Item Recipes
B.F. Sword Recurve Bow Chain Vest Negatron Cloak Needlessly Large Rod Tear of the Goddess Giant's Belt Sparring Gloves Spatula
Choose items
B.F. Sword B.F. Sword Deathblade
B.F. Sword Recurve Bow Giant Slayer
B.F. Sword Chain Vest Guardian Angel
B.F. Sword Negatron Cloak Bloodthirster
B.F. Sword Needlessly Large Rod Hextech Gunblade
B.F. Sword Giant's Belt Zeke's Herald
B.F. Sword Sparring Gloves Infinity Edge
B.F. Sword Spatula Skirmisher Emblem
B.F. Sword Tear of the Goddess Spear of Shojin
Recurve Bow B.F. Sword Giant Slayer
Recurve Bow Recurve Bow Rapid Firecannon
Recurve Bow Chain Vest Titan’s Resolve
Recurve Bow Negatron Cloak Runaan's Hurricane
Recurve Bow Needlessly Large Rod Guinsoo's Rageblade
Recurve Bow Giant's Belt Zz'Rot Portal
Recurve Bow Sparring Gloves Last Whisper
Recurve Bow Spatula Hellion Emblem
Recurve Bow Tear of the Goddess Statikk Shiv
Chain Vest B.F. Sword Guardian Angel
Chain Vest Recurve Bow Titan’s Resolve
Chain Vest Chain Vest Bramble Vest
Chain Vest Negatron Cloak Gargoyle Stoneplate
Chain Vest Needlessly Large Rod Locket of the Iron Solari
Chain Vest Giant's Belt Sunfire Cape
Chain Vest Sparring Gloves Shroud of Stillness
Chain Vest Spatula Cavalier Emblem
Chain Vest Tear of the Goddess Frozen Heart
Negatron Cloak B.F. Sword Bloodthirster
Negatron Cloak Recurve Bow Runaan's Hurricane
Negatron Cloak Chain Vest Gargoyle Stoneplate
Negatron Cloak Negatron Cloak Dragon's Claw
Negatron Cloak Needlessly Large Rod Ionic Spark
Negatron Cloak Giant's Belt Zephyr
Negatron Cloak Sparring Gloves Quicksilver
Negatron Cloak Spatula Redeemed Emblem
Negatron Cloak Tear of the Goddess Chalice of Power
Needlessly Large Rod B.F. Sword Hextech Gunblade
Needlessly Large Rod Recurve Bow Guinsoo's Rageblade
Needlessly Large Rod Chain Vest Locket of the Iron Solari
Needlessly Large Rod Negatron Cloak Ionic Spark
Needlessly Large Rod Needlessly Large Rod Rabadon's Deathcap
Needlessly Large Rod Giant's Belt Morellonomicon
Needlessly Large Rod Sparring Gloves Jeweled Gauntlet
Needlessly Large Rod Spatula Spellweaver Emblem
Needlessly Large Rod Tear of the Goddess Archangel's Staff
Tear of the Goddess B.F. Sword Spear of Shojin
Tear of the Goddess Recurve Bow Statikk Shiv
Tear of the Goddess Chain Vest Frozen Heart
Tear of the Goddess Negatron Cloak Chalice of Power
Tear of the Goddess Needlessly Large Rod Archangel's Staff
Tear of the Goddess Giant's Belt Redemption
Tear of the Goddess Sparring Gloves Hand of Justice
Tear of the Goddess Spatula Renewer Emblem
Tear of the Goddess Tear of the Goddess Blue Buff
Giant's Belt B.F. Sword Zeke's Herald
Giant's Belt Recurve Bow Zz'Rot Portal
Giant's Belt Chain Vest Sunfire Cape
Giant's Belt Negatron Cloak Zephyr
Giant's Belt Needlessly Large Rod Morellonomicon
Giant's Belt Giant's Belt Warmog's Armor
Giant's Belt Sparring Gloves Banshee’s Claw
Giant's Belt Spatula Dawnbringer Emblem
Giant's Belt Tear of the Goddess Redemption
Sparring Gloves B.F. Sword Infinity Edge
Sparring Gloves Recurve Bow Last Whisper
Sparring Gloves Chain Vest Shroud of Stillness
Sparring Gloves Negatron Cloak Quicksilver
Sparring Gloves Needlessly Large Rod Jeweled Gauntlet
Sparring Gloves Giant's Belt Banshee’s Claw
Sparring Gloves Sparring Gloves Thief's Gloves
Sparring Gloves Spatula Assassin Emblem
Sparring Gloves Tear of the Goddess Hand of Justice
Spatula B.F. Sword Skirmisher Emblem
Spatula Recurve Bow Hellion Emblem
Spatula Chain Vest Cavalier Emblem
Spatula Negatron Cloak Redeemed Emblem
Spatula Needlessly Large Rod Spellweaver Emblem
Spatula Giant's Belt Dawnbringer Emblem
Spatula Sparring Gloves Assassin Emblem
Spatula Spatula Force of Nature
Spatula Tear of the Goddess Renewer Emblem
Items Table
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B.F. Sword
+10 AD
Recurve Bow
+10 AS
Chain Vest
+20 Armor
Negatron Cloak
+20 MR
Needlessly Large Rod
+10% AP
Tear of the Goddess
+15
Mana
Giant's Belt
+150 HP
Sparring Gloves
+5%
Crit chance
+10%
Dodge Chance
Spatula
You will get
special ability
B.F. Sword
+10 AD
Deathblade
On takedown
gain
+10 AD
Giant Slayer
Bonus dmg
depends on
enemy HP
Guardian Angel
Revive with
400 HP
after
2 secs.
Bloodthirster
Physical dmg
dealt 33%
heal and
gain shield
Hextech Gunblade
Heal from
Ability dmg
Overhealing
fuels a shield
Spear of Shojin
Restore
8 Mana
on-hit
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Infinity Edge
+75% Crit.
(>100% Crit Chance become
+1% Crit Dmg)
Skirmisher Emblem
Holder gains
Skirmisher trait
Recurve Bow
+10 AS
Giant Slayer
Bonus dmg
depends on
enemy HP
Rapid Firecannon
+1 Attack
Range
Bonus +AS
No atk miss
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Runaan's Hurricane
Attack
+1 enemies
(75% Dmg)
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd ATK
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Last Whisper
Target's
armor
-70%
on crit.
Hellion Emblem
Holder gains
Hellion
trait
Chain Vest
+20 Armor
Guardian Angel
Revive with
400 HP
after
2 secs.
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Bramble Vest
Negate
bonus dmg
from crit. and
reflect dmg
to enemies
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Locket of the Iron Solari
Gain shield
for 8s
adjacent allies
in 2 Hexes
Frozen Heart
-25% AS
in 2 Hexes
Adjacent
Enemies
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Shroud of Stillness
Beamed
enemies
Max MP
+35%
Cavalier Emblem
Holder gains
Cavalier trait
Negatron Cloak
+20 MR
Bloodthirster
Physical dmg
dealt 33%
heal and
gain shield
Runaan's Hurricane
Attack
+1 enemies
(75% Dmg)
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Dragon's Claw
+200 MR
Counterattack 30% of their
max health
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Chalice of Power
+30 AP
for all allies
within 1 hex
in same row
Zephyr
Banish
an enemy
for 5 secs
Quicksilver
Immune to CC
for first 15s
Redeemed Emblem
