SYSTEMS - CHAMPION TARGETTING
- At combat start, ranged champions now properly respect tank-targeting tiebreakers. To help with this, we've updated ranged champions to target before Melee champions move; this should prevent ranged champions from targeting a wrapping Fighter that would normally be protected by their adjacent Tank.
SYSTEMS - CHAMPION ROLES: Fighters
- No longer gain 8-20% Omnivamp per stage.
- Now gain 5-30% Attack Speed per stage.
- Stage 2-6: 5/10/20/30/30% Attack Speed.
- Some Fighter's base Attack Speed have been modified to compensate.
SYSTEMS - CHAMPION ROLES: Assassins
- All Assassins have had their role changed to Fighter.
SYSTEMS - CHAMPION ROLE STAT CHANGES
- Katarina Role: Magic Assassin > Magic Fighter
- Katarina AS: 0.8 ⇒ 0.75
- Darius AS: 0.85 ⇒ 0.8
- Yasuo Role: Attack Assassin > Attack Fighter
- Yasuo AS: 0.9 ⇒ 0.75
- Akali Role: Magic Assassin > Magic Fighter
- Akali AS: 0.8 ⇒ 0.7
- Volibear AS: 0.9 ⇒ 0.85
- Braum AS: 0.80 ⇒ 0.75
- Lee Sin AS: 1.0 ⇒ 0.9
- Yone AS: 1.0 ⇒ 0.9
- Yone Resists: 70 ⇒ 75
SYSTEMS - PRISMATIC ORBS
- Prismatic Orbs now have a wider spectrum of possible values.
- Every player gets the same Prismatic Orb Output.
- 10% - 30 Gold
- 10% - 3 Component Anvils & 1 Full Item Anvil
- 10% - 4 Belts & 4 Reforgers
- 10% - 1 Greater Duplicator & 2 Lesser Duplicators
- 10% - 1 Artifact Anvil & 10 Gold
- 8% - 45 Gold
- 8% - 3 Full Item Anvils
- 8% - 1 Spatula, 1 Reforger, 3 Component Anvils
- 8% - 1 Rascal Gloves & 1 Thieves Gloves
- 5% - 1 of each base component (8 total) & Golden Remover
- 5% - 40 Gold & 20 Rerolls
- 5% - 1 Radiant Lucky Chest & 2 5-Cost Champions
- 1% - 1 Spatula, 1 Frying Pan, 40 Gold
- 1% - A tiny present
- 1% - A fishy reward
SYSTEMS - GOLD ORBS
- Artifact Anvil Odds: 5% ⇒ 0%
- Champion Duplicator Reward: 5% ⇒ 7.5%
- 2x 5-cost Reward: 5% ⇒ 7.5%
SYSTEMS - OPENING ENCOUNTERS
- Loot Subscription: Artifact Anvil reward replaced with 1 completed Item Anvil and 1 Salvager
SYSTEMS - PVE ROUNDS
- Stage 2-7 Krug: Base AD: 110 ⇒ 95
- Crab Rave Stage 5+ Crab: Damage Increase Per Jump: 100 ⇒ 90
LARGE CHANGES - TRAITS
- Crystal Gambit (3) Base Gems Per Loss: 13 ⇒ 15
- Crystal Gambit (3) Stage 4 Multiplier: 1.85 ⇒ 1.65
- Heavyweight Health: 20/40/60% ⇒ 20/40/65%
- Luchador No longer grants Immunity and Untargetability before jumping. Champions will heal before damage is dealt, allowing them to survive if they would outheal the damage. Champions no longer run backwards before leaping.
