DAK.GG
SET 18 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Augmented Power Your next augment is one tier higher. | Your next augment is one tier higher. |
Backup Bows Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. Attacks: ? | Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. Attacks: ? |
Band of Thieves Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Boxing Lessons Your team gains 30 Health for each ally that starts combat in the front row. | Your team gains 30 Health for each ally that starts combat in the front row. |
Branching Out Gain a random Emblem. | Gain a random Emblem. |
Branching Out+ Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. |
Called Shot Set your win streak to 4. Gain 4 gold. | Set your win streak to 4. Gain 4 gold. |
Capital Gains I Store gold equal to ?% of the interest you earn. On ?-?, gain all the stored gold. Gain ? gold now. | Store gold equal to ?% of the interest you earn. On ?-?, gain all the stored gold. Gain ? gold now. |
Caretaker's Ally Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? | Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? |
Carve a Path Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. Damage dealt: ? | Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. Damage dealt: ? |
Celestial Blessing I Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. | Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. |
Champ Delivery Gain ? ?-cost champions. After ? rounds, gain ? more. | Gain ? ?-cost champions. After ? rounds, gain ? more. |
Champ Delivery + Gain ? ?-cost champions. After ? rounds, gain ? more. | Gain ? ?-cost champions. After ? rounds, gain ? more. |
Champ Delivery ++ Gain ? ?-cost champions. After ? rounds, gain ? more. | Gain ? ?-cost champions. After ? rounds, gain ? more. |
Cognitive Tax Gain 8 gold and 1 XP. | Gain 8 gold and 1 XP. |
Cognitive Tax+ Gain 12 gold and 3 XP. | Gain 12 gold and 3 XP. |
Component Buffet Whenever you would get a component, gain a component anvil instead. Gain a random component now. The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component now. The anvil offers 4 choices. |
Construct a Companion The next 1-cost champion you buy is 3-star. Gain 2 gold. | The next 1-cost champion you buy is 3-star. Gain 2 gold. |
Continuous Conjuration Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more. Damage dealt: ? | Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more. Damage dealt: ? |
Corrosion Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds. |
Crafted Crafting Whenever you craft a completed item, gain 2 rerolls. | Whenever you craft a completed item, gain 2 rerolls. |
Dummify Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion. | Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion. |
Electrocharge I Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Expedition At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. | At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. |
Extra Buckles Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more. Damage taken: ? | Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more. Damage taken: ? |
Feeling Lucky Gain 12 gold, then flip a coin. If heads, gain 4 more gold. | Gain 12 gold, then flip a coin. If heads, gain 4 more gold. |
Find Your Center Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. |
Firesale Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. | Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. |
Flame On The Inferno champion that dealt the most damage last combat is On Fire, gaining ?% Attack Speed. Gain a Varus and an Akali. | The Inferno champion that dealt the most damage last combat is On Fire, gaining ?% Attack Speed. Gain a Varus and an Akali. |
Flowing Tears Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent: ? | Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent: ? |
Focused Fire Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. | Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. |
Forge a Friend The next 1-cost champion you buy is 3-star. Gain 5 gold. | The next 1-cost champion you buy is 3-star. Gain 5 gold. |
Future Focused Your Tactician loses ? Health, but after ? player combats, gain ? 4-cost champions and ? gold. | Your Tactician loses ? Health, but after ? player combats, gain ? 4-cost champions and ? gold. |
Glass Cannon I Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. |
Good For Something I Champions that aren't holding items have a 40% chance to drop 1 gold on death. | Champions that aren't holding items have a 40% chance to drop 1 gold on death. |
Group Hug I Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks. | Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks. |
Healing Orbs I When an enemy dies, the nearest ally is healed for 250. | When an enemy dies, the nearest ally is healed for 250. |
Iron Assets Gain a component anvil and 3 gold. | Gain a component anvil and 3 gold. |
Item Grab Bag Gain 1 random completed item. | Gain 1 random completed item. |
Kick Start Gain a random 2-star 2-cost champion and 1 gold. | Gain a random 2-star 2-cost champion and 1 gold. |
Kingslayer Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead. | Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead. |
Late Game Specialist When you reach Level 9, gain 27 gold. | When you reach Level 9, gain 27 gold. |
Latent Forge After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. |
Loaded Dice Your dice always roll 6 and your coins always flip heads. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain ? gold if you flip heads. | Your dice always roll 6 and your coins always flip heads. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain ? gold if you flip heads. |
