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SET 18 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Advanced Loan
Disabled
Gain 20 Gold. Your next augment is one tier lower.
Gain 20 Gold. Your next augment is one tier lower.
Advanced Loan+
3-2
Gain 33 Gold. Your next augment is one tier lower.
Gain 33 Gold. Your next augment is one tier lower.
Arcane Viktor-y
3-2
4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024
Ascension
3-2
4-2
After 12 seconds of combat, your units gain 35% Damage Amp.
After 12 seconds of combat, your units gain 35% Damage Amp.
Backline Blueprint
2-1
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
Beast Within
3-2
Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.
Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.
Beast Within
3-2
Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.
Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.
Beast Within+
4-2
Primal grants an additional Blessing. Gain a Vi and a Nidalee.
Primal grants an additional Blessing. Gain a Vi and a Nidalee.
Beast Within+
4-2
Primal grants an additional Blessing. Gain a Vi and a Sivir.
Primal grants an additional Blessing. Gain a Vi and a Sivir.
Big Grab Bag
3-2
4-2
Gain 3 random components, 2 gold, and 1 Reforger.
Gain 3 random components, 2 gold, and 1 Reforger.
Birthday Reunion
2-1
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024
Blossom's Call
4-2
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
Bodyguard Training
2-1
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.

Gizmos & Gadgets Championship, 2022
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.

Gizmos & Gadgets Championship, 2022
Bonus Gift
2-1
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.
Bonus Gift+
3-2
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs.
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs.
Booster Pack
2-1
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
Booster Pack+
3-2
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
Booster Pack++
4-2
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)
Bronze For Life I
3-2
4-2
Your team gains 2% Damage Amp for each Bronze-tier trait.
Your team gains 2% Damage Amp for each Bronze-tier trait.
Calculated Loss
2-1
After losing your combat, gain 2 gold and a free Shop reroll.
After losing your combat, gain 2 gold and a free Shop reroll.
Capital Gains II
2-1
Store gold equal to the interest you earn. On 3-3, gain gold equal to 150% of the stored gold. Gain 4 gold now.
Store gold equal to the interest you earn. On 3-3, gain gold equal to 150% of the stored gold. Gain 4 gold now.
Caretaker's Favor
2-1
Gain a component anvil when you reach level 5, 6, 7, and 8.

Component anvils offer 4 choices.
Gain a component anvil when you reach level 5, 6, 7, and 8.

Component anvils offer 4 choices.
Celestial Blessing II
3-2
4-2
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Challenger's Grace
3-2
4-2
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
Chosen of the Sun
2-1
Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
Clear Mind
2-1
If there are no champions on your bench at the end of player combat, gain 3 XP.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Clockwork Accelerator
3-2
4-2
Your team gains 10% Attack Speed every 3 seconds in combat.
Your team gains 10% Attack Speed every 3 seconds in combat.
Cluttered Mind
2-1
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cognitive Overload
3-2
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Construct a Companion
3-2
The next 1-cost champion you buy is 3-star. Gain 2 gold.
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Consuming Flora
2-1
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
Consuming Flora
3-2
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
Cooking Pot
2-1
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Coven Acolyte
2-1
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
Cry Me A River
2-1
3-2
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
Cybernetic Implants
3-2
4-2
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
Cybernetic Uplink
3-2
4-2
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Dark Ritual
2-1
3-2
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
Double Trouble
2-1
3-2
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duo Queue
4-2
Gain 2 random 5-cost champions and 2 copies of a random component.
Gain 2 random 5-cost champions and 2 copies of a random component.
Early Learnings
2-1
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Electrocharge II
2-1
3-2
4-2
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Embiggen
2-1
3-2
4-2
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
Epic Rolldown
3-2
When you reach Level 8, gain 20 Shop rerolls.

Runeterra Reforged Championship, 2023
When you reach Level 8, gain 20 Shop rerolls.

