SYSTEMS - Returning Encounters:
- Golden Gala
- Prismatic Party
- Prismatic Finale
- Prismatic Opener
- 3-cost Start
- 2-cost Start
- Upgraded Start
- Component Anvils
- Loot Subscription, Gold granted reduced, Spatula odds reduced
- Emblem Ensemble
- Gold Subscription, Gold Reduced
- No Encounter
- Howling Abyss
- Silver Scrapes
- Scouting Party
SYSTEMS - Removed Encounters:
- Augment Round Swap
- Gwen's Gifts
- Reckoner Arena
- Scuttle Puddle
SYSTEMS - New Encounters:
- Double Duplicators: Gain a Lesser Champion Duplicator. On 3-3, gain another.
- Artifact Anvil: On 3-3, all players gain an Artifact Anvil.
- Stage Three Augments: Augments appear on 3-1, 3-2, and 3-3 instead.
- Reroll Start: On 2-1, gain 8 free rerolls.
- Cheaper Levels: Each level costs 2 XP less.
SYSTEMS - AUGMENT DISTRIBUTION
- Prismatic/Gold/Gold: 4% ⇒ 2%
- Prismatic/Silver/Gold: 5% ⇒ 4%
- Prismatic/Gold/Prismatic: 2% ⇒ 1%
- Prismatic/Silver/Prismatic: 2% ⇒ 1%
- Gold/Gold/Gold: 20% ⇒ 22%
- Gold/Silver/Gold: 15% ⇒ 18%
SYSTEMS - LOOT SYSTEM
- Fixed a bug where players could receive a guaranteed Reforger from PvE rounds while in 7/8th place.
- Average loot for stage 1-3 slightly decreased.
SYSTEMS - GOD ARMORY (4-7)
- God Armory: Gold Offering: 12 gold ⇒ 10 gold
SYSTEMS - GOD BOONS
- Kayle's Boon [Reworked]: For each unique completed item on your team, your team gains 15 Health, 1% Attack Damage, and 1% Ability Power.
- Ekko's Anomaly:
- Caster Fireball Damage: 6% max HP ⇒ 5% max HP
- Marksman Attack Speed: 60% ⇒ 75%
- Fighter AD/AP: 30 ⇒ 35
- Thresh's Boon Now rolls on 5-1:
- 5 gold ⇒ 6 gold
- 2x 4-costs ⇒ 2x 3-cost
- Attack Speed: 5% ⇒ 6%
- Health: 65 ⇒ 75
- Yasuo's Boon
- 2-Hex Gold: 12 ⇒ 8
SYSTEMS - NEW GOD BLESSINGS
- Ahri:
- Gold Every Turn [Stage 3]: Gain 1 gold each turn for the rest of the game.
- Divine Investment [Stage 2 & 3]: Your maximum interest is increased by 1. Gain 4/6 gold.
- Chest of Greed [Stage 2, 3 & 4]: Gain 2/3/4 gold, plus 12/16/25 gold split between all players who pick this (rounded down.)
- Kayle
- Divine Refund [Stage 3]: Gain 2 gold. The next time you create an item, gain a copy of one of the components at random.
- Craftsmanship [Stage 2]: Gain 2 Reforgers now and one at the start of each Stage. Whenever you use a Reforger, gain 2 gold.
- Anvil Transformation [Stage 2]: Whenever you would get a component, gain a Component Anvil instead. Gain 2 gold.
- Evelynn:
- Finalist Gambit [Stage 2]: Gain 3 gold. If you make it to Top 4, gain 30 gold.
- Soraka
- Soraka's Embrace [Stage 2, 3, & 4]: At combat start, grant the ally who died first the previous combat 450 to 800 shield, based on the current stage.
- Thresh
- Mini Recombobulate [Stage 2]: Transform all 1 and 2-Cost champions on your board into random ones of a higher cost.
- Pandora's Seat [Stage 2, & 3]: At the start of each round, the champion in the two rightmost bench slots transforms into a random champion of the same cost.
- Varus
- Ephemeral Rerolls [Stage 3]: At the start of each round, if you don't have a free reroll, gain a free reroll.
- Starcrossed Upgrade [Stage 2, 3 & 4]: The next 2/3/4-Cost you see in the shop will be 2-Star.
- Super Parting Gift [Stage 2, 3 & 4]: The next time you select God Pengu's gift, gain an extra copy of the champion and 2 gold.