Makeshift Armor I Allies without items equipped gain 30 Armor and Magic Resist. | Allies without items equipped gain 30 Armor and Magic Resist. |
Missed Connections Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
One Two Three Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion. | Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion. |
One, Two, Five! Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
Pandora's Items Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Partial Ascension After 12 seconds of combat, your team gains 20% Damage Amp. | After 12 seconds of combat, your team gains 20% Damage Amp. |
Patience is a Virtue Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round. | Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round. |
Quick Streaks You gain twice as much progress towards win and loss streaks. Gain ? gold. | You gain twice as much progress towards win and loss streaks. Gain ? gold. |
Recombobulator Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls. | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls. |
Residual Magic Your team gains ? Health. Each time you purchase a Wisp, increase this by ?. | Your team gains ? Health. Each time you purchase a Wisp, increase this by ?. |
Residual Magic + Your team gains ? Health. Each time you purchase a Wisp, increase this by ?. | Your team gains ? Health. Each time you purchase a Wisp, increase this by ?. |
Residual Magic ++ Your team gains ? Health. Each time you purchase a Wisp, increase this by ?. | Your team gains ? Health. Each time you purchase a Wisp, increase this by ?. |
Rolling For Days Gain ? free Shop rerolls. | Gain ? free Shop rerolls. |
Silver Spoon Gain 10 XP. | Gain 10 XP. |
Slice of Life Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. | Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. |
Slightly Magic Roll Roll a die. Gain rewards based on the number rolled. Reward: ??? | Roll a die. Gain rewards based on the number rolled. Reward: ??? |
Small Grab Bag Gain 2 random item components. | Gain 2 random item components. |
Stand United Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% | Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% |
Team Building Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. |
The Tower Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. | Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. |
Twin Guardians If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist. | If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist. |
Verticality I Champions gain ?% Attack Damage, ?% Ability Power, ? Armor, and ? Magic Resist for each ally that shares a trait with them. | Champions gain ?% Attack Damage, ?% Ability Power, ? Armor, and ? Magic Resist for each ally that shares a trait with them. |
Weight The Worth Whenever you 3-star a champion, gain a copy of them each round for the rest of the game. Gain a Lesser Champion Duplicator. | Whenever you 3-star a champion, gain a copy of them each round for the rest of the game. Gain a Lesser Champion Duplicator. |
Wisp Rebate Each time you purchase a Wisp, gain ? gold. Gain ? gold now. | Each time you purchase a Wisp, gain ? gold. Gain ? gold now. |
Wisp Rebate + Each time you purchase a Wisp, gain ? gold. Gain ? gold now. | Each time you purchase a Wisp, gain ? gold. Gain ? gold now. |
Young and Wild and Free You can always move freely on Carousel rounds. Gain 5 gold. | You can always move freely on Carousel rounds. Gain 5 gold. |
A Magic Roll Roll 3 dice. Gain rewards based on their total. Reward: ??? | Roll 3 dice. Gain rewards based on their total. Reward: ??? |
Advanced Loan Gain 20 Gold. Your next augment is one tier lower. | Gain 20 Gold. Your next augment is one tier lower. |
Advanced Loan+ Gain 33 Gold. Your next augment is one tier lower. | Gain 33 Gold. Your next augment is one tier lower. |
Arcane Viktor-y After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024 | After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024 |
Ascension After 12 seconds of combat, your team gains 35% Damage Amp. | After 12 seconds of combat, your team gains 35% Damage Amp. |
Backline Blueprint Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait. | Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait. |
Beast Within Primal grants an additional Blessing. Gain a Vi. | Primal grants an additional Blessing. Gain a Vi. |
Big Grab Bag Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
Birthday Reunion Gain 3 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024 | Gain 3 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024 |
Blossom's Call When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain 3 Blossom champions. | When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain 3 Blossom champions. |
Bodyguard Training Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022 | Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022 |
Bonus Gift Whenever you open a loot orb, you have a ?% chance to gain a gray loot orb. Gain ? gray loot orbs. | Whenever you open a loot orb, you have a ?% chance to gain a gray loot orb. Gain ? gray loot orbs. |
Bonus Gift + Whenever you open a loot orb, you have a ?% chance to gain a gray loot orb. Gain ? gray loot orbs. | Whenever you open a loot orb, you have a ?% chance to gain a gray loot orb. Gain ? gray loot orbs. |
Booster Pack Gain 12 gold of random champions. (At least one 3-cost guaranteed!) (Each champion has a small chance of being holographic!) | Gain 12 gold of random champions. (At least one 3-cost guaranteed!) (Each champion has a small chance of being holographic!) |
