DAK.GG
SET 5.5 Revival Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
![]() Band of Thieves I Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
![]() Beggars can be Choosers You get +3 Augment rerolls for all other augment choices. Gain 7 gold. | You get +3 Augment rerolls for all other augment choices. Gain 7 gold. |
![]() Blistering Strikes Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. | Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. |
![]() Branching Out Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. |
![]() Called Shot Set your win streak to +4. Gain 4 gold. | Set your win streak to +4. Gain 4 gold. |
![]() Caretaker's Ally Gain a random 2-cost champion now. Gain the same one again every time you level up. | Gain a random 2-cost champion now. Gain the same one again every time you level up. |
![]() Combat Bandages I The first time each ally unit falls below 60% health, they restore 100-220 health (based on stage) over 2.5 seconds. | The first time each ally unit falls below 60% health, they restore 100-220 health (based on stage) over 2.5 seconds. |
![]() Component Buffet Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. |
![]() Exiles I Your units that start combat with no adjacent allies gain a 20% maximum Health shield for 10 seconds. | Your units that start combat with no adjacent allies gain a 20% maximum Health shield for 10 seconds. |
![]() Featherweights I Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed. | Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed. |
![]() Final Resistance Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds. Shred: reduces Magic Resist, Sunder: reduces Armor | Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds. Shred: reduces Magic Resist, Sunder: reduces Armor |
![]() Find Your Center Your champion that starts combat in the center of the board gains 15% damage and 15% max Health. | Your champion that starts combat in the center of the board gains 15% damage and 15% max Health. |
![]() Fine Vintage Completed items left on your bench for 4 rounds transform into Support Anvils. | Completed items left on your bench for 4 rounds transform into Support Anvils. |
![]() Good For Something I Champions that aren't holding items have a 50% to drop 1 gold on death. | Champions that aren't holding items have a 50% to drop 1 gold on death. |
![]() Head Start Gain 3 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds. | Gain 3 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds. |
![]() Help Is On The Way After 8 player combats, choose 1 of 4 Support items. | After 8 player combats, choose 1 of 4 Support items. |
![]() Iron Assets Gain a component anvil and 4 gold. The anvil offers 4 choices. | Gain a component anvil and 4 gold. The anvil offers 4 choices. |
![]() Item Collector I Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power. | Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power. |
![]() Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
![]() Item Ladder Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage. | Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage. |
![]() Keepers I Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks. | Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks. |
![]() Lategame Specialist When you reach Level 9, gain 33 gold. | When you reach Level 9, gain 33 gold. |
![]() Latent Forge After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. |
![]() Lunch Money Every 8 damage you deal to enemy tacticians gives you 2 gold. | Every 8 damage you deal to enemy tacticians gives you 2 gold. |
![]() Mentorship I If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health. | If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health. |
![]() Missed Connections Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
![]() One, Two, Five! Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
![]() Ones Twos Three Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
![]() Over Encumbered For the next stage, you only get 1 bench slot. After, get 3 item components. | For the next stage, you only get 1 bench slot. After, get 3 item components. |
![]() Pandora's Bench Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. | Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. |
![]() Pandora's Items Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain 1 random component. | Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain 1 random component. |
![]() Partial Ascension | |
![]() Patience Is a Virtue If you did not buy a champion last round, gain 2 free rerolls. | If you did not buy a champion last round, gain 2 free rerolls. |
![]() Placebo Gain 8 gold. Your team gains 1% Attack Speed. | Gain 8 gold. Your team gains 1% Attack Speed. |
![]() Placebo+ Gain 15 gold. Your team gains 1% Attack Speed. | Gain 15 gold. Your team gains 1% Attack Speed. |
![]() Precise Planning When you win or lose combat by 4 or fewer units, gain 2 gold next round. | When you win or lose combat by 4 or fewer units, gain 2 gold next round. |
![]() Pumping Up I Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. | Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. |
![]() Recombobulator Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers. |
![]() Restart Mission Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and a 2-star 1-cost champion. | Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and a 2-star 1-cost champion. |
![]() Risky Moves Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. |
![]() Rolling For Days I Gain 11 free Shop rerolls. | Gain 11 free Shop rerolls. |
![]() Row Rejuvenation I Your team has 8% Omnivamp, increased by 1% for every champion that starts combat in that same row. | Your team has 8% Omnivamp, increased by 1% for every champion that starts combat in that same row. |
