STREAMER MODE
- Hide Other Names: This will hide other players’ game names on your screen only. Your identity will still be visible to other players in-game.
- Hide My Name: This will hide your RiotID and game name to all other players in-game, and in third-party apps, but your account progression (Profile Pic, Ranked Border, etc.) will still be visible.
- Hide My Everything: This will hide your RiotID, Game Name, and all of your account progression to all other players in-game and in third-party apps. If you’re looking to be anonymous, then this is the mode you’ll want to select.
LARGE CHANGES - NEW POWER UPS
- 2X Contender: Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 4% Damage Amp and 2% Durability for each unique copy fielded. This unit gains 75% more. Champions (Secondary): Vi, Ahri, Darius, Yasuo, Jinx, Braum, Ekko
- 2XKO: After two takedowns, stun enemies within 2 hexes for 2 seconds and gain 35% Damage Amp for the rest of combat. Champions (Primary): Naafiri, Jayce, Darius, Volibear, Braum
- Attempt #37: Ekko's spell prioritizes the closest enemy, but he heals 20% Max Health on cast and deals 6% more magic damage each time his spell hits the target. Champions (Primary): Ekko
- Corner Carry: Gain 30% Attack Speed. At 75% and 25% health, dash to the safest position and gain infinite range. Champions (Primary): Ashe, Kai’Sa, Xayah, Jinx
- Denting Blows: Vi's spell now shields for instead of heals, but is increased by 25%. When this occurs, Vi quickly strikes 4 times, each hit reducing the target’s resists by 5. Champions (Primary): Vi
- Double Down: Gain 18% Damage Amp. When this unit casts, your other Powered Up unit gains 20% of the Mana spent. Champions (Primary): Ezreal, Janna, Ahri
- Fury Break: Gain 25% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead. Champions (Primary): Gnar, Kayle, Xayah, Kog’Maw, Jinx, Ashe, Ziggs, Zyra, Twisted Fate
- Noxious Trap: Damage you deal Burns, Wounds, 20% Shreds, and 20% Sunders enemies for 4 seconds. Champions (Secondary): Malzahar, Senna, Janna, Twisted Fate
- Quick Tag: On death, spawn a unit of the same role with the same number of items. This unit is 1 cost lower, and has 15% reduced Health. Champions (Secondary): Yasuo, Darius, Braum
- Rocket Grab: At combat start, gain a 20% Health shield for 4 seconds. When your target dies, pull the next target into melee range and regain the shield. Champions (Primary): Kennen, Rakan, Neeko, K’Sante. Champions (Secondary): Darius
- Snax Time: Braum's casts also throw 5 Poros at random enemies. Each deals 200% of Braum's Base Attack Damage as physical damage. Champions (Primary): Braum
- Stalking Dart: Every 10 Mana Ahri gains fires a foxfire dart towards her target, dealing 5% of her spell's damage as magic damage. Champions (Primary): Ahri
- Super Mega: Jinx gains 20% Attack Damage. Every 3rd cast is twice as big, and splits 50% more damage among enemies hit. Champions (Primary): Jinx
- Tentacle Smash: After 4 seconds, stun enemies within 3 hexes for 1 second. Repeat every 9 seconds. Champions (Primary): Vi, Sett, Poppy, Zac, Dr. Mundo, Aatrox
- Wind Wall: Yasuo gains 60% Crit Chance, and takes 15% reduced damage from non-adjacent enemies. Champions (Primary): Yasuo
LARGE CHANGES - OPENING ENCOUNTER
- Artifact Anvil Encounter is disabled
LARGE CHANGES - TRAITS
- Crystal Gambit Stage 4 Multiplier: 2x ⇒ 1.85x
- Crystal Gambit (7) Piece Reward Multiplier: 150% ⇒ 130%
- Mighty Mech (5) Mech Mana: 50/100 ⇒ 40/80
- Mighty Mech (7) Mech 3rd Cast Damage: 600 AP ⇒ 480 AP
- Monster Trainer no longer has unique bag rules. All Monster Trainer champions will now count as 1 unit.
- Bag Size for Lulu: 18 ⇒ 22
- Soul Fighter Health: 120/240/450/650 ⇒ 120/240/425/600
- Star Guardian Xayah Bonus: 60 + 75 Per Stage ⇒ 50 + 60 Per Stage
- Star Guardian Jinx Bonus: 25% decaying AS on takedown ⇒ 20% Decaying AS on takedown
LARGE CHANGES - 2-COST UNITS
- Gangplank Attack Damage: 45 ⇒ 50
- Gangplank Resists: 50 ⇒ 55
LARGE CHANGES - 3-COST UNITS
- Ahri Overkill Damage Amount: 55% ⇒ 80%
- Rammus Health: 1000 ⇒ 1100
- Rammus Mana: 40/100 ⇒ 30/90
- Smolder Spell Primary Damage: 265/400/635 AD ⇒ 290/435/700 AD
- Udyr Heal: 130/170/220 AP ⇒ 140/180/230 AP
- Yasuo Base Spell is less likely to hit the backline when other units are nearby.