Booster Pack+ Gain 18 gold of random champions. (At least one 4-cost guaranteed!) (Each champion has a small chance of being holographic!) | Gain 18 gold of random champions. (At least one 4-cost guaranteed!) (Each champion has a small chance of being holographic!) |
Booster Pack++ Gain 26 gold of random champions. (At least one 5-cost guaranteed!) (Each champion has a small chance of being holographic!) | Gain 26 gold of random champions. (At least one 5-cost guaranteed!) (Each champion has a small chance of being holographic!) |
Bronze For Life I Your team gains 2% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% | Your team gains 2% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% |
Calculated Loss After losing your combat, gain 2 gold and a free Shop reroll. | After losing your combat, gain 2 gold and a free Shop reroll. |
Capital Gains II Store gold equal to ?% of the interest you earn. On ?-?, gain all the stored gold. Gain ? gold now. | Store gold equal to ?% of the interest you earn. On ?-?, gain all the stored gold. Gain ? gold now. |
Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. | Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. |
Celestial Blessing II Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. | Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. |
Chosen of the Sun Gain a Leona, a Kayle, and a Sejuani. Leona gains ? permanent max Health each round, increased by ? for each unique 3-star champion fielded. | Gain a Leona, a Kayle, and a Sejuani. Leona gains ? permanent max Health each round, increased by ? for each unique 3-star champion fielded. |
Clear Mind If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
Clockwork Accelerator Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
Cognitive Overload Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll. | Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll. |
Consuming Flora Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait and gains ? Mana Regen. | Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait and gains ? Mana Regen. |
Cooking Pot At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. | At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. |
Coven Acolyte When you choose to continue gathering Coven essence, heal ? Tactician health. Gain a Camille, an Elise, and a Caitlyn. | When you choose to continue gathering Coven essence, heal ? Tactician health. Gain a Camille, an Elise, and a Caitlyn. |
Cry Me A River Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4. | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4. |
Cybernetic Implants II Your champions holding an item gain ? Health and ?% Attack Damage. | Your champions holding an item gain ? Health and ?% Attack Damage. |
Cybernetic Uplink II Your champions holding an item gain ? Health and ? Mana Regen. Gain a Tear of the Goddess. | Your champions holding an item gain ? Health and ? Mana Regen. Gain a Tear of the Goddess. |
Dark Ritual Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. | Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. |
Double Trouble When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Duo Queue Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
Early Learnings Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023 | Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023 |
Electrocharge II Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Embiggen Your Fae pixies are larger and grant ?% more Attack Damage and Ability Power. Gain a Xayah and a Rakan. | Your Fae pixies are larger and grant ?% more Attack Damage and Ability Power. Gain a Xayah and a Rakan. |
Epic Rolldown When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023 | When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023 |
Epoch Now, and at the start of every stage, gain 4 XP and 2 free rerolls. | Now, and at the start of every stage, gain 4 XP and 2 free rerolls. |
Epoch+ Now, and at the start of every stage, gain 8 XP and 2 free rerolls. | Now, and at the start of every stage, gain 8 XP and 2 free rerolls. |
Exclusive Customization Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! |
Explosive Growth Now and at the start of the next 3 rounds, gain 7 XP. | Now and at the start of the next 3 rounds, gain 7 XP. |
Explosive Growth+ Now and at the start of the next 3 rounds, gain 10 XP. | Now and at the start of the next 3 rounds, gain 10 XP. |
FOURcing Gain a random 4-cost champion. For each item equipped to that champion, your team gains ? health. | Gain a random 4-cost champion. For each item equipped to that champion, your team gains ? health. |
Frontline Foundation Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait. | Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait. |
Gain ? Gold Gain 21 gold. | Gain 21 gold. |
Gilded Steel Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025 | Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025 |
Glass Cannon II Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. |
Group Hug II Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks. | Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks. |
Hard Bargain You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries | You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries |
Healing Orbs II When an enemy dies, the nearest ally is healed for 575. | When an enemy dies, the nearest ally is healed for 575. |
Heart of Steel Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health. | Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health. |
