• Comps (PBE)
  • Builder
  • Anomalies
  • Champions
  • Traits
  • Items
  • Augments
  • Opening Encounters
  • Silver
  • Gold
  • Prismatic

Gold

A Golden Findnew

Champions evolved by the Anomaly drop 2 gold every 2 kills. Gain 10 free rerolls.

A Magic Rollnew

Roll 3 dice. Gain rewards based on their total.

Academic Researchnew

Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.

Academy Crestnew

Gain an Academy Emblem and a Leona.

Adrenaline Burstnew

Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.

Aerial Warfarenew

Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.

All That Shimmers

Choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.Interest is extra gold you gain per 10g saved.

All That Shimmers+

Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.Interest is extra gold you gain per 10g saved.

Ambusher Crestnew

Gain an Ambusher Emblem and a Camille.

Another Anomalynew

After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.

Arcane Retributionnew

When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir.

Artillerist Crestnew

Gain an Artillerist Emblem and a Tristana.

Automata Crestnew

Gain an Automata Emblem and a Nocturne.

BRBnew

You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.

Bad Luck Protectionnew

Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.

Balanced Budget

At the start of the next 4 rounds, gain 7 gold.

Balanced Budget+

At the start of the next 4 rounds, gain 10 gold.

Battle Scarsnew

Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.Reforgers allow you to remake any item.

Black Rose Crestnew

Gain a Black Rose Emblem.

Blazing Soul Inew

Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Bronze For Life Inew

Your team gains 1.5% Damage Amp for each Bronze-tier trait.

Bruiser Crestnew

Gain a Bruiser Emblem and a Sett.

Brutal Revengenew

Gain 2 Rennis. Your strongest Renni's Ability costs 20 less and causes her to lunge towards the fartheset enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.

Built Different II

Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).

Bulky Buddies IInew

Allies that start combat next to exactly 1 other ally gain 150 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8.The anvil offers 4 choices.

Category Five

Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.

Chem-Baron Crestnew

Gain a Chem-Baron Emblem and a Renata Glasc.

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Climb The Ladder IInew

Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

Clockwork Acceleratornew

Your team gains 10% Attack Speed every 3 seconds in combat.

Cloning Facilitynew

Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.

Cluttered Mind

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Conqueror Crestnew

Gain a Conqueror Emblem and a Rell.

Contestednew

After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.

Cooking Potnew

At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.

Crimson Pactnew

Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 5% Damage Amp, deals 80% bonus damage, and spreads additional damage to the 2 nearest enemies.

Crown Guarded

Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.

Crown's Willnew

Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.

Dominationnew

Dominators gain 15% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 120 Shield for 3 seconds. Gain a Cassiopeia.

Dominator Crestnew

Gain a Dominator Emblem and a Blitzcrank.

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.

Enforcer Crestnew

Gain an Enforcer Emblem and a Loris.

Epoch

Now, and at the start of every stage, gain 6 XP and 2 free rerolls.

Epoch+

Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

Family Crestnew

Gain a Family Emblem and a Violet.

Firelight Crestnew

Gain a Firelight Emblem and a Zeri.

Forbidden Magicnew

Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions.

Forward Thinkingnew

Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.

Fractured Crystalsnew

When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.

Glass Cannon IInew

Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.

Gloves Offnew

Gain a Vander. Your strongest Vander gains a brand new Ability that deals 65% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.

Gold For Dummiesnew

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Golemifynew

Lose all champions on your board and bench. Gain a Golem with 85% of their combined Health and 50% of their combined Attack Damage.

Health is Wealth IInew

Your team gains 15% Omnivamp. Get a bonus of 20 gold when your team first accumulates 10000 total healing.

Heavily Smashnew

Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.

Heroic grab bag

Gain 2 Lesser Champion Duplicators and 9 gold.This item allows you to copy a 3-cost or less champion.

High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Inspiring Epitaph

When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

Investment Strategy Inew

Your champions gain 7 permanent max health per interest you earn.

Item Collector II

Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.

Law Enforcementnew

Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.

Little Buddies

Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Long Distance Pals

Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Loot Explosionnew

Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.

Mace's Willnew

Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.

Malicious Monetizationnew

Gain 6 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.

Manaflow IInew

Your units that start combat in the back row gain 5 additional Mana per attack.

Mentorship II

If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.

Moonlightnew

Combat start: 2 random 1-cost champions are upgraded to 3-star for that round and gain 3% Attack Damage and 3 Ability Power.

NO SCOUT NO PIVOTnew

Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.

Noble Sacrificenew

When your first ally dies each combat, grant your team 15 + 15% of that ally's Armor and Magic Resistance.