LARGE CHANGES - 4-COST UNITS
- Akali Dash Damage: 80/120/1000 AP ⇒ 75/115/1500 AP
- Ashe Base AD: 65 ⇒ 68
- Ashe Spell Damage: 17/26/125 AD + 1/2/10 AP ⇒ 20/35/150 AD + 2/3/15 AP
- Ashe Bugfix: When equipped with Bullet Hell, does the intended amount of damage instead of doubling her spell damage.
- Ryze Spell Damage (Mentor and Base): 770/1155/6000 AP ⇒ 850/1275/7000 AP
LARGE CHANGES - 5-COST UNITS
- Lee Sin Resists: 70 ⇒ 75
- Lee Sin (Executioner) Mini Cast Stun: 1.5s ⇒ 1s
- Lee Sin (Executioner) Mini Cast Primary Damage: 325/500 ⇒ 375/575
- Lee Sin (Executioner) Large Cast Stun: 1.5s ⇒ 2.5s
- Lee Sin (Juggernaut) Single Target Damage: 525/800 AD ⇒ 800/1200 AD
- Lee Sin (Juggernaut) 2-Hex AoE Damage: 150/225 AD ⇒ 100/150 AD
- Seraphine Base Damage: 150/240 Friendship ⇒ 165/275 Friendship
- Twisted Fate Spell Damage: 200/300 AD ⇒ 230/350 AD
- Yone AS Per Attack: 4.5% ⇒ 5%
- Zyra Backline Plant AS: 0.9 ⇒ 1.0
- Zyra Backline Plant Spell Damage: 80/120 AP ⇒ 90/135 AP
LARGE CHANGES - AUGMENTS
- Nine-Thousand Volts Spell Damage: 160/240/360 AP ⇒ 145/220/330 AP
- Give ‘em the Chair Spell Damage: 120/180/280 AD ⇒ 100/150/225 AD
- Twilight Assault Spell Damage: 70/105/170 AP ⇒ 60/80/140 AP
- Aura Farming no longer grants a completed item.
- Backup Dancers no longer appears on 2-1
- Big Friend I Durability: 7% ⇒ 9%
- Big Friend II Durability: 10% ⇒ 12%
- Blood Rage no longer appears on 2-1
- Blood Rage Damage Amp: 5-35% ⇒ 12-30%
- Care Package Effect now matches tooltip. Grants 3 rewards total.
- The Darkness Within Minion Health Per Stage: 400 ⇒ 350
- Diversified Portfolio Removed
- Golden Quest Lee Sin Artifact: Infinity Force ⇒ Death’s Defiance
- Golden Quest Zyra Items: Hextech Gunblade + Muramana ⇒ Spear of Shojin + Flickerblades
- Golden Quest Seraphine Items: Archangel’s Staff + Muramana ⇒ Jeweled Gauntlet + Flickerblades
- Golden Quest Gwen Artifact: Dawncore ⇒ Zhonya’s Paradox
- Keepers I Shield Strength: 145 ⇒ 130
- Keepers II Shield Value: 230 ⇒ 210
- Know Your Enemy Max Damage Amp: 15% ⇒ 18%
- I’ll Be the Head (Gold) Reintroduced: The Mighty Mech gains 20% Attack Speed. Gain a Gangplank. Field 7 Mighty Mech with a total of 14 Star Levels and reach level 10 to activate MECHA-MERGE PROTOCOL. 2-1 Only Augment.
- I’ll Be the Head (Prismatic) Reintroduced: The Mighty Mech gains 35% Attack Speed. Gain a Senna, Lucian, and Aatrox. Field 7 Mighty Mech with a total of 14 Star Levels and reach level 10 to activate MECHA-MERGE PROTOCOL. 2-1 Only Augment.
- Lit Fuse no longer appears on 2-1
- Max Cap Removed
- Protagonist: "Additional champion every turn" effect begins after 3 turns instead of immediately.
