SET 2 Champions
Lux















Crystal Champions have a maximum amount of damage they can take from a single hit.
- 2
110 Max Damage
- 4
60 Max Damage

Electric Champions shock nearby enemies whenever they deal or receive a critical strike
- 2
80 damage
- 3
250 damage
- 4
550 damage

- 3
At the start of combat, a random Woodland Champion makes a copy of themselves
- 6
Woodland to clone them all.

Basic Attacks from Glacials have 25% chance to stun their target for 1.5 seconds, bonus Magic Damage on stun.
- 2
75 bonus Magic Damage
- 4
175 bonus Magic Damage
- 6
375 bonus Magic Damage

Inferno spell damage and critical strikes burns the ground beneath the target, dealing a percent of that spell's pre-mitigation damage as magic damage over 4 seconds
- 3
70% Damage, Hexes that light on fire: 1
- 6
150% Damage, Hexes that light on fire: 3
- 9
250% Damage, Hexes that light on fire: 5

When a Light Champion dies, all other Light Champions gain Attack Speed and are healed for 20% of their Maximum Health
- 3
+20% Attack Speed
- 6
+30% Attack Speed
- 9
+50% Attack Speed

All allies restore mana every 4 seconds
- 2
+10 Mana
- 4
+30 Mana
- 6
+60 Mana

Shadow units deal increased damage for 6 seconds at combat start, refreshed on takedown.
- 3
65% Increased Damage, Self Takedown
- 6
150% Increased Damage, Any Shadow Takedown

Steel Champions gain damage immunity for a few seconds when they are reduced below 50% health
- 2
2 seconds of immunity
- 3
3 seconds of immunity
- 4
4 seconds of immunity

All allies gain dodge chance
- 2
20% dodge chance
- 3
25% dodge chance
- 4
35% dodge chance