- Luchador Heal: 15/35% ⇒ 25/50% max health
- Mighty Mech (7) Mech Base Health: 850 ⇒ 950
- Prodigy Teamwide Mana Regen: 1/1/2/3 ⇒ 1 at all levels
- Protector Shield Amount: 20/40/60% ⇒ 18/36/55%
- Wraith Shadow Cadence: 5s ⇒ 4s
- Star Guardian Individuals Bonuses:
- Rell Shield: 200 ⇒ 240
- Syndra AP: 5 ⇒ 6
- Xayah: 50 + 60 per stage ⇒ 60 + 75 per stage
- Ahri: Unchanged
- Neeko: 10% Heal and Shield ⇒ 12% Heal and Shield
- Poppy: 15% Heal ⇒ 18% Heal
- Jinx: 7% AS, 20% on takedown ⇒ 8% AS, 25% on takedown
- Seraphine: 4% ⇒ 5%
- Star Guardian Bonus Per Tier:
- 3: 110% > 105%
- 4: 120% > 110%
- 5: 130% > 112%
- 6: 140% > 114%
- 7: 145% > 116%
- 8: 150% > 118%
- 9: 160% > 120%
- 10: 200% > 150%
LARGE CHANGES - 1-COST UNITS
- Malphite Health: 750 ⇒ 700
- Malphite Resist Per Item: 20 ⇒ 12
- Sivir Base AD: 45 ⇒ 50
- Sivir Mana: 0/60 ⇒ 0/50
LARGE CHANGES - 2-COST UNITS
- Janna Spell Damage: 110/165/260 AP ⇒ 130/195/310 AP
- Kai'Sa Spell Damage: 38/57/90 AD ⇒ 36/54/84 AD
- Vi Heal: 200/250/300 HP ⇒ 230/280/330 HP
LARGE CHANGES - 3-COST UNITS
- Malzahar Mana: 0/35 ⇒ 0/30
- Senna's core gameplay logic has been rewritten. She's now more responsive in ending her spell if no valid targets are within her beam. She is also now able to attack and move significantly earlier after the spell ends.
- Senna Spell Damage: 385/580/960 AD ⇒ 360/540/875 AD
- Smolder Damage: 215/325/515 AD ⇒ 225/340/540 AD
- Udyr Healing: 160/200/250 AP ⇒ 130/170/220 AP
- Ziggs Spell Damage: 200/300/465 AP ⇒ 230/345/550 AP
LARGE CHANGES - 4-COST UNITS
- K'Sante Spell Durability: 50/55/85% ⇒ 45/50/85%
- Poppy Shield: 500/575/1200 AP ⇒ 280/330/900 AP + 10% max HP
- Poppy Primary Damage: 200/300/3000 AD + 10% HP ⇒ 250/375/4000 AD
- Poppy Secondary Damage: 60/90/1000 AD + 5% HP ⇒ 125/200/1500 AD
- Leona Resist steal per potential: 1.5 ⇒ 1
- Ryze Mentor Spell Damage: 800/1200/6000 AP ⇒ 770/1155/6000 AP
- Ryze Mentor Geyser Damage: 50/75/450 AP ⇒ 45/65/450 AP
- Samira Single Target Damage: 80/120/650 AD ⇒ 105/160/650 AD
- Yuumi Damage Per Page: 28/42/150 AP ⇒ 24/36/150 AP
LARGE CHANGES - 5-COST UNITS
- Twisted Fate Spell Damage Base: 120/180/1500 AD ⇒ 200/300/9999 AD
- Twisted Fate Spell Damage Per Mark: 26/40/500 AP ⇒ 15/25/500 AP
- Zyra Spell Damage: 80/120/999 AP ⇒ 90/135/999 AP
- Zyra Melee Plant Health: 1200 HP ⇒ 800 HP
- Zyra Teamwide Attack Speed: 15% + 40/60% AP ⇒ 10% + 25/40% AP
LARGE CHANGES - AUGMENTS
- Give'em the Chair (Dr. Mundo) Range: 3 ⇒ 4
- Give'em the Chair (Dr. Mundo) Mana: 0/50 ⇒ 0/40
- Mess Hall Excluded from 2-1
- Nine-Thousand Volts (Kennen) Mana: 30/80 ⇒ 20/60
- Space Camp Adjusted: Whenever you upgrade a Crew champion, gain a random 1-2 cost Crew champion ⇒ Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew Champion.
- Teacher's Council no longer increases bonuses from Mentors by 10%.
- Teacher's Council Champion: Udyr ⇒ Kobuko
- Twilight Assault (Shen) Mana: 0/60 ⇒ 0/50
- Twilight Assault (Shen) Base Attack Speed: 0.7 ⇒ 0.75
- Prismatic Pipeline disabled
- Giant and Mighty has been reenabled
- Giant and Mighty: Your team gets larger, gaining 300 Health and +4% max Health.
- Tiny, but Deadly has been reenabled
- Tiny, but Deadly: Your team is 50% smaller, but moves and attacks 30% faster.
- Radiant Relics and Radiant Refactor are now exclusive
LARGE CHANGES - ITEMS AND RADIANT ITEMS
- Archangel's Staff Base AP: 20 ⇒ 30
- Archangel's Staff AP Per 5 Sec: 30 ⇒ 20
- Blue Buff Mana Regen: 6 ⇒ 5
- Blue Buff Gain 10% additional Attack Damage and Ability Power from all sources.