Not Today

Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

Noxian Guillotinenew

Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.

One For All IInew

Your team gains 3% max Health and 2.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.

Overhealnew

Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

Paint the Town Bluenew

When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.

Pair of Foursnew

If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.

Pandora's Items II

Round start: items on your bench are randomized.Gain 2 random components.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Piercing Lotus Inew

Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat.

Pit Fighter Crestnew

Gain a Pit Fighter Emblem and an Urgot.

Portable Forge

Choose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect.

Powered Shieldsnew

While Shielded, your units gain 12% Durability. The first time allies fall below 50% Health, they gain 125-275 Shield (based on Stage) for 3 seconds.

Prizefighter

Gain 2 item component(s). Every 5 wins gives you an item component.

Pumping Up II

Your team gains 10% Attack Speed now. Each round after, they gain 1% more.

Pyromaniacnew

Gain a Red Buff. Your Burns deal 50% increased damage.

Quickstriker Crestnew

Gain a Quickstriker Emblem and an Akali.

Raining Gold

Gain 8 gold now and 1 gold every round.

Raining Gold+

Gain 18 gold now and 1 gold every round.

Rebel Crestnew

Gain a Rebel Emblem and an Akali.

ReinFOURcement

The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

Replication

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Rocket Collectionnew

Artillerist rockets deal 40% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.

Rocket Collection+new

Artillerist rockets deal 40% increased damage. Every 50 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.

Salvage Bin

Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

Sated Spellweavernew

After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.

Scapegoat

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scavengernew

The first 4 enemy champions that die each combat grant their closest ally a completed item.

Scoreboard Scrapper

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

Scrap Crestnew

Gain a Scrap Emblem and a Ziggs.

Sentinel Crestnew

Gain a Sentinel Emblem and a Rell.

Shield Bashnew

Sentinels gain 8% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 85% of their total resistances as magic damage. Gain a Loris.

Shop Glitchnew

During non-player combat rounds, your shop refreshes for free every 3 seconds for 30 seconds.

Slammin'

Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

Slammin'+

Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

Sniper Crestnew

Gain a Sniper Emblem and a Zeri.

Sniper's Nestnew

Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.

Sorcerer Crestnew

Gain a Sorcerer Emblem and a Vladimir.

Spear's Willnew

Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.

Spirit Linknew

Your team restores 4% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Spoils of War II

Enemies have a 30% chance to drop loot when killed.

Starry Nightnew

1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.Chances increase with player level.

Starry Night+new

1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.Chances increase with player level.

Superstars IInew

Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.

Support Cache

Choose 1 of 4 Support items.

Teaming Up II

Gain 1 random Support item and 2 random 4-cost champions.

The Mutation Survivesnew

Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.

Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.

Tomb Raider Inew

For the next 3 players eliminated, choose one of their items to keep.

Top of the Scrap Heapnew

Every 8 components Scrap champions convert, gain a random component (max 6). Gain a Powder and a Trundle.

Tower Defensenew

Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

Trade Sector

Gain a free Shop reroll every round. Gain 1 gold.

Training Arcnew

Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.

Trait Tracker

The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.

Trait: Martial Lawnew

When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 30% of Caitlyn's Attack Damage.Gain a Caitlyn and Ambessa.

Trait: Menacesnew

While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities.Gain a 2-star Powder and a Silco.

Trait: Reunionnew

When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage.Gain a Vi and Ekko.

Trait: Sistersnew

Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds.Gain a Vi and Jinx.

Trait: Unlikely Duonew

Jinx and Sevika gain 10% Attack Damage and 150 Health. Whenever one casts, they grant the other 15 mana. Sevika's arm is luckier.Gain a Jinx and Sevika.

Trifecta Inew

Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.

Two Much Valuenew

Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

Two Tricknew

Gain a random 2-star two-cost and 2 random 2-star one-cost champions.

Unleash the Beast

Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.

Vampiric Vitalitynew

You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.

Visionary Crestnew

Gain a Visionary Emblem and a Renata Glasc.

Voidcallernew

For every 250 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.The Voidling has 550-700 Health based on Stage.

Wandering Trainer I

Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

War for the Undercitynew

Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.

Warpathnew

After dealing 60 player damage, gain a chest of high cost champions and items.

Watcher Crestnew

Gain a Watcher Emblem and a Vander.

Welcome to the Playgroundnew

If at least 2 Family members are alive after 14 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.

What Doesn't Kill You

Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

Why Not Both?new

While you field 2 of the same Form Swapper in different forms, both gain 27 Ability Power, Armor, and Magic Resist, and 27% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.

Worth the Wait

Gain 3 random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.

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