SYSTEMS - ADJUSTED GOD BLESSINGS
- Ahri:
- Rerolls: 5/7/8 ⇒ 4/5/7
- Stage 2: 8XP ⇒ 6XP
- Stage 3: 10 XP ⇒ 8 XP
- Stage 4: 12 gold ⇒ 10 gold
- Stage 4: 12 gold + 3 shared wealth ⇒ 10 gold + 2 shared wealth
- Ekko
- Stage 2 Removed “Spatula after 4 Rounds”
- Stage 2 Low Health Blessing: 3x components >> 2x components + 3g
- Stage 2 Low Health Blessing: [REMOVED] Duplicator + 13g
- Stage 4 Completed Anvil after 4 rounds ⇒ after 5 rounds
- Evelynn
- Blood Pact Gold: 9/11/16 ⇒ 8/10/13
- Stage 2: 2-star 2-cost, -1 Health >> 2-star 2-cost, -3 Health
- Stage 3: 15g + no Shop ⇒ 12g + no Shop
- Soraka
- Better Together Gold: 3/4/4 ⇒ 2/3/4
- Yasuo
- Cosmic Hex Health Per Turn: 30 ⇒ 35
- Cryogenic Hex Heal: 35% ⇒ 30%
- Solar Hex Bonus Magic Damage: 18% ⇒ 15%
- Storm Hex Stun Duration: 2s ⇒ 1.75s
LARGE CHANGES - TRAITS
- Anima:
- Double-Up: Anima Tech Per Loss: 15 ⇒ 18
- Anima Squad Armory Time: 35s ⇒ 28s
- To be Added in tooltip in 17.3] Modifier on Loss if Partner Wins: 50% total ⇒ 85% total
- 300 Tech Cashout option: 1x Tier 2 Item + 1x Aurora >> 1x Guiding Hex + 2-star Aurora + 7g
- 300 Tech Cashout option: 1x Tier 2 Item + 1x Illaoi >> 1x Tentacle Slam + 2-star Illaoi + 7g,
- 300 Tech Cashout option: 1x Gold item + 2 star Briar >> 1x Savage Slicer + 3-star Briar + 7g
- 300 Tech Cashout option: 1x Gold item + 2 star Jinx >> 1x Rocket Swarm + 2-star Jinx + 15 gold
- Tier 1 Items Savage Slicer: Briar Bonus Hits: 6 ⇒ 10
- Tier 1 Items Rocket Swarm: Jinx Bonus Damage: 45% ⇒ 35%
- Tier 2 Items The Annihilator Delay: 18s ⇒ 16s
- Tier 2 Items Battle Bunny Crossbow can now only stack 1 time per basic attack, even if the attack hits multiple time (Xayah, Graves)
- Tier 2 Items Cyclonic Slicers Razor Damage (Stage 2-6): 100/100/150/200/250 ⇒ 80/80/100/130/160
- Tier 2 Items UwU Blaster AD: 15% ⇒ 25%
- Arbiter Input:
- Deal Damage 10 Times: AP Gained: 8/12 ⇒ 7/10, Permanent Max HP Gained: 11/17 ⇒ 13/20
- Each Arbiter Star Level: Gain Gold Chance: 5/5% ⇒ 8/8%, Permanent Max HP Gained: 10/10 ⇒ 12/12
- Every 3 Attacks AP Gained: 6/9 ⇒ 5/8
- Every 4 Seconds Gain Leona Chance: 18/25% ⇒ 15/22%
- Fall Below 40% HP AS Gained: 70/100% ⇒ 80/120%, Max HP Shield Gained: 55/85% ⇒ 50/75%
- Rerolled Previous Turn: Max HP Shield Gained: 40/60% ⇒ 44/66%, Permanent Max HP Gained: 50/75 ⇒ 67/100
- Spend 50 Mana Permanent Max HP Gained: 24/36 ⇒ 20/30
- Brawler Bonus Health: 20/40/60% ⇒ 25/45/65%
- Challenger Attack Speed (4/5): 36/48% ⇒ 40/55%
- Mecha AD/AP: 20/35% ⇒ 25/45%
- Psionic 4-Piece Items:
- Biomatter Preserver Base Health: 400 ⇒ 550
- Drone Uplink Ability Power: 25 ⇒ 30, Repeated Damage: 20 ⇒ 25%
- Sympathetic Implant Base Mana Regen: 2 ⇒ 4, True Damage: 20% ⇒ 25%
- Target-Lock Optics Base AD: 15% ⇒ 25%, Heal: 15% ⇒ 20%
- Meeple 7 Piece Gold Per Cloned Champion:
- 1-cost: 3g > 2g
- 2-cost: 6g > 5g
- 3-cost: 10g > 8g
- 4-cost: 2g > 1g
- 5-cost: 5g > 2g
- Stargazer:
- Huntress Stargazer Attack Speed: 10/30/45% ⇒ 12/35/55%, Heal: 10% ⇒ 15%
- Fountain Temporarily disabled as we find a better fit for Lulu and Xayah
- Medallion Damage Amp Per 3-star: 6.5% ⇒ 5%
- Mountain Percent Health: 12% ⇒ 15%, AD/AP: 12% ⇒ 15%, Resists: 12 ⇒ 10, Attack Speed: 12% ⇒ 10%