Heroic Grab Bag Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion. |
Heroic Grab Bag+ Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion. |
Heroic Grab Bag++ Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion. |
Hustler You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. | You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. |
Infinity Protection Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023 | Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023 |
Investment Strategy I Your champions gain 8 permanent max Health per interest you earn. | Your champions gain 8 permanent max Health per interest you earn. |
Item Extraction The first ? times you sacrifice a champion in the Eldritch hex, gain a copy of a random component they're holding. Gain a Veigar, a Rek'Sai, and ? item removers. | The first ? times you sacrifice a champion in the Eldritch hex, gain a copy of a random component they're holding. Gain a Veigar, a Rek'Sai, and ? item removers. |
Jeweled Lotus I Your team gains 10% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | Your team gains 10% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
Jungle Pathing Gain a Pebbles, a Cinderling, a Scuttle Crab, and a Murkwolf. Each time you level up, gain a new Riftbeast and ? gold. | Gain a Pebbles, a Cinderling, a Scuttle Crab, and a Murkwolf. Each time you level up, gain a new Riftbeast and ? gold. |
Know Your Enemy You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active. | You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active. |
Late Game Scaling Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025 | Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025 |
Legion of Threes Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021 | Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021 |
Makeshift Armor II Allies without items equipped gain 50 Armor and Magic Resist. | Allies without items equipped gain 50 Armor and Magic Resist. |
Malicious Monetization Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. | Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. |
Max Build Gain a Champion Duplicator, 4 gold, and your next shop contains 5 unique four-cost champions. Galaxies Championship, 2020 | Gain a Champion Duplicator, 4 gold, and your next shop contains 5 unique four-cost champions. Galaxies Championship, 2020 |
Money Hungry Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. | Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. |
Money Hungry+ Gain ? gold now, then ? gold at the start of every stage. Picking up gold makes your Tactician larger. | Gain ? gold now, then ? gold at the start of every stage. Picking up gold makes your Tactician larger. |
NO SCOUT NO PIVOT Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat. | Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat. |
Nature's Shelter Champions that start combat adjacent to an Elderwood plant gain ?% Attack Speed and heal ?% of their maximum Health every ? seconds. Gain 3 Elderwood champions. | Champions that start combat adjacent to an Elderwood plant gain ?% Attack Speed and heal ?% of their maximum Health every ? seconds. Gain 3 Elderwood champions. |
Omega Riftbeast You can now choose a second Alpha Riftbeast. Gain 3 Riftbeasts. | You can now choose a second Alpha Riftbeast. Gain 3 Riftbeasts. |
Pandora's Items II Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Pilfer Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 19 gold worth of champions in this way, gain a Thief's Gloves. | Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 19 gold worth of champions in this way, gain a Thief's Gloves. |
Portable Forge Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Precision and Grace At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again. | At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again. |
Promised Protection Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources. | Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources. |
Razor's Edge Gain a 2-star 2-cost champion and ? Item Removers. After winning a player combat, gain ? gold per item component on your item bench. | Gain a 2-star 2-cost champion and ? Item Removers. After winning a player combat, gain ? gold per item component on your item bench. |
Replication Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Salvage Bin Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Salvage Bin+ Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Seraphim's Staff Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. |
Slammin' Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Slammin'+ Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Small Furry Friend While Sprykin is active, gain a second BFF summon that is ?% as powerful. Gain 3 Sprykin champions. | While Sprykin is active, gain a second BFF summon that is ?% as powerful. Gain 3 Sprykin champions. |
Solo Leveling For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. |
Solo Plate Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row. | Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row. |
Speedy Double Kill Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021 | Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021 |
Spirit of Redemption Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. |
Spreading Roots Gain 2 random Emblems and 1 gold. | Gain 2 random Emblems and 1 gold. |
Spreading Roots+ Gain 2 random Emblems, a Reforger, and 2 gold. | Gain 2 random Emblems, a Reforger, and 2 gold. |
Staffsmith Gain 2 random completed items that build from Needlessly Large Rod. | Gain 2 random completed items that build from Needlessly Large Rod. |
