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SET 18 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Backup Bows
2-1
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
Band of Thieves
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Branching Out
2-1
Gain a random Emblem.
Gain a random Emblem.
Called Shot
2-1
Set your win streak to +4. Gain 4 gold.
Set your win streak to +4. Gain 4 gold.
Capital Gains I
2-1
Store gold equal to the interest you earn. On 3-3, gain gold equal to 110% of the stored gold. Gain 2 gold now.
Store gold equal to the interest you earn. On 3-3, gain gold equal to 110% of the stored gold. Gain 2 gold now.
Caretaker's Ally
2-1
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: {Set18.Augment.CaretakersAllyChampion}
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: {Set18.Augment.CaretakersAllyChampion}
Carve a Path
2-1
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
Champ Delivery
2-1
Gain 3 2-cost champions. After 6 rounds, gain 3 more.
Gain 3 2-cost champions. After 6 rounds, gain 3 more.
Cognitive Tax
2-1
Gain 8 gold and 1 XP.
Gain 8 gold and 1 XP.
Crafted Crafting
2-1
Whenever you craft a completed item, gain 2 rerolls.
Whenever you craft a completed item, gain 2 rerolls.
Electrocharge I
2-1
3-2
4-2
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Expedition
2-1
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Extra Buckles
2-1
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
Flame On
2-1
3-2
4-2
The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali.
The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali.
Flowing Tears
2-1
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
Future Focused
2-1
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
Good For Something I
2-1
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Iron Assets
2-1
Gain a component anvil and 3 gold.
Gain a component anvil and 3 gold.
Item Grab Bag I
2-1
3-2
4-2
Gain 1 random completed item.
Gain 1 random completed item.
Kick Start
2-1
Gain a random 2-star 2-cost champion and 1 gold.
Gain a random 2-star 2-cost champion and 1 gold.
Kingslayer
2-1
3-2
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Latent Forge
2-1
After 8 player combats, gain an Artifact anvil.
After 8 player combats, gain an Artifact anvil.
Loaded Dice
2-1
Your dice and coins are luckier.

Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
Your dice and coins are luckier.

Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
Makeshift Armor I
2-1
3-2
Champions without items equipped gain 30 Armor and Magic Resist.
Champions without items equipped gain 30 Armor and Magic Resist.
Ones Two Three
2-1
Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
Pandora's Bench
2-1
3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
Pandora's Items I
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Patience Is A Virtue
2-1
Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
Quick Streaks
2-1
You gain twice as much progress towards win and loss streaks. Gain 2 gold.
You gain twice as much progress towards win and loss streaks. Gain 2 gold.
Residual Magic
2-1
Your team gains 80 Health. Each time you purchase a Wisp, increase this by 10.
Your team gains 80 Health. Each time you purchase a Wisp, increase this by 10.
Silver Destiny
2-1
Gain a random Silver Augment and 2 gold.
Gain a random Silver Augment and 2 gold.
Silver Spoon
2-1
Gain 10 XP.
Gain 10 XP.
Slice of Life
2-1
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll
2-1
Roll a die. Gain rewards based on the number rolled.

{Augment.Variant.SlightlyMagicRoll.Reward}
Roll a die. Gain rewards based on the number rolled.

{Augment.Variant.SlightlyMagicRoll.Reward}
Team Building
2-1
3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
The Tower
2-1
3-2
4-2
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Young and Wild and Free
2-1
You can always move freely on Carousel rounds. Gain 5 gold.
You can always move freely on Carousel rounds. Gain 5 gold.
Backline Blueprint
2-1
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
Birthday Reunion
2-1
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024
Bodyguard Training
2-1
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.

Gizmos & Gadgets Championship, 2022
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.

Gizmos & Gadgets Championship, 2022
Bonus Gift
2-1
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.
Booster Pack
2-1
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
Calculated Loss
2-1
After losing your combat, gain 2 gold and a free Shop reroll.
After losing your combat, gain 2 gold and a free Shop reroll.
Capital Gains II
2-1
Store gold equal to the interest you earn. On 3-3, gain gold equal to 150% of the stored gold. Gain 4 gold now.
Store gold equal to the interest you earn. On 3-3, gain gold equal to 150% of the stored gold. Gain 4 gold now.
Caretaker's Favor
2-1
Gain a component anvil when you reach level 5, 6, 7, and 8.

Component anvils offer 4 choices.
Gain a component anvil when you reach level 5, 6, 7, and 8.

