DAK.GG
SET 18 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Augmented Power 3-2 Your next augment is one tier higher. | Your next augment is one tier higher. |
Band of Thieves 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Boxing Lessons 3-2 4-2 Your team gains 30 Health for each champion that starts combat in the front row. | Your team gains 30 Health for each champion that starts combat in the front row. |
Branching Out+ 3-2 Gain a random Emblem and a Reforger. | Gain a random Emblem and a Reforger. |
Celestial Blessing I 3-2 4-2 Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. | Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. |
Champ Delivery+ 3-2 Gain 3 3-cost champions. After 6 rounds, gain 3 more. | Gain 3 3-cost champions. After 6 rounds, gain 3 more. |
Cognitive Tax+ 3-2 Gain 12 gold and 3 XP. | Gain 12 gold and 3 XP. |
Corrosion 3-2 4-2 Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds. |
Dummify 3-2 Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion. | Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion. |
Electrocharge I 2-1 3-2 4-2 Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Feeling Lucky 3-2 Gain 12 gold, then flip a coin. If heads, gain 4 more gold. | Gain 12 gold, then flip a coin. If heads, gain 4 more gold. |
Find Your Center 3-2 4-2 Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. |
Flame On 2-1 3-2 4-2 The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali. | The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali. |
Focused Fire 3-2 4-2 Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. | Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. |
Glass Cannon I 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. |
Group Hug I 3-2 4-2 Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks. | Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks. |
Healing Orbs I 3-2 4-2 When an enemy dies, a nearby ally is healed for 250 Health. | When an enemy dies, a nearby ally is healed for 250 Health. |
Item Grab Bag I 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Kingslayer 2-1 3-2 After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. | After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. |
Late Game Specialist 3-2 When you reach Level 9, gain 27 gold. | When you reach Level 9, gain 27 gold. |
Makeshift Armor I 2-1 3-2 Champions without items equipped gain 30 Armor and Magic Resist. | Champions without items equipped gain 30 Armor and Magic Resist. |
Missed Connections 3-2 4-2 Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
Pandora's Bench 2-1 3-2 At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold. |
Pandora's Items I 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Partial Ascension 3-2 4-2 After 12 seconds of combat, your units gain 20% Damage Amp. | After 12 seconds of combat, your units gain 20% Damage Amp. |
Recombobulator 3-2 Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls. | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls. |
Residual Magic + 3-2 Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10. | Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10. |
Rolling For Days 3-2 4-2 Gain 10 free Shop rerolls. | Gain 10 free Shop rerolls. |
Silver Destiny+ 3-2 Gain a random Silver Augment and 4 gold. | Gain a random Silver Augment and 4 gold. |
Small Grab Bag 3-2 4-2 Gain 2 random item components. | Gain 2 random item components. |
Stand United 3-2 4-2 Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. | Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. |
Team Building 2-1 3-2 Gain a Lesser Champion Duplicator. Gain another after 5 player combats. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. |
The Tower 2-1 3-2 4-2 Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. | Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. |
Twin Guardians 3-2 4-2 If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist. | If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist. |
Verticality I 3-2 4-2 Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them. | Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them. |
Wisp Rebate 3-2 Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now. | Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now. |
Advanced Loan+ 3-2 Gain 33 Gold. Your next augment is one tier lower. | Gain 33 Gold. Your next augment is one tier lower. |
Arcane Viktor-y 3-2 4-2 After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. | After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. |
Ascension 3-2 4-2 After 12 seconds of combat, your units gain 35% Damage Amp. | After 12 seconds of combat, your units gain 35% Damage Amp. |
Beast Within 3-2 Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds. | Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds. |
Beast Within 3-2 Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds. | Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds. |
Big Grab Bag 3-2 4-2 Gain 3 random components, 2 gold, and 1 Reforger. | Gain 3 random components, 2 gold, and 1 Reforger. |
Bonus Gift+ 3-2 Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs. | Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs. |
Booster Pack+ 3-2 Gain 18 gold of random champions. (At least one 4-cost guaranteed!) | Gain 18 gold of random champions. (At least one 4-cost guaranteed!) |
Bronze For Life I 3-2 4-2 Your team gains 2% Damage Amp for each Bronze-tier trait. | Your team gains 2% Damage Amp for each Bronze-tier trait. |
