Prismatic
Gain an Academy Emblem and a random sponsored item.
Gain an Ambusher Emblem, a Hand of Justice, and a Camille.
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls.
All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers.
Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Gain an Automata Emblem, a Guardbreaker, and a Nocturne.
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Gain a Black Rose Emblem, a Morellonomicon, and a Cassiopeia.
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.Useful for Attack Carries!
Your team gains 4% Damage Amp and 2% for each Bronze-tier trait.
Gain a Bruiser Emblem, a Redemption, and a Sett.
Gain a random 3-star 1-cost champion and 8 gold.
Allies that start combat next to exactly 1 other ally gain 300 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
Gain a random item component at the start of the next 6 rounds (including this round).
Each combat, 4 random champions in your last row gain 35 Attack Damage and 40 Ability Power.
Gain a powerful and random reward. (Randomly gain one of the following:) [58 gold], [64 experience], [40 rerolls that do not expire], [Training dummy with 2x Zeke's Herald], [Training dummy with 2x Locket of the Iron Solari], [3x Hullcrushers and an item remover], [3x Snipers focus and an item remover], [Random 3-star 3-cost unit and 20 gold], [3x Thief's Gloves and an item remover], [5 random emblems(no duplicates) and an item remover]
As you level, gain more powerful items.Level 4: component anvilLevel 6: completed item anvilLevel 7: choose 1 of 5 Radiant items
Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.
Gain a Conqueror Emblem, a Last Whisper, and a Rell.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power.
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.
Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
Gain an Enforcer Emblem, an Infinity Edge, and a Loris.
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Gain a Family Emblem, a Redemption, a Vander, and a Violet.
Gain a Support Anvil and a completed item anvil.
Gain a Firelight Emblem, a Protector's Vow, and a Scar.
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance.
Whenever an allied champion dies, your team permanently gains 10 health, 1.5% Attack Damage, or 1.5 Ability Power, based on the dying champion's role.
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.Interest is extra gold you gain per 10g saved.
Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 50% Attack Damage and 5 Ability Power.
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Gain 25 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
When you buy XP, gain an additional 2. Gain 12 immediately.
Gain an Artifact anvil now and after every 9 player combats.Artifacts are more powerful items with a unique effect.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).Gain 1 random Radiant item.
Gain an Infinity Force. After 5 player combats, gain another.Infinity Force: Artifact that offers tons of offensive and defensive stats
Gain an Infinity Force. After 3 player combats, gain another.Infinity Force: Artifact that offers tons of offensive and defensive stats
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Gold and Prismatic orbs contain even more loot!
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Units holding exactly 1 item upgrade that item to Radiant. Gain 2 Magnetic Removers.Thief's Gloves counts as multiple items.
Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.
Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.Radiant items are very powerful versions of completed items.
Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.Radiant items are very powerful versions of completed items.
Gain a Scrap Emblem, a Ziggs, and 2 random components.
Gain a Sentinel Emblem, a Crownguard, and a Loris.
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.These items give gold as well as combat power.
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.
Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.
Enemies have a 40% chance to drop loot when killed.
Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Gain 5 BF Swords. Your BF Swords grant +2.5% Attack Speed.
Gain a Tactician's Cape and a random Emblem.
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.Gain 15 gold now.
Every time a player is eliminated, choose one of their items to keep.
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 105% damage.Gain a Heimerdinger and Ekko.
Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies.Gain a 2-star Vander, a Silco, and a Spear of Shojin.
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 420 Health and 27% Attack Speed.
Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up.
Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.
Gain a Zz'Rot Portal and another after every 9 player combats. Zz'Rot Portal Voidlings gain 50% Attack Speed and 40% Omnivamp.
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +2.5% Attack Speed.
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Gain a Watcher Emblem, a Steadfast Heart, and a Scar.
Gain a random 2-cost champion. Gain another copy at the start of each round for the rest of the game.