Holder gains
Redeemed trait
Needlessly Large Rod
+10% AP
Hextech Gunblade
Heal from
Ability dmg
Overhealing
fuels a shield
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Locket of the Iron Solari
Gain shield
for 8s
adjacent allies
in 2 Hexes
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Rabadon's Deathcap
+75 AP
Archangel's Staff
Casting spell
gain AP 40%
of holder's
max mana.
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Jeweled Gauntlet
Holder's ability
can crit and
deals bonus
critical dmg
Spellweaver Emblem
Holder gains
Spellweaver
trait
Tear of the Goddess
+15
Mana
Spear of Shojin
Restore
8 Mana
on-hit
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd ATK
Frozen Heart
-25% AS
in 2 Hexes
Adjacent
Enemies
Chalice of Power
+30 AP
for all allies
within 1 hex
in same row
Archangel's Staff
Casting spell
gain AP 40%
of holder's
max mana.
Blue Buff
After casting
a ability
wearer's mana
is set to 20.
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Hand of Justice
+10% AD,
+10 AP and
10% heals
on hit
Renewer Emblem
Holder gains
Renewer trait
Giant's Belt
+150 HP
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Zephyr
Banish
an enemy
for 5 secs
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Warmog's Armor
+1000
HP
Banshee’s Claw
Holder and
left & right allies
get a shield
blocks a spell
Dawnbringer Emblem
Holder gains
Dawnbringer
trait
Sparring Gloves
+5%
Crit chance
+10%
Dodge Chance
Infinity Edge
+75% Crit.
(>100% Crit Chance become
+1% Crit Dmg)
Last Whisper
Target's
armor
-70%
on crit.
Shroud of Stillness
Beamed
enemies
Max MP
+35%
Quicksilver
Immune to CC
for first 15s
Jeweled Gauntlet
Holder's ability
can crit and
deals bonus
critical dmg
Hand of Justice
+10% AD,
+10 AP and
10% heals
on hit
Banshee’s Claw
Holder and
left & right allies
get a shield
blocks a spell
Thief's Gloves
Fetch two
temporary
non-Shadow
items
Assassin Emblem
Holder gains
Assassin trait
Spatula
You will get
special ability
Skirmisher Emblem
Holder gains
Skirmisher trait
Hellion Emblem
Holder gains
Hellion
trait
Cavalier Emblem
Holder gains
Cavalier trait
Redeemed Emblem
Holder gains
Redeemed trait
Spellweaver Emblem
Holder gains
Spellweaver
trait
Renewer Emblem
Holder gains
Renewer trait
Dawnbringer Emblem
Holder gains
Dawnbringer
trait
Assassin Emblem
Holder gains
Assassin trait
Force of Nature
+1
Team size
Spatula
You will get
special ability
Giant's Belt
+150 HP
Negatron Cloak
+20 MR
Chain Vest
+20 Armor
Tear of the Goddess
+15
Mana
Needlessly Large Rod
+10% AP
Recurve Bow
+10 AS
B.F. Sword
+10 AD
B.F. Sword
+10 AD
Skirmisher Emblem
Holder gains
Skirmisher trait
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Bloodthirster
Physical dmg
dealt 33%
heal and
gain shield
Guardian Angel
Revive with
400 HP
after
2 secs.
Spear of Shojin
Restore
8 Mana
on-hit
Hextech Gunblade
Heal from
Ability dmg
Overhealing
fuels a shield
Giant Slayer
Bonus dmg
depends on
enemy HP
Deathblade
On takedown
gain
+10 AD
Recurve Bow
+10 AS
Legionnaire Emblem
Holder gains
Legionnaire trait
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Runaan's Hurricane
Attack
+1 enemies
(75% Dmg)
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd ATK
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Rapid Firecannon
+1 Attack
Range
Bonus +AS
No atk miss
Giant Slayer
Bonus dmg
depends on
enemy HP
Needlessly Large Rod
+10% AP
Spellweaver Emblem
Holder gains
Spellweaver
trait
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Locket of the Iron Solari
Gain shield
for 8s
adjacent allies
in 2 Hexes
Archangel's Staff
Casting spell
gain AP 40%
of holder's
max mana.
Rabadon's Deathcap
+75 AP
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Hextech Gunblade
Heal from
Ability dmg
Overhealing
fuels a shield
Tear of the Goddess
+15
Mana
Renewer Emblem
Holder gains
Renewer trait
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Chalice of Power
+30 AP
for all allies
within 1 hex
in same row
Frozen Heart
-25% AS
in 2 Hexes
Adjacent
Enemies
Blue Buff
After casting
a ability
wearer's mana
is set to 20.
Archangel's Staff
Casting spell
gain AP 40%
of holder's
max mana.
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd ATK
Spear of Shojin
Restore
8 Mana
on-hit
Chain Vest
+20 Armor
Ironclad Emblem
Holder gains
Ironclad trait
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Bramble Vest
Negate
bonus dmg
from crit. and
reflect dmg
to enemies
Frozen Heart
-25% AS
in 2 Hexes
Adjacent
Enemies
Locket of the Iron Solari
Gain shield
for 8s
adjacent allies
in 2 Hexes
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Guardian Angel
Revive with
400 HP
after
2 secs.
Negatron Cloak
+20 MR
Redeemed Emblem
Holder gains
Redeemed trait
Zephyr
Banish
an enemy
for 5 secs
Dragon's Claw
+200 MR
Counterattack 30% of their
max health
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Chalice of Power
+30 AP
for all allies
within 1 hex
in same row
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Runaan's Hurricane
Attack
+1 enemies
(75% Dmg)
Bloodthirster
Physical dmg
dealt 33%
heal and
gain shield
Giant's Belt
+150 HP
Dawnbringer Emblem
Holder gains
Dawnbringer
trait
Warmog's Armor
+1000
HP
Zephyr
Banish
an enemy
for 5 secs
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Spatula
You will get
special ability
Force of Nature
+1
Team size
Dawnbringer Emblem
Holder gains
Dawnbringer
trait
Redeemed Emblem
Holder gains
Redeemed trait
Ironclad Emblem
Holder gains
Ironclad trait
Renewer Emblem
Holder gains
Renewer trait
Spellweaver Emblem
Holder gains
Spellweaver
trait
Legionnaire Emblem
Holder gains
Legionnaire trait
Skirmisher Emblem
Holder gains
Skirmisher trait
Radiant Item List
Name Description
Urf-Angel's Staff Urf-Angel's Staff
Each time the holder casts their Ability, they gain bonus Ability Power equal to 60% of their maximum Mana (this bonus applies to that Ability cast).

