SET 14 Champions
Jarvan IV.



Golden Ox gain Damage Amp and have a chance to drop gold on kill.
If you spend 8 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.
(Golden Ox must have fought last round)
- 2
12% Damage Amp, 20% gold
- 4
24% Damage Amp, 60% gold
- 6
25% Damage Amp, 100% loot, 7% chance loot is a component
Vanguards gain 12% Durability while Shielded.
Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
- 2
16% max Health
- 4
32% max Health
- 6
45% max Health; 18% Durability while Shielded
Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.
- 2
15% AD, 15% Omnivamp
- 4
40% AD, 15% Omnivamp
- 6
70% AD, 20% Omnivamp