Silver
Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.
Gain 1 Thief's Gloves.
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Gain a random Emblem and a Reforger.Reforgers allow you to remake any item.
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
Set your win streak to +4. Gain 4 gold.
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Whenever you craft a completed item, gain 3 rerolls.
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Each round, gain 1 gold for every 3 non-unique traits active.Gain 1 gold.
Each round, gain 1 gold for every 3 non-unique traits active.Gain 4 gold.
Lose all champions on your board and bench. Gain a Training Dummy with 85% of their combined health.
For every 15 ally champions that die, gain a random component (max 4).
Gain a random component. For every 13 ally champions that die, gain another component (max 3).
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.
Completed items left on your bench for 4 rounds transform into Support Anvils.
Each round, steal a random champion from the shop. Gain 1 gold.
Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp.
Champions that aren't holding items have a 50% to drop 1 gold on death.
Your team gains 10% Omnivamp. Get a bonus of 10 gold when your team first accumulates 10000 total healing.
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has less damage falloff, but deals 50% damage to ALLIES.
Gain a component anvil and 4 gold.The anvil offers 4 choices.
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
Gain 1 random completed item.
After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now.
When you reach Level 9, gain 33 gold.
After 8 player combats, gain an Artifact anvil.The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.
Your last surviving unit gains 120% Attack Speed and 30% Durability
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.
Your units that start combat in the back row gain 2 additional Mana per attack.
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
Gain a copy of each 1-cost champion.
Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
For the next stage, you only get 1 bench slot. After, get 3 item components.
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Round start: items on your bench are randomized.Gain 1 random component.
If you did not buy a champion last round, gain 2 free rerolls.
Gain 8 gold. Your team gains 1% Attack Speed.
Gain 15 gold. Your team gains 1% Attack Speed.
Your next augment is one tier higher.
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.Does not include the round this augment is selected.
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Your next shop and every 4 shops will contain all 3-cost champions.
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Gain 11 free Shop rerolls.
Gain 10 XP.
Enemies have a 25% chance to drop loot when killed.
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
Gain a Training Dummy. When it dies 9 times, gain a Support Anvil and remove the Training Dummy.
Gain a Training Dummy. When it dies 5 times, gain a Support Anvil and remove the Training Dummy.
After 3 players are eliminated, gain 60 gold.
After each carousel, gain one unit that was not taken and its item. Gain 1 gold.
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.This item allows you to copy a 3-cost or less champion.
Gain 1 random component and 2 random Tier 3 champions.
Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 125% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 40.
You can always move freely on Carousel rounds. Gain 2 gold.