DAK.GG
SET 18 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Augmented Power 3-2 Your next augment is one tier higher. | Your next augment is one tier higher. |
Backup Bows 2-1 Gain a Recurve Bow. After your champions attack 1000 times, get 2 more. | Gain a Recurve Bow. After your champions attack 1000 times, get 2 more. |
Band of Thieves 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Boxing Lessons 3-2 4-2 Your team gains 30 Health for each champion that starts combat in the front row. | Your team gains 30 Health for each champion that starts combat in the front row. |
Branching Out 2-1 Gain a random Emblem. | Gain a random Emblem. |
Branching Out+ 3-2 Gain a random Emblem and a Reforger. | Gain a random Emblem and a Reforger. |
Called Shot 2-1 Set your win streak to +4. Gain 4 gold. | Set your win streak to +4. Gain 4 gold. |
Capital Gains I 2-1 Store gold equal to the interest you earn. On 3-3, gain gold equal to 110% of the stored gold. Gain 2 gold now. | Store gold equal to the interest you earn. On 3-3, gain gold equal to 110% of the stored gold. Gain 2 gold now. |
Caretaker's Ally 2-1 Gain a random 2-cost champion now. Gain the same one again every time you level up. | Gain a random 2-cost champion now. Gain the same one again every time you level up. |
Carve a Path 2-1 Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more. | Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more. |
Celestial Blessing I 3-2 4-2 Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. | Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. |
Champ Delivery 2-1 Gain 3 2-cost champions. After 6 rounds, gain 3 more. | Gain 3 2-cost champions. After 6 rounds, gain 3 more. |
Champ Delivery+ 3-2 Gain 3 3-cost champions. After 6 rounds, gain 3 more. | Gain 3 3-cost champions. After 6 rounds, gain 3 more. |
Champ Delivery++ 4-2 Gain 3 4-cost champions. After 6 rounds, gain 3 more. | Gain 3 4-cost champions. After 6 rounds, gain 3 more. |
Cognitive Tax 2-1 Gain 8 gold and 1 XP. | Gain 8 gold and 1 XP. |
Cognitive Tax+ 3-2 Gain 12 gold and 3 XP. | Gain 12 gold and 3 XP. |
Component Buffet Disabled Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices. |
Corrosion 3-2 4-2 Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds. |
Crafted Crafting 2-1 Whenever you craft a completed item, gain 2 rerolls. | Whenever you craft a completed item, gain 2 rerolls. |
Dummify 3-2 Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion. | Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion. |
Electrocharge I 2-1 3-2 4-2 Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Expedition 2-1 At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. | At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. |
Extra Buckles 2-1 Gain a Giant's Belt. After your champions take 75000 damage, get 2 more. | Gain a Giant's Belt. After your champions take 75000 damage, get 2 more. |
Feeling Lucky 3-2 Gain 12 gold, then flip a coin. If heads, gain 4 more gold. | Gain 12 gold, then flip a coin. If heads, gain 4 more gold. |
Find Your Center 3-2 4-2 Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. |
Flame On 2-1 3-2 4-2 The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali. | The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali. |
Flowing Tears 2-1 Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more. | Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more. |
Focused Fire 3-2 4-2 Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. | Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. |
Forge A Friend 4-2 The next 1-cost champion you buy is 3-star. Gain 5 gold. | The next 1-cost champion you buy is 3-star. Gain 5 gold. |
Future Focused 2-1 Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold. | Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold. |
Glass Cannon I 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. |
Good For Something I 2-1 Champions that aren't holding items have a 40% chance to drop 1 gold on death. | Champions that aren't holding items have a 40% chance to drop 1 gold on death. |
Group Hug I 3-2 4-2 Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks. | Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks. |
Healing Orbs I 3-2 4-2 When an enemy dies, a nearby ally is healed for 250 Health. | When an enemy dies, a nearby ally is healed for 250 Health. |
Iron Assets 2-1 Gain a component anvil and 3 gold. | Gain a component anvil and 3 gold. |
Item Grab Bag I 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Kick Start 2-1 Gain a random 2-star 2-cost champion and 1 gold. | Gain a random 2-star 2-cost champion and 1 gold. |
Kingslayer 2-1 3-2 After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. | After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. |
Late Game Specialist 3-2 When you reach Level 9, gain 27 gold. | When you reach Level 9, gain 27 gold. |
Latent Forge 2-1 After 8 player combats, gain an Artifact anvil. | After 8 player combats, gain an Artifact anvil. |
Loaded Dice 2-1 Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads. | Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads. |
Makeshift Armor I 2-1 3-2 Champions without items equipped gain 30 Armor and Magic Resist. | Champions without items equipped gain 30 Armor and Magic Resist. |
Missed Connections 3-2 4-2 Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
One, Two, Five! 4-2 Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
Ones Two Three 2-1 Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion. | Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion. |
