DAK.GG
SET 18 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Advanced Loan Disabled Gain 20 Gold. Your next augment is one tier lower. | Gain 20 Gold. Your next augment is one tier lower. |
Advanced Loan+ 3-2 Gain 33 Gold. Your next augment is one tier lower. | Gain 33 Gold. Your next augment is one tier lower. |
Arcane Viktor-y 3-2 4-2 After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. | After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. |
Ascension 3-2 4-2 After 12 seconds of combat, your units gain 35% Damage Amp. | After 12 seconds of combat, your units gain 35% Damage Amp. |
Backline Blueprint 2-1 Gain a 3-cost non-Tank champion and an Emblem that matches their class. | Gain a 3-cost non-Tank champion and an Emblem that matches their class. |
Beast Within 3-2 Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds. | Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds. |
Beast Within 3-2 Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds. | Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds. |
Beast Within+ 4-2 Primal grants an additional Blessing. Gain a Vi and a Nidalee. | Primal grants an additional Blessing. Gain a Vi and a Nidalee. |
Beast Within+ 4-2 Primal grants an additional Blessing. Gain a Vi and a Sivir. | Primal grants an additional Blessing. Gain a Vi and a Sivir. |
Big Grab Bag 3-2 4-2 Gain 3 random components, 2 gold, and 1 Reforger. | Gain 3 random components, 2 gold, and 1 Reforger. |
Birthday Reunion 2-1 Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. | Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. |
Blossom's Call 4-2 When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma. | When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma. |
Bodyguard Training 2-1 Allies gain 15 Armor and Magic Resist, increased by 2 per player level. | Allies gain 15 Armor and Magic Resist, increased by 2 per player level. |
Bonus Gift 2-1 Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs. | Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs. |
Bonus Gift+ 3-2 Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs. | Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs. |
Booster Pack 2-1 Gain 12 gold of random champions. (At least one 3-cost guaranteed!) | Gain 12 gold of random champions. (At least one 3-cost guaranteed!) |
Booster Pack+ 3-2 Gain 18 gold of random champions. (At least one 4-cost guaranteed!) | Gain 18 gold of random champions. (At least one 4-cost guaranteed!) |
Booster Pack++ 4-2 Gain 26 gold of random champions. (At least one 5-cost guaranteed!) | Gain 26 gold of random champions. (At least one 5-cost guaranteed!) |
Bronze For Life I 3-2 4-2 Your team gains 2% Damage Amp for each Bronze-tier trait. | Your team gains 2% Damage Amp for each Bronze-tier trait. |
Calculated Loss 2-1 After losing your combat, gain 2 gold and a free Shop reroll. | After losing your combat, gain 2 gold and a free Shop reroll. |
Capital Gains II 2-1 Store gold equal to the interest you earn. On 3-3, gain gold equal to 150% of the stored gold. Gain 4 gold now. | Store gold equal to the interest you earn. On 3-3, gain gold equal to 150% of the stored gold. Gain 4 gold now. |
Caretaker's Favor 2-1 Gain a component anvil when you reach level 5, 6, 7, and 8. | Gain a component anvil when you reach level 5, 6, 7, and 8. |
Celestial Blessing II 3-2 4-2 Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. | Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. |
Challenger's Grace 3-2 4-2 At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again. | At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again. |
Chosen of the Sun 2-1 Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded. | Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded. |
Clear Mind 2-1 If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
Clockwork Accelerator 3-2 4-2 Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
Cluttered Mind 2-1 Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
Cognitive Overload 3-2 Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll. | Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll. |
Construct a Companion 3-2 The next 1-cost champion you buy is 3-star. Gain 2 gold. | The next 1-cost champion you buy is 3-star. Gain 2 gold. |
Consuming Flora 2-1 Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold. | Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold. |
Consuming Flora 3-2 Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold. | Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold. |
Cooking Pot 2-1 At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. | At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. |
Coven Acolyte 2-1 When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn. | When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn. |
Cry Me A River 2-1 3-2 Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4. | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4. |
Cybernetic Implants 3-2 4-2 Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword. | Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword. |
Cybernetic Uplink 3-2 4-2 Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess. | Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess. |
Dark Ritual 2-1 3-2 Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. | Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. |
Double Trouble 2-1 3-2 When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Duo Queue 4-2 Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
Early Learnings 2-1 Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. | Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. |
Electrocharge II 2-1 3-2 4-2 Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Embiggen 2-1 3-2 4-2 Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan. | Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan. |
Epic Rolldown 3-2 When you reach Level 8, gain 20 Shop rerolls. | When you reach Level 8, gain 20 Shop rerolls. |
Epoch 2-1 Now, and at the start of every stage, gain 4 XP and 2 free rerolls. | Now, and at the start of every stage, gain 4 XP and 2 free rerolls. |
Epoch+ 3-2 Now, and at the start of every stage, gain 8 XP and 2 free rerolls. | Now, and at the start of every stage, gain 8 XP and 2 free rerolls. |
Exclusive Customization 3-2 4-2 Gain a Lucky Item Chest, a Magnetic Remover and 7 gold. | Gain a Lucky Item Chest, a Magnetic Remover and 7 gold. |
Explosive Growth 3-2 Now and at the start of the next 3 rounds, gain 7 XP. | Now and at the start of the next 3 rounds, gain 7 XP. |
Explosive Growth+ 4-2 Now and at the start of the next 3 rounds, gain 10 XP. | Now and at the start of the next 3 rounds, gain 10 XP. |
FOURcing 3-2 Gain a random 4-cost champion. For each item equipped to that champion, your team gains 95 health. | Gain a random 4-cost champion. For each item equipped to that champion, your team gains 95 health. |
Frontline Foundation 2-1 Gain a 2-star 1-cost Tank champion and an Emblem that matches their class. | Gain a 2-star 1-cost Tank champion and an Emblem that matches their class. |
Gain 21 Gold 3-2 Gain 21 gold. | Gain 21 gold. |
Gilded Steel 4-2 Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. | Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. |
Glass Cannon II 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. |