Radiant Bonus: +15 Starting Mana
Each time the holder casts their Ability, they gain bonus Ability Power equal to 60% of their maximum Mana (this bonus applies to that Ability cast).

Radiant Bonus: +15 Starting Mana
Blessed Bloodthirster Blessed Bloodthirster
Physical damage heals the holder for 60% of the damage dealt. Upon falling below 40% Health. the holder gain a 40% max Health shield that lasts up to 5 seconds

Radiant Bounus: +20 Attack Damage
Physical damage heals the holder for 60% of the damage dealt. Upon falling below 40% Health. the holder gain a 40% max Health shield that lasts up to 5 seconds

Radiant Bounus: +20 Attack Damage
Blue Blessing Blue Blessing
[Unique] After casting their Ability, the holder gains 30 mana.

Radiant Bonus: +40 Ability Power
[Unique] After casting their Ability, the holder gains 30 mana.

Radiant Bonus: +40 Ability Power
Rosethorn Vest Rosethorn Vest
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 250/300/350 ★ magic damage to all nearby enemies (once every 2.5 seconds).

Radiant Bonus: Regenerate 2% max Health per second
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 250/300/350 ★ magic damage to all nearby enemies (once every 2.5 seconds).

Radiant Bonus: Regenerate 2% max Health per second
Chalice of Charity Chalice of Charity
When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Spellvamp for the rest of combat.
When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Spellvamp for the rest of combat.
Luminous Deathblade Luminous Deathblade
Contributing to a kill grants the holder 15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4).
Contributing to a kill grants the holder 15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4).
Dragon's Will Dragon's Will
Grants 300 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 40% of their max Health (1 second cooldown).

Radiant Bonus: Regenerate 2% max Health per second
Grants 300 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 40% of their max Health (1 second cooldown).

Radiant Bonus: Regenerate 2% max Health per second
Frozen Heart Of Gold Frozen Heart Of Gold
[Unique] Reduces the Attack Speed of enemies within 2 hexes by 50%.

Radiant Bonus: +30 Starting Mana
[Unique] Reduces the Attack Speed of enemies within 2 hexes by 50%.

Radiant Bonus: +30 Starting Mana
Dvarapala Stoneplate Dvarapala Stoneplate
The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.

Radiant Bonus: Regenerate 3% max Health per second
The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.

Radiant Bonus: Regenerate 3% max Health per second
DemonSlayer DemonSlayer
The holder's Abilities and attacks do 40% bonus damage. If the target has more than 1400 maximum Health, the bonus increases to 80%.
The holder's Abilities and attacks do 40% bonus damage. If the target has more than 1400 maximum Health, the bonus increases to 80%.
Guardian Archangel Guardian Archangel
[Unique] Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 100% Health and shed all negative effect.

Radiant Bonus: +30% Attack Speed
[Unique] Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 100% Health and shed all negative effect.

Radiant Bonus: +30% Attack Speed
Guinsoo's Reckoning Guinsoo's Reckoning
Attacks grant +10% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.

Radiant Bonus: +30 Attack Speed
Attacks grant +10% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.

Radiant Bonus: +30 Attack Speed
Fist of Fairness Fist of Fairness
At the beginning of each planning phase, the holder gains both of the following:
- +40 Attack Damage and +40 Ability Power.
- Attacks and Abilities heal for 40% of damage dealt.
At the beginning of each planning phase, the holder gains both of the following:
- +40 Attack Damage and +40 Ability Power.
- Attacks and Abilities heal for 40% of damage dealt.
Hextech Lifeblade Hextech Lifeblade
The holder's magic and true damage from Abilities heal them for 40% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. The holder also heals their lowest health ally for the same amount.

Radiant Bonus: +30 Ability Power
The holder's magic and true damage from Abilities heal them for 40% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. The holder also heals their lowest health ally for the same amount.

