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  • Patch Notes
  • PBE Patch Notes
  • Role
  • Re-Roll
  • Rounds
  • Exp/Gold
  • Damage Formula
  • Hotkeys
  • SET 17Up
  • SET 16Down
  • SET 15Down
  • SET 14Down
  • SET 13Down
  • SET 12Down
  • SET 11Down
  • SET 10Down
  • SET 9Down
  • SET 8Down
  • SET 7Down
  • SET 6Down
  • SET 5Down
  • SET 4Down
  • SET 3Down
  • SET 2Down
  • SET 1Down
SYSTEMS - Returning Encounters:
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  • Golden Gala
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  • Prismatic Party
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  • Prismatic Finale
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  • Prismatic Opener
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  • 3-cost Start
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  • 2-cost Start
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  • Upgraded Start
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  • Component Anvils
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  • Loot Subscription, Gold granted reduced, Spatula odds reduced
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  • Emblem Ensemble
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  • Gold Subscription, Gold Reduced
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  • No Encounter
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  • Howling Abyss
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  • Silver Scrapes
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  • Scouting Party
SYSTEMS - Removed Encounters:
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  • Augment Round Swap
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  • Gwen's Gifts
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  • Reckoner Arena
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  • Scuttle Puddle
SYSTEMS - New Encounters:
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  • Double Duplicators: Gain a Lesser Champion Duplicator. On 3-3, gain another.
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  • Artifact Anvil: On 3-3, all players gain an Artifact Anvil.
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  • Stage Three Augments: Augments appear on 3-1, 3-2, and 3-3 instead.
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  • Reroll Start: On 2-1, gain 8 free rerolls.
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  • Cheaper Levels: Each level costs 2 XP less.
SYSTEMS - AUGMENT DISTRIBUTION
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  • Prismatic/Gold/Gold: 4% ⇒ 2%
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  • Prismatic/Silver/Gold: 5% ⇒ 4%
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  • Prismatic/Gold/Prismatic: 2% ⇒ 1%
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  • Prismatic/Silver/Prismatic: 2% ⇒ 1%
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  • Gold/Gold/Gold: 20% ⇒ 22%
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  • Gold/Silver/Gold: 15% ⇒ 18%
SYSTEMS - LOOT SYSTEM
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  • Fixed a bug where players could receive a guaranteed Reforger from PvE rounds while in 7/8th place.
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  • Average loot for stage 1-3 slightly decreased.
SYSTEMS - GOD ARMORY (4-7)
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  • God Armory: Gold Offering: 12 gold ⇒ 10 gold
SYSTEMS - GOD BOONS
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  • Kayle's Boon [Reworked]: For each unique completed item on your team, your team gains 15 Health, 1% Attack Damage, and 1% Ability Power.
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  • Ekko's Anomaly:
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  • Caster Fireball Damage: 6% max HP ⇒ 5% max HP
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  • Marksman Attack Speed: 60% ⇒ 75%
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  • Fighter AD/AP: 30 ⇒ 35
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  • Thresh's Boon Now rolls on 5-1:
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  • 5 gold ⇒ 6 gold
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  • 2x 4-costs ⇒ 2x 3-cost
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  • Attack Speed: 5% ⇒ 6%
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  • Health: 65 ⇒ 75
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  • Yasuo's Boon
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  • 2-Hex Gold: 12 ⇒ 8
SYSTEMS - NEW GOD BLESSINGS
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  • Ahri:
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  • Gold Every Turn [Stage 3]: Gain 1 gold each turn for the rest of the game.
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  • Divine Investment [Stage 2 & 3]: Your maximum interest is increased by 1. Gain 4/6 gold.
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  • Chest of Greed [Stage 2, 3 & 4]: Gain 2/3/4 gold, plus 12/16/25 gold split between all players who pick this (rounded down.)
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  • Kayle
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  • Divine Refund [Stage 3]: Gain 2 gold. The next time you create an item, gain a copy of one of the components at random.
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  • Craftsmanship [Stage 2]: Gain 2 Reforgers now and one at the start of each Stage. Whenever you use a Reforger, gain 2 gold.
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  • Anvil Transformation [Stage 2]: Whenever you would get a component, gain a Component Anvil instead. Gain 2 gold.
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  • Evelynn:
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  • Finalist Gambit [Stage 2]: Gain 3 gold. If you make it to Top 4, gain 30 gold.
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  • Soraka
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  • Soraka's Embrace [Stage 2, 3, & 4]: At combat start, grant the ally who died first the previous combat 450 to 800 shield, based on the current stage.
