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SET 17 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Ahri's Boon
2-1
3-2
4-2
Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
Aurelion Sol's Boon
2-1
3-2
4-2
Choose 1 of 3 quests to prove yourself to Aurelion Sol.

Chosen Quest: ???
Choose 1 of 3 quests to prove yourself to Aurelion Sol.

Chosen Quest: ???
Blood Price
2-1
3-2
4-2
Gain 25 health. Your rightmost shop slot costs health instead of gold.
Gain 25 health. Your rightmost shop slot costs health instead of gold.
Boon of Resurrection
2-1
3-2
4-2
The first time you would be eliminated, instead remain at 1 Health
The first time you would be eliminated, instead remain at 1 Health
Boon of the Scrapper
2-1
3-2
4-2
Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager.

Salvagers allow you to break completed items into components
Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager.

Salvagers allow you to break completed items into components
Ekko's Boon
2-1
3-2
4-2
Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.
Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.
Evelynn's Boon
2-1
3-2
4-2
Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat.
Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat.
Kayle's Boon
2-1
3-2
4-2
Upgrade a random completed item to Radiant.
Upgrade a random completed item to Radiant.
Soraka's Boon
2-1
3-2
4-2
Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Thresh's Boon
2-1
3-2
4-2
Each round, roll a die. Get a bonus based on that roll.

Health: ?
Attack Speed: ?%
Each round, roll a die. Get a bonus based on that roll.

Health: ?
Attack Speed: ?%
Varus's Boon
2-1
3-2
4-2
Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%.
Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%.
Yasuo's Boon
2-1
3-2
4-2
Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.
Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.
Yasuo's Golden Hex
2-1
3-2
4-2
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.
Yasuo's Share The Spotlight
2-1
3-2
4-2
Yasuo's hexes also affect adjacent units at 100% effectiveness.
Yasuo's hexes also affect adjacent units at 100% effectiveness.
Band of Thieves
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Best Friends I
3-2
4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Boxing Lessons
3-2
4-2
Your team gains 30 Health for each ally that starts combat in the front row.
Your team gains 30 Health for each ally that starts combat in the front row.
Charge Transfer I
3-2
4-2
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Climb The Ladder I
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Corrosion
3-2
4-2
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Electrocharge I
2-1
3-2
4-2
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Exiles I
3-2
4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Find Your Center
3-2
4-2
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Focused Fire
3-2
4-2
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Forge a Friend
4-2
The next 1-cost champion you buy is 3-star. Gain 2 gold.
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Glass Cannon I
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Group Hug I
3-2
4-2
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
Healing Orbs I
3-2
4-2
When an enemy dies, the nearest ally is healed for 220.
When an enemy dies, the nearest ally is healed for 220.
Item Grab Bag
2-1
3-2
4-2
Gain 1 random completed item.
Gain 1 random completed item.
Lineup
3-2
4-2
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Missed Connections
3-2
4-2
Gain a copy of each 1-cost champion.
Gain a copy of each 1-cost champion.
One, Two, Five!
4-2
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Pandora's Items
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Partial Ascension
3-2
4-2
After 12 seconds of combat, your team gains 20% Damage Amp.
After 12 seconds of combat, your team gains 20% Damage Amp.
Rolling For Days I
3-2
4-2
Gain 10 free Shop rerolls.
Gain 10 free Shop rerolls.
Second Wind
3-2
4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
After 10 seconds of combat, your team heals 40% of their missing Health.
Small Grab Bag
3-2
4-2
Gain 2 random item components.
Gain 2 random item components.
Stand United
3-2
4-2
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Current Bonus: ?% ?%
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Current Bonus: ?% ?%
Teaming Up
3-2
4-2
Gain 1 random component and 2 random 3-cost champions.
Gain 1 random component and 2 random 3-cost champions.
The Tower
2-1
3-2
4-2
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Twin Guardians
3-2
4-2
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Vampiric Vitality I
3-2
4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Apotheotic Forge
2-1
3-2
4-2
Choose 1 of 4 Divine Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Divine Artifacts.

