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SET 18 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Augmented Power
3-2
Your next augment is one tier higher.
Your next augment is one tier higher.
Backup Bows
2-1
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
Band of Thieves
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Boxing Lessons
3-2
4-2
Your team gains 30 Health for each champion that starts combat in the front row.
Your team gains 30 Health for each champion that starts combat in the front row.
Branching Out
2-1
Gain a random Emblem.
Gain a random Emblem.
Branching Out+
3-2
Gain a random Emblem and a Reforger.
Gain a random Emblem and a Reforger.
Called Shot
2-1
Set your win streak to +4. Gain 4 gold.
Set your win streak to +4. Gain 4 gold.
Capital Gains I
2-1
Store gold equal to the interest you earn. On 3-3, gain gold equal to 110% of the stored gold. Gain 2 gold now.
Store gold equal to the interest you earn. On 3-3, gain gold equal to 110% of the stored gold. Gain 2 gold now.
Caretaker's Ally
2-1
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: {Set18.Augment.CaretakersAllyChampion}
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: {Set18.Augment.CaretakersAllyChampion}
Carve a Path
2-1
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
Celestial Blessing I
3-2
4-2
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Champ Delivery
2-1
Gain 3 2-cost champions. After 6 rounds, gain 3 more.
Gain 3 2-cost champions. After 6 rounds, gain 3 more.
Champ Delivery+
3-2
Gain 3 3-cost champions. After 6 rounds, gain 3 more.
Gain 3 3-cost champions. After 6 rounds, gain 3 more.
Champ Delivery++
4-2
Gain 3 4-cost champions. After 6 rounds, gain 3 more.
Gain 3 4-cost champions. After 6 rounds, gain 3 more.
Cognitive Tax
2-1
Gain 8 gold and 1 XP.
Gain 8 gold and 1 XP.
Cognitive Tax+
3-2
Gain 12 gold and 3 XP.
Gain 12 gold and 3 XP.
Component Buffet
Disabled
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
Corrosion
3-2
4-2
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Crafted Crafting
2-1
Whenever you craft a completed item, gain 2 rerolls.
Whenever you craft a completed item, gain 2 rerolls.
Dummify
3-2
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
Electrocharge I
2-1
3-2
4-2
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Expedition
2-1
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Extra Buckles
2-1
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
Feeling Lucky
3-2
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Find Your Center
3-2
4-2
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Flame On
2-1
3-2
4-2
The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali.
The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali.
Flowing Tears
2-1
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
Focused Fire
3-2
4-2
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Forge A Friend
4-2
The next 1-cost champion you buy is 3-star. Gain 5 gold.
The next 1-cost champion you buy is 3-star. Gain 5 gold.
Future Focused
2-1
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
Glass Cannon I
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Good For Something I
2-1
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Group Hug I
3-2
4-2
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
Healing Orbs I
3-2
4-2
When an enemy dies, a nearby ally is healed for 250 Health.
When an enemy dies, a nearby ally is healed for 250 Health.
Iron Assets
2-1
Gain a component anvil and 3 gold.
Gain a component anvil and 3 gold.
Item Grab Bag I
2-1
3-2
4-2
Gain 1 random completed item.
Gain 1 random completed item.
Kick Start
2-1
Gain a random 2-star 2-cost champion and 1 gold.
Gain a random 2-star 2-cost champion and 1 gold.
Kingslayer
2-1
3-2
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Late Game Specialist
3-2
When you reach Level 9, gain 27 gold.
When you reach Level 9, gain 27 gold.
Latent Forge
2-1
After 8 player combats, gain an Artifact anvil.
After 8 player combats, gain an Artifact anvil.
Loaded Dice
2-1
Your dice and coins are luckier.

Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
Your dice and coins are luckier.

Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
Makeshift Armor I
2-1
3-2
Champions without items equipped gain 30 Armor and Magic Resist.
Champions without items equipped gain 30 Armor and Magic Resist.
Missed Connections
3-2
4-2
Gain a copy of each 1-cost champion.
Gain a copy of each 1-cost champion.
One, Two, Five!
4-2
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Two Three
2-1
Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
Pandora's Bench
2-1
3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
Pandora's Items I
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Partial Ascension
3-2
4-2
After 12 seconds of combat, your units gain 20% Damage Amp.
After 12 seconds of combat, your units gain 20% Damage Amp.
Patience Is A Virtue
2-1
Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
Quick Streaks
2-1
You gain twice as much progress towards win and loss streaks. Gain 2 gold.
You gain twice as much progress towards win and loss streaks. Gain 2 gold.
Recombobulator
3-2
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
Residual Magic
2-1
Your team gains 80 Health. Each time you purchase a Wisp, increase this by 10.
Your team gains 80 Health. Each time you purchase a Wisp, increase this by 10.
Residual Magic +
3-2
Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10.
Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10.
Residual Magic ++
4-2
Your team gains 120 Health. Each time you purchase a Wisp, increase this by 10.
Your team gains 120 Health. Each time you purchase a Wisp, increase this by 10.
Rolling For Days
3-2
4-2
Gain 10 free Shop rerolls.
Gain 10 free Shop rerolls.
Silver Destiny
2-1
Gain a random Silver Augment and 2 gold.
Gain a random Silver Augment and 2 gold.
Silver Destiny+
3-2
Gain a random Silver Augment and 4 gold.
Gain a random Silver Augment and 4 gold.
Silver Destiny++
4-2
Gain a random Silver Augment and 7 gold.
Gain a random Silver Augment and 7 gold.
Silver Spoon
2-1
Gain 10 XP.
Gain 10 XP.
Slice of Life
2-1
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll
2-1
Roll a die. Gain rewards based on the number rolled.

{Augment.Variant.SlightlyMagicRoll.Reward}
Roll a die. Gain rewards based on the number rolled.

{Augment.Variant.SlightlyMagicRoll.Reward}
Small Grab Bag
3-2
4-2
Gain 2 random item components.
Gain 2 random item components.
Stand United
3-2
4-2
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Team Building
2-1
3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
The Tower
2-1
3-2
4-2
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Twin Guardians
3-2
4-2
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
Verticality I
3-2
4-2
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
Wisp Rebate
3-2
Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
Wisp Rebate+
4-2
Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.
Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.
Young and Wild and Free
2-1
You can always move freely on Carousel rounds. Gain 5 gold.
You can always move freely on Carousel rounds. Gain 5 gold.
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