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REVIVAL: UNCHARTED REALMS
  • Check out what's new with the Revival Updates article
  • One-minute rundown on the set
LARGE CHANGES - TRAITS
  • Crystal Gambit (5) Cashout 6 Kills: 2 Lesser Duplicators ⇒ 1 Lesser Duplicator and 4 gold
  • Crystal Gambit (5) Cashout 12 Kills: Strategist Emblem + 3g ⇒ Moved to 16 Kills
  • Crystal Gambit (5) Cashout 16 Kills: Completed Anvil + 10g ⇒ Moved to 12 kills, reduced to 2g
  • Sorcerer AP: 20/50/80% ⇒ 20/55/80%
  • Soul Fighter AD/AP Per Second: 1/2/3/4% ⇒ 1/2.5/4/4%
  • Sniper Baseline Damage Amp: 13/16/22/25% ⇒ 13/18/25/25%
  • Strategist Shield: 150/225/350/450 ⇒ 150/200/300/400
  • Wraith Realm Damage: 20/40/60% ⇒ 20/45/60%
LARGE CHANGES - 1-COST UNITS
  • Gnar Range: 4 ⇒ 5
LARGE CHANGES - 2-COST UNITS
  • Dr. Mundo Ability no longer cleanses debuffs and Crowd Control.
  • Kobuko Mana nerf: 20/70 ⇒ 30/85
  • Kobuko Mentor Secondary Damage: 90/135/210 AD + 8% HP ⇒ 80/120/185 AD + 5% HP
LARGE CHANGES - 3-COST UNITS
  • Kog'Maw On-Hit Damage: 50/75/120 AP ⇒ 44/66/110 AP
  • Malzahar is no longer offered Mage
  • Malzahar Bugfix: When enemies die, there are no longer any instances where 2 stacks of the spell will transfer instead of 1.
  • Rammus Shield: 475/575/675 AP ⇒ 525/625/725 AP
  • Rammus Health Per Taunted Enemy: 15/25/35 AP ⇒ 15/35/55 AP
  • Udyr Base Heal: 140/180/230 AP ⇒ 150/190/250 AP
  • Udyr Mentor Heal: 170/210/290 AP ⇒ 180/230/320 AP
  • Yasuo Spell Damage: 150/225/360 AD ⇒ 140/210/335 AD
LARGE CHANGES - 4-COST UNITS
  • Ashe Mana buff: 0/80 ⇒ 0/70
  • Karma Ability Damage: 1050/1575/6500 AP ⇒ 1100/1650/6500 AP
  • K'Sante Health: 1000 ⇒ 950
  • Leona Shield: 600/750/2000 AP ⇒ 650/775/2000 AP
  • Poppy Base Shield: 280/330/900 AP ⇒ 320/370/900 AP
  • Volibear Base AD: 75 ⇒ 80
  • Yuumi Ability Damage: 25/38/150 AP ⇒ 26/40/150 AP
LARGE CHANGES - 5-COST UNITS
  • Varus Arrow Damage: 85/130 AD ⇒ 90/135 AD
  • Yone Ability Damage: 120/180 AD ⇒ 140/210 AD
LARGE CHANGES - AUGMENTS
  • Blood Rage Damage Amp: 12-30% ⇒ 12-25%
  • The Darkness Within Summon Health Per Stage: 350 ⇒ 300
  • Game Plan Hex Damage Amp: 12% ⇒ 10%
  • Howling Gale is now Banned on 3-2
  • Isekai now requires at least 1 Strategist for the Strategist version to appear.
  • Isekai Ekko Health: 1100 ⇒ 950
  • Kingslayer disabled due to a bug
  • Overheal Max Shield: 300 ⇒ 400
  • OverhealPercent Healing: 50% ⇒ 60%
  • Perfect Form (Zac) Base Ability Damage: 60/90/135 AP ⇒ 70/135/205 AP
  • Perfect Form (Zac) Empowered Ability Damage: 100/150/225 AP ⇒ 120/180/270 AP
  • Psychic Forge is now banned on 4-2
  • Tesla Coil Magic Damage: 260/270/280/300/320 ⇒ 240/250/260/270/270
  • Tournament Titans Health Per Win: 30 ⇒ 20
  • Twilight Assault (Shen) Spell Damage: 60/80/140 AP ⇒ 50/75/120 AP
LARGE CHANGES - ITEMS AND RADIANT ITEMS
  • Guinsoo's Rageblade AS Per Second: 6% ⇒ 7%
  • Kraken's Fury Max Stacks: 20 ⇒ 15
  • Kraken's Fury AD Per Stack: 3% AD ⇒ 4% AD
  • Last Whisper Sunder now applies from all damage from attacks and Abilities, not just physical damage.
  • Radiant Guinsoo's Rageblade AS Per Second: 12% ⇒ 13%
  • Radiant Kraken's Fury Max Stacks: 20 ⇒ 15
  • Radiant Kraken's Fury AD Per Stack: 6% AD ⇒ 8% AD
  • Radiant Last Whisper Sunder now applies from all damage from attacks and Abilities, not just physical damage.
LARGE CHANGES - ARTIFACTS AND EMBLEMS
  • Sniper's Focus Range Increase: 2 ⇒ 1
LARGE CHANGES - POWER UPS
  • Best Defense Shield To Damage Ratio: 140% ⇒ 100%
  • Classy Removed: Lucian/Kennen/Lux/Ahri/Karma/Gwen
  • Classy Removed: Rell/Garen/Swain/Leona/Braum
  • Denting Blows Shield Increase: 25% ⇒ 30%
  • Fairy Tale Damage: 80/130/190/275 ⇒ 75/120/170/260
  • Fury Break Base Attack Speed: 25% ⇒ 30%
  • Mana Rush Weight (Secondary): 5 ⇒ 10
  • Max Arcana Base AP: 20% ⇒ 15%
  • Over 9000 Health Per Stack: 50 ⇒ 35
  • Stalking Dart Foxfire Damage: 5% ⇒ 6%
  • Super Mega Baseline AD: 20% ⇒ 30%
  • Supremacy Removed
  • Thrillseeker Buff Duration: 2s ⇒ 3s
  • Unstoppable Stun Duration: 1s ⇒ 0.75s
  • Unstoppable Health: 150 ⇒ 100
BUG FIXES
  • Tactician's Kitchen's tooltip properly indicates that all combats count towards its delay.
  • Mind Battery's tooltip more clearly indicates that its effect happens after the first cast, not upon.
  • Know Your Enemy's tooltip clarified to indicate it grants Damage Amp.
  • Resistant Power Up's tooltip slightly rephrased for clarity.
  • Overheal's tooltip clarified to better indicate how much damage it adds to empowered attacks.
  • Star Sailor Power Up properly applies its stat bonuses correctly every combat.
  • Kai'sa and Yuumi do the proper amount of damage with Bullet Hell rather than reduced damage.
  • Monster Trainer champions can be combined when the player's bench is full.
  • Crystal Gambit Prop no longer rounds its visual display, which occasionally caused misleading cashouts to occur.
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