![]() Silver Spoon Gain 10 XP. | Gain 10 XP. |
![]() Silver Ticket Gain a free Shop reroll after every 4 rerolls. Gain 3 gold. | Gain a free Shop reroll after every 4 rerolls. Gain 3 gold. |
![]() Silver Veil Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat. | Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat. |
![]() Spoils of War I Enemies have a 25% chance to drop loot when killed. | Enemies have a 25% chance to drop loot when killed. |
![]() Stationary Support I After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s). | After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s). |
![]() Stimpack Gain 4 components after you lose 50 player health. | Gain 4 components after you lose 50 player health. |
![]() Team Building Gain a Lesser Champion Duplicator. Gain another after 7 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 7 player combats. This item allows you to copy a 3-cost or less champion. |
![]() Teaming Up I Gain 1 random component and 2 random Tier 3 champions. | Gain 1 random component and 2 random Tier 3 champions. |
![]() The Golden Remover Gain a Golden Remover and component item anvil. Golden Remover is an Item Remover with infinite uses. | Gain a Golden Remover and component item anvil. Golden Remover is an Item Remover with infinite uses. |
![]() Tiny Titans Increase your current and max player health by 30. | Increase your current and max player health by 30. |
![]() Tri Force I Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed. | Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed. |
![]() Unified Resistance I If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist. | If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist. |
![]() Young and Wild and Free You can always move freely on Carousel rounds. Gain 2 gold. | You can always move freely on Carousel rounds. Gain 2 gold. |
![]() A Golden Quest The first time you have 165 or more gold, gain a 2-star 5-cost champion and 3 items tailored to them. | The first time you have 165 or more gold, gain a 2-star 5-cost champion and 3 items tailored to them. |
![]() Abomination Crest Gain an Abomination Emblem and a Brand. | Gain an Abomination Emblem and a Brand. |
![]() Aggressive Preservation Your Preservers gain both Mana and Health restoration from the trait. Preservers deal 15% more damage. Gain a Bard and a Zilean. | Your Preservers gain both Mana and Health restoration from the trait. Preservers deal 15% more damage. Gain a Bard and a Zilean. |
![]() All That Shimmers Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved. | Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved. |
![]() All That Shimmers+ Open an Armory and choose a gold-generating Artifact item. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved. | Open an Armory and choose a gold-generating Artifact item. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved. |
![]() Arcane Conduit Arcana champions deal 10% bonus damage. If they start combat holding 2 items, they gain a recommended 3rd completed item. Gain an Ahri and a Hecarim. | Arcana champions deal 10% bonus damage. If they start combat holding 2 items, they gain a recommended 3rd completed item. Gain an Ahri and a Hecarim. |
![]() Ascension After 15 seconds of combat, your units deal 60% more damage. | After 15 seconds of combat, your units deal 60% more damage. |
![]() Assassin Crest Gain an Assassin Emblem and a Khazix. | Gain an Assassin Emblem and a Khazix. |
![]() Avenge the Fallen After 3 allies die, your team gains 28% Attack Damage, 28 Ability Power, 28 Armor, and 28 Magic Resist. | After 3 allies die, your team gains 28% Attack Damage, 28 Ability Power, 28 Armor, and 28 Magic Resist. |
![]() Balanced Budget At the start of the next 4 rounds, gain 7 gold. | At the start of the next 4 rounds, gain 7 gold. |
![]() Balanced Budget+ At the start of the next 4 rounds, gain 10 gold. | At the start of the next 4 rounds, gain 10 gold. |
![]() Bee-st Friends Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 10% max Health Shield. Gain a Blitzcrank and a Kog'Maw. | Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 10% max Health Shield. Gain a Blitzcrank and a Kog'Maw. |
![]() Big Gains Your team gains 100 bonus Health, and permanently gains 12 Health every 2 takedowns. | Your team gains 100 bonus Health, and permanently gains 12 Health every 2 takedowns. |
![]() Big Grab Bag Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
![]() Blossoming Lotus I Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance. | Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance. |
![]() Brawler Crest Gain an Brawler Emblem and a Sett. | Gain an Brawler Emblem and a Sett. |
![]() Built Different II Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage). | Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage). |
![]() Cannoneer Crest Gain a Cannoneer Emblem and a Tristana. | Gain a Cannoneer Emblem and a Tristana. |
![]() Capricious Forge Gain a Blacksmith's Gloves, which equips two random Artifacts each round. Artifacts are more powerful items with a unique effect. | Gain a Blacksmith's Gloves, which equips two random Artifacts each round. Artifacts are more powerful items with a unique effect. |
![]() Caramelized Comforts Sugarcrafters gain 60 Health and 10% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble. Artifact, Support, and Radiant items count as 2 components. | Sugarcrafters gain 60 Health and 10% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble. Artifact, Support, and Radiant items count as 2 components. |
![]() Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. | Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. |