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  • Thresh
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  • Mini Recombobulate [Stage 2]: Transform all 1 and 2-Cost champions on your board into random ones of a higher cost.
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  • Pandora's Seat [Stage 2, & 3]: At the start of each round, the champion in the two rightmost bench slots transforms into a random champion of the same cost.
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  • Varus
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  • Ephemeral Rerolls [Stage 3]: At the start of each round, if you don't have a free reroll, gain a free reroll.
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  • Starcrossed Upgrade [Stage 2, 3 & 4]: The next 2/3/4-Cost you see in the shop will be 2-Star.
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  • Super Parting Gift [Stage 2, 3 & 4]: The next time you select God Pengu's gift, gain an extra copy of the champion and 2 gold.
SYSTEMS - ADJUSTED GOD BLESSINGS
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  • Ahri:
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  • Rerolls: 5/7/8 ⇒ 4/5/7
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  • Stage 2: 8XP ⇒ 6XP
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  • Stage 3: 10 XP ⇒ 8 XP
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  • Stage 4: 12 gold ⇒ 10 gold
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  • Stage 4: 12 gold + 3 shared wealth ⇒ 10 gold + 2 shared wealth
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  • Ekko
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  • Stage 2 Removed “Spatula after 4 Rounds”
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  • Stage 2 Low Health Blessing: 3x components >> 2x components + 3g
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  • Stage 2 Low Health Blessing: [REMOVED] Duplicator + 13g
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  • Stage 4 Completed Anvil after 4 rounds ⇒ after 5 rounds
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  • Evelynn
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  • Blood Pact Gold: 9/11/16 ⇒ 8/10/13
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  • Stage 2: 2-star 2-cost, -1 Health >> 2-star 2-cost, -3 Health
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  • Stage 3: 15g + no Shop ⇒ 12g + no Shop
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  • Soraka
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  • Better Together Gold: 3/4/4 ⇒ 2/3/4
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  • Yasuo
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  • Cosmic Hex Health Per Turn: 30 ⇒ 35
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  • Cryogenic Hex Heal: 35% ⇒ 30%
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  • Solar Hex Bonus Magic Damage: 18% ⇒ 15%
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  • Storm Hex Stun Duration: 2s ⇒ 1.75s
LARGE CHANGES - TRAITS
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  • Anima:
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  • Double-Up: Anima Tech Per Loss: 15 ⇒ 18
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  • Anima Squad Armory Time: 35s ⇒ 28s
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  • To be Added in tooltip in 17.3] Modifier on Loss if Partner Wins: 50% total ⇒ 85% total
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  • 300 Tech Cashout option: 1x Tier 2 Item + 1x Aurora >> 1x Guiding Hex + 2-star Aurora + 7g
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  • 300 Tech Cashout option: 1x Tier 2 Item + 1x Illaoi >> 1x Tentacle Slam + 2-star Illaoi + 7g,
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  • 300 Tech Cashout option: 1x Gold item + 2 star Briar >> 1x Savage Slicer + 3-star Briar + 7g
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  • 300 Tech Cashout option: 1x Gold item + 2 star Jinx >> 1x Rocket Swarm + 2-star Jinx + 15 gold
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  • Tier 1 Items Savage Slicer: Briar Bonus Hits: 6 ⇒ 10
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  • Tier 1 Items Rocket Swarm: Jinx Bonus Damage: 45% ⇒ 35%
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  • Tier 2 Items The Annihilator Delay: 18s ⇒ 16s
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  • Tier 2 Items Battle Bunny Crossbow can now only stack 1 time per basic attack, even if the attack hits multiple time (Xayah, Graves)
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  • Tier 2 Items Cyclonic Slicers Razor Damage (Stage 2-6): 100/100/150/200/250 ⇒ 80/80/100/130/160
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  • Tier 2 Items UwU Blaster AD: 15% ⇒ 25%
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  • Arbiter Input:
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  • Deal Damage 10 Times: AP Gained: 8/12 ⇒ 7/10, Permanent Max HP Gained: 11/17 ⇒ 13/20
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  • Each Arbiter Star Level: Gain Gold Chance: 5/5% ⇒ 8/8%, Permanent Max HP Gained: 10/10 ⇒ 12/12
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  • Every 3 Attacks AP Gained: 6/9 ⇒ 5/8
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  • Every 4 Seconds Gain Leona Chance: 18/25% ⇒ 15/22%
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  • Fall Below 40% HP AS Gained: 70/100% ⇒ 80/120%, Max HP Shield Gained: 55/85% ⇒ 50/75%
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  • Rerolled Previous Turn: Max HP Shield Gained: 40/60% ⇒ 44/66%, Permanent Max HP Gained: 50/75 ⇒ 67/100