Pandora's Bench 2-1 3-2 At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold. |
Pandora's Items I 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Partial Ascension 3-2 4-2 After 12 seconds of combat, your units gain 20% Damage Amp. | After 12 seconds of combat, your units gain 20% Damage Amp. |
Patience Is A Virtue 2-1 Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round. | Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round. |
Quick Streaks 2-1 You gain twice as much progress towards win and loss streaks. Gain 2 gold. | You gain twice as much progress towards win and loss streaks. Gain 2 gold. |
Recombobulator 3-2 Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls. | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls. |
Residual Magic 2-1 Your team gains 80 Health. Each time you purchase a Wisp, increase this by 10. | Your team gains 80 Health. Each time you purchase a Wisp, increase this by 10. |
Residual Magic + 3-2 Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10. | Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10. |
Residual Magic ++ 4-2 Your team gains 120 Health. Each time you purchase a Wisp, increase this by 10. | Your team gains 120 Health. Each time you purchase a Wisp, increase this by 10. |
Rolling For Days 3-2 4-2 Gain 10 free Shop rerolls. | Gain 10 free Shop rerolls. |
Silver Destiny 2-1 Gain a random Silver Augment and 2 gold. | Gain a random Silver Augment and 2 gold. |
Silver Destiny+ 3-2 Gain a random Silver Augment and 4 gold. | Gain a random Silver Augment and 4 gold. |
Silver Destiny++ 4-2 Gain a random Silver Augment and 7 gold. | Gain a random Silver Augment and 7 gold. |
Silver Spoon 2-1 Gain 10 XP. | Gain 10 XP. |
Slice of Life 2-1 Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. | Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. |
Slightly Magic Roll 2-1 Roll a die. Gain rewards based on the number rolled. {Augment.Variant.SlightlyMagicRoll.Reward} | Roll a die. Gain rewards based on the number rolled. {Augment.Variant.SlightlyMagicRoll.Reward} |
Small Grab Bag 3-2 4-2 Gain 2 random item components. | Gain 2 random item components. |
Stand United 3-2 4-2 Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. | Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. |
Team Building 2-1 3-2 Gain a Lesser Champion Duplicator. Gain another after 5 player combats. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. |
The Tower 2-1 3-2 4-2 Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. | Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. |
Twin Guardians 3-2 4-2 If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist. | If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist. |
Verticality I 3-2 4-2 Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them. | Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them. |
Wisp Rebate 3-2 Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now. | Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now. |
Wisp Rebate+ 4-2 Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now. | Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now. |
Young and Wild and Free 2-1 You can always move freely on Carousel rounds. Gain 5 gold. | You can always move freely on Carousel rounds. Gain 5 gold. |
Advanced Loan Disabled Gain 20 Gold. Your next augment is one tier lower. | Gain 20 Gold. Your next augment is one tier lower. |
Advanced Loan+ 3-2 Gain 33 Gold. Your next augment is one tier lower. | Gain 33 Gold. Your next augment is one tier lower. |
Arcane Viktor-y 3-2 4-2 After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. | After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. |
Ascension 3-2 4-2 After 12 seconds of combat, your units gain 35% Damage Amp. | After 12 seconds of combat, your units gain 35% Damage Amp. |
Backline Blueprint 2-1 Gain a 3-cost non-Tank champion and an Emblem that matches their class. | Gain a 3-cost non-Tank champion and an Emblem that matches their class. |
Beast Within 3-2 Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds. | Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds. |
Beast Within 3-2 Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds. | Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds. |
Beast Within+ 4-2 Primal grants an additional Blessing. Gain a Vi and a Nidalee. | Primal grants an additional Blessing. Gain a Vi and a Nidalee. |
Beast Within+ 4-2 Primal grants an additional Blessing. Gain a Vi and a Sivir. | Primal grants an additional Blessing. Gain a Vi and a Sivir. |
Big Grab Bag 3-2 4-2 Gain 3 random components, 2 gold, and 1 Reforger. | Gain 3 random components, 2 gold, and 1 Reforger. |
Birthday Reunion 2-1 Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. | Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. |
Blossom's Call 4-2 When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma. | When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma. |
Bodyguard Training 2-1 Allies gain 15 Armor and Magic Resist, increased by 2 per player level. | Allies gain 15 Armor and Magic Resist, increased by 2 per player level. |
Bonus Gift 2-1 Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs. | Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs. |
Bonus Gift+ 3-2 Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs. | Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs. |
Booster Pack 2-1 Gain 12 gold of random champions. (At least one 3-cost guaranteed!) | Gain 12 gold of random champions. (At least one 3-cost guaranteed!) |
