SET 5 Champions
Diana



Dragonslayers gain bonus Ability Power.
After the first Dragonslayer ally scores a takedown on an enemy with at least 1400 maximum Health, all allies gain additional Ability Power for the rest of the round.
- 2
30% Ability Power for Dragonslayers, 20% for team
- 4
70% Ability Power for Dragonslayers, 60% for team
- 6
140% Ability Power for Dragonslayers, 100% for team
Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.
- 2
30% shield, 20% damage
- 4
60% shield, 30% damage
- 6
90% shield, 40% damage
- 8
140% shield, 50% damage
Innate: When combat starts, Assassins leap to the enemy backline.
Assassin's Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
- 2
+10% Crit Chance and +25% Crit Damage
- 4
+30% Crit Chance and +55% Crit Damage
- 6
+50% Crit Chance and +90% Crit Damage