• Patch Notes
  • PBE Patch Notes
  • Re-Roll
  • Rounds
  • Exp/Gold
  • Damage Formula
  • Hotkeys
  • SET 12Up
  • SET 11Down
  • SET 10Down
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DEV DOUBLE UP
  • TFT devs are doubling up to talk Tocker's Trials and a new way to rank up in the Dawn of Heroes Revival—check it out here!
SYSTEM CHANGES - THE GOLDEN FRYING PAN
  • Pan + Sword = Hunter Emblem
  • Pan + Rod = Mage Emblem
  • Pan + Bow = Multistriker Emblem
  • Pan + Tear = Scholar Emblem
  • Pan + Glove = Warrior Emblem
  • Pan + Belt = Shapeshifter Emblem
  • Pan + Cloak = Preserver Emblem
  • Pan + Armor = Bastion Emblem
  • Pan + Spatula = Tactician’s Cape Emblem
  • Pan + Pan = Tactician’s Shield Emblem
  • Reforging an Emblem can now turn it into any other Emblem
SYSTEM CHANGES - TACTICIAN’S TOOLS; NEW AND REWORKED
  • NEW : Tactician’s Shield: Your team gains +1 max team size
  • Tactician’s Shield: 10% chance to drop 1 gold when the holder dies
  • NEW : Tactician’s Cape: Your team gains +1 max team size
  • Tactician’s Cape: 10% chance to drop 1 gold after 10 seconds of combat
  • REWORKED : Tactician’s Crown: Your team gains +1 max team size
  • Tactician’s Crown: 10% chance to drop 1 gold when you win combat
  • Reforging a Spatula turns it into a Frying Pan, and vice versa
  • Reforging a Tactician’s item turns it into another Tactican’s item
  • Could the legend be true? Shield, Cape, Crown, and who?
SYSTEM CHANGES - WHERE AND WHEN TO COOK WITH THE PAN
  • Gold Orbs, Prismatic Orbs, and Carousel now have a chance to have Frying Pans
  • NEW : Frying Pan Portal: Start with a Frying Pan
  • NEW : Let ‘Em Cook Portal: Start with a Spatula and a Frying Pan.
  • NEW : Conjure Frying Pan Charm (15g, Stage 4+): Gain a Frying Pan
SYSTEM CHANGES - ITEM REMOVERS
  • You now gain an Item Remover from the first loot orb dropped each PVE round if you don’t already have one
  • The drop rate of natural Item Removers has been lowered with the addition of guaranteed Remover drops
SYSTEM CHANGES - FOUR-STAR UNITS
  • 1-cost champions can now be upgraded to 4-star with three 3-star copies
SYSTEM CHANGES - ARMORIES
  • Reduced misclick lockout from 1.5 seconds ⇒ 0.8 seconds
SYSTEM CHANGES - TOME OF TRAITS
  • Tome of Traits has been removed from the game
  • Drops that previously granted Tome of Traits (Prismatic Orbs, Radiant Blessing, Loot Subscription) have been replaced with similar value contents (Support Anvils, Frying Pans/Spatulas, additional Component Anvils, etc.)
SYSTEM CHANGES - SHOP ODDS
  • Level 8: 18/27/32/20/3 ⇒ 18/25/32/22/3
LARGE CHANGES - TRAITS
  • Arcana, High Arcana Xerath True Damage per 3 charms: 2/4/6/9% ⇒ 2/3/5/8%
  • Blaster Base Damage Amp: 12/25/45% ⇒ 15/35/60%
  • Blaster Damage Amp after cast: 25/50/90% ⇒ 30/60/100%
  • REWORKED : Chrono Base Timer until effect: 16 ⇒ 14 seconds
  • Chrono heal now happens at the start of the time stop rather than the end
  • Chrono (6) Stun Duration increased to 4 seconds
  • Chrono (6) AS: 80% ⇒ 40%
  • Chrono (6) AP: 45% ⇒ 80%
  • Eldritch (3) slightly higher base stats
  • Eldritch (5) higher base stats in Stage 4+
  • Eldritch (7) higher base stats in Stage 4+
  • Faerie trait breakpoints: 2/4/6/9 ⇒ 3/5/7/9
  • Faerie (3): 200 HP & Gain Queen’s Crown that grants 30% Amp
  • Faerie (5): 400 HP & Queen’s Crown at 45% Amp & Gain Queenguard's Armor
  • Faerie (7): 600 HP & 2nd Crown at 55%
  • Faerie (9) 900 HP & Items become Radiant
  • Honeymancy now always grants 5 Bees. Passes 2 on death.