Booster Pack+ 3-2 Gain 18 gold of random champions. (At least one 4-cost guaranteed!) | Gain 18 gold of random champions. (At least one 4-cost guaranteed!) |
Booster Pack++ 4-2 Gain 26 gold of random champions. (At least one 5-cost guaranteed!) | Gain 26 gold of random champions. (At least one 5-cost guaranteed!) |
Bronze For Life I 3-2 4-2 Your team gains 2% Damage Amp for each Bronze-tier trait. | Your team gains 2% Damage Amp for each Bronze-tier trait. |
Calculated Loss 2-1 After losing your combat, gain 2 gold and a free Shop reroll. | After losing your combat, gain 2 gold and a free Shop reroll. |
Capital Gains II 2-1 Store gold equal to the interest you earn. On 3-3, gain gold equal to 150% of the stored gold. Gain 4 gold now. | Store gold equal to the interest you earn. On 3-3, gain gold equal to 150% of the stored gold. Gain 4 gold now. |
Caretaker's Favor 2-1 Gain a component anvil when you reach level 5, 6, 7, and 8. | Gain a component anvil when you reach level 5, 6, 7, and 8. |
Celestial Blessing II 3-2 4-2 Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. | Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. |
Challenger's Grace 3-2 4-2 At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again. | At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again. |
Chosen of the Sun 2-1 Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded. | Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded. |
Clear Mind 2-1 If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
Clockwork Accelerator 3-2 4-2 Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
Cluttered Mind 2-1 Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
Cognitive Overload 3-2 Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll. | Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll. |
Construct a Companion 3-2 The next 1-cost champion you buy is 3-star. Gain 2 gold. | The next 1-cost champion you buy is 3-star. Gain 2 gold. |
Consuming Flora 2-1 Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold. | Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold. |
Consuming Flora 3-2 Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold. | Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold. |
Cooking Pot 2-1 At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. | At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. |
Coven Acolyte 2-1 When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn. | When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn. |
Cry Me A River 2-1 3-2 Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4. | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4. |
Cybernetic Implants 3-2 4-2 Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword. | Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword. |
Cybernetic Uplink 3-2 4-2 Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess. | Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess. |
Dark Ritual 2-1 3-2 Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. | Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. |
Double Trouble 2-1 3-2 When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Duo Queue 4-2 Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
Early Learnings 2-1 Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. | Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. |
Electrocharge II 2-1 3-2 4-2 Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Embiggen 2-1 3-2 4-2 Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan. | Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan. |
Epic Rolldown 3-2 When you reach Level 8, gain 20 Shop rerolls. | When you reach Level 8, gain 20 Shop rerolls. |
Epoch 2-1 Now, and at the start of every stage, gain 4 XP and 2 free rerolls. | Now, and at the start of every stage, gain 4 XP and 2 free rerolls. |
Epoch+ 3-2 Now, and at the start of every stage, gain 8 XP and 2 free rerolls. | Now, and at the start of every stage, gain 8 XP and 2 free rerolls. |
Exclusive Customization 3-2 4-2 Gain a Lucky Item Chest, a Magnetic Remover and 7 gold. | Gain a Lucky Item Chest, a Magnetic Remover and 7 gold. |
Explosive Growth 3-2 Now and at the start of the next 3 rounds, gain 7 XP. | Now and at the start of the next 3 rounds, gain 7 XP. |
Explosive Growth+ 4-2 Now and at the start of the next 3 rounds, gain 10 XP. | Now and at the start of the next 3 rounds, gain 10 XP. |
FOURcing 3-2 Gain a random 4-cost champion. For each item equipped to that champion, your team gains 95 health. | Gain a random 4-cost champion. For each item equipped to that champion, your team gains 95 health. |
Frontline Foundation 2-1 Gain a 2-star 1-cost Tank champion and an Emblem that matches their class. | Gain a 2-star 1-cost Tank champion and an Emblem that matches their class. |
Gain 21 Gold 3-2 Gain 21 gold. | Gain 21 gold. |
Gilded Steel 4-2 Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. | Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. |
Glass Cannon II 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. |
Gold Destiny 2-1 Gain a random Gold Augment and 3 gold. | Gain a random Gold Augment and 3 gold. |
Gold Destiny Plus 3-2 Gain a random Gold Augment and 6 gold. | Gain a random Gold Augment and 6 gold. |
Group Hug II 3-2 4-2 Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks. | Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks. |
Hard Bargain 2-1 You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. | You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. |