Celestial Blessing II 3-2 4-2 Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. | Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. |
Challenger's Grace 3-2 4-2 At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again. | At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again. |
Clockwork Accelerator 3-2 4-2 Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
Cognitive Overload 3-2 Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll. | Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll. |
Construct a Companion 3-2 The next 1-cost champion you buy is 3-star. Gain 2 gold. | The next 1-cost champion you buy is 3-star. Gain 2 gold. |
Consuming Flora 3-2 Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold. | Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold. |
Cry Me A River 2-1 3-2 Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4. | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4. |
Cybernetic Implants 3-2 4-2 Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword. | Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword. |
Cybernetic Uplink 3-2 4-2 Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess. | Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess. |
Dark Ritual 2-1 3-2 Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. | Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. |
Double Trouble 2-1 3-2 When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Electrocharge II 2-1 3-2 4-2 Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Embiggen 2-1 3-2 4-2 Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan. | Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan. |
Epic Rolldown 3-2 When you reach Level 8, gain 20 Shop rerolls. | When you reach Level 8, gain 20 Shop rerolls. |
Epoch+ 3-2 Now, and at the start of every stage, gain 8 XP and 2 free rerolls. | Now, and at the start of every stage, gain 8 XP and 2 free rerolls. |
Exclusive Customization 3-2 4-2 Gain a Lucky Item Chest, a Magnetic Remover and 7 gold. | Gain a Lucky Item Chest, a Magnetic Remover and 7 gold. |
Explosive Growth 3-2 Now and at the start of the next 3 rounds, gain 7 XP. | Now and at the start of the next 3 rounds, gain 7 XP. |
FOURcing 3-2 Gain a random 4-cost champion. For each item equipped to that champion, your team gains 95 health. | Gain a random 4-cost champion. For each item equipped to that champion, your team gains 95 health. |
Gain 21 Gold 3-2 Gain 21 gold. | Gain 21 gold. |
Glass Cannon II 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. |
Gold Destiny Plus 3-2 Gain a random Gold Augment and 6 gold. | Gain a random Gold Augment and 6 gold. |
Group Hug II 3-2 4-2 Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks. | Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks. |
Healing Orbs II 3-2 4-2 When an enemy dies, a nearby ally is healed for 575 Health. | When an enemy dies, a nearby ally is healed for 575 Health. |
Heroic Grab Bag+ 3-2 Gain 2 Lesser Champion Duplicators. Gain 8 gold. | Gain 2 Lesser Champion Duplicators. Gain 8 gold. |
It's Me, Baby 3-2 4-2 Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns. | Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns. |
Item Extraction 2-1 3-2 The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai. | The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai. |
Jeweled Lotus I 3-2 4-2 Your team gains 10% Critical Strike Chance and | Your team gains 10% Critical Strike Chance and |
Magic Roll 3-2 Roll 3 dice. Gain rewards based on their total. {Augment.Variant.MagicRoll.Reward} | Roll 3 dice. Gain rewards based on their total. {Augment.Variant.MagicRoll.Reward} |
Makeshift Armor II 2-1 3-2 Champions without items equipped gain 50 Armor and Magic Resist. | Champions without items equipped gain 50 Armor and Magic Resist. |
Money Hungry+ 3-2 Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. | Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. |
Nature's Shelter 2-1 3-2 4-2 Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah. | Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah. |
Omega Riftbeast 2-1 3-2 4-2 You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles. | You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles. |
Pandora's Items II 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Pilfer 3-2 Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. | Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. |
Plot Armor 3-2 4-2 Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. | Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. |
Portable Forge 2-1 3-2 4-2 Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Promised Protection 2-1 3-2 Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health. | Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health. |
Replication 2-1 3-2 Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Salvage Bin+ 3-2 4-2 Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Seraphim's Staff 2-1 3-2 Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. |
Slammin'+ 3-2 Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Small Furry Friend 2-1 3-2 4-2 While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko. | While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko. |
Solo Plate 2-1 3-2 Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row. | Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row. |
Spirit Of Redemption 2-1 3-2 Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. |
Spreading Roots+ 3-2 Gain 2 random Emblems, a Reforger, and 2 gold. | Gain 2 random Emblems, a Reforger, and 2 gold. |