Sun and Moon Your Lunar champions gain ? Health and ?% Damage Amp for each unique Solar champion fielded. Gain a 2-star Leona, a Kayle, and an Aphelios. | Your Lunar champions gain ? Health and ?% Damage Amp for each unique Solar champion fielded. Gain a 2-star Leona, a Kayle, and an Aphelios. |
Swordsmith Gain 2 random completed items that build from B.F. Sword. | Gain 2 random completed items that build from B.F. Sword. |
The Golden Dragon Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022 | Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022 |
Time Skip Disable your Shop for the next 3 rounds. Then gain 32 XP. | Disable your Shop for the next 3 rounds. Then gain 32 XP. |
Tons of Stats! Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
Trade Sector Gain a free Shop reroll every round. Gain 2 gold. | Gain a free Shop reroll every round. Gain 2 gold. |
Trade Sector+ Gain a free Shop reroll every round. Gain 8 gold now. | Gain a free Shop reroll every round. Gain 8 gold now. |
Two Much Value Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions. | Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions. |
U.R.F Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen. | Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen. |
Verticality II Champions gain ?% Attack Damage, ?% Ability Power, ? Armor, and ? Magic Resist for each ally that shares a trait with them. | Champions gain ?% Attack Damage, ?% Ability Power, ? Armor, and ? Magic Resist for each ally that shares a trait with them. |
Warpath Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: ?) | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: ?) |
Worth the Wait Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? | Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? |
Woven Magic Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3). Mana spent: ?/2200 | Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3). Mana spent: ?/2200 |
Band of Thieves II Gain 2 Thief's Gloves. After 6 player combats, gain another. | Gain 2 Thief's Gloves. After 6 player combats, gain another. |
Band of Thieves II+ Gain 2 Thief's Gloves. After 5 player combats, gain another. | Gain 2 Thief's Gloves. After 5 player combats, gain another. |
Band of Thieves II++ Gain 2 Thief's Gloves. After 3 player combats, gain another. | Gain 2 Thief's Gloves. After 3 player combats, gain another. |
Baron's Lair Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025 | Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025 |
Belt Overflow Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. | Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. |
Birthday Present Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). |
Bronze For Life II Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ? | Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ? |
Buried Treasures III Gain a random item component now and at the start of the next ? rounds. | Gain a random item component now and at the start of the next ? rounds. |
Call to Chaos Gain a powerful and random reward. Reward: ??? | Gain a powerful and random reward. Reward: ??? |
Celestial Blessing III Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. | Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. |
Comeback Story Your team gains 4 Health and 0.4% Attack Speed per missing player Health. | Your team gains 4 Health and 0.4% Attack Speed per missing player Health. |
Commerce Core Gain 16 free Shop rerolls now and 3 every round for the rest of the game. | Gain 16 free Shop rerolls now and 3 every round for the rest of the game. |
Component Quest Gain a random component and ? gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain a Spatula. | Gain a random component and ? gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain a Spatula. |
Coronation Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. |
Cursed Crown Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. | Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat. |
Deadlier Blades Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. | Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. |
Expected Unexpectedness Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. |
Flexible Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding. | Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding. |
Forged in Strength Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023 | Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023 |
Giant and Mighty Your team becomes large, gaining 200 Health and 10% max Health. | Your team becomes large, gaining 200 Health and 10% max Health. |
Going Long You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. | You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. |
Golden Gamble Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. | Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. |
Golden Gamble+ Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. | Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. |
Golden Gamble++ Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. | Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. |
Hard Commit Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold. | Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold. |
Hedge Fund Gain 22 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | Gain 22 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. |
Hold the Line Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row. | Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row. |