Component anvils offer 4 choices.
Chosen of the Sun
2-1
Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
Clear Mind
2-1
If there are no champions on your bench at the end of player combat, gain 3 XP.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Cluttered Mind
2-1
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Consuming Flora
2-1
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
Cooking Pot
2-1
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Coven Acolyte
2-1
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
Cry Me A River
2-1
3-2
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
Dark Ritual
2-1
3-2
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
Double Trouble
2-1
3-2
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Early Learnings
2-1
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Electrocharge II
2-1
3-2
4-2
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Embiggen
2-1
3-2
4-2
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
Epoch
2-1
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Frontline Foundation
2-1
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
Gold Destiny
2-1
Gain a random Gold Augment and 3 gold.
Gain a random Gold Augment and 3 gold.
Hard Bargain
2-1
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
Heart of Steel
2-1
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
Heroic Grab Bag
2-1
Gain 2 Lesser Champion Duplicators. Gain 4 gold.
Gain 2 Lesser Champion Duplicators. Gain 4 gold.
Hustler
2-1
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.
Infinity Protection
2-1
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Monsters Attack Championship, 2023
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Monsters Attack Championship, 2023
Investment Strategy I
2-1
Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.
Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.
Item Extraction
2-1
3-2
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
Late Game Scaling
2-1
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Cyber City Tactician's Crown, 2025
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Cyber City Tactician's Crown, 2025
Legion Of Threes
2-1
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Reckoning Championship, 2021
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Reckoning Championship, 2021
Makeshift Armor II
2-1
3-2
Champions without items equipped gain 50 Armor and Magic Resist.
Champions without items equipped gain 50 Armor and Magic Resist.
Money Hungry
2-1
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
NO SCOUT NO PIVOT
2-1
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
Nature's Shelter
2-1
3-2
4-2
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
Omega Riftbeast
2-1
3-2
4-2
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Patient Study
2-1
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Promised Protection
2-1
3-2
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
Replication
2-1
3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Salvage Bin
2-1
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Seraphim's Staff
2-1
3-2
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Slammin'
2-1
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Small Furry Friend
2-1
3-2
4-2
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
Solo Leveling
2-1
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo Plate
2-1
3-2
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
Speedy Double Kill
2-1
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021
Spirit Of Redemption
2-1
3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spreading Roots
2-1
Gain 2 random Emblems and 1 gold.
Gain 2 random Emblems and 1 gold.
Time Skip
2-1
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Trade Sector
2-1
Gain a free Shop reroll every round. Gain 2 gold.
Gain a free Shop reroll every round. Gain 2 gold.
U.R.F
2-1
3-2
4-2
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
Unrivaled
2-1
3-2
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
Warpath
2-1
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Worth the Wait
2-1
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Woven Magic
2-1
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: /3).
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: /3).
Band of Thieves II
2-1
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Birthday Present
2-1
Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Buried Treasures III
2-1
Gain a random item component now and at the start of the next 5 rounds.
Gain a random item component now and at the start of the next 5 rounds.
Comeback Story
2-1
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
Component Quest
2-1
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 8 gold.
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 8 gold.
Cursed Crown
2-1
3-2
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Deadlier Blades
2-1
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Deadlier Caps
2-1
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
Flexible
2-1
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Forged In Strength
2-1
Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random component.

Remix Rumble Championship, 2023
Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random component.

Remix Rumble Championship, 2023
Going Long
2-1
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
Golden Gamble
2-1
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Hard Commit
2-1
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
Hedge Fund
2-1
Gain 22 gold. Your max interest is increased to 10.
Gain 22 gold. Your max interest is increased to 10.
Investment Strategy II
2-1
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.
Level Up!
2-1
When you buy XP, gain an additional 2. Gain 6 immediately.
When you buy XP, gain an additional 2. Gain 6 immediately.
Living Forge
2-1
Gain an Artifact Anvil now and after every 9 player combats.
Gain an Artifact Anvil now and after every 9 player combats.
Lucky Gloves
2-1
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
Nesting Dolls
2-1
After a champion dies in combat, spawn a copy of them one star level lower with 70% health. Gain 3 free rerolls.
After a champion dies in combat, spawn a copy of them one star level lower with 70% health. Gain 3 free rerolls.
Pandora's Items III
2-1
3-2
Round start: items on your bench are randomized.

Gain 1 Radiant item.
Round start: items on your bench are randomized.

Gain 1 Radiant item.
Prismatic Destiny
2-1
Gain a random Prismatic Augment and 4 gold.
Gain a random Prismatic Augment and 4 gold.
Prismatic Ticket
2-1
3-2
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
Radiant Relics
2-1
3-2
4-2
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
Shimmerscale Essence
2-1
Gain a Mogul's Mail. After 7 player combats, gain a Gamblers Blade.
Gain a Mogul's Mail. After 7 player combats, gain a Gamblers Blade.
Shopping Spree
2-1
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold.
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold.
Tactician's Kitchen
2-1
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
The Trait Tree
2-1
Gain 3 random Emblems and 2 gold.
Gain 3 random Emblems and 2 gold.
Trait Ladder
2-1
3-2
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Upward Mobility
2-1
Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.
We Stick Together
2-1
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. {Augment.Variant.WeStickTogether.Tooltip} {Augment.Variant.WeStickTogether.Trait}

Into The Arcane Tactician's Crown, 2025
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. {Augment.Variant.WeStickTogether.Tooltip} {Augment.Variant.WeStickTogether.Trait}

Into The Arcane Tactician's Crown, 2025
Worth the Wait II
2-1
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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