![]() Category 5 Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage. | Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage. |
![]() Cauterize Pyromancers' attacks deal 5 bonus magic damage for every 3 cinder collected. Gain an Akali and a Shen. | Pyromancers' attacks deal 5 bonus magic damage for every 3 cinder collected. Gain an Akali and a Shen. |
![]() Cavalier Crest Gain a Cavalier Emblem and a Hecarim. | Gain a Cavalier Emblem and a Hecarim. |
![]() Clear Mind If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
![]() Clockwork Accelerator Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
![]() Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
![]() Combat Bandages II The first time each ally unit falls below 60% health, they restore 170-350 health (based on stage) over 2.5 seconds. | The first time each ally unit falls below 60% health, they restore 170-350 health (based on stage) over 2.5 seconds. |
![]() Combat Caster Your team gains 90-170 Shield for 3 seconds after casting their Ability. The Shield amount scales with round of the game. | Your team gains 90-170 Shield for 3 seconds after casting their Ability. The Shield amount scales with round of the game. |
![]() Crash Test Dummies Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds. | Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds. |
![]() Crown Guarded Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. | Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. |
![]() Dawnbringer Crest Gain a Dawnbringer Emblem and a Gragas. | Gain a Dawnbringer Emblem and a Gragas. |
![]() Death Approaches Gain a Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage. Reduces Thresh’s maximum mana by 60. | Gain a Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage. Reduces Thresh’s maximum mana by 60. |
![]() Death Approaches+ Gain a 2-star Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage. | Gain a 2-star Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage. |
![]() Deja Vu Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 8 Ability Power on each attack. His Ability deals 125% more damage, but no longer stuns or reduces damage. | Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 8 Ability Power on each attack. His Ability deals 125% more damage, but no longer stuns or reduces damage. |
![]() Deja Vu+ Gain 2 Galios. Your strongest Galio gain +3 Range and gains 15 Mana and 8 Ability Power on each attack. His spell deals 125% increased damage but no longer stuns or reduces damage. | Gain 2 Galios. Your strongest Galio gain +3 Range and gains 15 Mana and 8 Ability Power on each attack. His spell deals 125% increased damage but no longer stuns or reduces damage. |
![]() Double Down After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold). | After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold). |
![]() Draconic Crest Gain a Draconic Emblem and a Zyra. | Gain a Draconic Emblem and a Zyra. |
![]() Draconic Mastery Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana. | Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana. |
![]() Dragon's Spirit Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability. | Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability. |
![]() Duo Queue Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
![]() Egg-o-nomics Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe. | Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe. |
![]() Epoch Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only. | Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only. |
![]() Epoch+ Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only. | Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only. |
![]() Equestrian Training Gain a 2-star Kled. Your strongest Kled gains the ability to remount after attacking or getting hit 9 times in dismounted state. Gain 10% Damage Amp. | Gain a 2-star Kled. Your strongest Kled gains the ability to remount after attacking or getting hit 9 times in dismounted state. Gain 10% Damage Amp. |
![]() Escort Quest Gain a Training Dummy. You gain 3 gold every time it survives player combat. | Gain a Training Dummy. You gain 3 gold every time it survives player combat. |
![]() Eternal Growth Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce. | Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce. |
![]() Eternal Growth+ Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 60 Health now. Gain an Elise and a Jayce. | Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 60 Health now. Gain an Elise and a Jayce. |
![]() Explosive Growth At the start of the next 4 rounds, gain 8 XP. | At the start of the next 4 rounds, gain 8 XP. |
![]() Explosive Growth+ At the start of the next 4 rounds, gain 11 XP. | At the start of the next 4 rounds, gain 11 XP. |
![]() Fast Forward After casting an Ability, Chronomancers gain 40% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean. | After casting an Ability, Chronomancers gain 40% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean. |
![]() Fiendish Farewell Whenever a Hellion dies, the portal casts a fireball dealing 66-666 magic damage (based on stage). At 6 Health, heal 6 at the end of combat. Gain a Kennen. | Whenever a Hellion dies, the portal casts a fireball dealing 66-666 magic damage (based on stage). At 6 Health, heal 6 at the end of combat. Gain a Kennen. |
![]() Forgotten Arsenal For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh. Shadow Support items give powerful bonuses to allies at a cost. | For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh. Shadow Support items give powerful bonuses to allies at a cost. |
![]() Forgotten Crest Gain a Forgotten Emblem and a Vayne. | Gain a Forgotten Emblem and a Vayne. |