Radiant Bonus: +30 Ability Power
Zenith Edge Zenith Edge
[Unique] Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

Radiant Bonus: +40% Critical Strike Damage
[Unique] Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

Radiant Bonus: +40% Critical Strike Damage
Covalent Spark Covalent Spark
Enemies within 4 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 300% of their max Mana.

Radiant Bonus: Regenerate 1% max Health per second
Enemies within 4 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 300% of their max Mana.

Radiant Bonus: Regenerate 1% max Health per second
Glamorous Gauntlet Glamorous Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 90% bonus Critical Strike Damage.
The holder's magic and true damage from their Ability can critically strike. The holder gains 90% bonus Critical Strike Damage.
Eternal Whisper Eternal Whisper
[Unique] When the holder inflicts a critical hit, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack.

Radiant Bonus: +35% Critical Strike Chance
[Unique] When the holder inflicts a critical hit, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack.

Radiant Bonus: +35% Critical Strike Chance
Locket of Targon Prime Locket of Targon Prime
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 400/500/600 ★ damage for 60 seconds.

Radiant Bonus: +200 Health for all allies at the start of combat.
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 400/500/600 ★ damage for 60 seconds.

Radiant Bonus: +200 Health for all allies at the start of combat.
More More-ellonimicon More More-ellonimicon
[Unique] When the holder deals magic or true damage with their Ability, they burn the target, dealing 120% of the target's maximun Health as true damage over 30 seconds, and reducing healing by 50% for the duration of the burn.

Radiant Bonus: +30 Starting Mana
[Unique] When the holder deals magic or true damage with their Ability, they burn the target, dealing 120% of the target's maximun Health as true damage over 30 seconds, and reducing healing by 50% for the duration of the burn.

Radiant Bonus: +30 Starting Mana
Quickestsilver Quickestsilver
[Unique] The holder gains immunity to crowd control in combat for 30 seconds.

Radiant Bonus: +40% Attack Speed
[Unique] The holder gains immunity to crowd control in combat for 30 seconds.

Radiant Bonus: +40% Attack Speed
Rabadon's Ascended Deathcap Rabadon's Ascended Deathcap
Grants 120 bonus Ability Power (including components).
Grants 120 bonus Ability Power (including components).
Rapid Lightcannon Rapid Lightcannon
Increases the wearer's Attack Range by 2 hex and grants 40% bonus Attack Speed.

The wearer's attacks can no longer miss.

Radiant Bonus: +30% Attack Speed
Increases the wearer's Attack Range by 2 hex and grants 40% bonus Attack Speed.

The wearer's attacks can no longer miss.

Radiant Bonus: +30% Attack Speed
Radiant Redemption Radiant Redemption
Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 25% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

Radiant Bonus: +350 Health
Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 25% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

Radiant Bonus: +350 Health
Runaan's Tempest Runaan's Tempest
The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effect. These bolts can critically strike.

Radiant Bonus: +30% Attack Speed
The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effect. These bolts can critically strike.

Radiant Bonus: +30% Attack Speed
Shroud of Reverence Shroud of Reverence
[Unique] When combat begins, the holder shoots a wider beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.

Radiant Bonus: +15 Starting Mana for all allies at the start of combat
[Unique] When combat begins, the holder shoots a wider beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.

Radiant Bonus: +15 Starting Mana for all allies at the start of combat
Spear of Hirana Spear of Hirana
The wearer's Basic Attacks restore 15 additional Mana.

Radiant Bonus: +20 Ability Power
The wearer's Basic Attacks restore 15 additional Mana.

Radiant Bonus: +20 Ability Power
Statikk Favor Statikk Favor
Every third Basic Attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 115 magic damage and reducing their Magic Resist by 70% for 5 seconds.
Every third Basic Attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 115 magic damage and reducing their Magic Resist by 70% for 5 seconds.
Sunlight Cape Sunlight Cape
[Unique] Every 1.5 seconds, a random enemy within 4 hexes is burned for 120% of their maximum health as true damage over 30 seconds. Any healing they receive is reduced by 50%.

Radiant Bonus: Regenerate 0.5% max Health per second
[Unique] Every 1.5 seconds, a random enemy within 4 hexes is burned for 120% of their maximum health as true damage over 30 seconds. Any healing they receive is reduced by 50%.

Radiant Bonus: Regenerate 0.5% max Health per second
Rascal's Gloves Rascal's Gloves
At the beginning of each planning phase, the holder equips 2 temporary Radiant items.
[Consumes Three Item Slots]
At the beginning of each planning phase, the holder equips 2 temporary Radiant items.
[Consumes Three Item Slots]
Titan's Vow Titan's Vow
When the holder attacks or takes damage, they gain 4 Attack Damage and Spell Power.

This stacks up to 25 times, at which point the wearer gains 50 Armor and Magic Resist.
When the holder attacks or takes damage, they gain 4 Attack Damage and Spell Power.

This stacks up to 25 times, at which point the wearer gains 50 Armor and Magic Resist.
Banshee's Silence Banshee's Silence
[Unique] When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability.

Radiant Bonus: +50 Health for all allies at the start of combat.
[Unique] When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability.

Radiant Bonus: +50 Health for all allies at the start of combat.
Warmog's Pride Warmog's Pride
Grants 1800 bonus Health (including components).

Radiant Bonus: Regenerate 1% max Health per second
Grants 1800 bonus Health (including components).

Radiant Bonus: Regenerate 1% max Health per second
Zeke's Harmony Zeke's Harmony
When combat begins, the holder and all allies within 1 hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat.
When combat begins, the holder and all allies within 1 hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat.
Mistral Mistral
[Unique] When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 10 seconds. Ignores CC immunity.

Radiant Bonus: +20% Attack Speed for all allies at the start of combat
[Unique] When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 10 seconds. Ignores CC immunity.