Healing Orbs II 3-2 4-2 When an enemy dies, a nearby ally is healed for 575 Health. | When an enemy dies, a nearby ally is healed for 575 Health. |
Heart of Steel 2-1 Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health. | Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health. |
Heroic Grab Bag 2-1 Gain 2 Lesser Champion Duplicators. Gain 4 gold. | Gain 2 Lesser Champion Duplicators. Gain 4 gold. |
Heroic Grab Bag+ 3-2 Gain 2 Lesser Champion Duplicators. Gain 8 gold. | Gain 2 Lesser Champion Duplicators. Gain 8 gold. |
Heroic Grab Bag++ 4-2 Gain 2 Lesser Champion Duplicators. Gain 14 gold. | Gain 2 Lesser Champion Duplicators. Gain 14 gold. |
Hustler 2-1 You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. | You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. |
Infinity Protection 2-1 Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. | Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. |
Investment Strategy I 2-1 Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now. | Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now. |
It's Me, Baby 3-2 4-2 Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns. | Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns. |
Item Extraction 2-1 3-2 The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai. | The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai. |
Jeweled Lotus I 3-2 4-2 Your team gains 10% Critical Strike Chance and | Your team gains 10% Critical Strike Chance and |
Late Game Scaling 2-1 Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. | Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. |
Legion Of Threes 2-1 Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. | Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. |
Magic Roll 3-2 Roll 3 dice. Gain rewards based on their total. {Augment.Variant.MagicRoll.Reward} | Roll 3 dice. Gain rewards based on their total. {Augment.Variant.MagicRoll.Reward} |
Makeshift Armor II 2-1 3-2 Champions without items equipped gain 50 Armor and Magic Resist. | Champions without items equipped gain 50 Armor and Magic Resist. |
Malicious Monetization 4-2 Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. | Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. |
Max Build 4-2 Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. | Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. |
Money Hungry 2-1 Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. | Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. |
Money Hungry+ 3-2 Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. | Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. |
NO SCOUT NO PIVOT 2-1 Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat. | Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat. |
Nature's Shelter 2-1 3-2 4-2 Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah. | Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah. |
Omega Riftbeast 2-1 3-2 4-2 You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles. | You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles. |
Pandora's Items II 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Patient Study 2-1 After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Pilfer 3-2 Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. | Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. |
Plot Armor 3-2 4-2 Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. | Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. |
Portable Forge 2-1 3-2 4-2 Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Promised Protection 2-1 3-2 Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health. | Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health. |
Replication 2-1 3-2 Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Salvage Bin 2-1 Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Salvage Bin+ 3-2 4-2 Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Seraphim's Staff 2-1 3-2 Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. |
Slammin' 2-1 Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Slammin'+ 3-2 Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Small Furry Friend 2-1 3-2 4-2 While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko. | While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko. |
Solo Leveling 2-1 For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. |
Solo Plate 2-1 3-2 Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row. | Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row. |
Speedy Double Kill 2-1 Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. | Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. |
Spirit Of Redemption 2-1 3-2 Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. |
Spreading Roots 2-1 Gain 2 random Emblems and 1 gold. | Gain 2 random Emblems and 1 gold. |
Spreading Roots+ 3-2 Gain 2 random Emblems, a Reforger, and 2 gold. | Gain 2 random Emblems, a Reforger, and 2 gold. |
Staffsmith 4-2 Gain 2 random completed items that build from Needlessly Large Rod. | Gain 2 random completed items that build from Needlessly Large Rod. |
Sun and Moon 3-2 Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana. | Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana. |
Sun and Moon+ 4-2 Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios. | Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios. |
Swordsmith 4-2 Gain 2 random completed items that build from B.F. Sword. | Gain 2 random completed items that build from B.F. Sword. |
