DAK.GG
SET 18 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Backup Bows 2-1 Gain a Recurve Bow. After your champions attack 1000 times, get 2 more. | Gain a Recurve Bow. After your champions attack 1000 times, get 2 more. |
Band of Thieves 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Branching Out 2-1 Gain a random Emblem. | Gain a random Emblem. |
Called Shot 2-1 Set your win streak to +4. Gain 4 gold. | Set your win streak to +4. Gain 4 gold. |
Capital Gains I 2-1 Store gold equal to the interest you earn. On 3-3, gain gold equal to 110% of the stored gold. Gain 2 gold now. | Store gold equal to the interest you earn. On 3-3, gain gold equal to 110% of the stored gold. Gain 2 gold now. |
Caretaker's Ally 2-1 Gain a random 2-cost champion now. Gain the same one again every time you level up. | Gain a random 2-cost champion now. Gain the same one again every time you level up. |
Carve a Path 2-1 Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more. | Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more. |
Champ Delivery 2-1 Gain 3 2-cost champions. After 6 rounds, gain 3 more. | Gain 3 2-cost champions. After 6 rounds, gain 3 more. |
Cognitive Tax 2-1 Gain 8 gold and 1 XP. | Gain 8 gold and 1 XP. |
Crafted Crafting 2-1 Whenever you craft a completed item, gain 2 rerolls. | Whenever you craft a completed item, gain 2 rerolls. |
Electrocharge I 2-1 3-2 4-2 Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Expedition 2-1 At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. | At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. |
Extra Buckles 2-1 Gain a Giant's Belt. After your champions take 75000 damage, get 2 more. | Gain a Giant's Belt. After your champions take 75000 damage, get 2 more. |
Flame On 2-1 3-2 4-2 The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali. | The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali. |
Flowing Tears 2-1 Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more. | Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more. |
Future Focused 2-1 Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold. | Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold. |
Good For Something I 2-1 Champions that aren't holding items have a 40% chance to drop 1 gold on death. | Champions that aren't holding items have a 40% chance to drop 1 gold on death. |
Iron Assets 2-1 Gain a component anvil and 3 gold. | Gain a component anvil and 3 gold. |
Item Grab Bag I 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Kick Start 2-1 Gain a random 2-star 2-cost champion and 1 gold. | Gain a random 2-star 2-cost champion and 1 gold. |
Kingslayer 2-1 3-2 After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. | After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. |
Latent Forge 2-1 After 8 player combats, gain an Artifact anvil. | After 8 player combats, gain an Artifact anvil. |
Loaded Dice 2-1 Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads. | Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads. |
Makeshift Armor I 2-1 3-2 Champions without items equipped gain 30 Armor and Magic Resist. | Champions without items equipped gain 30 Armor and Magic Resist. |
Ones Two Three 2-1 Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion. | Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion. |
Pandora's Bench 2-1 3-2 At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold. |
Pandora's Items I 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Patience Is A Virtue 2-1 Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round. | Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round. |
Quick Streaks 2-1 You gain twice as much progress towards win and loss streaks. Gain 2 gold. | You gain twice as much progress towards win and loss streaks. Gain 2 gold. |
Residual Magic 2-1 Your team gains 80 Health. Each time you purchase a Wisp, increase this by 10. | Your team gains 80 Health. Each time you purchase a Wisp, increase this by 10. |
Silver Destiny 2-1 Gain a random Silver Augment and 2 gold. | Gain a random Silver Augment and 2 gold. |
Silver Spoon 2-1 Gain 10 XP. | Gain 10 XP. |
Slice of Life 2-1 Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. | Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. |
Slightly Magic Roll 2-1 Roll a die. Gain rewards based on the number rolled. {Augment.Variant.SlightlyMagicRoll.Reward} | Roll a die. Gain rewards based on the number rolled. {Augment.Variant.SlightlyMagicRoll.Reward} |
Team Building 2-1 3-2 Gain a Lesser Champion Duplicator. Gain another after 5 player combats. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. |
The Tower 2-1 3-2 4-2 Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. | Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. |
Young and Wild and Free 2-1 You can always move freely on Carousel rounds. Gain 5 gold. | You can always move freely on Carousel rounds. Gain 5 gold. |
Backline Blueprint 2-1 Gain a 3-cost non-Tank champion and an Emblem that matches their class. | Gain a 3-cost non-Tank champion and an Emblem that matches their class. |
Birthday Reunion 2-1 Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. | Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. |
Bodyguard Training 2-1 Allies gain 15 Armor and Magic Resist, increased by 2 per player level. | Allies gain 15 Armor and Magic Resist, increased by 2 per player level. |
Bonus Gift 2-1 Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs. | Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs. |