Radiant Bonus: +20% Attack Speed for all allies at the start of combat
Zz'Rots Invitation Zz'Rots Invitation
At the start of combat, a Radiant Voidmother with bonus Health and Attack Damage aries and taunts enemies within 4 hexes. Radiant Voidmother that aries from summoned units are 25% effective.
At the start of combat, a Radiant Voidmother with bonus Health and Attack Damage aries and taunts enemies within 4 hexes. Radiant Voidmother that aries from summoned units are 25% effective.
Items Table (By Items)
B.F. Sword
B.F. Sword +10 Attack Damage
B.F. Sword
Deathblade
Contributing to a kill grants the holder +10 Attack Damage for the rest of combat.
This effect can stack any number of times (starting at 4).
Recurve Bow
Giant Slayer
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%.
Chain Vest
Guardian Angel
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - Only One Per Champion]
Negatron Cloak
Bloodthirster
Physical damage heals the holder for 33% of the damage dealt.

Upon falling below 40% Health, the holder gains a 30% max health shield that lasts up to 5 seconds.
Needlessly Large Rod
Hextech Gunblade
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
Tear of the Goddess
Spear of Shojin
The holder's attacks restore 8 additional Mana.
Giant's Belt
Zeke's Herald
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.
Sparring Gloves
Infinity Edge
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Spatula
Skirmisher Emblem
The holder gains the Skirmisher trait.

[Unique - Only One Per Champion]
Recurve Bow
Recurve Bow +10 Attack Speed
B.F. Sword
Giant Slayer
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%.
Recurve Bow
Rapid Firecannon
Increases the holder's Attack Range by 1 hex and grants 40% bonus Attack Speed.

The wearer's Basic Attacks can no longer miss.
Chain Vest
Titan’s Resolve
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Negatron Cloak
Runaan's Hurricane
The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
Needlessly Large Rod
Guinsoo's Rageblade
Attacks grant +6% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.
Tear of the Goddess
Statikk Shiv
Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Giant's Belt
Zz'Rot Portal
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Sparring Gloves
Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Spatula
Hellion Emblem
The holder gains the Hellion trait.

[Unique - Only One Per Champion]
Chain Vest
Chain Vest +20 Armor
B.F. Sword
Guardian Angel
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - Only One Per Champion]
Recurve Bow
Titan’s Resolve
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Chain Vest
Bramble Vest
Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Negatron Cloak
Gargoyle Stoneplate
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Needlessly Large Rod
Locket of the Iron Solari
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds.
Tear of the Goddess
Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 25%.

[Unique - Only One Per Champion]
Giant's Belt
Sunfire Cape
Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Sparring Gloves
Shroud of Stillness
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
Spatula
Cavalier Emblem
The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
Negatron Cloak
Negatron Cloak +20 Magic Resist
B.F. Sword
Bloodthirster
Physical damage heals the holder for 33% of the damage dealt.

Upon falling below 40% Health, the holder gains a 30% max health shield that lasts up to 5 seconds.
Recurve Bow
Runaan's Hurricane
The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
Chain Vest
Gargoyle Stoneplate
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Negatron Cloak
Dragon's Claw
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 30% of their max Health (1 second cooldown).
Needlessly Large Rod
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana.
Tear of the Goddess
Chalice of Power
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
Giant's Belt
Zephyr
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity.

[Unique - Only One Per Champion]
Sparring Gloves
Quicksilver
The holder gains immunity to crowd control in combat for 15 seconds.

[Unique - Only One Per Champion]
Spatula
Redeemed Emblem
The holder gains the Redeemed trait.

[Unique - Only One Per Champion]
Needlessly Large Rod
Needlessly Large Rod +10 Ability Power
B.F. Sword
Hextech Gunblade
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
Recurve Bow
Guinsoo's Rageblade
Attacks grant +6% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.
Chain Vest
Locket of the Iron Solari
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds.
Negatron Cloak
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana.
Needlessly Large Rod
Rabadon's Deathcap
Grants 75 bonus Ability Power (including components).
Tear of the Goddess
Archangel's Staff
Each time the holder casts their Ability, they gain bonus Ability Power equal to 40% of their maximum Mana (this bonus applies to that Ability cast).
Giant's Belt
Morellonomicon
When the holder deals magic damage or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Sparring Gloves
Jeweled Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage.
Spatula
Spellweaver Emblem
The holder gains the Spellweaver trait.

[Unique - Only One Per Champion]
Tear of the Goddess
Tear of the Goddess +15 Mana
B.F. Sword
Spear of Shojin
The holder's attacks restore 8 additional Mana.
Recurve Bow
Statikk Shiv
Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Chain Vest
Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 25%.

[Unique - Only One Per Champion]
Negatron Cloak
Chalice of Power
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
Needlessly Large Rod
Archangel's Staff
Each time the holder casts their Ability, they gain bonus Ability Power equal to 40% of their maximum Mana (this bonus applies to that Ability cast).
Tear of the Goddess
Blue Buff
After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
Giant's Belt
Redemption
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target, abilities and attacks for 5 seconds.
Sparring Gloves
Hand of Justice
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 35(%).
Spatula
Renewer Emblem
The holder gains the Renewer trait.

[Unique - Only One Per Champion]
Giant's Belt
Giant's Belt +150 Health
B.F. Sword
Zeke's Herald
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.
Recurve Bow
Zz'Rot Portal
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Chain Vest
Sunfire Cape
Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Negatron Cloak
Zephyr
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity.

[Unique - Only One Per Champion]
Needlessly Large Rod
Morellonomicon
When the holder deals magic damage or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Tear of the Goddess
Redemption
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target, abilities and attacks for 5 seconds.
Giant's Belt
Warmog's Armor
Grants 1000 bonus Health (including components).
Sparring Gloves
Banshee’s Claw
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability.
Spatula
Dawnbringer Emblem
The holder gains the Dawnbringer trait.

[Unique - Only One Per Champion]
Sparring Gloves
Sparring Gloves +5% Critical Strike Chance
+10% Dodge Chance
B.F. Sword
Infinity Edge
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Recurve Bow
Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Chain Vest
Shroud of Stillness
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
Negatron Cloak
Quicksilver
The holder gains immunity to crowd control in combat for 15 seconds.

