DAK.GG
SET 5.5 Champions
Champion Statistics
Rakan
Cost
3
Traits
Health
800 / 1440 / 2592
AD
50 / 90 / 162
DPS
30 / 54 / 97
Attack Range

AS
0.6
Armor
35
Magic Resistance
35
Skill

Gleaming Quill
Active|
Mana: 40/80

Rakan launches a feather toward his target, dealing magic damage to the first enemy hit. Rakan then heals all nearby allies based on their missing health, with an increased radius if the feather killed an enemy.
Damage: 350 / 500 / 800Healing: 35% / 50% / 70%
Trait
At start of combat, the Sentinel with the most items (ties broken by highest Attack Speed) gains a shield that grants stacking Attack Speed. When it is destroyed or expires, it will bounce to the ally with the lowest percent Health and renew. The Attack Speed bonus persists between shield bounces.
- 3
175 Shield, +20% Attack Speed, 4 sec duration
- 6
800 Shield, +80% Attack Speed, 2 sec duration
- 9
2000 Shield, +600% Attack Speed, 1 sec duration
Renewers heal for a percent of their maximum Health each second. If they're full Health, they restore Mana instead.
- 2
4% Health or 4% Mana
- 4
7% Health or 7% Mana
- 6
10% Health or 10% Mana