![]() Fortune Favors the Bold Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout. | Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout. |
![]() Hellion Crest Gain a Hellion Emblem and a Kennen. | Gain a Hellion Emblem and a Kennen. |
![]() Heroic grab bag Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion. |
![]() High Horsepower Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 75% faster. Her Ability deals 260% bonus damage, but only hits 1 target. | Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 75% faster. Her Ability deals 260% bonus damage, but only hits 1 target. |
![]() High Voltage Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. |
![]() Higher Education Every time your Scholars spend 80 Mana, all Scholars gain 12% Attack Speed. Gain a Zoe and an Ahri. | Every time your Scholars spend 80 Mana, all Scholars gain 12% Attack Speed. Gain a Zoe and an Ahri. |
![]() Hunting Frenzy Your Hunters execute enemies below 10% health and gain 5% Attack Speed. Gain a Twitch and a Kog'maw. | Your Hunters execute enemies below 10% health and gain 5% Attack Speed. Gain a Twitch and a Kog'maw. |
![]() Inspiring Epitaph When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed. | When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed. |
![]() Invoker Crest Gain a Invoker Emblem and a Syndra. | Gain a Invoker Emblem and a Syndra. |
![]() Ironclad Crest Gain a Ironclad Emblem and a Nautilus. | Gain a Ironclad Emblem and a Nautilus. |
![]() Item Collector II Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power. | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power. |
![]() Keepers II Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks. | Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks. |
![]() Knight Crest Gain a Knight Emblem and a Thresh. | Gain a Knight Emblem and a Thresh. |
![]() Learning To Spell Your team gains 12 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns. | Your team gains 12 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns. |
![]() Legionnaire Crest Gain a Legionnaire Emblem and an Irelia. | Gain a Legionnaire Emblem and an Irelia. |
![]() Little Buddies Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. |
![]() Long Distance Pals Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
![]() Magic Wand Gain a Needlessly Large Rod. Your units gain 18 Ability Power. | Gain a Needlessly Large Rod. Your units gain 18 Ability Power. |
![]() Martyr Whenever one of your allies die, your team heals for 9% of their max Health. | Whenever one of your allies die, your team heals for 9% of their max Health. |
![]() Mentorship II If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health. | If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health. |
![]() Molten Caramel Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp. | Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp. |
![]() Molten Caramel+ Gain 2 Rumbles. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp. | Gain 2 Rumbles. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp. |
![]() Morning Dew Once per combat at 50% Health, Dawnbringers gain 60 Mana over 5 seconds. Gain a Nidalee. | Once per combat at 50% Health, Dawnbringers gain 60 Mana over 5 seconds. Gain a Nidalee. |
![]() Mystic Crest Gain a Mystic Emblem and a Lulu. | Gain a Mystic Emblem and a Lulu. |
![]() Night's Wrath Gain a Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage. | Gain a Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage. |
![]() Night's Wrath+ Gain a 2-star Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage. | Gain a 2-star Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage. |
![]() Nightbringer Crest Gain a Nightbringer Emblem and a Sejuani. | Gain a Nightbringer Emblem and a Sejuani. |
![]() Nightfall Nightbringers take 30% max health damage at the start of combat, and gain additional 30% max Health shield and 10% bonus damage when the trait activates. Gain a Yasuo. | Nightbringers take 30% max health damage at the start of combat, and gain additional 30% max Health shield and 10% bonus damage when the trait activates. Gain a Yasuo. |
![]() Not Today Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. |
![]() Pandora's Items II Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 2 random components. | Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 2 random components. |
![]() Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
![]() Pilfer Each round, gain a 1-star copy of the first champion you killed last combat. | Each round, gain a 1-star copy of the first champion you killed last combat. |
![]() Pillar of Flame Gain 2 Shens. Your strongest Shen's Ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line. | Gain 2 Shens. Your strongest Shen's Ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line. |
![]() Portable Forge Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
![]() Potions 201 Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia. | Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia. |
![]() Practice Partners Whenever a Mage casts an Ability, they grant 5 Mana to the nearest ally. Gain a Soraka and a Galio. | Whenever a Mage casts an Ability, they grant 5 Mana to the nearest ally. Gain a Soraka and a Galio. |
![]() Press the Attack Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 4% of the target's max Health. Gain a Kassadin and an Ashe. | Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 4% of the target's max Health. Gain a Kassadin and an Ashe. |
![]() Prizefighter Gain 2 item component(s). Every 5 wins gives you an item component. | Gain 2 item component(s). Every 5 wins gives you an item component. |
![]() Pumping Up II Your team gains 10% Attack Speed now. Each round after, they gain 1% more. | Your team gains 10% Attack Speed now. Each round after, they gain 1% more. |