  • Honeymancy (3): 6% dmg dealt, 3% dmg taken
  • Honeymancy (5): 8% dmg dealt, 4% dmg taken
  • Honeymancy (7): 15% dmg dealt, 10% dmg taken, and Bees fire twice as fast
  • Hunter (6): Also grants 20% Attack Speed
  • Hunter AD: 15/45/80% ⇒ 15/40/70%
  • Hunter post-takedown AD: 30/70/120% ⇒ 35/70/110%
  • Mage trait breakpoints 3/5/7/9 ⇒ 3/5/7/10
  • Mage (10): 150% AP ⇒ 140% AP, and Mages cast MUCH more frequently (their max Mana is lowered)
  • Portal (10) Effect Interval: 2 sec ⇒ 2.25 sec
  • Portal (10) Bomb Base Damage: 1250 ⇒ 1000
  • Scholar (2): 3 mana per attack ⇒ 3 mana per attack and 10 AP
  • Scholar (4): 6 mana per attack ⇒ 5 mana per attack and 15 AP
  • REWORKED : Scholar (6) 12 mana per attack ⇒ 10 mana per attack, 20 AP, and Abilities heal an ally for 15% of the damage done
  • Shapeshifter max health: 10/16/24/35% ⇒ 10/16/24/30%
  • REWORKED : Shapeshifter (8): Now also grants 3% HP regen per 2 seconds
  • Sugarcraft (6) AD & AP: 40 ⇒ 35
  • Sugarcraft (6) Bonus HP to team: 150 ⇒ 50
  • Warrior Double Damage Amp HP threshold: 60% ⇒ 70%
  • Warrior Damage & Omnivamp: 10/18/30% ⇒ 10/18/25%
  • REWORKED : Warrior (6): Now also grants 20% Durability
  • REWORKED : Witchcraft (4): Now poisons enemies, dealing 4% of their maximum HP per second as magic damage
  • Witchcraft (8): All Curse Increase: 40% ⇒ 50%
LARGE CHANGES - UNITS: TIER 1
  • REWORKED : Ashe Ability: For the rest of combat, Ashe fires an additional arrow at a nearby enemy that deals 30% AD + 5/8/12% AP physical damage. This effect stacks.
  • Ashe Max Mana nerf: 30/80 ⇒ 50/100
  • Jax Ability Armor/MR Ratio: 40/60/90% ⇒ 40/55/70%
  • Jayce Armor & MR Gain: 35 ⇒ 25
  • REWORKED : Nomsy Ability: Sneeze fire at the target, dealing 400% AD + 40/60/100% AP physical damage. 50% of overkill damage is dealt to the closest 2 targets.
  • REWORKED : Nomsy Dragon Upgrade: Deal 555% AD + 40/60/100% AP physical damage instead. Overkill hits 4 targets.
  • Nomsy Ability projectile speed has been increased
  • Nomsy Ability now deals damage in a single instance
  • Nomsy AD: 50 ⇒ 46
  • Twitch Ability logic update: Twitch can now angle his shots slightly to hit more targets, so long as his current target will still be hit!
  • Twitch’s Ability now correctly states that he Sunders before dealing damage in the tooltip
  • Warwick Ability AD Ratio: 55/55/65% ⇒ 60/60/65%
LARGE CHANGES - UNITS: TIER 2
  • REWORKED : Ahri Ability: Fire an orb at the current target that deals 200/300/460% AP magic damage. Launch 3 foxfires at enemies near the target, each dealing 12/18/27% AP true damage. Gain an additional foxfire this combat.
