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SET 18 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Augmented Power
Your next augment is one tier higher.
Your next augment is one tier higher.
Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Attacks: ?
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Attacks: ?
Band of Thieves
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.
Your team gains 30 Health for each ally that starts combat in the front row.
Branching Out
Gain a random Emblem.
Gain a random Emblem.
Branching Out+
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Called Shot
Set your win streak to 4. Gain 4 gold.
Set your win streak to 4. Gain 4 gold.
Capital Gains I
Store gold equal to ?% of the interest you earn. On ?-?, gain all the stored gold. Gain ? gold now.
Store gold equal to ?% of the interest you earn. On ?-?, gain all the stored gold. Gain ? gold now.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Damage dealt: ?
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Damage dealt: ?
Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Champ Delivery
Gain ? ?-cost champions. After ? rounds, gain ? more.
Gain ? ?-cost champions. After ? rounds, gain ? more.
Champ Delivery +
Gain ? ?-cost champions. After ? rounds, gain ? more.
Gain ? ?-cost champions. After ? rounds, gain ? more.
Champ Delivery ++
Gain ? ?-cost champions. After ? rounds, gain ? more.
Gain ? ?-cost champions. After ? rounds, gain ? more.
Cognitive Tax
Gain 8 gold and 1 XP.
Gain 8 gold and 1 XP.
Cognitive Tax+
Gain 12 gold and 3 XP.
Gain 12 gold and 3 XP.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component now.

The anvil offers 4 choices.
Whenever you would get a component, gain a component anvil instead. Gain a random component now.

The anvil offers 4 choices.
Construct a Companion
The next 1-cost champion you buy is 3-star. Gain 2 gold.
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.

Damage dealt: ?
Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.

Damage dealt: ?
Corrosion
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
Whenever you craft a completed item, gain 2 rerolls.
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Extra Buckles
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.

Damage taken: ?
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.

Damage taken: ?
Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Flame On
The Inferno champion that dealt the most damage last combat is On Fire, gaining ?% Attack Speed. Gain a Varus and an Akali.
The Inferno champion that dealt the most damage last combat is On Fire, gaining ?% Attack Speed. Gain a Varus and an Akali.
Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Mana spent: ?
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Mana spent: ?
Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Forge a Friend
The next 1-cost champion you buy is 3-star. Gain 5 gold.
The next 1-cost champion you buy is 3-star. Gain 5 gold.
Future Focused
Your Tactician loses ? Health, but after ? player combats, gain ? 4-cost champions and ? gold.
Your Tactician loses ? Health, but after ? player combats, gain ? 4-cost champions and ? gold.
Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Group Hug I
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.
Healing Orbs I
When an enemy dies, the nearest ally is healed for 250.
When an enemy dies, the nearest ally is healed for 250.
Iron Assets
Gain a component anvil and 3 gold.
Gain a component anvil and 3 gold.
Item Grab Bag
Gain 1 random completed item.
Gain 1 random completed item.
Kick Start
Gain a random 2-star 2-cost champion and 1 gold.
Gain a random 2-star 2-cost champion and 1 gold.
Kingslayer
Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead.
Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead.
Late Game Specialist
When you reach Level 9, gain 27 gold.
When you reach Level 9, gain 27 gold.
Latent Forge
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Loaded Dice
Your dice always roll 6 and your coins always flip heads.

Roll a die and gain gold equal to the number rolled. Then flip a coin and gain ? gold if you flip heads.
Your dice always roll 6 and your coins always flip heads.

Roll a die and gain gold equal to the number rolled. Then flip a coin and gain ? gold if you flip heads.
Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.
Allies without items equipped gain 30 Armor and Magic Resist.
Missed Connections
Gain a copy of each 1-cost champion.
Gain a copy of each 1-cost champion.
One Two Three
Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Pandora's Items
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Partial Ascension
After 12 seconds of combat, your team gains 20% Damage Amp.
After 12 seconds of combat, your team gains 20% Damage Amp.
Patience is a Virtue
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.
Quick Streaks
You gain twice as much progress towards win and loss streaks. Gain ? gold.
You gain twice as much progress towards win and loss streaks. Gain ? gold.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.
Residual Magic
Your team gains ? Health. Each time you purchase a Wisp, increase this by ?.
Your team gains ? Health. Each time you purchase a Wisp, increase this by ?.
Residual Magic +
Your team gains ? Health. Each time you purchase a Wisp, increase this by ?.
Your team gains ? Health. Each time you purchase a Wisp, increase this by ?.
Residual Magic ++
Your team gains ? Health. Each time you purchase a Wisp, increase this by ?.
Your team gains ? Health. Each time you purchase a Wisp, increase this by ?.
Rolling For Days
Gain ? free Shop rerolls.
Gain ? free Shop rerolls.
Silver Spoon
Gain 10 XP.
Gain 10 XP.
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.

Reward: ???
Roll a die. Gain rewards based on the number rolled.

Reward: ???
Small Grab Bag
Gain 2 random item components.
Gain 2 random item components.
Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Current Bonus: ?% ?%
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Current Bonus: ?% ?%
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
The Tower
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist.
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist.
Verticality I
Champions gain ?% Attack Damage, ?% Ability Power, ? Armor, and ? Magic Resist for each ally that shares a trait with them.
Champions gain ?% Attack Damage, ?% Ability Power, ? Armor, and ? Magic Resist for each ally that shares a trait with them.
Weight The Worth
Whenever you 3-star a champion, gain a copy of them each round for the rest of the game. Gain a Lesser Champion Duplicator.
Whenever you 3-star a champion, gain a copy of them each round for the rest of the game. Gain a Lesser Champion Duplicator.
Wisp Rebate
Each time you purchase a Wisp, gain ? gold. Gain ? gold now.
Each time you purchase a Wisp, gain ? gold. Gain ? gold now.
Wisp Rebate +
Each time you purchase a Wisp, gain ? gold. Gain ? gold now.
Each time you purchase a Wisp, gain ? gold. Gain ? gold now.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
You can always move freely on Carousel rounds. Gain 5 gold.
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