![]() Raid Boss Combat start: Your strongest Bastion gains 20% Health. When other unit die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu. | Combat start: Your strongest Bastion gains 20% Health. When other unit die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu. |
![]() Raining Gold Gain 8 gold now and 1 gold every round. | Gain 8 gold now and 1 gold every round. |
![]() Raining Gold+ Gain 18 gold now and 1 gold every round. | Gain 18 gold now and 1 gold every round. |
![]() Ranger Crest Gain a Ranger Emblem and a Varus. | Gain a Ranger Emblem and a Varus. |
![]() Redeemed Crest Gain a Redeemed Emblem and a Syndra. | Gain a Redeemed Emblem and a Syndra. |
![]() ReinFOURcement The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. | The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. |
![]() Renewer Crest Gain a Renewer Emblem and a Soraka. | Gain a Renewer Emblem and a Soraka. |
![]() Replication Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
![]() Revenant Crest Gain a Revenant Emblem and a Nocturne. | Gain a Revenant Emblem and a Nocturne. |
![]() Road to Redemption Redeemed units heal for 500 (split evenly) when a Redeemed ally dies. The first time you heal 12500 this way, gain a Redemption. Gain a Lux. | Redeemed units heal for 500 (split evenly) when a Redeemed ally dies. The first time you heal 12500 this way, gain a Redemption. Gain a Lux. |
![]() Row Rejuvenation II Your team has 9% Omnivamp, increased by 1.5% for every champion that starts combat in that same row. | Your team has 9% Omnivamp, increased by 1.5% for every champion that starts combat in that same row. |
![]() Royal Guard Every 3 seconds, all Faeries restore 3% max Health, and the Faerie Queen gains 100% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana. | Every 3 seconds, all Faeries restore 3% max Health, and the Faerie Queen gains 100% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana. |
![]() Scapegoat Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. |
![]() School Mascot The Eldritch summon is holding beneficial items. The summon gains bonus 10% Health and 10 Ability Power. Gain an Elise and a Syndra. | The Eldritch summon is holding beneficial items. The summon gains bonus 10% Health and 10 Ability Power. Gain an Elise and a Syndra. |
![]() Scoreboard Scrapper Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. | Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. |
![]() Sentinel Crest Gain a Sentinel Emblem and a Senna. | Gain a Sentinel Emblem and a Senna. |
![]() Shields Up Your Vangards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank. | Your Vangards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank. |
![]() Skirmisher Crest Gain a Skirmisher Emblem and an Olaf. | Gain a Skirmisher Emblem and an Olaf. |
![]() Slammin' Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
![]() Slammin'+ Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
![]() Sleight of Hand Gain a Thief's Gloves. Champions holding this item gain 100 Health and 20% Attack Speed. | Gain a Thief's Gloves. Champions holding this item gain 100 Health and 20% Attack Speed. |
![]() Spellblades Whenever one of your champion casts, their next attack deals bonus magic damage equal to 120% of their Ability Power. | Whenever one of your champion casts, their next attack deals bonus magic damage equal to 120% of their Ability Power. |
![]() Spellweaver Crest Gain a Spellweaver Emblem and a Brand. | Gain a Spellweaver Emblem and a Brand. |
![]() Spider Queen Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 120% damage over 4 seconds. | Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 120% damage over 4 seconds. |
![]() Spin To Win Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 12% Attack Damage and 20% Attack Speed. | Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 12% Attack Damage and 20% Attack Speed. |
![]() Spoils of War II Enemies have a 30% chance to drop loot when killed. | Enemies have a 30% chance to drop loot when killed. |
![]() Stand United II Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team. | Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team. |
![]() Stars are Born The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. |
![]() Support Cache Choose 1 of 4 Support items. | Choose 1 of 4 Support items. |
![]() Sweet Tooth Gain a Nunu. Your strongest Nunu gains 100 Health, 200% Damage Amp per 150 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health. | Gain a Nunu. Your strongest Nunu gains 100 Health, 200% Damage Amp per 150 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health. |
![]() Sweet Tooth+ Gain 2 Nunus. Your strongest Nunu gains 100 Health and deals 200% bonus damage per 150 Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health. | Gain 2 Nunus. Your strongest Nunu gains 100 Health and deals 200% bonus damage per 150 Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health. |
![]() Teaming Up II Gain 1 random Support item and 2 random 4-cost champions. | Gain 1 random Support item and 2 random 4-cost champions. |
![]() The Bloodharbor Zealot Gain a Pyke. Your strongest Pyke's Ability deals 180% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns. | Gain a Pyke. Your strongest Pyke's Ability deals 180% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns. |
![]() The Bloodharbor Zealot+ Gain a 2-star Pyke. Your strongest Pyke's Ability deals 200% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns. | Gain a 2-star Pyke. Your strongest Pyke's Ability deals 200% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns. |