Gold Destiny 2-1 Gain a random Gold Augment and 3 gold. | Gain a random Gold Augment and 3 gold. |
Gold Destiny Plus 3-2 Gain a random Gold Augment and 6 gold. | Gain a random Gold Augment and 6 gold. |
Group Hug II 3-2 4-2 Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks. | Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks. |
Hard Bargain 2-1 You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. | You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. |
Healing Orbs II 3-2 4-2 When an enemy dies, a nearby ally is healed for 575 Health. | When an enemy dies, a nearby ally is healed for 575 Health. |
Heart of Steel 2-1 Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health. | Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health. |
Heroic Grab Bag 2-1 Gain 2 Lesser Champion Duplicators. Gain 4 gold. | Gain 2 Lesser Champion Duplicators. Gain 4 gold. |
Heroic Grab Bag+ 3-2 Gain 2 Lesser Champion Duplicators. Gain 8 gold. | Gain 2 Lesser Champion Duplicators. Gain 8 gold. |
Heroic Grab Bag++ 4-2 Gain 2 Lesser Champion Duplicators. Gain 14 gold. | Gain 2 Lesser Champion Duplicators. Gain 14 gold. |
Hustler 2-1 You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. | You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. |
Infinity Protection 2-1 Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. | Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. |
Investment Strategy I 2-1 Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now. | Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now. |
It's Me, Baby 3-2 4-2 Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns. | Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns. |
Item Extraction 2-1 3-2 The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai. | The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai. |
Jeweled Lotus I 3-2 4-2 Your team gains 10% Critical Strike Chance and | Your team gains 10% Critical Strike Chance and |
Late Game Scaling 2-1 Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. | Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. |
Legion Of Threes 2-1 Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. | Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. |
Magic Roll 3-2 Roll 3 dice. Gain rewards based on their total. {Augment.Variant.MagicRoll.Reward} | Roll 3 dice. Gain rewards based on their total. {Augment.Variant.MagicRoll.Reward} |
Makeshift Armor II 2-1 3-2 Champions without items equipped gain 50 Armor and Magic Resist. | Champions without items equipped gain 50 Armor and Magic Resist. |
Malicious Monetization 4-2 Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. | Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. |
Max Build 4-2 Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. | Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. |
Money Hungry 2-1 Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. | Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. |
Money Hungry+ 3-2 Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. | Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. |
NO SCOUT NO PIVOT 2-1 Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat. | Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat. |
Nature's Shelter 2-1 3-2 4-2 Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah. | Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah. |
Omega Riftbeast 2-1 3-2 4-2 You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles. | You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles. |
Pandora's Items II 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Patient Study 2-1 After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Pilfer 3-2 Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. | Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. |
Plot Armor 3-2 4-2 Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. | Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. |
Portable Forge 2-1 3-2 4-2 Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Promised Protection 2-1 3-2 Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health. | Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health. |
Replication 2-1 3-2 Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Salvage Bin 2-1 Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Salvage Bin+ 3-2 4-2 Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Seraphim's Staff 2-1 3-2 Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. |
Slammin' 2-1 Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Slammin'+ 3-2 Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Small Furry Friend 2-1 3-2 4-2 While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko. | While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko. |
Solo Leveling 2-1 For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. |
Solo Plate 2-1 3-2 Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row. | Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row. |
Speedy Double Kill 2-1 Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. | Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. |
Spirit Of Redemption 2-1 3-2 Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. |
Spreading Roots 2-1 Gain 2 random Emblems and 1 gold. | Gain 2 random Emblems and 1 gold. |
Spreading Roots+ 3-2 Gain 2 random Emblems, a Reforger, and 2 gold. | Gain 2 random Emblems, a Reforger, and 2 gold. |
Staffsmith 4-2 Gain 2 random completed items that build from Needlessly Large Rod. | Gain 2 random completed items that build from Needlessly Large Rod. |
Sun and Moon 3-2 Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana. | Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana. |
Sun and Moon+ 4-2 Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios. | Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios. |
Swordsmith 4-2 Gain 2 random completed items that build from B.F. Sword. | Gain 2 random completed items that build from B.F. Sword. |
The Golden Dragon 3-2 Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability. | Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability. |
Time Skip 2-1 Disable your Shop for the next 3 rounds. Then gain 32 XP. | Disable your Shop for the next 3 rounds. Then gain 32 XP. |
Tons of Stats! 3-2 4-2 Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
Trade Sector 2-1 Gain a free Shop reroll every round. Gain 2 gold. | Gain a free Shop reroll every round. Gain 2 gold. |
Trade Sector+ 3-2 Gain a free Shop reroll every round. Gain 8 gold. | Gain a free Shop reroll every round. Gain 8 gold. |
U.R.F 2-1 3-2 4-2 Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen. | Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen. |
Unrivaled 2-1 3-2 You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. | You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. |
Verticality II 3-2 4-2 Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them. | Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them. |
Warpath 2-1 Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. |
Weight The Worth 3-2 The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator. | The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator. |
Worth the Wait 2-1 Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. | Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. |
Woven Magic 2-1 Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: | Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: |