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  • Spend 50 Mana Permanent Max HP Gained: 24/36 ⇒ 20/30
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  • Brawler Bonus Health: 20/40/60% ⇒ 25/45/65%
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  • Challenger Attack Speed (4/5): 36/48% ⇒ 40/55%
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  • Mecha AD/AP: 20/35% ⇒ 25/45%
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  • Psionic 4-Piece Items:
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  • Biomatter Preserver Base Health: 400 ⇒ 550
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  • Drone Uplink Ability Power: 25 ⇒ 30, Repeated Damage: 20 ⇒ 25%
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  • Sympathetic Implant Base Mana Regen: 2 ⇒ 4, True Damage: 20% ⇒ 25%
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  • Target-Lock Optics Base AD: 15% ⇒ 25%, Heal: 15% ⇒ 20%
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  • Meeple 7 Piece Gold Per Cloned Champion:
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  • 1-cost: 3g > 2g
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  • 2-cost: 6g > 5g
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  • 3-cost: 10g > 8g
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  • 4-cost: 2g > 1g
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  • 5-cost: 5g > 2g
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  • Stargazer:
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  • Huntress Stargazer Attack Speed: 10/30/45% ⇒ 12/35/55%, Heal: 10% ⇒ 15%
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  • Fountain Temporarily disabled as we find a better fit for Lulu and Xayah
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  • Medallion Damage Amp Per 3-star: 6.5% ⇒ 5%
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  • Mountain Percent Health: 12% ⇒ 15%, AD/AP: 12% ⇒ 15%, Resists: 12 ⇒ 10, Attack Speed: 12% ⇒ 10%
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  • Timebreaker [Reworked]:
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  • Timebreaker (2): Your team gains 15% Attack Speed
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  • Timebreaker(3): When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage). Rerolls (stage 2-5+): 1/2/2/3. Temporal Cores (stage 2-5+): 2/2/3/4
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  • Timebreaker (4): Timebreakers gain an additional 50% Attack Speed
LARGE CHANGES - UNITS
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  • Caitlyn Headshot's missile size is now larger at high damage values. Headshot missile speed: 2500 ⇒ 3000
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  • Cho'Gath Base HP: 650 ⇒ 700, Bonus Health: 25/35/65/110 ⇒ 30/40/70/115
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  • Ezreal Ability Damage: 155/235/355 AD ⇒ 160/240/365 AD, Ability Damage: 10/15/25 AP ⇒ 14/21/32 AP
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  • Talon Ability damage now correctly benefits from Omnivamp, AS: 0.8 ⇒ 0.75, Ability Damage: 460/690/1090 ⇒ 430/645/1000
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  • Gnar Ability Damage: 225/340/525/860 ⇒ 225/340/560/860
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  • Gragas Healing: 385/440/600/760 ⇒ 415/470/630/790
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  • Jinx AD Ability Damage: 27/40/60/102 ⇒ 29/44/65/110
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  • Milio Ability Damage: 230/345/520/885 ⇒ 255/380/575/975, Bounce Damage: 75/115/175/300 ⇒ 85/130/190/325
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  • Diana Shield: 225/275/375 ⇒ 250/290/375, Ability Damage: 45/70/110 ⇒ 50/75/120, Magic On-Hit Damage: 50/75/130 ⇒ 52/78/135
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  • Lulu Mana: 0/60 ⇒ 0/55.
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  • Lulu Medallion Gold: 1/3/6 ⇒ 1/3/5
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  • Maokai Max HP % Passive: 45 ⇒ 50
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  • Miss Fortune Channeler Ability Damage: 65/100/155 AD ⇒ 72/108/173 AD
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  • Miss Fortune Replicator Mana: 20/70 ⇒ 20/65
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  • Samira Ability Damage: 380/570/915 AD ⇒ 360/540/860 AD
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  • Viktor Ability Damage: 200/300/530 AP ⇒ 185/275/475 AP
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  • Urgot Mecha Passive AD: 250% basic AD ⇒ 225% basic AD
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  • Corki AD Ability damage: 28/42/280 ⇒ 30/44/280
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  • Karma Attack Speed: 0.75 ⇒ 0.8
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  • Kindred Spell Damage: 60/90 AD ⇒ 75/115 AD
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  • LeBlanc Passive Damage: 57/86 AP ⇒ 62/93 AP
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  • Master Yi Passive Damage: 60/90 AD ⇒ 70/105 AD, Move Speed within his spell reduced to avoid targeting bugs
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  • Xayah Spell Damage: 48/72 AD ⇒ 45/68 AD
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  • The Mighty Mech Base Ability Heal: 850/1200/3000 AP ⇒ 900/1300/3000 AP
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  • Nunu Base Mana: 40/145 ⇒ 40/155, Stun Duration: 1.75/2/8 ⇒ 1.5/1.75/8
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  • Tahm Kench Oracle Rewards scale less with Tahm Kench rounds fielded. Gold chance/Tailored Champion Chance decreased.