[Unique - Only One Per Champion]
Needlessly Large Rod
Jeweled Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage.
Tear of the Goddess
Hand of Justice
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 35(%).
Giant's Belt
Banshee’s Claw
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability.
Sparring Gloves
Thief's Gloves
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots]
Spatula
Assassin Emblem
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
Spatula
Spatula It must do something...
B.F. Sword
Skirmisher Emblem
The holder gains the Skirmisher trait.

[Unique - Only One Per Champion]
Recurve Bow
Hellion Emblem
The holder gains the Hellion trait.

[Unique - Only One Per Champion]
Chain Vest
Cavalier Emblem
The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
Negatron Cloak
Redeemed Emblem
The holder gains the Redeemed trait.

[Unique - Only One Per Champion]
Needlessly Large Rod
Spellweaver Emblem
The holder gains the Spellweaver trait.

[Unique - Only One Per Champion]
Tear of the Goddess
Renewer Emblem
The holder gains the Renewer trait.

[Unique - Only One Per Champion]
Giant's Belt
Dawnbringer Emblem
The holder gains the Dawnbringer trait.

[Unique - Only One Per Champion]
Sparring Gloves
Assassin Emblem
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
Spatula
Force of Nature
The holder's team gains +1 maximum team size.
B.F. Sword
B.F. Sword +10 Attack Damage
B.F. Sword
Deathblade
Contributing to a kill grants the holder +10 Attack Damage for the rest of combat.
This effect can stack any number of times (starting at 4).
Recurve Bow
Giant Slayer
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%.
Chain Vest
Guardian Angel
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - Only One Per Champion]
Negatron Cloak
Bloodthirster
Physical damage heals the holder for 33% of the damage dealt.

Upon falling below 40% Health, the holder gains a 30% max health shield that lasts up to 5 seconds.
Needlessly Large Rod
Hextech Gunblade
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
Tear of the Goddess
Spear of Shojin
The holder's attacks restore 8 additional Mana.
Giant's Belt
Zeke's Herald
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.
Sparring Gloves
Infinity Edge
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Spatula
Skirmisher Emblem
The holder gains the Skirmisher trait.

[Unique - Only One Per Champion]
Recurve Bow
Recurve Bow +10 Attack Speed
B.F. Sword
Giant Slayer
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%.
Recurve Bow
Rapid Firecannon
Increases the holder's Attack Range by 1 hex and grants 40% bonus Attack Speed.

The wearer's Basic Attacks can no longer miss.
Chain Vest
Titan’s Resolve
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Negatron Cloak
Runaan's Hurricane
The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
Needlessly Large Rod
Guinsoo's Rageblade
Attacks grant +6% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.
Tear of the Goddess
Statikk Shiv
Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Giant's Belt
Zz'Rot Portal
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Sparring Gloves
Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Spatula
Hellion Emblem
The holder gains the Hellion trait.

[Unique - Only One Per Champion]
Chain Vest
Chain Vest +20 Armor
B.F. Sword
Guardian Angel
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - Only One Per Champion]
Recurve Bow
Titan’s Resolve
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Chain Vest
Bramble Vest
Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Negatron Cloak
Gargoyle Stoneplate
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Needlessly Large Rod
Locket of the Iron Solari
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds.
Tear of the Goddess
Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 25%.

[Unique - Only One Per Champion]
Giant's Belt
Sunfire Cape
Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Sparring Gloves
Shroud of Stillness
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
Spatula
Cavalier Emblem
The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
Negatron Cloak
Negatron Cloak +20 Magic Resist
B.F. Sword
Bloodthirster
Physical damage heals the holder for 33% of the damage dealt.

Upon falling below 40% Health, the holder gains a 30% max health shield that lasts up to 5 seconds.
Recurve Bow
Runaan's Hurricane
The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
Chain Vest
Gargoyle Stoneplate
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Negatron Cloak
Dragon's Claw
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 30% of their max Health (1 second cooldown).
Needlessly Large Rod
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana.
Tear of the Goddess
Chalice of Power
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
Giant's Belt
Zephyr
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity.

[Unique - Only One Per Champion]
Sparring Gloves
Quicksilver
The holder gains immunity to crowd control in combat for 15 seconds.

[Unique - Only One Per Champion]
Spatula
Redeemed Emblem
The holder gains the Redeemed trait.

[Unique - Only One Per Champion]
Needlessly Large Rod
Needlessly Large Rod +10 Ability Power
B.F. Sword
Hextech Gunblade
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
Recurve Bow
Guinsoo's Rageblade
Attacks grant +6% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.
Chain Vest
Locket of the Iron Solari
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds.
Negatron Cloak
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana.
Needlessly Large Rod
Rabadon's Deathcap
Grants 75 bonus Ability Power (including components).
Tear of the Goddess
Archangel's Staff
Each time the holder casts their Ability, they gain bonus Ability Power equal to 40% of their maximum Mana (this bonus applies to that Ability cast).
Giant's Belt
Morellonomicon
When the holder deals magic damage or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Sparring Gloves
Jeweled Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage.
Spatula
Spellweaver Emblem
The holder gains the Spellweaver trait.

[Unique - Only One Per Champion]
Tear of the Goddess
Tear of the Goddess +15 Mana
B.F. Sword
Spear of Shojin
The holder's attacks restore 8 additional Mana.
Recurve Bow
Statikk Shiv
Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Chain Vest
Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 25%.

[Unique - Only One Per Champion]
Negatron Cloak
Chalice of Power
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
Needlessly Large Rod
Archangel's Staff
Each time the holder casts their Ability, they gain bonus Ability Power equal to 40% of their maximum Mana (this bonus applies to that Ability cast).
Tear of the Goddess
Blue Buff
After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
Giant's Belt
Redemption
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target, abilities and attacks for 5 seconds.
Sparring Gloves
Hand of Justice
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 35(%).
Spatula
Renewer Emblem
The holder gains the Renewer trait.

