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TFT
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DAK.GG

SET 18 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Augmented Power
3-2
Your next augment is one tier higher.
Your next augment is one tier higher.
Band of Thieves
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Boxing Lessons
3-2
4-2
Your team gains 30 Health for each champion that starts combat in the front row.
Your team gains 30 Health for each champion that starts combat in the front row.
Branching Out+
3-2
Gain a random Emblem and a Reforger.
Gain a random Emblem and a Reforger.
Celestial Blessing I
3-2
4-2
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Champ Delivery+
3-2
Gain 3 3-cost champions. After 6 rounds, gain 3 more.
Gain 3 3-cost champions. After 6 rounds, gain 3 more.
Cognitive Tax+
3-2
Gain 12 gold and 3 XP.
Gain 12 gold and 3 XP.
Corrosion
3-2
4-2
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Dummify
3-2
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
Electrocharge I
2-1
3-2
4-2
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Feeling Lucky
3-2
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Find Your Center
3-2
4-2
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Flame On
2-1
3-2
4-2
The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali.
The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali.
Focused Fire
3-2
4-2
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Glass Cannon I
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Group Hug I
3-2
4-2
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
Healing Orbs I
3-2
4-2
When an enemy dies, a nearby ally is healed for 250 Health.
When an enemy dies, a nearby ally is healed for 250 Health.
Item Grab Bag I
2-1
3-2
4-2
Gain 1 random completed item.
Gain 1 random completed item.
Kingslayer
2-1
3-2
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Late Game Specialist
3-2
When you reach Level 9, gain 27 gold.
When you reach Level 9, gain 27 gold.
Makeshift Armor I
2-1
3-2
Champions without items equipped gain 30 Armor and Magic Resist.
Champions without items equipped gain 30 Armor and Magic Resist.
Missed Connections
3-2
4-2
Gain a copy of each 1-cost champion.
Gain a copy of each 1-cost champion.
Pandora's Bench
2-1
3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
Pandora's Items I
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Partial Ascension
3-2
4-2
After 12 seconds of combat, your units gain 20% Damage Amp.
After 12 seconds of combat, your units gain 20% Damage Amp.
Recombobulator
3-2
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
Residual Magic +
3-2
Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10.
Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10.
Rolling For Days
3-2
4-2
Gain 10 free Shop rerolls.
Gain 10 free Shop rerolls.
Silver Destiny+
3-2
Gain a random Silver Augment and 4 gold.
Gain a random Silver Augment and 4 gold.
Small Grab Bag
3-2
4-2
Gain 2 random item components.
Gain 2 random item components.
Stand United
3-2
4-2
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Team Building
2-1
3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
The Tower
2-1
3-2
4-2
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Twin Guardians
3-2
4-2
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
Verticality I
3-2
4-2
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
Wisp Rebate
3-2
Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
Advanced Loan+
3-2
Gain 33 Gold. Your next augment is one tier lower.
Gain 33 Gold. Your next augment is one tier lower.
Arcane Viktor-y
3-2
4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024
Ascension
3-2
4-2
After 12 seconds of combat, your units gain 35% Damage Amp.
After 12 seconds of combat, your units gain 35% Damage Amp.
Beast Within
3-2
Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.
Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.
Beast Within
3-2
Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.
Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.
Big Grab Bag
3-2
4-2
Gain 3 random components, 2 gold, and 1 Reforger.
Gain 3 random components, 2 gold, and 1 Reforger.
Bonus Gift+
3-2
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs.
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs.
Booster Pack+
3-2
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
Bronze For Life I
3-2
4-2
Your team gains 2% Damage Amp for each Bronze-tier trait.
Your team gains 2% Damage Amp for each Bronze-tier trait.
Celestial Blessing II
3-2
4-2
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Challenger's Grace
3-2
4-2
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
Clockwork Accelerator
3-2
4-2
Your team gains 10% Attack Speed every 3 seconds in combat.
Your team gains 10% Attack Speed every 3 seconds in combat.
Cognitive Overload
3-2
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Construct a Companion
3-2
The next 1-cost champion you buy is 3-star. Gain 2 gold.
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Consuming Flora
3-2
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
Cry Me A River
2-1
3-2
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
Cybernetic Implants
3-2
4-2
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
Cybernetic Uplink
3-2
4-2
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Dark Ritual
2-1
3-2
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
Double Trouble
2-1
3-2
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Electrocharge II
2-1
3-2
4-2
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Embiggen
2-1
3-2
4-2
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
Epic Rolldown
3-2
When you reach Level 8, gain 20 Shop rerolls.

Runeterra Reforged Championship, 2023
When you reach Level 8, gain 20 Shop rerolls.