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  • Tahm Kench Ability Heal: 275/315/1500 AP ⇒ 300/360/1500 AP
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  • Tahm Kench 3-star Ability Damage: 800% AP ⇒ 1500% AP
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  • Graves Spell Damage: 360/540 AD ⇒ 390/585 AD
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  • Graves Secondary Spell Damage: 120/180 AD ⇒ 135/200 AD
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  • Graves Assault Frame Upgrades:
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  • Leeching Implants AD: 15/30% ⇒ 10/20%
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  • Grav Booster Attack Speed: 70% ⇒ 40%
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  • Heavy Plating Resists: 30 ⇒ 20
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  • Meltthrough Resist Reduction: 5 ⇒ 4
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  • Graves Marksman Frame Upgrades:
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  • Double Tap Chance: 20/30% ⇒ 25/35%
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  • Precision Scope AD: 10/20/30% ⇒ 12/24/36%
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  • Jhin Ability AD damage: 38/57/644 ⇒ 41/62/644
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  • Fiora Mana: 0/80 ⇒ 0/70
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  • Shen On-Hit Spell Damage: 40/60 AP ⇒ 45/75 AP
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  • Shen Shield Base: 225/300 AP ⇒ 200/250 AP
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  • Shen Shield HP Ratio: 10% ⇒ 15%
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  • Sona Debris Initial Damage: 260/390 AP ⇒ 280/420 AP
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  • Sona 5th Cast Damage: 620/930 AP ⇒ 680/1050 AP
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  • Vex Autoattack Range: 8 Hexes ⇒ 5 Hexes, Ability Damage: 140/210/1000 ⇒ 130/195/1000
LARGE CHANGES - REMOVED AUGMENT
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  • Pandora's Bench
LARGE CHANGES - NEW AUGMENTS
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  • NEW Heat Death (Gold Augment Stage 2 Only): Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
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  • NEW Self Destruct (Gold Augment Stage 2 Only): Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
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  • NEW Shieldmaiden (Gold Augment Stage 2 Only): Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
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  • NEW Heart of the Swarm (Prismatic Augment Stage 2 Only): All 3-star units now count towards Swarmling power. At level 10, while fielding 6 unique 3-star units, Primordians summon the APEX PRIMORDIAN. Gain a Briar, Bel'veth, and Rek'sai.
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  • NEW Divine Amendment (Gold Augment Stage 3 Only): Arbiters add a second effect to their law. Gain a Leona and a Zoe.
LARGE CHANGES - ADJUSTED AUGMENTS
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  • AFK Gold: 20 ⇒ 17
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  • At What Cost XP: 12 ⇒ 8
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  • Anima Commander HP: 10 ⇒ 5
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  • The Big Bang (Meepsie) Ability Damage: 265/400/600/1000 AP ⇒ 240/360/560/950 AP, Falloff Per Hex: 35% ⇒ 45%
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  • Bronze for Life I Damage Amp: 2.5% ⇒ 2%
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  • Bronze for Life II Damage Amp: 2.5% ⇒ 2%
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  • Cosmic Restart can no longer appear if a Hero Augment was selected.
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  • Dummify can no longer appear if a Hero Augment was selected.
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  • Early Learnings Initial AD & AP: 4 ⇒ 1
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  • Expedition Gold: 27 ⇒ 20
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  • Forged in Strength Health Threshold: 40 ⇒ 35
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  • Golden Gamble 2-1, 3-2, and 4-2 versions are all now excluded from each other.
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  • Hedge Fund Gold: 25 ⇒ 22
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  • Heroic Grab Bag Gold: 5 ⇒ 4
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  • New Recruit +1 Team Size + 1 Champion Duplicator ⇒ +1 Team Size + 3 4-cost champions
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  • No Scout No Pivot AD&AP per round: 1.5% ⇒ 1.0%
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  • Cosmic Restart, Dummify, and Restart Mission can no longer be offered with No Scout No Pivot.
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  • On a Roll Rerolls: 2 ⇒ 1, Gold: 2 ⇒ 6
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  • Patience is a Virtue Rerolls Per Turn: 2 ⇒ 1, Initial Rerolls: 0 ⇒ 4
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  • Prismatic Ticket Reroll Chance: 50% ⇒ 45%
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  • Reach for the Stars (Jax) Resists: 45 ⇒ 50
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  • Restart Mission can no longer appear if a Hero Augment was selected.