[Unique - Only One Per Champion]
Giant's Belt
Giant's Belt +150 Health
B.F. Sword
Zeke's Herald
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.
Recurve Bow
Zz'Rot Portal
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Chain Vest
Sunfire Cape
Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Negatron Cloak
Zephyr
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity.

[Unique - Only One Per Champion]
Needlessly Large Rod
Morellonomicon
When the holder deals magic damage or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Tear of the Goddess
Redemption
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target, abilities and attacks for 5 seconds.
Giant's Belt
Warmog's Armor
Grants 1000 bonus Health (including components).
Sparring Gloves
Banshee’s Claw
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability.
Spatula
Dawnbringer Emblem
The holder gains the Dawnbringer trait.

[Unique - Only One Per Champion]
Sparring Gloves
Sparring Gloves +5% Critical Strike Chance
+10% Dodge Chance
B.F. Sword
Infinity Edge
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Recurve Bow
Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Chain Vest
Shroud of Stillness
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
Negatron Cloak
Quicksilver
The holder gains immunity to crowd control in combat for 15 seconds.

[Unique - Only One Per Champion]
Needlessly Large Rod
Jeweled Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage.
Tear of the Goddess
Hand of Justice
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 35(%).
Giant's Belt
Banshee’s Claw
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability.
Sparring Gloves
Thief's Gloves
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots]
Spatula
Assassin Emblem
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
Spatula
Spatula It must do something...
B.F. Sword
Skirmisher Emblem
The holder gains the Skirmisher trait.

[Unique - Only One Per Champion]
Recurve Bow
Hellion Emblem
The holder gains the Hellion trait.

[Unique - Only One Per Champion]
Chain Vest
Cavalier Emblem
The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
Negatron Cloak
Redeemed Emblem
The holder gains the Redeemed trait.

[Unique - Only One Per Champion]
Needlessly Large Rod
Spellweaver Emblem
The holder gains the Spellweaver trait.

[Unique - Only One Per Champion]
Tear of the Goddess
Renewer Emblem
The holder gains the Renewer trait.

[Unique - Only One Per Champion]
Giant's Belt
Dawnbringer Emblem
The holder gains the Dawnbringer trait.

[Unique - Only One Per Champion]
Sparring Gloves
Assassin Emblem
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
Spatula
Force of Nature
The holder's team gains +1 maximum team size.
Item List
Name Description Combination
B.F. Sword B.F. Sword
+10 Attack Damage
+10 Attack Damage
Recurve Bow Recurve Bow
+10 Attack Speed
+10 Attack Speed
Chain Vest Chain Vest
+20 Armor
+20 Armor
Negatron Cloak Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess Tear of the Goddess
+15 Mana
+15 Mana
Giant's Belt Giant's Belt
+150 Health
+150 Health
Sparring Gloves Sparring Gloves
+5% Critical Strike Chance
+10% Dodge Chance
+5% Critical Strike Chance
+10% Dodge Chance
Spatula Spatula
It must do something...
It must do something...
Jeweled Gauntlet Jeweled Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage.
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage. Needlessly Large Rod Sparring Gloves
Banshee’s Claw Banshee’s Claw
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability.
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability. Giant's Belt Sparring Gloves
Bloodthirster Bloodthirster
Physical damage heals the holder for 33% of the damage dealt.

Upon falling below 40% Health, the holder gains a 30% max health shield that lasts up to 5 seconds.
Physical damage heals the holder for 33% of the damage dealt.

Upon falling below 40% Health, the holder gains a 30% max health shield that lasts up to 5 seconds.
B.F. Sword Negatron Cloak
Blue Buff Blue Buff
After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
Tear of the Goddess Tear of the Goddess
Bramble Vest Bramble Vest
Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). Chain Vest Chain Vest
Brawler Emblem Brawler Emblem
The holder gains the Brawler trait.

[Unique - Only One Per Champion.
Elusive - cannot be crafted.]
The holder gains the Brawler trait.

[Unique - Only One Per Champion.
Elusive - cannot be crafted.]
Cannoneer Emblem Cannoneer Emblem
The holder gains the Cannoneer trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Cannoneer trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Chalice of Power Chalice of Power
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat. Tear of the Goddess Negatron Cloak
Draconic Emblem Draconic Emblem
The holder gains the Draconic trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Draconic trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Dragon's Claw Dragon's Claw
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 30% of their max Health (1 second cooldown).
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 30% of their max Health (1 second cooldown). Negatron Cloak Negatron Cloak
Hellion Emblem Hellion Emblem
The holder gains the Hellion trait.

[Unique - Only One Per Champion]
The holder gains the Hellion trait.

[Unique - Only One Per Champion]
Recurve Bow Spatula
Redeemed Emblem Redeemed Emblem
The holder gains the Redeemed trait.

[Unique - Only One Per Champion]
The holder gains the Redeemed trait.

[Unique - Only One Per Champion]
Negatron Cloak Spatula
Force of Nature Force of Nature
The holder's team gains +1 maximum team size.
The holder's team gains +1 maximum team size. Spatula Spatula
Frozen Heart Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 25%.

[Unique - Only One Per Champion]
Reduces the Attack Speed of enemies within 2 hexes by 25%.