- Giant Slayer Baseline Damage Amp: 10% ⇒ 15%
- Kraken's Fury Attack Damage: 20% ⇒ 10%
- Kraken's Fury New: Attacks grant 3% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 40% Attack Speed.
- Nashor's Tooth Ability Power: 25 ⇒ 15
- Nashor's Tooth Mana Regen: 2 ⇒ 0
- Nashor's Tooth Critical Strike Chance: 0% ⇒ 20%
- Nashor's Tooth New: Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
- Quicksilver Base Attack Speed: 30% ⇒ 10%
- Quicksilver New: Grants 3% stacking Attack Speed per second.
- Red Buff Attack Speed: 40% ⇒ 45%
- Radiant Archangel's Staff Base AP: 60 ⇒ 55
- Radiant Archangel's Staff AP Per 4s: 40 ⇒ 35
- Radiant Blue Buff AD & AP: 45 ⇒ 30
- Radiant Blue Buff Gain 20% additional Attack Damage and Ability Power from all sources.
- Radiant Kraken's Fury Attack Damage: 30 ⇒ 20
- Radiant Kraken's Fury New: Attacks grant 6% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 80% Attack Speed.
- Radiant Giant Slayer Baseline Damage Amp: 20% ⇒ 25%
- Radiant Nashor's Tooth Ability Power: 60 ⇒ 30
- Radiant Nashor's Tooth Mana Regen: 4 ⇒ 0
- Radiant Nashor's Tooth Critical Strike Chance: 0% ⇒ 35%
- Radiant Nashor's Tooth New: Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
- Radiant Quicksilver Base Attack Speed: 50% ⇒ 25%
- Radiant Quicksilver New: Grants 6% stacking Attack Speed per second.
- Radiant Red Buff Attack Speed: 60% ⇒ 65%
LARGE CHANGES - ARTIFACTS
- Fishbones Attack Speed: 50% ⇒ 30%
- Flickerblades AD Per 5 Attacks: 4% ⇒ 3%
- Flickerblades AP Per 5 Attacks: 5 ⇒ 4
- Infinity Force Health: 250 ⇒ 300
- Infinity Force Stats: 25 ⇒ 30
- Innervating Locket Mana Restore: 2% ⇒ 1%
- Lich Bane Stage 4/5/6+ Damage: 400/480/540 ⇒ 450/525/600
- Manazane Mana Restore: 120 ⇒ 100
- Rapid Firecannon Attack Speed: 66% ⇒ 75%
- Silvermere Dawn AD: 110 ⇒ 120
- Suspicious Trench Coat Bugfix: Properly applies the Shadow Clone debuff to clones that split out.
LARGE CHANGES - NEW POWER UPS
- Shine Brighter – Lux only. Every other cast, Lux's spell explodes in a 2-hex radius, and deals 10% more damage.
- Mechablade – Aatrox only. Aatrox gains AS equal to 4% of his maximum health, and his attacks grant 5 bonus mana.
- Supreme Surge – Kennen only. Whenever an enemy is executed by a Supreme Cell, Kennen heals 15% of his missing health and gains 15 mana.
- Golden Gloves – Kobuko only. When you gain interest, gain 1.5% AD per gold collected.
- Veteran – This unit is a Mentor. They grant 4% damage amp, and their Mentor upgrade is +35 AD and +35 AP, Katarina, Xayah, and Kalista only.
- Drift Duo – Senna and Lucian gain +3 mana regen. If both are 3-star, gain +1 mech.
- Starry Knight – Rell only. Rell gains 6% Health and 10 AP for every 1-cost unit you field. 3-star units count double.