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  • Savings Account Gold: 30 ⇒ 25
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  • Slightly Magic Roll Gold: 10 ⇒ 8
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  • Solo Plate Max HP: 20% ⇒ 17%
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  • Termeepnal Velocity (Poppy) Ability Damage: 320/480/800/1200 AD ⇒ 340/510/850/1450 AD
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  • The Tower Dummy HP per stage: 800/1100/1900/2400 ⇒ 600/900/1500/2000
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  • Twin Guardians AR/MR: 45 ⇒ 35
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  • Two Tanky HP: 600 ⇒ 500
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  • Tiny Titan HP: 30 ⇒ 20
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  • Two Much Value Disabled
LARGE CHANGES - EMBLEMS
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  • Dark Star Emblem AD/AP: 25% ⇒ 18%
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  • Rogue Emblem Damage Amp: 15% ⇒ 10%
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  • Shepherd Emblem Mana Regen: 3 ⇒ 2, Mana Share: 12% ⇒ 8%
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  • Space Groove Emblem Mana Regen: 3 ⇒ 0, Health: 0 ⇒ 200, Groove Duration on Cast: 3s ⇒ 2.5s. Can no longer trigger more than 1 time every 4 seconds.
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  • Timebreaker Emblem Health: 300 ⇒ 200
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  • Vanguard Emblem Health: 150 ⇒ 0, AP Per Shield: 3 ⇒ 2
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  • Voyager Emblem, Omnivamp: 18% ⇒ 10%, Bonus Resists: 15 ⇒ 10
LARGE CHANGES - ADJUSTED ARTIFACTS
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  • Ahri's Aura Foxfire Damage: 55% AP ⇒ 50% AP
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  • Dawncore Mana Regen: 0 ⇒ 2, AD/AP: 20% ⇒ 15%
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  • Ekko's Patience Bonus Ability Damage: 45% ⇒ 40%
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  • Kayle's Exaltation Removed
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  • Titanic Hydra Splash Damage: 8% AD ⇒ 6% AD
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  • Thresh's Lantern Armor/Magic Resist: 25 ⇒ 35
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  • Yasuo's Bladework Bonus Attack Interval: 3.5s ⇒ 3s
SMALL CHANGES - THREE-STAR 4-COSTS
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  • The Mighty Mech Durability: 90% ⇒ 60%, Ability Damage AoE: 1500% AD ⇒ 800% AD, Ability Damage Line: 4000% AD ⇒ 2000% AD
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  • Aurelion Sol Fighter Damage: 450 AP ⇒ 275 AP
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  • LeBlanc Passive Damage: 400 AP ⇒ 250 AP
BUG FIXES
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  • Deviled eggs: Fixed a bug where Golden Egg would not count down on the 4-7 God Boon round.
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  • Fixed an issue where base form Aurelion Sol's VFX weren't projecting past his target. (This didn't impact damage, just the visuals!)
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  • Carefully made Armor is not an Augment: Makeshift Armor 1 and 2 are now mutually exclusive.
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  • Fixed a bug where players could receive Reforgers from PvE rounds more frequently than expected.
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  • Stage 1's ranged minion has the proper Armor and Magic Resist.
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  • Pilfer can no longer grant an enemy player's Zed.
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  • Galio's Ability will no longer redirect Aurelion Sol's movement.
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  • Fixed Voyager Emblem tooltip to better indicate positioning interaction.
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  • Yasuo's God market offering will now properly indicate that the Solar Hex wounds its targets.
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  • “Strike Selector” item name updated to “Striker Selector”
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  • Flight training deactivated: The camera should no longer briefly start flipped 180 degrees when loading into the game.
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  • Marauder no longer grants a shield when activated during the planning phase, causing an unintended interaction with the Vanguard emblem.
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  • Fixed a bug where Nasus with the Champion Augment “Bonk” could fail to attack at extreme attack ranges.
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  • Illaoi will no longer jump to the corner of the battlefield if no targetable enemies exist when her Ability ends.
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  • Fixed a bug where Steamroll could place the orb in a location inaccessible to players on certain arenas when playing on mobile.
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  • Fixed a bug where removing a NOVA Emblem while fielding 6 NOVA could allow the Striker bonus to persist on that champion for an additional round if a new champion wasn't selected.
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  • Lucky Gloves and Invader Zed are now mutually exclusive due to a bug.
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  • Fixed a Stargazer Double Up bug where reinforcement deaths and deaths while reinforcing would contribute to Altar progress
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