  • Ahri primary orb is now a single target. It no longer deals damage to targets it passes through, or returns.
  • Ahri’s orb will now redirect to a new target if the initial target dies mid-flight
  • Akali Ability AD%: 250/250/265% ⇒ 260/260/260%
  • Akali empowered attacks bonus AD: 135/135/150% ⇒ 140/140/140%
  • REWORKED : Cassiopeia Reworked: Empower the next 3 attacks to deal 135/200/300% AP bonus magic damage
  • Cassiopeia Mana buff: 0/50 ⇒ 0/30
  • Cassiopeia AS: 0.80 ⇒ 0.75
  • Cassiopeia Ability now casts instantly
  • Cassiopeia Ability can now trigger Wit’s End
  • Kassadin Ability Stab Damage: 110/165/255 ⇒ 110/165/245
  • Kog’Maw Ability AD%: 280/280/290% ⇒ 280/280/280%
  • Nilah Ability AD%: 360/360/380% ⇒ 360/360/360%
  • Rumble Ability Damage: 220/330/515 ⇒ 220/330/495
  • REWORKED : Shyvana Dragon (3) Bonus: Double the size of the aura. It deals 30% more damage.
  • Shyvana no longer deals damage the instant enemies enter her aura
  • Shyvana HP: 800 ⇒ 750
  • Shyvana Ability Damage per second: 50/75/110 ⇒ 60/90/135
  • Syndra Ability Primary Damage: 215/325/500 ⇒ 220/330/495
  • Syndra Ability AOE Damage: 105/155/240 ⇒ 110/165/245
  • Tristana Ability AD%: 335/340/350% ⇒ 340/340/340%
  • Tristana Ability AP: 40/55/90 ⇒ 40/60/90
  • Zilean Initial Damage: 180/270/420 ⇒ 180/270/405
  • Zilean Secondary Damage: 150/225/350 ⇒ 150/225/340
LARGE CHANGES - UNITS: TIER 3
  • Bard Ability Damage: 100/150/240 ⇒ 110/165/255
  • REWORKED : Ezreal Ability: Fire a blast in a wide line through the current target, dealing 370/370/375% AD physical damage to enemies hit, reduced by 25% for each enemy it passes through. The first target hit takes an additional 150/225/335% AP magic damage. If an enemy is adjacent, blink to safety before firing.
  • Ezreal Ability blink is reserved for situations where there’s an adjacent threat. Will now blink to the location furthest from the most enemies.
  • Ezreal recovers from firing slightly faster
  • Ezreal recovers from blinking faster
  • REWORKED : Hecarim Passive: On takedown of the current target, empower the next attack to deal 120% AD + 80/120/195% AP physical damage. If the next target is out of range, charge to them.
  • Hecarim Ability Cleave AD%: 145/145/155% ⇒ 140/140/145%
  • Hecarim resolves his charges faster, especially at shorter ranges
  • Hecarim can now attack earlier after resolving a charge
  • Hwei Ability delay before hit: 1.3s ⇒ 1s
  • REWORKED : Jinx Ability: Gain 125% decaying Attack Speed for 4 seconds. For the duration, attacks fire rockets that deal 100% AD + 16/24/36% AP physical damage and ignore 50% Armor.
  • REWORKED : Mordekaiser Ability On Cast: 10% Ability Power ⇒ 12% Damage Amp
  • Mordekaiser Ability Shield: 210/250/300 ⇒ 300/350/400
  • Neeko Ability Self Heal: 15% HP + 100 ⇒ 12% HP + 200
  • REWORKED : Wukong Passive: Combat Start: Gain 40 Armor and Magic Resistance. Lose 1 of each every second.