Booster Pack 2-1 Gain 12 gold of random champions. (At least one 3-cost guaranteed!) | Gain 12 gold of random champions. (At least one 3-cost guaranteed!) |
Calculated Loss 2-1 After losing your combat, gain 2 gold and a free Shop reroll. | After losing your combat, gain 2 gold and a free Shop reroll. |
Capital Gains II 2-1 Store gold equal to the interest you earn. On 3-3, gain gold equal to 150% of the stored gold. Gain 4 gold now. | Store gold equal to the interest you earn. On 3-3, gain gold equal to 150% of the stored gold. Gain 4 gold now. |
Caretaker's Favor 2-1 Gain a component anvil when you reach level 5, 6, 7, and 8. | Gain a component anvil when you reach level 5, 6, 7, and 8. |
Chosen of the Sun 2-1 Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded. | Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded. |
Clear Mind 2-1 If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
Cluttered Mind 2-1 Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
Consuming Flora 2-1 Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold. | Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold. |
Cooking Pot 2-1 At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. | At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. |
Coven Acolyte 2-1 When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn. | When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn. |
Cry Me A River 2-1 3-2 Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4. | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4. |
Dark Ritual 2-1 3-2 Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. | Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. |
Double Trouble 2-1 3-2 When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Early Learnings 2-1 Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. | Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. |
Electrocharge II 2-1 3-2 4-2 Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Embiggen 2-1 3-2 4-2 Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan. | Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan. |
Epoch 2-1 Now, and at the start of every stage, gain 4 XP and 2 free rerolls. | Now, and at the start of every stage, gain 4 XP and 2 free rerolls. |
Frontline Foundation 2-1 Gain a 2-star 1-cost Tank champion and an Emblem that matches their class. | Gain a 2-star 1-cost Tank champion and an Emblem that matches their class. |
Gold Destiny 2-1 Gain a random Gold Augment and 3 gold. | Gain a random Gold Augment and 3 gold. |
Hard Bargain 2-1 You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. | You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. |
Heart of Steel 2-1 Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health. | Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health. |
Heroic Grab Bag 2-1 Gain 2 Lesser Champion Duplicators. Gain 4 gold. | Gain 2 Lesser Champion Duplicators. Gain 4 gold. |
Hustler 2-1 You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. | You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. |
Infinity Protection 2-1 Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. | Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. |
Investment Strategy I 2-1 Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now. | Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now. |
Item Extraction 2-1 3-2 The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai. | The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai. |
Late Game Scaling 2-1 Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. | Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. |
Legion Of Threes 2-1 Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. | Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. |
Makeshift Armor II 2-1 3-2 Champions without items equipped gain 50 Armor and Magic Resist. | Champions without items equipped gain 50 Armor and Magic Resist. |
Money Hungry 2-1 Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. | Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. |
NO SCOUT NO PIVOT 2-1 Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat. | Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat. |
Nature's Shelter 2-1 3-2 4-2 Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah. | Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah. |
Omega Riftbeast 2-1 3-2 4-2 You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles. | You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles. |
Pandora's Items II 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Patient Study 2-1 After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Portable Forge 2-1 3-2 4-2 Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Promised Protection 2-1 3-2 Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health. | Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health. |
Replication 2-1 3-2 Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Salvage Bin 2-1 Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Seraphim's Staff 2-1 3-2 Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. |
Slammin' 2-1 Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Small Furry Friend 2-1 3-2 4-2 While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko. | While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko. |
Solo Leveling 2-1 For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. |
Solo Plate 2-1 3-2 Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row. | Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row. |
Speedy Double Kill 2-1 Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. | Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. |