Runeterra Reforged Championship, 2023
Epoch+
3-2
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Exclusive Customization
3-2
4-2
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
Explosive Growth
3-2
Now and at the start of the next 3 rounds, gain 7 XP.
Now and at the start of the next 3 rounds, gain 7 XP.
FOURcing
3-2
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 95 health.
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 95 health.
Gain 21 Gold
3-2
Gain 21 gold.
Gain 21 gold.
Glass Cannon II
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Gold Destiny Plus
3-2
Gain a random Gold Augment and 6 gold.
Gain a random Gold Augment and 6 gold.
Group Hug II
3-2
4-2
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
Healing Orbs II
3-2
4-2
When an enemy dies, a nearby ally is healed for 575 Health.
When an enemy dies, a nearby ally is healed for 575 Health.
Heroic Grab Bag+
3-2
Gain 2 Lesser Champion Duplicators. Gain 8 gold.
Gain 2 Lesser Champion Duplicators. Gain 8 gold.
It's Me, Baby
3-2
4-2
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns.

Lore & Legends Tactician's Crown, 2026
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns.

Lore & Legends Tactician's Crown, 2026
Item Extraction
2-1
3-2
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
Jeweled Lotus I
3-2
4-2
Your team gains 10% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 10% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Magic Roll
3-2
Roll 3 dice. Gain rewards based on their total.

{Augment.Variant.MagicRoll.Reward}
Roll 3 dice. Gain rewards based on their total.

{Augment.Variant.MagicRoll.Reward}
Makeshift Armor II
2-1
3-2
Champions without items equipped gain 50 Armor and Magic Resist.
Champions without items equipped gain 50 Armor and Magic Resist.
Money Hungry+
3-2
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Nature's Shelter
2-1
3-2
4-2
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
Omega Riftbeast
2-1
3-2
4-2
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Pilfer
3-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor
3-2
4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Promised Protection
2-1
3-2
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
Replication
2-1
3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Salvage Bin+
3-2
4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Seraphim's Staff
2-1
3-2
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Slammin'+
3-2
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Small Furry Friend
2-1
3-2
4-2
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
Solo Plate
2-1
3-2
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
Spirit Of Redemption
2-1
3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spreading Roots+
3-2
Gain 2 random Emblems, a Reforger, and 2 gold.
Gain 2 random Emblems, a Reforger, and 2 gold.
Sun and Moon
3-2
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
The Golden Dragon
3-2
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
Tons of Stats!
3-2
4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Trade Sector+
3-2
Gain a free Shop reroll every round. Gain 8 gold.
Gain a free Shop reroll every round. Gain 8 gold.
U.R.F
2-1
3-2
4-2
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
Unrivaled
2-1
3-2
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
Verticality II
3-2
4-2
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
Weight The Worth
3-2
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.
Band of Thieves II+
3-2
Gain 2 Thief's Gloves. After 5 player combats, gain another.
Gain 2 Thief's Gloves. After 5 player combats, gain another.
Baron's Lair
3-2
4-2
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.

TFT Paris Open, 2025
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.

TFT Paris Open, 2025
Belt Overflow
3-2
4-2
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Bronze For Life II
3-2
4-2
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Celestial Blessing III
3-2
4-2
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Coronation
3-2
4-2
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Cursed Crown
2-1
3-2
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Giant and Mighty
3-2
4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Your team becomes large, gaining 200 Health and 10% max Health.
Golden Gamble+
3-2
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Hold the Line
3-2
4-2
Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row.
Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row.
Invested+
3-2
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Jeweled Lotus II
3-2
4-2
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Lucky Gloves+
3-2
4-2
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Luxury Subscription
3-2
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold.

At the start of the next 2 stages, gain the package again.
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold.

At the start of the next 2 stages, gain the package again.
Min-Max
3-2
Gain a Golden Item Remover and 4 random components.
Gain a Golden Item Remover and 4 random components.
Nesting Anvils
3-2
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
Nesting Dolls
3-2
After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls.
After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls.
One Buff Two Buff
3-2
4-2
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Pandora's Items III
2-1
3-2
Round start: items on your bench are randomized.

Gain 1 Radiant item.
Round start: items on your bench are randomized.

Gain 1 Radiant item.
Prismatic Destiny+
3-2
Gain a random Prismatic Augment and 10 gold.
Gain a random Prismatic Augment and 10 gold.
Prismatic Ticket
2-1
3-2
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
Radiant Rascal
3-2
4-2
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
Radiant Relics
2-1
3-2
4-2
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
Retribution
3-2
4-2
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Soul Awakening
3-2
4-2
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Sweet Treats
3-2
4-2
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
Sword Overflow
3-2
4-2
Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
TONS of Stats!
3-2
4-2
Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
The Trait Tree+
3-2
Gain 3 random Emblems, a Reforger, and 4 gold.
Gain 3 random Emblems, a Reforger, and 4 gold.
Trait Ladder
2-1
3-2
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Urf's Grab Bag
3-2
4-2
Gain 1 Spatula, 3 random components, and 5 gold.
Gain 1 Spatula, 3 random components, and 5 gold.
Verticality III
3-2
4-2
Champions gain 3% Attack Damage, 3% Ability Power, 3 Armor, and 3 Magic Resist for each ally that shares a trait with them.
Champions gain 3% Attack Damage, 3% Ability Power, 3 Armor, and 3 Magic Resist for each ally that shares a trait with them.
Wand Overflow
3-2
4-2
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
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