  • Wukong Armor/MR: 55 ⇒ 50
  • Veigar Ability Damage: 240/330/475 ⇒ 215/300/425
LARGE CHANGES - UNITS: TIER 4
  • REWORKED : Gwen Ability has new dash logic! She now dashes up to three hexes to the hex furthest from the most enemies that could still snip her target.
  • Gwen Ability Snip Damage: 40/60/180 ⇒ 45/70/210
  • Gwen Ability tooltip now displays the number of snips the next cast will do
  • Gwen Ability now takes a fixed amount of time regardless of her total snips
  • Gwen’s snips’ damage is now a separate number instead of stacking
  • Gwen recovers from the final snip slightly faster
  • Olaf Mana: 30/80 ⇒ 0/50
  • Olaf Leap & Cleave AD%: 160% ⇒ 180%
  • Rakan max Mana buff: 60/140 ⇒ 40/120
  • Rakan Base Shield Value: 80/100/1000 ⇒ 180/200/1000
  • REWORKED : Varus Ability: Fire a supernova at a cluster of enemies within Attack Range + 1 hexes that deals 500/500/1000% (AD) + 50/75/200% (AP) physical damage to the target and all adjacent enemies. It explodes into a cluster of fireballs, dealing 40/40/80% of initial damage as physical damage to all other enemies within three hexes.
  • Varus AD: 70 ⇒ 55
  • Varus Ability fires earlier in the cast time
  • Varus Ability cast time resolves slightly faster
  • Varus Ability cast time now scales slightly more with Attack Speed
  • Varus no longer ends his animation early to attack from midair
  • Varus now prioritizes dealing the most total damage, rather than hitting the most targets
  • Varus now deals damage to secondary targets more reliably by firing at each secondary target within three hexes. These secondary shots will track their target. He’ll still fire a few secondary shots to empty hexes, but this is just for aesthetics.
  • Varus 3-star now hits in a one-hex-larger radius
LARGE CHANGES - UNITS: TIER 5
  • Milio Max Mana Buff: 40/120 ⇒ 0/90
  • Norra & Yuumi, Norra Base Ability Damage: 180/270/1000 ⇒ 190/285/2000
  • Norra & Yuumi, Yuumi AD & AP Granted: 6/9/200 ⇒ 3/5/200
  • Norra & Yuumi, Yuumi Heal: 150/200/3000 ⇒ 150/225/3000
  • REWORKED : Smolder Ability: Gain 50% Attack Speed for the next 4 attacks. These attacks launch fireballs that deal 185/190/888% AD + 25/40/888% AP physical damage.
  • Smolder Dragon Upgrade: Next 6 attacks instead. Fireballs deal 130% of Fireball Damage as physical damage.
  • Smolder Ability now empowers a fixed number of attacks.
  • Smolder Dragon Upgrade now increases the number of Fireballs and the damage they deal
  • Smolder can now gain a maximum of 1000 bonus movement speed from all sources
  • REWORKED : Xerath ability now can only target randomly between the closest 5 enemies
  • Xerath ability calculates closest enemies on each blast launch, so killing an enemy gives you access to the next closest enemy
  • Xerath Ability Damage: 220/330/777 ⇒ 250/375/888
LARGE CHANGES - AUGMENTS: NEW/REWORKED
  • REWORKED : Arcane Conduit (banned on 2-1): Arcana champions deal 10% bonus damage. If they start combat holding two items, they gain a recommended third completed item. Gain an Ahri and a Hecarim.
  • REWORKED : Draconic Mastery (banned on 3-2 and 4-2): Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana.
  • REWORKED : Flexible Tier: Gold ⇒ Prismatic
  • Flexible Number of Stages for Emblem: 2 ⇒ Every Stage
  • Flexible Team Health Per Emblem: 10 ⇒ 40
  • Flexible can no longer grant duplicate Emblems
  • REWORKED : Frosty Frontline has been renamed and reworked to Winter is Coming
  • Winter is Coming: The Frost trait also grants one placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 40% Attack Speed and 300 Health per Frost tier. Gain a Warwick and a Zilean.