Spirit Of Redemption 2-1 3-2 Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. |
Spreading Roots 2-1 Gain 2 random Emblems and 1 gold. | Gain 2 random Emblems and 1 gold. |
Time Skip 2-1 Disable your Shop for the next 3 rounds. Then gain 32 XP. | Disable your Shop for the next 3 rounds. Then gain 32 XP. |
Trade Sector 2-1 Gain a free Shop reroll every round. Gain 2 gold. | Gain a free Shop reroll every round. Gain 2 gold. |
U.R.F 2-1 3-2 4-2 Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen. | Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen. |
Unrivaled 2-1 3-2 You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. | You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. |
Warpath 2-1 Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. |
Worth the Wait 2-1 Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. | Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. |
Woven Magic 2-1 Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: | Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: |
Band of Thieves II 2-1 Gain 2 Thief's Gloves. After 6 player combats, gain another. | Gain 2 Thief's Gloves. After 6 player combats, gain another. |
Birthday Present 2-1 Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). |
Buried Treasures III 2-1 Gain a random item component now and at the start of the next 5 rounds. | Gain a random item component now and at the start of the next 5 rounds. |
Comeback Story 2-1 Your team gains 4 Health and 0.4% Attack Speed per missing player Health. | Your team gains 4 Health and 0.4% Attack Speed per missing player Health. |
Component Quest 2-1 Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 8 gold. | Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 8 gold. |
Cursed Crown 2-1 3-2 Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. | Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. |
Deadlier Blades 2-1 Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. | Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. |
Deadlier Caps 2-1 Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown. | Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown. |
Flexible 2-1 Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding. | Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding. |
Forged In Strength 2-1 Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random component. | Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random component. |
Going Long 2-1 You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. | You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. |
Golden Gamble 2-1 Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. | Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. |
Hard Commit 2-1 Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold. | Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold. |
Hedge Fund 2-1 Gain 22 gold. Your max interest is increased to 10. | Gain 22 gold. Your max interest is increased to 10. |
Investment Strategy II 2-1 Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now. | Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now. |
Level Up! 2-1 When you buy XP, gain an additional 2. Gain 6 immediately. | When you buy XP, gain an additional 2. Gain 6 immediately. |
Living Forge 2-1 Gain an Artifact Anvil now and after every 9 player combats. | Gain an Artifact Anvil now and after every 9 player combats. |
Lucky Gloves 2-1 Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold. |
Nesting Dolls 2-1 After a champion dies in combat, spawn a copy of them one star level lower with 70% health. Gain 3 free rerolls. | After a champion dies in combat, spawn a copy of them one star level lower with 70% health. Gain 3 free rerolls. |
Pandora's Items III 2-1 3-2 Round start: items on your bench are randomized. Gain 1 Radiant item. | Round start: items on your bench are randomized. Gain 1 Radiant item. |
Prismatic Destiny 2-1 Gain a random Prismatic Augment and 4 gold. | Gain a random Prismatic Augment and 4 gold. |
Prismatic Ticket 2-1 3-2 Each time your shop is rerolled you have a 45% chance to gain a free reroll. | Each time your shop is rerolled you have a 45% chance to gain a free reroll. |
Radiant Relics 2-1 3-2 4-2 Choose 1 of 5 Radiant Items. Gain a Magnetic Remover. | Choose 1 of 5 Radiant Items. Gain a Magnetic Remover. |
Shimmerscale Essence 2-1 Gain a Mogul's Mail. After 7 player combats, gain a Gamblers Blade. | Gain a Mogul's Mail. After 7 player combats, gain a Gamblers Blade. |
Shopping Spree 2-1 When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold. | When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold. |
Tactician's Kitchen 2-1 Gain a random Emblem. After 3 rounds, gain a Tactician's Cape. | Gain a random Emblem. After 3 rounds, gain a Tactician's Cape. |
The Trait Tree 2-1 Gain 3 random Emblems and 2 gold. | Gain 3 random Emblems and 2 gold. |
Trait Ladder 2-1 3-2 Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. | Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. |
Upward Mobility 2-1 Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up. |
We Stick Together 2-1 Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. {Augment.Variant.WeStickTogether.Tooltip} {Augment.Variant.WeStickTogether.Trait} | Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. {Augment.Variant.WeStickTogether.Tooltip} {Augment.Variant.WeStickTogether.Trait} |
Worth the Wait II 2-1 Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. | Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. |