The Golden Dragon 3-2 Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability. | Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability. |
Time Skip 2-1 Disable your Shop for the next 3 rounds. Then gain 32 XP. | Disable your Shop for the next 3 rounds. Then gain 32 XP. |
Tons of Stats! 3-2 4-2 Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
Trade Sector 2-1 Gain a free Shop reroll every round. Gain 2 gold. | Gain a free Shop reroll every round. Gain 2 gold. |
Trade Sector+ 3-2 Gain a free Shop reroll every round. Gain 8 gold. | Gain a free Shop reroll every round. Gain 8 gold. |
U.R.F 2-1 3-2 4-2 Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen. | Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen. |
Unrivaled 2-1 3-2 You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. | You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. |
Verticality II 3-2 4-2 Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them. | Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them. |
Warpath 2-1 Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. |
Weight The Worth 3-2 The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator. | The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator. |
Worth the Wait 2-1 Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. | Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. |
Woven Magic 2-1 Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: | Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: |
Band of Thieves II 2-1 Gain 2 Thief's Gloves. After 6 player combats, gain another. | Gain 2 Thief's Gloves. After 6 player combats, gain another. |
Band of Thieves II+ 3-2 Gain 2 Thief's Gloves. After 5 player combats, gain another. | Gain 2 Thief's Gloves. After 5 player combats, gain another. |
Band of Thieves II++ 4-2 Gain 2 Thief's Gloves. After 3 player combats, gain another. | Gain 2 Thief's Gloves. After 3 player combats, gain another. |
Baron's Lair 3-2 4-2 Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. | Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. |
Belt Overflow 3-2 4-2 Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. | Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. |
Birthday Present 2-1 Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). |
Bronze For Life II 3-2 4-2 Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. | Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. |
Build a Bud 4-2 Gain a random 3-star 1-cost champion. Gain 10 gold. | Gain a random 3-star 1-cost champion. Gain 10 gold. |
Buried Treasures III 2-1 Gain a random item component now and at the start of the next 5 rounds. | Gain a random item component now and at the start of the next 5 rounds. |
Call To Chaos 4-2 Gain a powerful and random reward. | Gain a powerful and random reward. |
Celestial Blessing III 3-2 4-2 Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. | Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. |
Comeback Story 2-1 Your team gains 4 Health and 0.4% Attack Speed per missing player Health. | Your team gains 4 Health and 0.4% Attack Speed per missing player Health. |
Commerce Core 4-2 Gain 16 free Shop rerolls now and 3 every round for the rest of the game. | Gain 16 free Shop rerolls now and 3 every round for the rest of the game. |
Component Quest 2-1 Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 8 gold. | Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 8 gold. |
Coronation 3-2 4-2 Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. |
Cursed Crown 2-1 3-2 Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. | Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. |
Deadlier Blades 2-1 Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. | Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. |
Deadlier Caps 2-1 Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown. | Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown. |
Flexible 2-1 Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding. | Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding. |
Forged In Strength 2-1 Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random component. | Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random component. |
Giant and Mighty 3-2 4-2 Your team becomes large, gaining 200 Health and 10% max Health. | Your team becomes large, gaining 200 Health and 10% max Health. |
Going Long 2-1 You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. | You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. |
Golden Gamble 2-1 Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. | Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. |
Golden Gamble+ 3-2 Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. | Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. |
Golden Gamble++ 4-2 Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. | Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. |
Hard Commit 2-1 Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold. | Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold. |
Hedge Fund 2-1 Gain 22 gold. Your max interest is increased to 10. | Gain 22 gold. Your max interest is increased to 10. |
Hold the Line 3-2 4-2 Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row. | Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row. |
Invested+ 3-2 Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Invested++ 4-2 Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Investment Strategy II 2-1 Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now. | Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now. |
