
4-2
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
Cybernetic Uplink
3-2
4-2
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Electrocharge II
2-1
3-2
4-2
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Epic Rolldown
3-2
When you reach Level 8, gain 20 Shop rerolls.

Runeterra Reforged Championship, 2023
When you reach Level 8, gain 20 Shop rerolls.

Runeterra Reforged Championship, 2023
Epoch+
3-2
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Exclusive Customization
3-2
4-2
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exiles II
3-2
4-2
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Explosive Growth
3-2
Now and at the start of the next 3 rounds, gain 7 XP.
Now and at the start of the next 3 rounds, gain 7 XP.
Feed the Flames
2-1
3-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Forward Thinking
3-2
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Incoming Gold: ?
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Incoming Gold: ?
Gain ? Gold
3-2
Gain 21 gold.
Gain 21 gold.
Glass Cannon II
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Group Hug II
3-2
4-2
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
Healing Orbs II
3-2
4-2
When an enemy dies, the nearest ally is healed for 500.
When an enemy dies, the nearest ally is healed for 500.
Heavy Is the Crown
2-1
3-2
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Heroic Grab Bag+
3-2
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
High Voltage
2-1
3-2
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Indiscriminate Killer
3-2
4-2
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Invader Zed
3-2
Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops.

Zed is a 5-cost Attack Fighter that creates clones of himself.
Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops.

Zed is a 5-cost Attack Fighter that creates clones of himself.
Jeweled Lotus I
3-2
4-2
Your team gains 20% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 20% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Kahunahuna
3-2
4-2
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Know Your Enemy
3-2
4-2
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Little Buddies
3-2
4-2
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Mace's Will
2-1
3-2
4-2
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Makeshift Armor II
2-1
3-2
Allies without items equipped gain 50 Armor and Magic Resist.
Allies without items equipped gain 50 Armor and Magic Resist.
Misfits
2-1
3-2
4-2
Your team gains 65 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.
Your team gains 65 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.
Pandora's Bench
2-1
3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Pilfer
3-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor
3-2
4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Replication
2-1
3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Salvage Bin+
3-2
4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Second Wind II
3-2
4-2
After 10 seconds of combat, your team heals 60% of their missing Health.
After 10 seconds of combat, your team heals 60% of their missing Health.
Seraphim's Staff
2-1
3-2
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Side Effects
3-2
4-2
When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health.
When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health.
Slammin'+
3-2
Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Solo Plate
2-1
3-2
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
Spirit of Redemption
2-1
3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spreading Roots+
3-2
Gain 2 random Emblems, a Reforger, and 2 gold.
Gain 2 random Emblems, a Reforger, and 2 gold.
Sunfire Board
2-1
3-2
4-2
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
The Golden Dragon
3-2
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
Tons of Stats!
3-2
4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Trifecta I
3-2
4-2
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Two Tanky
2-1
3-2
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max Health Shield for 6 seconds. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max Health Shield for 6 seconds. When you 3-star, gain a 2-star copy.
U.R.F
2-1
3-2
4-2
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Urf's Gambit
3-2
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
Vampiric Vitality II
3-2
4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
Warlord's Honor
2-1
3-2
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Band of Thieves II+
3-2
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Baron's Lair
3-2
4-2
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.

TFT Paris Open, 2025
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.

TFT Paris Open, 2025
Belt Overflow
3-2
4-2
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Bronze For Life II
3-2
4-2
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Damage Amp: ?%
Armor and Magic Resist: ?
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Damage Amp: ?%
Armor and Magic Resist: ?
Cursed Crown
2-1
3-2
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Giant and Mighty
3-2
4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Your team becomes large, gaining 200 Health and 10% max Health.
Golden Gamble+
3-2
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Hedge Fund+
3-2
Gain 30 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Gain 30 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Hold the Line
3-2
4-2
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Invested+
3-2
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Jeweled Lotus II
3-2
4-2
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Lucky Gloves+
3-2
4-2
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Luxury Subscription
3-2
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.

At the start of the next 2 stages, gain the package again.
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.

At the start of the next 2 stages, gain the package again.
Min-Max
3-2
Gain a Golden Item Remover and 4 random components.

Golden Item Remover is a Magnetic Remover with infinite uses.
Gain a Golden Item Remover and 4 random components.

Golden Item Remover is a Magnetic Remover with infinite uses.
New Recruit
3-2
4-2
Gain +1 max team size and a Champion Duplicator.
Gain +1 max team size and a Champion Duplicator.
One Buff, Two Buff
3-2
4-2
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Pandora's Items III
2-1
3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Prismatic Ticket
2-1
3-2
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Radiant Rascal
3-2
4-2
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Retribution
3-2
4-2
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Soul Awakening
3-2
4-2
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Sweet Treats
3-2
4-2
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.

Health Gained: ?

Magic N' Mayhem Tactician's Crown, 2024
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.

Health Gained: ?

Magic N' Mayhem Tactician's Crown, 2024
Sword Overflow
3-2
4-2
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
The Trait Tree+
3-2
Gain 3 random Emblems, a Reforger, and 4 gold.
Gain 3 random Emblems, a Reforger, and 4 gold.
Tiniest Titan
3-2
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tiny, but Deadly
3-2
4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Trifecta II
3-2
4-2
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Upward Mobility
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Wand Overflow
3-2
4-2
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Win Out
3-2
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.
Wise Spending
2-1
3-2
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
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