DAK.GG
SET 18 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Augmented Power Your next augment is one tier higher. | Your next augment is one tier higher. |
Backup Bows Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. Attacks: ? | Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. Attacks: ? |
Band of Thieves Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Boxing Lessons Your team gains 30 Health for each ally that starts combat in the front row. | Your team gains 30 Health for each ally that starts combat in the front row. |
Branching Out Gain a random Emblem. | Gain a random Emblem. |
Branching Out+ Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. |
Called Shot Set your win streak to 4. Gain 4 gold. | Set your win streak to 4. Gain 4 gold. |
Capital Gains I Store gold equal to ?% of the interest you earn. On ?-?, gain all the stored gold. Gain ? gold now. | Store gold equal to ?% of the interest you earn. On ?-?, gain all the stored gold. Gain ? gold now. |
Caretaker's Ally Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? | Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? |
Carve a Path Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. Damage dealt: ? | Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. Damage dealt: ? |
Celestial Blessing I Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. | Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. |
Champ Delivery Gain ? ?-cost champions. After ? rounds, gain ? more. | Gain ? ?-cost champions. After ? rounds, gain ? more. |
Champ Delivery + Gain ? ?-cost champions. After ? rounds, gain ? more. | Gain ? ?-cost champions. After ? rounds, gain ? more. |
Champ Delivery ++ Gain ? ?-cost champions. After ? rounds, gain ? more. | Gain ? ?-cost champions. After ? rounds, gain ? more. |
Cognitive Tax Gain 8 gold and 1 XP. | Gain 8 gold and 1 XP. |
Cognitive Tax+ Gain 12 gold and 3 XP. | Gain 12 gold and 3 XP. |
Component Buffet Whenever you would get a component, gain a component anvil instead. Gain a random component now. The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component now. The anvil offers 4 choices. |
Construct a Companion The next 1-cost champion you buy is 3-star. Gain 2 gold. | The next 1-cost champion you buy is 3-star. Gain 2 gold. |
Continuous Conjuration Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more. Damage dealt: ? | Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more. Damage dealt: ? |
Corrosion Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds. |
Crafted Crafting Whenever you craft a completed item, gain 2 rerolls. | Whenever you craft a completed item, gain 2 rerolls. |
Dummify Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion. | Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion. |
Electrocharge I Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). |
Expedition At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. | At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. |
Extra Buckles Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more. Damage taken: ? | Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more. Damage taken: ? |
Feeling Lucky Gain 12 gold, then flip a coin. If heads, gain 4 more gold. | Gain 12 gold, then flip a coin. If heads, gain 4 more gold. |
Find Your Center Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. |
Firesale Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. | Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. |
Flame On The Inferno champion that dealt the most damage last combat is On Fire, gaining ?% Attack Speed. Gain a Varus and an Akali. | The Inferno champion that dealt the most damage last combat is On Fire, gaining ?% Attack Speed. Gain a Varus and an Akali. |
Flowing Tears Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent: ? | Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent: ? |
Focused Fire Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. | Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. |
Forge a Friend The next 1-cost champion you buy is 3-star. Gain 5 gold. | The next 1-cost champion you buy is 3-star. Gain 5 gold. |
Future Focused Your Tactician loses ? Health, but after ? player combats, gain ? 4-cost champions and ? gold. | Your Tactician loses ? Health, but after ? player combats, gain ? 4-cost champions and ? gold. |
Glass Cannon I Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. |
Good For Something I Champions that aren't holding items have a 40% chance to drop 1 gold on death. | Champions that aren't holding items have a 40% chance to drop 1 gold on death. |
Group Hug I Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks. | Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks. |
Healing Orbs I When an enemy dies, the nearest ally is healed for 250. | When an enemy dies, the nearest ally is healed for 250. |
Iron Assets Gain a component anvil and 3 gold. | Gain a component anvil and 3 gold. |
Item Grab Bag Gain 1 random completed item. | Gain 1 random completed item. |
Kick Start Gain a random 2-star 2-cost champion and 1 gold. | Gain a random 2-star 2-cost champion and 1 gold. |
Kingslayer Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead. | Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead. |
Late Game Specialist When you reach Level 9, gain 27 gold. | When you reach Level 9, gain 27 gold. |
Latent Forge After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. |
Loaded Dice Your dice always roll 6 and your coins always flip heads. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain ? gold if you flip heads. | Your dice always roll 6 and your coins always flip heads. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain ? gold if you flip heads. |
Makeshift Armor I Allies without items equipped gain 30 Armor and Magic Resist. | Allies without items equipped gain 30 Armor and Magic Resist. |
Missed Connections Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
One Two Three Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion. | Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion. |
One, Two, Five! Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
Pandora's Items Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Partial Ascension After 12 seconds of combat, your team gains 20% Damage Amp. | After 12 seconds of combat, your team gains 20% Damage Amp. |
Patience is a Virtue Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round. | Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round. |
Quick Streaks You gain twice as much progress towards win and loss streaks. Gain ? gold. | You gain twice as much progress towards win and loss streaks. Gain ? gold. |
Recombobulator Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls. | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls. |
Residual Magic Your team gains ? Health. Each time you purchase a Wisp, increase this by ?. | Your team gains ? Health. Each time you purchase a Wisp, increase this by ?. |
Residual Magic + Your team gains ? Health. Each time you purchase a Wisp, increase this by ?. | Your team gains ? Health. Each time you purchase a Wisp, increase this by ?. |
Residual Magic ++ Your team gains ? Health. Each time you purchase a Wisp, increase this by ?. | Your team gains ? Health. Each time you purchase a Wisp, increase this by ?. |
Rolling For Days Gain ? free Shop rerolls. | Gain ? free Shop rerolls. |
Silver Spoon Gain 10 XP. | Gain 10 XP. |
Slice of Life Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. | Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. |
Slightly Magic Roll Roll a die. Gain rewards based on the number rolled. Reward: ??? | Roll a die. Gain rewards based on the number rolled. Reward: ??? |
Small Grab Bag Gain 2 random item components. | Gain 2 random item components. |
Stand United Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% | Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% |
Team Building Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. |
The Tower Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. | Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. |
Twin Guardians If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist. | If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist. |
Verticality I Champions gain ?% Attack Damage, ?% Ability Power, ? Armor, and ? Magic Resist for each ally that shares a trait with them. | Champions gain ?% Attack Damage, ?% Ability Power, ? Armor, and ? Magic Resist for each ally that shares a trait with them. |
Weight The Worth Whenever you 3-star a champion, gain a copy of them each round for the rest of the game. Gain a Lesser Champion Duplicator. | Whenever you 3-star a champion, gain a copy of them each round for the rest of the game. Gain a Lesser Champion Duplicator. |
Wisp Rebate Each time you purchase a Wisp, gain ? gold. Gain ? gold now. | Each time you purchase a Wisp, gain ? gold. Gain ? gold now. |
Wisp Rebate + Each time you purchase a Wisp, gain ? gold. Gain ? gold now. | Each time you purchase a Wisp, gain ? gold. Gain ? gold now. |
Young and Wild and Free You can always move freely on Carousel rounds. Gain 5 gold. | You can always move freely on Carousel rounds. Gain 5 gold. |