Runeterra Reforged Championship, 2023
Epoch
2-1
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+
3-2
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Exclusive Customization
3-2
4-2
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
Explosive Growth
3-2
Now and at the start of the next 3 rounds, gain 7 XP.
Now and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth+
4-2
Now and at the start of the next 3 rounds, gain 10 XP.
Now and at the start of the next 3 rounds, gain 10 XP.
FOURcing
3-2
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 95 health.
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 95 health.
Frontline Foundation
2-1
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
Gain 21 Gold
3-2
Gain 21 gold.
Gain 21 gold.
Gilded Steel
4-2
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

K.O. Coliseum Tactician's Crown, 2025
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

K.O. Coliseum Tactician's Crown, 2025
Glass Cannon II
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Gold Destiny
2-1
Gain a random Gold Augment and 3 gold.
Gain a random Gold Augment and 3 gold.
Gold Destiny Plus
3-2
Gain a random Gold Augment and 6 gold.
Gain a random Gold Augment and 6 gold.
Group Hug II
3-2
4-2
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
Hard Bargain
2-1
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
Healing Orbs II
3-2
4-2
When an enemy dies, a nearby ally is healed for 575 Health.
When an enemy dies, a nearby ally is healed for 575 Health.
Heart of Steel
2-1
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
Heroic Grab Bag
2-1
Gain 2 Lesser Champion Duplicators. Gain 4 gold.
Gain 2 Lesser Champion Duplicators. Gain 4 gold.
Heroic Grab Bag+
3-2
Gain 2 Lesser Champion Duplicators. Gain 8 gold.
Gain 2 Lesser Champion Duplicators. Gain 8 gold.
Heroic Grab Bag++
4-2
Gain 2 Lesser Champion Duplicators. Gain 14 gold.
Gain 2 Lesser Champion Duplicators. Gain 14 gold.
Hustler
2-1
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.
Infinity Protection
2-1
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Monsters Attack Championship, 2023
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Monsters Attack Championship, 2023
Investment Strategy I
2-1
Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.
Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.
It's Me, Baby
3-2
4-2
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns.

Lore & Legends Tactician's Crown, 2026
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns.

Lore & Legends Tactician's Crown, 2026
Item Extraction
2-1
3-2
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
Jeweled Lotus I
3-2
4-2
Your team gains 10% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 10% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Late Game Scaling
2-1
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Cyber City Tactician's Crown, 2025
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Cyber City Tactician's Crown, 2025
Legion Of Threes
2-1
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Reckoning Championship, 2021
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Reckoning Championship, 2021
Magic Roll
3-2
Roll 3 dice. Gain rewards based on their total.

{Augment.Variant.MagicRoll.Reward}
Roll 3 dice. Gain rewards based on their total.

{Augment.Variant.MagicRoll.Reward}
Makeshift Armor II
2-1
3-2
Champions without items equipped gain 50 Armor and Magic Resist.
Champions without items equipped gain 50 Armor and Magic Resist.
Malicious Monetization
4-2
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Max Build
4-2
Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator.

Galaxies Championship, 2020
Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator.

Galaxies Championship, 2020
Money Hungry
2-1
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Money Hungry+
3-2
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
NO SCOUT NO PIVOT
2-1
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
Nature's Shelter
2-1
3-2
4-2
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
Omega Riftbeast
2-1
3-2
4-2
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Patient Study
2-1
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Pilfer
3-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor
3-2
4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Promised Protection
2-1
3-2
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
Replication
2-1
3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Salvage Bin
2-1
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
3-2
4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Seraphim's Staff
2-1
3-2
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Slammin'
2-1
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin'+
3-2
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Small Furry Friend
2-1
3-2
4-2
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
Solo Leveling
2-1
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo Plate
2-1
3-2
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
Speedy Double Kill
2-1
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021
Spirit Of Redemption
2-1
3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spreading Roots
2-1
Gain 2 random Emblems and 1 gold.
Gain 2 random Emblems and 1 gold.
Spreading Roots+
3-2
Gain 2 random Emblems, a Reforger, and 2 gold.
Gain 2 random Emblems, a Reforger, and 2 gold.
Staffsmith
4-2
Gain 2 random completed items that build from Needlessly Large Rod.
Gain 2 random completed items that build from Needlessly Large Rod.
Sun and Moon
3-2
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
Sun and Moon+
4-2
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.
Swordsmith
4-2
Gain 2 random completed items that build from B.F. Sword.
Gain 2 random completed items that build from B.F. Sword.
The Golden Dragon
3-2
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
Time Skip
2-1
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Tons of Stats!
3-2
4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Trade Sector
2-1
Gain a free Shop reroll every round. Gain 2 gold.
Gain a free Shop reroll every round. Gain 2 gold.
Trade Sector+
3-2
Gain a free Shop reroll every round. Gain 8 gold.
Gain a free Shop reroll every round. Gain 8 gold.
U.R.F
2-1
3-2
4-2
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
Unrivaled
2-1
3-2
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
Verticality II
3-2
4-2
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
Warpath
2-1
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Weight The Worth
3-2
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.
Worth the Wait
2-1
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Woven Magic
2-1
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: /3).
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: /3).
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