DAK.GG
SET 18 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Augmented Power 3-2 Your next augment is one tier higher. | Your next augment is one tier higher. |
Backup Bows 2-1 Gain a Recurve Bow. After your champions attack 1000 times, get 2 more. | Gain a Recurve Bow. After your champions attack 1000 times, get 2 more. |
Band of Thieves 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Boxing Lessons 3-2 4-2 Your team gains 30 Health for each champion that starts combat in the front row. | Your team gains 30 Health for each champion that starts combat in the front row. |
Branching Out 2-1 Gain a random Emblem. | Gain a random Emblem. |
Branching Out+ 3-2 Gain a random Emblem and a Reforger. | Gain a random Emblem and a Reforger. |
Called Shot 2-1 Set your win streak to +4. Gain 4 gold. | Set your win streak to +4. Gain 4 gold. |
Capital Gains I 2-1 Store gold equal to the interest you earn. On 3-3, gain gold equal to 110% of the stored gold. Gain 2 gold now. | Store gold equal to the interest you earn. On 3-3, gain gold equal to 110% of the stored gold. Gain 2 gold now. |
Caretaker's Ally 2-1 Gain a random 2-cost champion now. Gain the same one again every time you level up. | Gain a random 2-cost champion now. Gain the same one again every time you level up. |
Carve a Path 2-1 Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more. | Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more. |
Celestial Blessing I 3-2 4-2 Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. | Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. |
Champ Delivery 2-1 Gain 3 2-cost champions. After 6 rounds, gain 3 more. | Gain 3 2-cost champions. After 6 rounds, gain 3 more. |
Champ Delivery+ 3-2 Gain 3 3-cost champions. After 6 rounds, gain 3 more. | Gain 3 3-cost champions. After 6 rounds, gain 3 more. |
Champ Delivery++ 4-2 Gain 3 4-cost champions. After 6 rounds, gain 3 more. | Gain 3 4-cost champions. After 6 rounds, gain 3 more. |
Cognitive Tax 2-1 Gain 8 gold and 1 XP. | Gain 8 gold and 1 XP. |
Cognitive Tax+ 3-2 Gain 12 gold and 3 XP. | Gain 12 gold and 3 XP. |
Component Buffet Disabled Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices. |
Corrosion 3-2 4-2 Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds. |
Crafted Crafting 2-1 Whenever you craft a completed item, gain 2 rerolls. | Whenever you craft a completed item, gain 2 rerolls. |
Dummify 3-2 Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion. | Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion. |
Electrocharge I 2-1 3-2 4-2 Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Expedition 2-1 At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. | At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. |
Extra Buckles 2-1 Gain a Giant's Belt. After your champions take 75000 damage, get 2 more. | Gain a Giant's Belt. After your champions take 75000 damage, get 2 more. |
Feeling Lucky 3-2 Gain 12 gold, then flip a coin. If heads, gain 4 more gold. | Gain 12 gold, then flip a coin. If heads, gain 4 more gold. |
Find Your Center 3-2 4-2 Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. |
Flame On 2-1 3-2 4-2 The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali. | The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali. |
Flowing Tears 2-1 Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more. | Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more. |
Focused Fire 3-2 4-2 Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. | Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. |
Forge A Friend 4-2 The next 1-cost champion you buy is 3-star. Gain 5 gold. | The next 1-cost champion you buy is 3-star. Gain 5 gold. |
Future Focused 2-1 Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold. | Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold. |
Glass Cannon I 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. |
Good For Something I 2-1 Champions that aren't holding items have a 40% chance to drop 1 gold on death. | Champions that aren't holding items have a 40% chance to drop 1 gold on death. |
Group Hug I 3-2 4-2 Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks. | Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks. |
Healing Orbs I 3-2 4-2 When an enemy dies, a nearby ally is healed for 250 Health. | When an enemy dies, a nearby ally is healed for 250 Health. |
Iron Assets 2-1 Gain a component anvil and 3 gold. | Gain a component anvil and 3 gold. |
Item Grab Bag I 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Kick Start 2-1 Gain a random 2-star 2-cost champion and 1 gold. | Gain a random 2-star 2-cost champion and 1 gold. |
Kingslayer 2-1 3-2 After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. | After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. |
Late Game Specialist 3-2 When you reach Level 9, gain 27 gold. | When you reach Level 9, gain 27 gold. |
Latent Forge 2-1 After 8 player combats, gain an Artifact anvil. | After 8 player combats, gain an Artifact anvil. |
Loaded Dice 2-1 Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads. | Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads. |
Makeshift Armor I 2-1 3-2 Champions without items equipped gain 30 Armor and Magic Resist. | Champions without items equipped gain 30 Armor and Magic Resist. |
Missed Connections 3-2 4-2 Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
One, Two, Five! 4-2 Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
Ones Two Three 2-1 Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion. | Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion. |
Pandora's Bench 2-1 3-2 At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold. |
Pandora's Items I 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Partial Ascension 3-2 4-2 After 12 seconds of combat, your units gain 20% Damage Amp. | After 12 seconds of combat, your units gain 20% Damage Amp. |
Patience Is A Virtue 2-1 Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round. | Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round. |
Quick Streaks 2-1 You gain twice as much progress towards win and loss streaks. Gain 2 gold. | You gain twice as much progress towards win and loss streaks. Gain 2 gold. |
Recombobulator 3-2 Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls. | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls. |
Residual Magic 2-1 Your team gains 80 Health. Each time you purchase a Wisp, increase this by 10. | Your team gains 80 Health. Each time you purchase a Wisp, increase this by 10. |
Residual Magic + 3-2 Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10. | Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10. |
Residual Magic ++ 4-2 Your team gains 120 Health. Each time you purchase a Wisp, increase this by 10. | Your team gains 120 Health. Each time you purchase a Wisp, increase this by 10. |
Rolling For Days 3-2 4-2 Gain 10 free Shop rerolls. | Gain 10 free Shop rerolls. |
Silver Destiny 2-1 Gain a random Silver Augment and 2 gold. | Gain a random Silver Augment and 2 gold. |
Silver Destiny+ 3-2 Gain a random Silver Augment and 4 gold. | Gain a random Silver Augment and 4 gold. |
Silver Destiny++ 4-2 Gain a random Silver Augment and 7 gold. | Gain a random Silver Augment and 7 gold. |
Silver Spoon 2-1 Gain 10 XP. | Gain 10 XP. |
Slice of Life 2-1 Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. | Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. |
Slightly Magic Roll 2-1 Roll a die. Gain rewards based on the number rolled. {Augment.Variant.SlightlyMagicRoll.Reward} | Roll a die. Gain rewards based on the number rolled. {Augment.Variant.SlightlyMagicRoll.Reward} |
Small Grab Bag 3-2 4-2 Gain 2 random item components. | Gain 2 random item components. |
Stand United 3-2 4-2 Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. | Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. |
Team Building 2-1 3-2 Gain a Lesser Champion Duplicator. Gain another after 5 player combats. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. |
The Tower 2-1 3-2 4-2 Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. | Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. |
Twin Guardians 3-2 4-2 If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist. | If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist. |
Verticality I 3-2 4-2 Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them. | Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them. |
Wisp Rebate 3-2 Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now. | Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now. |
Wisp Rebate+ 4-2 Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now. | Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now. |
Young and Wild and Free 2-1 You can always move freely on Carousel rounds. Gain 5 gold. | You can always move freely on Carousel rounds. Gain 5 gold. |