![]() The Monstrous Chopper The Monstrosity equips an axe! Its attacks now cleave in a cone in front of it for 50% of physical damage. Gain a Kalista and a Nunu. | The Monstrosity equips an axe! Its attacks now cleave in a cone in front of it for 50% of physical damage. Gain a Kalista and a Nunu. |
![]() The Phoenix and the Bear Gain a 2 star Udyr. When your strongest Udyr transforms, gain bonus effects: Reduce Mana cost by 10. Turtle: Deal Magic Damage in a cone. Tiger: Stun the enemy. | Gain a 2 star Udyr. When your strongest Udyr transforms, gain bonus effects: Reduce Mana cost by 10. Turtle: Deal Magic Damage in a cone. Tiger: Stun the enemy. |
![]() The Sentinels of Light Whenever the Sentinel shield is passed to a new target, all Sentinel units gain 11% Attack Speed, stacking up to 12 times. Gain an Olaf and a Senna. | Whenever the Sentinel shield is passed to a new target, all Sentinel units gain 11% Attack Speed, stacking up to 12 times. Gain an Olaf and a Senna. |
![]() Thorn-Plated Armor Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt. | Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt. |
![]() Three's Company Gain 5 random 3-cost champions. | Gain 5 random 3-cost champions. |
![]() Three's a Crowd Your team gains 75 Health for each unique 3-cost champion on your board. | Your team gains 75 Health for each unique 3-cost champion on your board. |
![]() Trade Sector Gain a free Shop reroll every round. Gain 1 gold. | Gain a free Shop reroll every round. Gain 1 gold. |
![]() Trait Tracker The first time you activate 7 non-unique traits for 1 combat, gain 6 random emblems. | The first time you activate 7 non-unique traits for 1 combat, gain 6 random emblems. |
![]() Transfiguration Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4). | Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4). |
![]() Two Healthy Your team gains 80 Health for each unique 2-cost champion on your board. | Your team gains 80 Health for each unique 2-cost champion on your board. |
![]() Two Tanky When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy. |
![]() Unified Resistance II If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist. | If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist. |
![]() Unleash the Beast Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds. | Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds. |
![]() Vertically Inclined Your team deals 9% more damage. Deal 18% more damage instead if you have less active non-unique traits than your opponent. | Your team deals 9% more damage. Deal 18% more damage instead if you have less active non-unique traits than your opponent. |
![]() Wandering Trainer I Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. | Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. |
![]() What Doesn't Kill You Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. | Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. |
![]() Winter is Coming The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 15% Attack Speed and 100 Health per Frost tier. Gain a Warwick and a Zilean. | The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 15% Attack Speed and 100 Health per Frost tier. Gain a Warwick and a Zilean. |
![]() Witchy Wallops Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage. | Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage. |
![]() Worth the Wait Gain 3 random 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game. | Gain 3 random 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game. |
![]() You Have My Bow Gain a Recurve Bow. Your units gain 12% Attack Speed. | Gain a Recurve Bow. Your units gain 12% Attack Speed. |
![]() You Have My Sword Gain a B.F. Sword. Your units gain 15% Attack Damage. | Gain a B.F. Sword. Your units gain 15% Attack Damage. |
![]() Zap Attack Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 5 seconds and on every Ability cast. | Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 5 seconds and on every Ability cast. |
![]() Abomination Crown Gain an Abomination Emblem, a Titan's Resolve, and a Brand. | Gain an Abomination Emblem, a Titan's Resolve, and a Brand. |
![]() An Upgraded Adventure After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 2 1-cost champions. | After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 2 1-cost champions. |
![]() Anger Issues All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power. | All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power. |
![]() Assassin Crown Gain an Assassin Emblem, a Last Whisper, and a Khazix. | Gain an Assassin Emblem, a Last Whisper, and a Khazix. |
![]() At What Cost Immediately go to level 6. You don't get to choose your future augments. | Immediately go to level 6. You don't get to choose your future augments. |
![]() Birthday Present Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost). | Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost). |
![]() Blinding Speed Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries! | Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries! |
![]() Blossoming Lotus II Your team's Abilities can critically strike. Every 3 seconds, your team gains 15% Critical Strike Chance. | Your team's Abilities can critically strike. Every 3 seconds, your team gains 15% Critical Strike Chance. |
![]() Brawler Crown Gain an Brawler Emblem, a Bramble Vest, and a Sett. | Gain an Brawler Emblem, a Bramble Vest, and a Sett. |
![]() Build a Bud! Gain a random 3-star 1-cost champion and 8 gold. | Gain a random 3-star 1-cost champion and 8 gold. |
![]() Buried Treasures III Gain a random item component at the start of the next 6 rounds (including this round). | Gain a random item component at the start of the next 6 rounds (including this round). |
![]() Call to Chaos Gain a powerful and random reward.
(Randomly gain one of the following:)
[58 gold], [64 experience], [40 rerolls that do not expire], [Training dummy with 2x Zeke's Herald], [Training dummy with 2x Locket of the Iron Solari], [3x Hullcrushers and an item remover], [3x Snipers focus and an item remover], [Random 3-star 3-cost unit and 20 gold], [3x Thief's Gloves and an item remover], [5 random emblems(no duplicates) and an item remover] | Gain a powerful and random reward. (Randomly gain one of the following:) [58 gold], [64 experience], [40 rerolls that do not expire], [Training dummy with 2x Zeke's Herald], [Training dummy with 2x Locket of the Iron Solari], [3x Hullcrushers and an item remover], [3x Snipers focus and an item remover], [Random 3-star 3-cost unit and 20 gold], [3x Thief's Gloves and an item remover], [5 random emblems(no duplicates) and an item remover] |
![]() Cannoneer Crown Gain a Cannoneer Emblem, a Guinsoo Rageblade, and a Tristana. | Gain a Cannoneer Emblem, a Guinsoo Rageblade, and a Tristana. |
![]() Caretaker's Chosen As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 8: choose 1 of 5 Radiant items | As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 8: choose 1 of 5 Radiant items |
![]() Cavalier Crown Gain a Cavalier Emblem, a Sunfire Cape, and a Hecarim. | Gain a Cavalier Emblem, a Sunfire Cape, and a Hecarim. |
![]() Dark Alley Dealings Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass. | Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass. |
![]() Dawnbringer Crown Gain a Dawnbringer Emblem, a Warmog's Armor, and a Gragas. | Gain a Dawnbringer Emblem, a Warmog's Armor, and a Gragas. |
![]() Draconic Crown Gain a Draconic Emblem, an Archangel Staff, and a Zyra. | Gain a Draconic Emblem, an Archangel Staff, and a Zyra. |
![]() Dual Purpose The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop. | The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop. |
![]() Final Ascension Your team deals 20% more damage. After 15 seconds, they deal 50% more damage. | Your team deals 20% more damage. After 15 seconds, they deal 50% more damage. |
![]() Flexible Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding. | Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding. |
![]() Forgotten Crown Gain a Forgotten Emblem, a Guinsoo's Rageblade, and a Vayne. | Gain a Forgotten Emblem, a Guinsoo's Rageblade, and a Vayne. |
![]() Giant and Mighty Your team gets larger, gaining 300 Health and +4% max Health. | Your team gets larger, gaining 300 Health and +4% max Health. |
![]() Going Long You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. | You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. |
![]() Hard Commit Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5). | Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5). |
![]() Hedge Fund Gain 22 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | Gain 22 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. |
![]() Hellion Crown Gain a Hellion Emblem, a Morellonomicon, and a Kennen. | Gain a Hellion Emblem, a Morellonomicon, and a Kennen. |
![]() I'm the Carry now Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage. | Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage. |
![]() Immovable Object Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%. | Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%. |
![]() Impenetrable Bulwark Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. Useful for Magic Tanks or Attack Tanks! | Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. Useful for Magic Tanks or Attack Tanks! |
![]() Invested+ Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
![]() Invested++ Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
![]() Invoker Crown Gain a Invoker Emblem, a Spear of Shojin, and a Syndra. | Gain a Invoker Emblem, a Spear of Shojin, and a Syndra. |
![]() Ironclad Crown Gain a Ironclad Emblem, a Gargoyle Stoneplate, and a Nautilus. | Gain a Ironclad Emblem, a Gargoyle Stoneplate, and a Nautilus. |
![]() Knight Crown Gain a Knight Emblem, a Gargoyle Stoneplate, and a Thresh. | Gain a Knight Emblem, a Gargoyle Stoneplate, and a Thresh. |
![]() Legionnaire Crown Gain a Legionnaire Emblem, an Infinity Edge, and an Irelia. | Gain a Legionnaire Emblem, an Infinity Edge, and an Irelia. |
![]() Level Up! When you buy XP, gain an additional 2. Gain 12 immediately. | When you buy XP, gain an additional 2. Gain 12 immediately. |
![]() Living Forge Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect. | Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect. |