  • NEW : Pillar of Flame (3-2 Only): Gain two Shens. Your strongest Shen’s ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line.
LARGE CHANGES - AUGMENTS
  • Called Shot Gold: 2 ⇒ 4
  • Combat Bandages I Healing: 150-375 ⇒ 130-325
  • Fixed an issue where Combat Bandages would stop functioning after Stage 4
  • Fine Vintage Turns to Proc: 4 ⇒ 3
  • Good For Something Chance for Gold: 40% ⇒ 50%
  • Item Collector I Base HP: 20 ⇒ 10
  • Item Collector I HP per item: 5 ⇒ 2
  • Precise Planning Gold Dropped: 2 ⇒ 3
  • Restart Mission no longer grants duplicate copies of champions
  • Rolling for Days Rerolls: 9 ⇒ 11
  • High Horsepower (Lillia) Bonus Damage: 275% ⇒ 240%
  • Spider Queen (Elise) Bonus Damage: 130% ⇒ 90%
  • Spider Queen (Elise) Duration: 3 ⇒ 4 sec
  • Witchy Wallop (Poppy) Ability Damage: 85% ⇒ 75%
  • Zap Attack (Blitzcrank) Ability Damage: 90/135/205 ⇒ 80/120/180
  • Sweet Tooth & Sweet Tooth+ (Nunu) 2% Dmg Per 100 HP ⇒ 2% Dmg Per 150 HP
  • A Golden Quest Gold Required: 161.8 ⇒ 196
  • Avenge the Fallen Stats: 20 ⇒ 30
  • Bee-st Friends (Honeymancy) Shield Power: 25% ⇒ 10%
  • Big Gains HP per Stack: 10 ⇒ 20
  • Category Five Damage: 95% ⇒ 90%
  • Cauterize (Pyro) Damage Per 3 Cinders: 3 ⇒ 5
  • Clockwork Accelerator AS per Stack: 9% ⇒ 10%
  • Combat Bandages II Healing: 250-600 ⇒ 200-500
  • Defensive Arts has been disabled
  • Fortune Favors the Bold 2 through 9 loss heavily lowered in value
  • Fortune Favors the Bold 10 through 12 loss slightly lowered in value
  • Heroic Grab Bag Gold: 6 ⇒ 9
  • Item Collector II Base HP: 40 ⇒ 20
  • Item Collector II HP per item: 10 ⇒ 5
  • Little Buddies no longer counts non-champions
  • Potions 201 (Witchcraft) AD & AP: 25 ⇒ 20
  • Press the Attack (Multistriker) True Damage: 5% ⇒ 4%
  • Prizefighters Components Granted: 1 ⇒ 2
  • Prizefighters Wins per component: 3 ⇒ 4
  • Sleight of Hand HP: 200 ⇒ 100
  • Trait Tracker Emblems awarded: 5 ⇒ 6
  • Trait Tracker disabled on Trainer Golems Portal
  • Hard Commit Champion Granted Tier: Stage + 1 ⇒ Stage
  • An Upgraded Adventure Starting Units: 4 ⇒ 2
  • An Upgraded Adventure Loot tables updated
  • What the Forge now grants an additional Artifact Anvil
LARGE CHANGES - CORE ITEMS
  • Adaptive Helm Backline Bonus AP: 20 ⇒ 15
  • Adaptive Helm backline bonus no longer counts time spent while mana locked towards its tick rate
  • Nashor’s Tooth AP: 25 ⇒ 10
  • Nashor’s Tooth AS on Proc: 35% ⇒ 60%
  • Spear of Shojin AD & AP: 20 ⇒ 15
  • Titan’s Resolve AP Per Stack: 1 ⇒ 2
LARGE CHANGES - RADIANT ITEMS
  • Radiant Adaptive Helm Backline Bonus AP: 55 ⇒ 40
  • Radiant Nashor's Tooth AP: 55 ⇒ 30
  • Radiant Nashor's Tooth AS on Proc: 65% ⇒ 120%
  • Radiant Spear of Shojin AD & AP: 50 ⇒ 35
  • Radiant Titan’s Resolve AP Per Stack: 2 ⇒ 3
LARGE CHANGES - ARTIFACTS
  • Mogul’s Mail HP Per Stack: 7 ⇒ 5
  • Mogul’s Mail Gold Delay: 6 ⇒ 9 sec
LARGE CHANGES - CHARMS
  • NEW : Barrier (6g, Stage 5+) Next combat: Your team gains 1000 Shield, decaying over 5 seconds