Sun and Moon 3-2 Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana. | Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana. |
The Golden Dragon 3-2 Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability. | Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability. |
Tons of Stats! 3-2 4-2 Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
Trade Sector+ 3-2 Gain a free Shop reroll every round. Gain 8 gold. | Gain a free Shop reroll every round. Gain 8 gold. |
U.R.F 2-1 3-2 4-2 Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen. | Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen. |
Unrivaled 2-1 3-2 You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. | You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. |
Verticality II 3-2 4-2 Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them. | Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them. |
Weight The Worth 3-2 The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator. | The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator. |
Band of Thieves II+ 3-2 Gain 2 Thief's Gloves. After 5 player combats, gain another. | Gain 2 Thief's Gloves. After 5 player combats, gain another. |
Baron's Lair 3-2 4-2 Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. | Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. |
Belt Overflow 3-2 4-2 Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. | Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. |
Bronze For Life II 3-2 4-2 Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. | Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. |
Celestial Blessing III 3-2 4-2 Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. | Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. |
Coronation 3-2 4-2 Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. |
Cursed Crown 2-1 3-2 Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. | Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. |
Giant and Mighty 3-2 4-2 Your team becomes large, gaining 200 Health and 10% max Health. | Your team becomes large, gaining 200 Health and 10% max Health. |
Golden Gamble+ 3-2 Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. | Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. |
Hold the Line 3-2 4-2 Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row. | Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row. |
Invested+ 3-2 Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Jeweled Lotus II 3-2 4-2 Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and | Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and |
Lucky Gloves+ 3-2 4-2 Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats. |
Luxury Subscription 3-2 Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold. At the start of the next 2 stages, gain the package again. | Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold. At the start of the next 2 stages, gain the package again. |
Min-Max 3-2 Gain a Golden Item Remover and 4 random components. | Gain a Golden Item Remover and 4 random components. |
Nesting Anvils 3-2 Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold. | Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold. |
Nesting Dolls 3-2 After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls. | After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls. |
One Buff Two Buff 3-2 4-2 Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Pandora's Items III 2-1 3-2 Round start: items on your bench are randomized. Gain 1 Radiant item. | Round start: items on your bench are randomized. Gain 1 Radiant item. |
Prismatic Destiny+ 3-2 Gain a random Prismatic Augment and 10 gold. | Gain a random Prismatic Augment and 10 gold. |
Prismatic Ticket 2-1 3-2 Each time your shop is rerolled you have a 45% chance to gain a free reroll. | Each time your shop is rerolled you have a 45% chance to gain a free reroll. |
Radiant Rascal 3-2 4-2 Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round. | Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round. |
Radiant Relics 2-1 3-2 4-2 Choose 1 of 5 Radiant Items. Gain a Magnetic Remover. | Choose 1 of 5 Radiant Items. Gain a Magnetic Remover. |
Retribution 3-2 4-2 Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain | Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain |
Soul Awakening 3-2 4-2 Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. | Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. |
Sweet Treats 3-2 4-2 Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions. | Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions. |
Sword Overflow 3-2 4-2 Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed. | Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed. |
TONS of Stats! 3-2 4-2 Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana. | Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana. |
The Trait Tree+ 3-2 Gain 3 random Emblems, a Reforger, and 4 gold. | Gain 3 random Emblems, a Reforger, and 4 gold. |
Trait Ladder 2-1 3-2 Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. | Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. |
Urf's Grab Bag 3-2 4-2 Gain 1 Spatula, 3 random components, and 5 gold. | Gain 1 Spatula, 3 random components, and 5 gold. |
Verticality III 3-2 4-2 Champions gain 3% Attack Damage, 3% Ability Power, 3 Armor, and 3 Magic Resist for each ally that shares a trait with them. | Champions gain 3% Attack Damage, 3% Ability Power, 3 Armor, and 3 Magic Resist for each ally that shares a trait with them. |
Wand Overflow 3-2 4-2 Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |