DAK.GG
SET 17 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Ahri's Boon 2-1 3-2 4-2 Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game. | Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game. |
Aurelion Sol's Boon 2-1 3-2 4-2 Choose 1 of 3 quests to prove yourself to Aurelion Sol. Chosen Quest: ??? | Choose 1 of 3 quests to prove yourself to Aurelion Sol. Chosen Quest: ??? |
Blood Price 2-1 3-2 4-2 Gain 25 health. Your rightmost shop slot costs health instead of gold. | Gain 25 health. Your rightmost shop slot costs health instead of gold. |
Boon of Resurrection 2-1 3-2 4-2 The first time you would be eliminated, instead remain at 1 Health | The first time you would be eliminated, instead remain at 1 Health |
Boon of the Scrapper 2-1 3-2 4-2 Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager. Salvagers allow you to break completed items into components | Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager. Salvagers allow you to break completed items into components |
Ekko's Boon 2-1 3-2 4-2 Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers. | Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers. |
Evelynn's Boon 2-1 3-2 4-2 Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat. | Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat. |
Kayle's Boon 2-1 3-2 4-2 Upgrade a random completed item to Radiant. | Upgrade a random completed item to Radiant. |
Soraka's Boon 2-1 3-2 4-2 Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health. | Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health. |
Thresh's Boon 2-1 3-2 4-2 Each round, roll a die. Get a bonus based on that roll. Health: ? Attack Speed: ?% | Each round, roll a die. Get a bonus based on that roll. Health: ? Attack Speed: ?% |
Varus's Boon 2-1 3-2 4-2 Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%. | Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%. |
Yasuo's Boon 2-1 3-2 4-2 Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold. | Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold. |
Yasuo's Golden Hex 2-1 3-2 4-2 Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill. | Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill. |
Yasuo's Share The Spotlight 2-1 3-2 4-2 Yasuo's hexes also affect adjacent units at 100% effectiveness. | Yasuo's hexes also affect adjacent units at 100% effectiveness. |
Band of Thieves 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Best Friends I 3-2 4-2 Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat. | Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat. |
Boxing Lessons 3-2 4-2 Your team gains 30 Health for each ally that starts combat in the front row. | Your team gains 30 Health for each ally that starts combat in the front row. |
Charge Transfer I 3-2 4-2 Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage. | Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage. |
Climb The Ladder I 3-2 4-2 Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. |
Corrosion 3-2 4-2 Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds. |
Electrocharge I 2-1 3-2 4-2 Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Exiles I 3-2 4-2 Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds. | Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds. |
Find Your Center 3-2 4-2 Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. |
Focused Fire 3-2 4-2 Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. | Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. |
Forge a Friend 4-2 The next 1-cost champion you buy is 3-star. Gain 2 gold. | The next 1-cost champion you buy is 3-star. Gain 2 gold. |
Glass Cannon I 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. |
Group Hug I 3-2 4-2 Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks. | Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks. |
Healing Orbs I 3-2 4-2 When an enemy dies, the nearest ally is healed for 220. | When an enemy dies, the nearest ally is healed for 220. |
Item Grab Bag 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Lineup 3-2 4-2 Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows. | Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows. |
Missed Connections 3-2 4-2 Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
One, Two, Five! 4-2 Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
Pandora's Items 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Partial Ascension 3-2 4-2 After 12 seconds of combat, your team gains 20% Damage Amp. | After 12 seconds of combat, your team gains 20% Damage Amp. |
Rolling For Days I 3-2 4-2 Gain 10 free Shop rerolls. | Gain 10 free Shop rerolls. |
Second Wind 3-2 4-2 After 10 seconds of combat, your team heals 40% of their missing Health. | After 10 seconds of combat, your team heals 40% of their missing Health. |
Small Grab Bag 3-2 4-2 Gain 2 random item components. | Gain 2 random item components. |
Stand United 3-2 4-2 Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% | Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% |
Teaming Up 3-2 4-2 Gain 1 random component and 2 random 3-cost champions. | Gain 1 random component and 2 random 3-cost champions. |
The Tower 2-1 3-2 4-2 Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. | Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. |
Twin Guardians 3-2 4-2 If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist. | If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist. |
Vampiric Vitality I 3-2 4-2 You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp. | You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp. |
Apotheotic Forge 2-1 3-2 4-2 Choose 1 of 4 Divine Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Divine Artifacts. Artifacts are more powerful items with a unique effect. |
Arcane Viktor-y 3-2 4-2 After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024 | After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024 |
Ascension 3-2 4-2 After 12 seconds of combat, your team gains 35% Damage Amp. | After 12 seconds of combat, your team gains 35% Damage Amp. |
Best Friends II 3-2 4-2 Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat. | Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat. |
Big Grab Bag 3-2 4-2 Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
Booster Pack++ 4-2 Gain 30 gold of random champions. (At least one 5-cost guaranteed!) (Each champion has a small chance of being holographic!) | Gain 30 gold of random champions. (At least one 5-cost guaranteed!) (Each champion has a small chance of being holographic!) |
Bronze For Life I 3-2 4-2 Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% | Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% |
Charge Transfer II 3-2 4-2 Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage. | Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage. |
Climb The Ladder II 3-2 4-2 Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. |
Clockwork Accelerator 3-2 4-2 Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
Crash Test Dummies 3-2 4-2 Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds. | Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds. |
Cybernetic Implants 3-2 4-2 Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword. | Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword. |
Cybernetic Uplink 3-2 4-2 Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess. | Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess. |
Duo Queue 4-2 Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
Electrocharge II 2-1 3-2 4-2 Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Exclusive Customization 3-2 4-2 Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! |
Exiles II 3-2 4-2 Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds. | Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds. |
Explosive Growth+ 4-2 Now and at the start of the next 3 rounds, gain 10 XP. | Now and at the start of the next 3 rounds, gain 10 XP. |
Gilded Steel 4-2 Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025 | Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025 |
Glass Cannon II 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. |
Group Hug II 3-2 4-2 Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks. | Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks. |
Healing Orbs II 3-2 4-2 When an enemy dies, the nearest ally is healed for 500. | When an enemy dies, the nearest ally is healed for 500. |
Heroic Grab Bag++ 4-2 Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion. |
Indiscriminate Killer 3-2 4-2 Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks. | Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks. |
Jeweled Lotus I 3-2 4-2 Your team gains 20% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | Your team gains 20% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
Kahunahuna 3-2 4-2 Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. | Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. |
Know Your Enemy 3-2 4-2 You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active. | You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active. |
Little Buddies 3-2 4-2 Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. |
Mace's Will 2-1 3-2 4-2 Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. |
Malicious Monetization 4-2 Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. | Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. |
Max Build 4-2 Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator. Galaxies Championship, 2020 | Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator. Galaxies Championship, 2020 |
May the Fours Be With You 4-2 Your 4-cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin. | Your 4-cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin. |
Misfits 2-1 3-2 4-2 Your team gains 65 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast. | Your team gains 65 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast. |
Pandora's Items II 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Plot Armor 3-2 4-2 Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. | Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. |
Portable Forge 2-1 3-2 4-2 Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
ReinFOURcement 4-2 The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold. | The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold. |
Salvage Bin+ 3-2 4-2 Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Second Wind II 3-2 4-2 After 10 seconds of combat, your team heals 60% of their missing Health. | After 10 seconds of combat, your team heals 60% of their missing Health. |
Side Effects 3-2 4-2 When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health. | When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health. |
Staffsmith 4-2 Gain 2 random completed items that build from Needlessly Large Rod. | Gain 2 random completed items that build from Needlessly Large Rod. |
Sunfire Board 2-1 3-2 4-2 Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. | Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. |
Swordsmith 4-2 Gain 2 random completed items that build from B.F. Sword. | Gain 2 random completed items that build from B.F. Sword. |
Tons of Stats! 3-2 4-2 Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
Trifecta I 3-2 4-2 Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. |
U.R.F 2-1 3-2 4-2 Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen. | Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen. |
Vampiric Vitality II 3-2 4-2 You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp. | You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp. |
Band of Thieves II++ 4-2 Gain 2 Thief's Gloves. After 3 player combats, gain another. | Gain 2 Thief's Gloves. After 3 player combats, gain another. |
Baron's Lair 3-2 4-2 Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025 | Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025 |
Belt Overflow 3-2 4-2 Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. | Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. |
Bronze For Life II 3-2 4-2 Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ? | Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ? |
Call to Chaos 4-2 Gain a powerful and random reward. Reward: ??? | Gain a powerful and random reward. Reward: ??? |
Commerce Core 4-2 Gain 16 free Shop rerolls now and 3 every round for the rest of the game. | Gain 16 free Shop rerolls now and 3 every round for the rest of the game. |
Component Heist 4-2 After 6 player combats, gain 1 of every item component. Gain a random component now. | After 6 player combats, gain 1 of every item component. Gain a random component now. |
Exclusive Customization II 4-2 Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! |
Giant and Mighty 3-2 4-2 Your team becomes large, gaining 200 Health and 10% max Health. | Your team becomes large, gaining 200 Health and 10% max Health. |
Golden Gamble++ 4-2 Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. | Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. |
Hold the Line 3-2 4-2 Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. | Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. |
Invested++ 4-2 Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Jeweled Lotus II 3-2 4-2 Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
Just Hit 4-2 Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold. | Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold. |
Lucky Gloves+ 3-2 4-2 Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats. | Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats. |
Money Monsoon 4-2 Gain 7 gold now and every round for the rest of the game. | Gain 7 gold now and every round for the rest of the game. |
New Recruit 3-2 4-2 Gain +1 max team size and a Champion Duplicator. | Gain +1 max team size and a Champion Duplicator. |
One Buff, Two Buff 3-2 4-2 Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Radiant Rascal 3-2 4-2 Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
Retribution 3-2 4-2 Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
Soul Awakening 3-2 4-2 Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. | Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. |
Sweet Treats 3-2 4-2 Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions. Health Gained: ? Magic N' Mayhem Tactician's Crown, 2024 | Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions. Health Gained: ? Magic N' Mayhem Tactician's Crown, 2024 |
Sword Overflow 3-2 4-2 Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed. | Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed. |
The Golden Egg 4-2 Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
Tiny, but Deadly 3-2 4-2 Your team becomes small, gaining 30% Attack Speed and Movement Speed. | Your team becomes small, gaining 30% Attack Speed and Movement Speed. |
Trifecta II 3-2 4-2 Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. | Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. |
Upward Mobility 2-1 3-2 4-2 Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
Urf's Grab Bag 4-2 Gain 1 Spatula, 3 random components, and 5 gold. | Gain 1 Spatula, 3 random components, and 5 gold. |
Wand Overflow 3-2 4-2 Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |