DAK.GG
SET 14 Champions
Champion Statistics
Zed
Cost
4
Traits
Health
1050 / 1890 / 3402
AD
50 / 75 / 113
DPS
48 / 71 / 107
Attack Range

AS
0.95
Armor
65
Magic Resistance
65
Skill

Cutthroat Business
Active|
Mana: 0/50

Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal physical damage to adjacent enemies, while shadows deal physical damage to adjacent enemies.
Shuriken Damage: 40% / 60% / 800% (AP)Spin Damage: 270% / 270% / 700% (AD)Shadow Damage: 200% / 200% / 400% (AD)
Trait
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies.
You may trade your Intel for loot one time on round
3-3, 3-7, 4-3, 4-7, or 5-5.
After trading Intel, Cypher champions gain Attack Damage and Ability Power.
- 3
1x Intel, 25% AD & AP
- 4
1.5x Intel, 35% AD & AP
- 5
2x Intel, 50% AD & AP
Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.
- 2
15% AD, 15% Omnivamp
- 4
40% AD, 15% Omnivamp
- 6
70% AD, 20% Omnivamp