  • NEW : Counterspell (4g, Stage 4+) Next combat: Mana Reave all enemies
  • NEW : Guild of Thieves (8g, Stage 5+) Gain 3 temporary Thieves Gloves for 1 round
  • NEW : Infliction (6g, Stage 5+) Next combat: Chill, Burn, Shred, and Sunder enemies for 8 seconds
  • NEW : Meteor Storm (5g, Stage 5+) Next combat: Combat start: Burn and deal 30% max Health magic damage to 4 enemies
  • NEW : Paragon (0g, Stage 4+) Next combat: Your team's physical damage is dealt as magic damage
  • NEW : Reaper (4g, Stage 4+) Next combat: Your units execute enemies that fall below 200 Health
  • NEW : Summon Golem (8g, Stage 5+) Summon a large Golem equipped with defensive items for 1 round
  • NEW : Tremors (8g, Stage 5+) Combat start and every 8 seconds, stun all enemies for 1.25 seconds
  • REWORKED : Desperate Plea (5g, Stage 5+): Next combat: Reduce incoming player damage by 80%
  • NEW : Conjure Frying Pan (15g, Stage 4+): Gain a Frying Pan
  • All Fives Gold Cost: 5 ⇒ 8
  • REWORKED : Conjure Emblem: Gain a random Uncraftable Emblem ⇒ Gain a random Emblem
  • Lightning Strike: You can now see the true damage from Lightning Strike
  • Salvager no longer breaks apart Tactician’s Crown
  • Salvager will not break apart Tactician’s Shield or Cape
  • Summon Dragon HP: 4000 ⇒ 3200
  • Summon Dragon AD: 315 ⇒ 270
  • Summon Dragon Gold Cost: 12g ⇒ 10g
MODES - DOUBLE UP
  • Minimum Reinforcement Time: 7 secs ⇒ 11 secs
  • Base player damage in Stage 3 reduced from 6 to 5
  • Base player damage in Stage 4 reduced from 8 to 7
BUG FIXES
  • Briar’s Ravenous now correctly gives 0.8% Damage Amp per missing health instead of 0.6%
  • Fixed a bug where Camille’s true damage would critically strike less often than intended with Ability Crit
  • Fixed Briar’s Light Snack tooltip to show correct HP values
  • Fixed a bug where 8 Scholar would deactivate the trait
  • Fixed an issue where Deja Vu Augment tooltip and ability didn’t match correctly at 5 AP
  • Fixed an issue where one of the drops of a Prismatic Orb wasn’t properly giving full value
  • Bandaged Bandages: Fixed an issue where Combat Bandages would stop functioning after Stage 4
  • Fixed an issue where Find Your Center granted twice the intended Damage Amp
  • Fixed an issue where Randuin’s Sanctum would apply its bonuses again when Suspicious Trench Coat clones would spawn
  • Arcana Emblem now correctly applies and removes the bonus
  • Too High: Fixed a bug where High Horsepower Lillia’s ability would resolve instantly without her playing her animation
  • Say That 10x Fast: Chibi Headliner K/DA POP/STARS Kai’Sa name no longer overruns the loading screen
  • Players who own House of the Golden Rabbit won't have a high saturation anymore when playing with players who have Heaven's Celestial Arena
  • Pipped Up: We went through ALL arenas with Interactions and added Pips for every arena with interactions
  • Radiant Adaptive Helm: Fixed a bug where the tooltip didn’t match the amount of AP given
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