- Pumping Up II Base AS: 8% ⇒ 10%
- Pumping Up III Base AS: 12% ⇒ 16%
- Tiny Team Bonus: 150% ⇒ 100%
- Unlimited Power Completed Items: Rabadon’s Deathcap + Morellonomicon ⇒ Nashor’s Tooth + Jeweled Gauntlet
LARGE CHANGES - ITEMS AND RADIANT ITEMS
- Ionic Spark Health: 150 ⇒ 250
- Ionic Spark MR: 25 ⇒ 35
- Ionic Spark Shock Damage: 160% ⇒ 150%
- Bloodthirster AD: 15% ⇒ 20%
- Bloodthirster AP: 15% ⇒ 20%
- Radiant Bloodthirster AD: 40 ⇒ 45
- Radiant Bloodthirster AP: 40 ⇒ 45
- Radiant Edge of Night AD: 20% ⇒ 30%
- Radiant Edge of Night AP: 20% ⇒ 30%
- Radiant Ionic Spark Health: 200 ⇒ 500
- Radiant Ionic Spark AP: 15 ⇒ 30
- Radiant Ionic Spark MR: 40 ⇒ 70
- Radiant Nashor’s Tooth Attack Speed: 20% ⇒ 10%
LARGE CHANGES - ARTIFACTS
- Dawncore AD: 20% ⇒ 15%
- Dawncore AP: 20% ⇒ 15%
- Blighting Jewel AP: 40% ⇒ 50%
- Blighting Jewel Mana Gain: 5 ⇒ 3
- Luden’s Tempest Removed
- Fishbones AD: 20% ⇒ 50%
- Fishbones AS: 30% ⇒ 50%
- Fishbones no longer doubles range.
- Mittens Attack Speed: 60% ⇒ 75%
- Talisman of Ascension Health: 500 ⇒ 600
LARGE CHANGES - POWER UPS
- Power Ups that require Traits will also filter on Stage 2. Previously, trait requirements were ignored. Mech Pilot/Star Sailor/Star Student will not be offered unless their Trait Requirements are met.
- Adaptive Skin Armor Per Damage: 1 ⇒ 3
- Adaptive Skin Magic Resist Per Damage: 6 ⇒ 10
- All Out Attack Damage: 40% ⇒ 50%
- Best Defense Damage Amount: 175% ⇒ 140%
- Blink Attack Bonus Damage: 175% ⇒ 200%
- Doublestrike Proc Chance: 25% ⇒ 30%
- Finalist Initial Damage Amp: 12% ⇒ 15%
- Gather Force AD Gain: 45% of mana ⇒ 40% of mana
- Max Vitality HP Per 10s: 12 ⇒ 20
- Not Done Yet Deaths: 8 ⇒ 6
- Over 9000 AD/AP/AS Growth: 5% ⇒ 4%
- Shine Brighter Bonus Damage: 20% ⇒ 30%
- Sky Piercer Damage Amp: 8% ⇒ 5%
- Star Sailor Increase: 25% ⇒ 33%
- Star Sailor Weight: 20 ⇒ 10
- Star Sailor Trait Requirement: 2 Star Guardian ⇒ 4 Star Guardian
- Star Student Weight: 20 ⇒ 10
- Star Student Trait Requirement: 3 Battle Academia ⇒ 5 Battle Academia
- Tiny Terror Health Threshold: 50% ⇒ 70%
- Trickster Removed
- Unflinching Omnivamp: 15% ⇒ 25%
- Veteran 4 Mentor Stats: 35% AD/AP ⇒ 30% AD/AP
- Veteran moved to Primary on all available champions
- Weights Attack Speed: 60% ⇒ 50%
SMALL CHANGES - POWER UPS
- Janna Removed: Sky Piercer, Solar Breath
- Jinx Added: Fury Break, Corner Carry, Super Mega
- Jinx Removed: Doublestrike, Attack Expert, Power Font
- Malzahar Removed: Sky Piercer, Solar Breath
- Senna Removed: Sky Piercer, Solar Breath
- Twisted Fate Removed: Sky Piercer, Solar Breath
- Twisted Fate Moved to Secondary: Soul Chipper
- Shen (Twilight Assault) Added Primary: Corner Carry, Fury Break, Storm Bender
SMALL CHANGES - ITEMS
- Thief’s Gloves can now roll higher tier combinations based on the player’s level instead of solely rolling off of game stage.
BUG FIXES
- Augment filtering no longer filters on 2-1.
- During planning phase, Best Friends now displays a visual effect on units that meet its requirements.
- Fixed some instances where Rammus’ SFX wouldn’t always be removed.
- Crystal Gambit’s 210 Reward can no longer very rarely grant no reward or Cursed Vampiric Scepter.
- Bramble Vest’s 8% damage reduction against attacks no longer applies before enemy bonus true damage is calculated. This affects pre-mitigation true damage from sources like the Soul Fighter trait.