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SET 2 Champions

Champion Statistics

Lux

Cost
7
Traits
Crystal
Electric
Woodland
Glacial
Inferno
Light
Ocean
Shadow
Steel
Wind
Avatar
Health
850 / 1530 / 2754
AD
65 / 117 / 211
DPS
55 / 99 / 179
Attack Range
attack-range
AS
0.85
Armor
25
Magic Resistance
20
Skill
champion-skill
Final Spark
Active|
mpMana: 0/80
Lux fires an elemental blast dealing magic damage to all enemies in a line. If Final Spark kills a unit, Lux is refunded 50 mana.
Damage: 550 / 900 / 99,999
Trait
Crystal

Crystal Champions have a maximum amount of damage they can take from a single hit.

  • 2

    110 Max Damage

  • 4

    60 Max Damage

Electric

Electric Champions shock nearby enemies whenever they deal or receive a critical strike

  • 2

    80 damage

  • 3

    250 damage

  • 4

    550 damage

Woodland
  • 3

    At the start of combat, a random Woodland Champion makes a copy of themselves

  • 6

    Woodland to clone them all.

Glacial

Basic Attacks from Glacials have 25% chance to stun their target for 1.5 seconds, bonus Magic Damage on stun.

  • 2

    75 bonus Magic Damage

  • 4

    175 bonus Magic Damage

  • 6

    375 bonus Magic Damage

Inferno

Inferno spell damage and critical strikes burns the ground beneath the target, dealing a percent of that spell's pre-mitigation damage as magic damage over 4 seconds

  • 3

    70% Damage, Hexes that light on fire: 1

  • 6

    150% Damage, Hexes that light on fire: 3

  • 9

    250% Damage, Hexes that light on fire: 5

Light

When a Light Champion dies, all other Light Champions gain Attack Speed and are healed for 20% of their Maximum Health

  • 3

    +20% Attack Speed

  • 6

    +30% Attack Speed

  • 9

    +50% Attack Speed

Ocean

All allies restore mana every 4 seconds

  • 2

    +10 Mana

  • 4

    +30 Mana

  • 6

    +60 Mana

Shadow

Shadow units deal increased damage for 6 seconds at combat start, refreshed on takedown.

  • 3

    65% Increased Damage, Self Takedown

  • 6

    150% Increased Damage, Any Shadow Takedown

Steel

Steel Champions gain damage immunity for a few seconds when they are reduced below 50% health

  • 2

    2 seconds of immunity

  • 3

    3 seconds of immunity

  • 4

    4 seconds of immunity

Wind

All allies gain dodge chance

  • 2

    20% dodge chance

  • 3

    25% dodge chance

  • 4

    35% dodge chance

Avatar
  • 1

    An Avatar's Origin Element is counted twice for Trait bonuses

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