DAK.GG
SET 7.5 Revival Champions
Champion Statistics
Jayce
Cost
4
Traits
Role
Health
1000 / 1800 / 3240
AD
60 / 90 / 135
DPS
48 / 72 / 108
Attack Range

AS
0.8
Armor
45
Magic Resistance
45
Skill

Mercurial Justice
Active|
Mana: 0/50

Transform into melee form, dealing 300/400/1500(
) magic damage to the current target and nearby enemies. Replace this Ability with Mercurial Judgement and gain 40 Armor and Magic Resist for the rest of combat.
Mercurial Judgement: Deal 400/550/2000(
) magic damage and 225/275/1200(
) bonus magic damage to nearby enemies. Then, heal for 100/150/500(
) health and an additional 20% per enemy struck.
Mercurial Judgement: Deal 400/550/2000(
Transform Magic Damage: 300(
) [300% / 400% / 1500%]Smite Magic Damage: 400(
) [400% / 550% / 2000%]Secondary Magic Damage: 225(
) [225% / 275% / 1200%]Heal: 100(
) [100% / 150% / 500%]
Trait
Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play!
Sejuani: Gain Health
Twitch: Gain Attack Speed
Zippy: Gain Armor and Magic Resist
Jayce: Gain Attack Damage and Ability Power
Bard: Mana per attack
Emblem: Omnivamp
- 1
100% Guild bonus
- 2
110% Guild bonus
- 3
120% Guild bonus
- 4
130% Guild bonus
- 5
140% Guild bonus
- 6
150% Guild bonus
- 7
160% Guild bonus
- 8
175% Guild bonus