Artifacts are more powerful items with a unique effect.
Arcane Viktor-y
3-2
4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024
Ascension
3-2
4-2
After 12 seconds of combat, your team gains 35% Damage Amp.
After 12 seconds of combat, your team gains 35% Damage Amp.
Best Friends II
3-2
4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Grab Bag
3-2
4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Booster Pack++
4-2
Gain 30 gold of random champions. (At least one 5-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Gain 30 gold of random champions. (At least one 5-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Bronze For Life I
3-2
4-2
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Charge Transfer II
3-2
4-2
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Climb The Ladder II
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator
3-2
4-2
Your team gains 10% Attack Speed every 3 seconds in combat.
Your team gains 10% Attack Speed every 3 seconds in combat.
Crash Test Dummies
3-2
4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Cybernetic Implants
3-2
4-2
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
Cybernetic Uplink
3-2
4-2
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Duo Queue
4-2
Gain 2 random 5-cost champions and 2 copies of a random component.
Gain 2 random 5-cost champions and 2 copies of a random component.
Electrocharge II
2-1
3-2
4-2
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Exclusive Customization
3-2
4-2
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exiles II
3-2
4-2
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Explosive Growth+
4-2
Now and at the start of the next 3 rounds, gain 10 XP.
Now and at the start of the next 3 rounds, gain 10 XP.
Gilded Steel
4-2
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

K.O. Coliseum Tactician's Crown, 2025
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

K.O. Coliseum Tactician's Crown, 2025
Glass Cannon II
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Group Hug II
3-2
4-2
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
Healing Orbs II
3-2
4-2
When an enemy dies, the nearest ally is healed for 500.
When an enemy dies, the nearest ally is healed for 500.
Heroic Grab Bag++
4-2
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
Indiscriminate Killer
3-2
4-2
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Jeweled Lotus I
3-2
4-2
Your team gains 20% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 20% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Kahunahuna
3-2
4-2
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Know Your Enemy
3-2
4-2
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Little Buddies
3-2
4-2
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Mace's Will
2-1
3-2
4-2
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Malicious Monetization
4-2
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Max Build
4-2
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.

Galaxies Championship, 2020
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.

Galaxies Championship, 2020
May the Fours Be With You
4-2
Your 4-cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.
Your 4-cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.
Misfits
2-1
3-2
4-2
Your team gains 65 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.
Your team gains 65 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Plot Armor
3-2
4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
ReinFOURcement
4-2
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
Salvage Bin+
3-2
4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Second Wind II
3-2
4-2
After 10 seconds of combat, your team heals 60% of their missing Health.
After 10 seconds of combat, your team heals 60% of their missing Health.
Side Effects
3-2
4-2
When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health.
When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health.
Staffsmith
4-2
Gain 2 random completed items that build from Needlessly Large Rod.
Gain 2 random completed items that build from Needlessly Large Rod.
Sunfire Board
2-1
3-2
4-2
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Swordsmith
4-2
Gain 2 random completed items that build from B.F. Sword.
Gain 2 random completed items that build from B.F. Sword.
Tons of Stats!
3-2
4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Trifecta I
3-2
4-2
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
U.R.F
2-1
3-2
4-2
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Vampiric Vitality II
3-2
4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
Band of Thieves II++
4-2
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Baron's Lair
3-2
4-2
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.

TFT Paris Open, 2025
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.

TFT Paris Open, 2025
Belt Overflow
3-2
4-2
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Bronze For Life II
3-2
4-2
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Damage Amp: ?%
Armor and Magic Resist: ?
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Damage Amp: ?%
Armor and Magic Resist: ?
Call to Chaos
4-2
Gain a powerful and random reward.

Reward: ???
Gain a powerful and random reward.

Reward: ???
Commerce Core
4-2
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Component Heist
4-2
After 6 player combats, gain 1 of every item component. Gain a random component now.
After 6 player combats, gain 1 of every item component. Gain a random component now.
Exclusive Customization II
4-2
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Giant and Mighty
3-2
4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Your team becomes large, gaining 200 Health and 10% max Health.
Golden Gamble++
4-2
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Hold the Line
3-2
4-2
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Invested++
4-2
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Jeweled Lotus II
3-2
4-2
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Just Hit
4-2
Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.
Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.
Lucky Gloves+
3-2
4-2
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Money Monsoon
4-2
Gain 7 gold now and every round for the rest of the game.
Gain 7 gold now and every round for the rest of the game.
New Recruit
3-2
4-2
Gain +1 max team size and a Champion Duplicator.
Gain +1 max team size and a Champion Duplicator.
One Buff, Two Buff
3-2
4-2
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Radiant Rascal
3-2
4-2
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Retribution
3-2
4-2
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Soul Awakening
3-2
4-2
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Sweet Treats
3-2
4-2
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.

Health Gained: ?

Magic N' Mayhem Tactician's Crown, 2024
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.

Health Gained: ?

Magic N' Mayhem Tactician's Crown, 2024
Sword Overflow
3-2
4-2
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
The Golden Egg
4-2
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiny, but Deadly
3-2
4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Trifecta II
3-2
4-2
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Upward Mobility
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Urf's Grab Bag
4-2
Gain 1 Spatula, 3 random components, and 5 gold.
Gain 1 Spatula, 3 random components, and 5 gold.
Wand Overflow
3-2
4-2
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
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