SMALL CHANGES - POWER UPS
- Adaptive Skin Resists: 60 ⇒ 80
- All Out AD Gain: 40% ⇒ 45%
- Attack Expert External AD Boost: 30% ⇒ 35%
- Bestest Boy Smolder AD: 12% ⇒ 14%
- Bestest Boy Kog'Maw AP: 12% ⇒ 14%
- Bladenado Bonus Damage: 20% ⇒ 25%
- Bludgeoner Armor Ignore: 40% ⇒ 45%
- Desperado Damage: 120% ⇒ 140%
- Desperado Removed from Gnar
- Doublestrike No longer offered on Udyr
- Fairy Tail Damage: 80-250 ⇒ Damage: 80-275
- Final Boss Damage Amp: 4% ⇒ 4.5%
- Final Ascent Level 7 Bonus: 5 AP per 3 Attacks ⇒ 6 AP per 3 Attacks
- Final Ascent Level 10 Bonus: 55% damage ⇒ 60% damage
- Finalist Bonus per Eliminated Player: 2% ⇒ 3%
- Gather Force Damage per Mana: 40% ⇒ 45%
- Hungry Hero AD per Sacrifice: 3% ⇒ 4%
- Hungry Hero HP per Sacrifice: 75 ⇒ 100
- Hyperactive Bonus AS: 90% ⇒ 100%
- Ice Bender Bonus Damage: 30% ⇒ 25%
- Keen Eye MR Ignore: 40% ⇒ 45%
- Living Wall AS per Resists: 1% ⇒ 1.5%
- Mage Damage Reduction: 25% ⇒ 20%
- Magic Expert External AP Boost: 30% ⇒ 35%
- Max Arcana Tracks remainder kills between rounds instead of resetting to 0.
- Max Arcana Base AP: 22 ⇒ 20
- Max Attack Tracks remainder kills between rounds instead of resetting to 0.
- Max Speed Tracks remainder kills between rounds instead of resetting to 0.
- Max Speed AS Per Stack: 1.5% ⇒ 1%
- Mech Pilot AP/AD/AS: 100% ⇒ 80%
- Ordinary AS: 30-85% ⇒ 40-100%
- Over 9000 AD/AP/AS Gain: 4% ⇒ 5%
- Over 9000 Health Gain: 40 ⇒ 50
- Over 9000 Resist Gain: 4 ⇒ 8
- Over 9000 No longer offered on Dr. Mundo, Malphite, Rammus, Rell, Shen, Udyr, and Vi
- Pack Tactics Damage: 15% ⇒ 18%
- Serious Slam Bonus damage can no longer critically strike or apply damage amp. Will now deal damage based on the owner's Basic Attack Damage rather than being affected by Attack overrides (like Volibear's slam)
- Serious Slam Damage: 175% ⇒ 210%
- Singularity can no longer critically strike or apply damage amp.
- Socialite HP: 150 ⇒ 120
- Socialite Damage Amp: 12% ⇒ 10%
- Socialite Round Duration: 5 ⇒ 4
- Soul Chipper MR Reduction: 4 ⇒ 5
- Stand Alone HP Gain: 35% ⇒ 30%
- Strong Spark Damage: 9% ⇒ 11%
- Surge 66 AS: 15% ⇒ 20%
- Unstoppable Dash distance slightly shortened.
- Tiny Terror Duration: 4 ⇒ 3
- Tiny Terror AS: 12% ⇒ 15%
SMALL CHANGES - ITEMS
- Quicksilver (&Radiant) No longer grants immunity to crowd control if placed mid-combat, but will still gain stacking Attack Speed.
- Protector's Vow (&Radiant) No longer grants the “Combat Start” mana if placed on a champion mid-combat.
- Crown Guard (&Radiant) No mechanics change; if placed mid-combat, will gain the Ability Power, but no Shield.
BUG FIXES
- Pandora's Bench and Recombobulation effects (Pocket Recombobulator and Recombobulator Augments) no longer remove units from the pool under specific circumstances.
- Fixed a bug that caused Power Up removers to not properly work when combining their stacks requiring an additional use.
- Ultra Stance no longer loses its traits when Lee Sin would die in combat.
- Ultra Stance no longer sometimes persists its traits when Lee Sin is returned to the unit pool.
- Monster Trainers correctly update their health at planning phase start instead of only when moved or at combat start.
- Nine Thousand Volts Kennen has the proper 4-star scaling for his Passive damage.
- Mana granted from the Augment Lit Fuse now properly Mana banks.
- Fixed a bug where some units with extended Mana Locks could benefit from Mana Regen during their Mana Lock.
- Story of Seven has been removed from Double-Up.
- Crown of Demacia now tracks the champion's role, instead of position, for determining the bonus to give.
- Fixed a bug where Crystal Gambit could not Double Down in Tocker's Trials.
- Ziggs now properly triggers on-hit effects like Wit's End.
- Radiant Lucky Item Chest now gives an item if the armory times out.
- Ice Bender properly Chills for 20% instead of 30%.
- Fixed an issue where Shadow Cloned versions of Monster Trainers would be counted as the strongest over the real copy.
- Fixed a rounding error in 100 Pushups that caused the first 6 rerolls to not count properly towards the total.
- Suspicious Trench Coat now properly works with Zac's Perfect Form.