Jeweled Lotus II 3-2 4-2 Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and | Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and |
Level Up! 2-1 When you buy XP, gain an additional 2. Gain 6 immediately. | When you buy XP, gain an additional 2. Gain 6 immediately. |
Living Forge 2-1 Gain an Artifact Anvil now and after every 9 player combats. | Gain an Artifact Anvil now and after every 9 player combats. |
Lucky Gloves 2-1 Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold. |
Lucky Gloves+ 3-2 4-2 Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats. |
Luxury Subscription 3-2 Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold. At the start of the next 2 stages, gain the package again. | Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold. At the start of the next 2 stages, gain the package again. |
Master of All Origins 4-2 Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. | Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. |
Min-Max 3-2 Gain a Golden Item Remover and 4 random components. | Gain a Golden Item Remover and 4 random components. |
Money Monsoon 4-2 Gain 7 gold now and every round for the rest of the game. | Gain 7 gold now and every round for the rest of the game. |
Nesting Anvils 3-2 Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold. | Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold. |
Nesting Anvils+ 4-2 Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 12 gold. | Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 12 gold. |
Nesting Dolls 2-1 After a champion dies in combat, spawn a copy of them one star level lower with 70% health. Gain 3 free rerolls. | After a champion dies in combat, spawn a copy of them one star level lower with 70% health. Gain 3 free rerolls. |
Nesting Dolls 3-2 After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls. | After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls. |
Nesting Dolls 4-2 After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls. | After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls. |
One Buff Two Buff 3-2 4-2 Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Pandora's Items III 2-1 3-2 Round start: items on your bench are randomized. Gain 1 Radiant item. | Round start: items on your bench are randomized. Gain 1 Radiant item. |
Prismatic Destiny 2-1 Gain a random Prismatic Augment and 4 gold. | Gain a random Prismatic Augment and 4 gold. |
Prismatic Destiny+ 3-2 Gain a random Prismatic Augment and 10 gold. | Gain a random Prismatic Augment and 10 gold. |
Prismatic Ticket 2-1 3-2 Each time your shop is rerolled you have a 45% chance to gain a free reroll. | Each time your shop is rerolled you have a 45% chance to gain a free reroll. |
Radiant Rascal 3-2 4-2 Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round. | Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round. |
Radiant Relics 2-1 3-2 4-2 Choose 1 of 5 Radiant Items. Gain a Magnetic Remover. | Choose 1 of 5 Radiant Items. Gain a Magnetic Remover. |
Retribution 3-2 4-2 Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain | Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain |
Shimmerscale Essence 2-1 Gain a Mogul's Mail. After 7 player combats, gain a Gamblers Blade. | Gain a Mogul's Mail. After 7 player combats, gain a Gamblers Blade. |
Shopping Spree 2-1 When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold. | When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold. |
Soul Awakening 3-2 4-2 Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. | Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. |
Sweet Treats 3-2 4-2 Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions. | Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions. |
Sword Overflow 3-2 4-2 Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed. | Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed. |
TONS of Stats! 3-2 4-2 Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana. | Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana. |
Tactician's Kitchen 2-1 Gain a random Emblem. After 3 rounds, gain a Tactician's Cape. | Gain a random Emblem. After 3 rounds, gain a Tactician's Cape. |
The Golden Egg 4-2 Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
The Trait Tree 2-1 Gain 3 random Emblems and 2 gold. | Gain 3 random Emblems and 2 gold. |
The Trait Tree+ 3-2 Gain 3 random Emblems, a Reforger, and 4 gold. | Gain 3 random Emblems, a Reforger, and 4 gold. |
Trait Ladder 2-1 3-2 Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. | Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. |
Upward Mobility 2-1 Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up. |
Urf's Grab Bag 3-2 4-2 Gain 1 Spatula, 3 random components, and 5 gold. | Gain 1 Spatula, 3 random components, and 5 gold. |
Verticality III 3-2 4-2 Champions gain 3% Attack Damage, 3% Ability Power, 3 Armor, and 3 Magic Resist for each ally that shares a trait with them. | Champions gain 3% Attack Damage, 3% Ability Power, 3 Armor, and 3 Magic Resist for each ally that shares a trait with them. |
Wand Overflow 3-2 4-2 Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |
We Stick Together 2-1 Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. {Augment.Variant.WeStickTogether.Tooltip} {Augment.Variant.WeStickTogether.Trait} | Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. {Augment.Variant.WeStickTogether.Tooltip} {Augment.Variant.WeStickTogether.Trait} |
Worth the Wait II 2-1 Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. | Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. |