[Unique - Only One Per Champion]
Tear of the Goddess Chain Vest
Giant Slayer Giant Slayer
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%.
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%. B.F. Sword Recurve Bow
Guardian Angel Guardian Angel
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - Only One Per Champion]
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - Only One Per Champion]
B.F. Sword Chain Vest
Guinsoo's Rageblade Guinsoo's Rageblade
Attacks grant +6% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.
Attacks grant +6% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.
Recurve Bow Needlessly Large Rod
Hand of Justice Hand of Justice
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 35(%).
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 35(%).
Tear of the Goddess Sparring Gloves
Hextech Gunblade Hextech Gunblade
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage. B.F. Sword Needlessly Large Rod
Infinity Edge Infinity Edge
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
B.F. Sword Sparring Gloves
Invoker Emblem Invoker Emblem
The holder gains the Invoker trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Invoker trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Ionic Spark Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana.
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana. Needlessly Large Rod Negatron Cloak
Ironclad Emblem Ironclad Emblem
The holder gains the Ironclad trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Ironclad trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Gargoyle Stoneplate Gargoyle Stoneplate
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them. Chain Vest Negatron Cloak
Knight Emblem Knight Emblem
The holder gains the Knight trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Knight trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Last Whisper Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Recurve Bow Sparring Gloves
Legionnaire Emblem Legionnaire Emblem
The holder gains the Legionnaire trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Legionnaire trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Locket of the Iron Solari Locket of the Iron Solari
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds.
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds. Needlessly Large Rod Chain Vest
Deathblade Deathblade
Contributing to a kill grants the holder +10 Attack Damage for the rest of combat.
This effect can stack any number of times (starting at 4).
Contributing to a kill grants the holder +10 Attack Damage for the rest of combat.
This effect can stack any number of times (starting at 4).
B.F. Sword B.F. Sword
Archangel's Staff Archangel's Staff
Each time the holder casts their Ability, they gain bonus Ability Power equal to 40% of their maximum Mana (this bonus applies to that Ability cast).
Each time the holder casts their Ability, they gain bonus Ability Power equal to 40% of their maximum Mana (this bonus applies to that Ability cast). Needlessly Large Rod Tear of the Goddess
Renewer Emblem Renewer Emblem
The holder gains the Renewer trait.

[Unique - Only One Per Champion]
The holder gains the Renewer trait.

[Unique - Only One Per Champion]
Tear of the Goddess Spatula
Spellweaver Emblem Spellweaver Emblem
The holder gains the Spellweaver trait.

[Unique - Only One Per Champion]
The holder gains the Spellweaver trait.

[Unique - Only One Per Champion]
Needlessly Large Rod Spatula
Morellonomicon Morellonomicon
When the holder deals magic damage or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
When the holder deals magic damage or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Needlessly Large Rod Giant's Belt
Mystic Emblem Mystic Emblem
The holder gains the Mystic trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Mystic trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Quicksilver Quicksilver
The holder gains immunity to crowd control in combat for 15 seconds.

[Unique - Only One Per Champion]
The holder gains immunity to crowd control in combat for 15 seconds.

[Unique - Only One Per Champion]
Negatron Cloak Sparring Gloves
Rabadon's Deathcap Rabadon's Deathcap
Grants 75 bonus Ability Power (including components).
Grants 75 bonus Ability Power (including components). Needlessly Large Rod Needlessly Large Rod
Ranger Emblem Ranger Emblem
The holder gains the Ranger trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Ranger trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Rapid Firecannon Rapid Firecannon
Increases the holder's Attack Range by 1 hex and grants 40% bonus Attack Speed.

The wearer's Basic Attacks can no longer miss.
Increases the holder's Attack Range by 1 hex and grants 40% bonus Attack Speed.

The wearer's Basic Attacks can no longer miss.
Recurve Bow Recurve Bow
Redemption Redemption
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target, abilities and attacks for 5 seconds.
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target, abilities and attacks for 5 seconds. Tear of the Goddess Giant's Belt
Runaan's Hurricane Runaan's Hurricane
The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike. Recurve Bow Negatron Cloak
Sentinel Emblem Sentinel Emblem
The holder gains the Sentinel trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Sentinel trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Revenant Emblem Revenant Emblem
The holder gains the Revenant trait.

[Unique - Only One Per Champion.
Elusive - cannot be crafted.]
The holder gains the Revenant trait.

[Unique - Only One Per Champion.
Elusive - cannot be crafted.]
Forgotten Emblem Forgotten Emblem
The holder gains the Forgotten trait.

[Unique - Only One Per Champion.
Elusive - cannot be crafted.]
The holder gains the Forgotten trait.

[Unique - Only One Per Champion.
Elusive - cannot be crafted.]
Nightbringer Emblem Nightbringer Emblem
The holder gains the Nightbringer trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Nightbringer trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Abomination Emblem Abomination Emblem
The holder gains the Abomination trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Abomination trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Shroud of Stillness Shroud of Stillness
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
Chain Vest Sparring Gloves
Spear of Shojin Spear of Shojin
The holder's attacks restore 8 additional Mana.
The holder's attacks restore 8 additional Mana. B.F. Sword Tear of the Goddess
Statikk Shiv Statikk Shiv
Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds. Recurve Bow Tear of the Goddess
Sunfire Cape Sunfire Cape
Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Chain Vest Giant's Belt
Skirmisher Emblem Skirmisher Emblem
The holder gains the Skirmisher trait.

[Unique - Only One Per Champion]
The holder gains the Skirmisher trait.

[Unique - Only One Per Champion]
B.F. Sword Spatula
Thief's Gloves Thief's Gloves
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots]
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots]
Sparring Gloves Sparring Gloves
Titan’s Resolve Titan’s Resolve
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Recurve Bow Chain Vest
Cavalier Emblem Cavalier Emblem
The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
Chain Vest Spatula
Dawnbringer Emblem Dawnbringer Emblem
The holder gains the Dawnbringer trait.

[Unique - Only One Per Champion]
The holder gains the Dawnbringer trait.

[Unique - Only One Per Champion]
Giant's Belt Spatula
Warmog's Armor Warmog's Armor
Grants 1000 bonus Health (including components).
Grants 1000 bonus Health (including components). Giant's Belt Giant's Belt
Assassin Emblem Assassin Emblem
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
Spatula Sparring Gloves
Zeke's Herald Zeke's Herald
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat. B.F. Sword Giant's Belt
Zephyr Zephyr
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity.

[Unique - Only One Per Champion]
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity.

[Unique - Only One Per Champion]
Negatron Cloak Giant's Belt
Zz'Rot Portal Zz'Rot Portal
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Recurve Bow Giant's Belt