Invested+ Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Invested++ Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Investment Strategy II Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold. | Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold. |
Jeweled Lotus II Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
Level Up! When you buy XP, gain an additional 2. Gain 6 immediately. | When you buy XP, gain an additional 2. Gain 6 immediately. |
Living Forge Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect. | Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect. |
Lucky Gloves Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold. |
Lucky Gloves+ Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats. | Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats. |
Luxury Subscription Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold. At the start of the next 2 stages, gain the package again. | Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold. At the start of the next 2 stages, gain the package again. |
Min-Max Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses. | Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses. |
Money Monsoon Gain 7 gold now and every round for the rest of the game. | Gain 7 gold now and every round for the rest of the game. |
Nesting Anvils Gain an Artifact Anvil. After you open it, gain a Completed Item Anvil. After you open that, gain a Component Anvil. After you open that, gain ? gold. | Gain an Artifact Anvil. After you open it, gain a Completed Item Anvil. After you open that, gain a Component Anvil. After you open that, gain ? gold. |
Nesting Anvils + Gain an Artifact Anvil. After you open it, gain a Completed Item Anvil. After you open that, gain a Component Anvil. After you open that, gain ? gold. | Gain an Artifact Anvil. After you open it, gain a Completed Item Anvil. After you open that, gain a Component Anvil. After you open that, gain ? gold. |
Nesting Dolls After a champion dies in combat, spawn a copy of them one star level lower with ?% health. Gain ? free rerolls | After a champion dies in combat, spawn a copy of them one star level lower with ?% health. Gain ? free rerolls |
New Recruit Gain +1 max team size and 1 four-cost champion. | Gain +1 max team size and 1 four-cost champion. |
New Recruit+ Gain +1 max team size and 2 four-cost champions. | Gain +1 max team size and 2 four-cost champions. |
One Buff, Two Buff Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Pandora's Items III Round start: items on your bench are randomized. Gain 1 random Radiant item. | Round start: items on your bench are randomized. Gain 1 random Radiant item. |
Phreaky Friday Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
Phreaky Friday + Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
Prismatic Ticket Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. |
Radiant Rascal Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
Radiant Relics Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Retribution Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
Shimmerscale Essence Gain a Mogul's Mail. In 7 rounds, gain a Gamblers Blade. These items give gold as well as combat power. | Gain a Mogul's Mail. In 7 rounds, gain a Gamblers Blade. These items give gold as well as combat power. |
Shopping Spree When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. | When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. |
Soul Awakening Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. | Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. |
Starring Up After 3-starring ? champions, set your level to ?. Gain ? rerolls now and at the start of every round. | After 3-starring ? champions, set your level to ?. Gain ? rerolls now and at the start of every round. |
Sweet Treats Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions. Health Gained: ? Magic N' Mayhem Tactician's Crown, 2024 | Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions. Health Gained: ? Magic N' Mayhem Tactician's Crown, 2024 |
Sword Overflow Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed. | Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed. |
Tactician's Kitchen Gain a random Emblem. After 3 rounds, gain a Tactician's Cape. | Gain a random Emblem. After 3 rounds, gain a Tactician's Cape. |
The Golden Egg Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
The Trait Tree Gain 3 random Emblems, a Reforger, and 2 gold. | Gain 3 random Emblems, a Reforger, and 2 gold. |
The Trait Tree+ Gain 3 random Emblems, a Reforger, and 4 gold. | Gain 3 random Emblems, a Reforger, and 4 gold. |
Trait Ladder Gain a random emblem. After fielding ? non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. | Gain a random emblem. After fielding ? non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. |
Upward Mobility Buying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up. |
Urf's Grab Bag Gain 1 Spatula, 3 random components, and 5 gold. | Gain 1 Spatula, 3 random components, and 5 gold. |
Verticality III Champions gain ?% Attack Damage, ?% Ability Power, ? Armor, and ? Magic Resist for each ally that shares a trait with them. | Champions gain ?% Attack Damage, ?% Ability Power, ? Armor, and ? Magic Resist for each ally that shares a trait with them. |
Wand Overflow Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |
We Stick Together Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. Into The Arcane Tactician's Crown, 2025 | Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. Into The Arcane Tactician's Crown, 2025 |
Worth the Wait II Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? | Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? |