![]() Lucky Gloves Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
![]() Lucky Gloves+ Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. |
![]() March of Progress Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. | Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. |
![]() Marksman's Toolbox Gain a Sniper's Focus. In 3 rounds, gain a Fishbones. | Gain a Sniper's Focus. In 3 rounds, gain a Fishbones. |
![]() Mystic Crown Gain a Mystic Emblem, an Ionic Spark, and a Lulu. | Gain a Mystic Emblem, an Ionic Spark, and a Lulu. |
![]() New Recruit Gain +1 max team size and a Champion Duplicator. | Gain +1 max team size and a Champion Duplicator. |
![]() Nightbringer Crown Gain a Nightbringer Emblem, a Hand of Justice, and a Sejuani. | Gain a Nightbringer Emblem, a Hand of Justice, and a Sejuani. |
![]() Pandora's Items III Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 1 random Radiant item. | Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 1 random Radiant item. |
![]() Phreaky Friday Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
![]() Phreaky Friday+ Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
![]() Prismatic Ticket Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. |
![]() Pumping Up III Your team gains 12% Attack Speed now. Each round after, they gain 2% more. | Your team gains 12% Attack Speed now. Each round after, they gain 2% more. |
![]() Radiant Refactor Gain a Masterwork Upgrade and 1 component anvils. Masterwork Upgrade upgrades an item to Radiant! | Gain a Masterwork Upgrade and 1 component anvils. Masterwork Upgrade upgrades an item to Radiant! |
![]() Radiant Relics Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
![]() Ranger Crown Gain a Ranger Emblem, a Deathblade, and a Varus. | Gain a Ranger Emblem, a Deathblade, and a Varus. |
![]() Redeemed Crown Gain a Redeemed Emblem, a Hand Of Justice, and a Syndra. | Gain a Redeemed Emblem, a Hand Of Justice, and a Syndra. |
![]() Renewer Crown Gain a Renewer Emblem, a Spear of Shojin, and a Soraka. | Gain a Renewer Emblem, a Spear of Shojin, and a Soraka. |
![]() Revenant Crown Gain a Revenant Emblem, a Bloodthirster, and a Nocturne. | Gain a Revenant Emblem, a Bloodthirster, and a Nocturne. |
![]() Roll The Dice Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
![]() Sentinel Crown Gain a Sentinel Emblem, a Giant Slayer, and a Senna. | Gain a Sentinel Emblem, a Giant Slayer, and a Senna. |
![]() Shimmerscale Essence Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. | Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. |
![]() Shopping Spree When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 4 gold. | When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 4 gold. |
![]() Skirmisher Crown Gain a Skirmisher Emblem, a Bloodthirster, and a Olaf. | Gain a Skirmisher Emblem, a Bloodthirster, and a Olaf. |
![]() Spellcaster's Toolbox Gain a Manazane. In 3 rounds, gain a Zhonya's Paradox. | Gain a Manazane. In 3 rounds, gain a Zhonya's Paradox. |
![]() Spellweaver Crown Gain a Spellweaver Emblem, a Jeweled Gauntlet, and a Brand. | Gain a Spellweaver Emblem, a Jeweled Gauntlet, and a Brand. |
![]() Spoils of War III Enemies have a 40% chance to drop loot when killed. | Enemies have a 40% chance to drop loot when killed. |
![]() Subscription Service Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold. | Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold. |
![]() The Golden Egg Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
![]() Tiniest Titan Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster. | Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster. |
![]() Tiniest Titan+ Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. |
![]() Tiny, but Deadly Your team is 50% smaller, but moves and attacks 30% faster. | Your team is 50% smaller, but moves and attacks 30% faster. |
![]() Upward Mobility Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
![]() Wandering Trainer II Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. | Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. |
![]() What the Forge Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 60 Health per equipped Artifact. Gain 1 Artifact Anvil. | Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 60 Health per equipped Artifact. Gain 1 Artifact Anvil. |
![]() Worth the Wait II Gain a random 2-cost champion. Gain another copy at the start of each round for the next rest of the game. | Gain a random 2-cost champion. Gain another copy at the start of each round for the next rest of the game. |