- Timebreaker [Reworked]:
- Timebreaker (2): Your team gains 15% Attack Speed
- Timebreaker(3): When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage). Rerolls (stage 2-5+): 1/2/2/3. Temporal Cores (stage 2-5+): 2/2/3/4
- Timebreaker (4): Timebreakers gain an additional 50% Attack Speed
LARGE CHANGES - UNITS
- Caitlyn Headshot's missile size is now larger at high damage values. Headshot missile speed: 2500 ⇒ 3000
- Cho'Gath Base HP: 650 ⇒ 700, Bonus Health: 25/35/65/110 ⇒ 30/40/70/115
- Ezreal Ability Damage: 155/235/355 AD ⇒ 160/240/365 AD, Ability Damage: 10/15/25 AP ⇒ 14/21/32 AP
- Talon Ability damage now correctly benefits from Omnivamp, AS: 0.8 ⇒ 0.75, Ability Damage: 460/690/1090 ⇒ 430/645/1000
- Gnar Ability Damage: 225/340/525/860 ⇒ 225/340/560/860
- Gragas Healing: 385/440/600/760 ⇒ 415/470/630/790
- Jinx AD Ability Damage: 27/40/60/102 ⇒ 29/44/65/110
- Milio Ability Damage: 230/345/520/885 ⇒ 255/380/575/975, Bounce Damage: 75/115/175/300 ⇒ 85/130/190/325
- Diana Shield: 225/275/375 ⇒ 250/290/375, Ability Damage: 45/70/110 ⇒ 50/75/120, Magic On-Hit Damage: 50/75/130 ⇒ 52/78/135
- Lulu Mana: 0/60 ⇒ 0/55.
- Lulu Medallion Gold: 1/3/6 ⇒ 1/3/5
- Maokai Max HP % Passive: 45 ⇒ 50
- Miss Fortune Channeler Ability Damage: 65/100/155 AD ⇒ 72/108/173 AD
- Miss Fortune Replicator Mana: 20/70 ⇒ 20/65
- Samira Ability Damage: 380/570/915 AD ⇒ 360/540/860 AD
- Viktor Ability Damage: 200/300/530 AP ⇒ 185/275/475 AP
- Urgot Mecha Passive AD: 250% basic AD ⇒ 225% basic AD
- Corki AD Ability damage: 28/42/280 ⇒ 30/44/280
- Karma Attack Speed: 0.75 ⇒ 0.8
- Kindred Spell Damage: 60/90 AD ⇒ 75/115 AD
- LeBlanc Passive Damage: 57/86 AP ⇒ 62/93 AP
- Master Yi Passive Damage: 60/90 AD ⇒ 70/105 AD, Move Speed within his spell reduced to avoid targeting bugs
- Xayah Spell Damage: 48/72 AD ⇒ 45/68 AD
- The Mighty Mech Base Ability Heal: 850/1200/3000 AP ⇒ 900/1300/3000 AP
- Nunu Base Mana: 40/145 ⇒ 40/155, Stun Duration: 1.75/2/8 ⇒ 1.5/1.75/8
- Tahm Kench Oracle Rewards scale less with Tahm Kench rounds fielded. Gold chance/Tailored Champion Chance decreased.
- Tahm Kench Ability Heal: 275/315/1500 AP ⇒ 300/360/1500 AP
- Tahm Kench 3-star Ability Damage: 800% AP ⇒ 1500% AP
- Graves Spell Damage: 360/540 AD ⇒ 390/585 AD
- Graves Secondary Spell Damage: 120/180 AD ⇒ 135/200 AD
- Graves Assault Frame Upgrades:
- Leeching Implants AD: 15/30% ⇒ 10/20%
- Grav Booster Attack Speed: 70% ⇒ 40%
- Heavy Plating Resists: 30 ⇒ 20
- Meltthrough Resist Reduction: 5 ⇒ 4
- Graves Marksman Frame Upgrades:
- Double Tap Chance: 20/30% ⇒ 25/35%
- Precision Scope AD: 10/20/30% ⇒ 12/24/36%
- Jhin Ability AD damage: 38/57/644 ⇒ 41/62/644
- Fiora Mana: 0/80 ⇒ 0/70
- Shen On-Hit Spell Damage: 40/60 AP ⇒ 45/75 AP
- Shen Shield Base: 225/300 AP ⇒ 200/250 AP
- Shen Shield HP Ratio: 10% ⇒ 15%
- Sona Debris Initial Damage: 260/390 AP ⇒ 280/420 AP
- Sona 5th Cast Damage: 620/930 AP ⇒ 680/1050 AP
- Vex Autoattack Range: 8 Hexes ⇒ 5 Hexes, Ability Damage: 140/210/1000 ⇒ 130/195/1000
LARGE CHANGES - REMOVED AUGMENT
- Pandora's Bench
LARGE CHANGES - NEW AUGMENTS
- NEW Heat Death (Gold Augment Stage 2 Only): Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
- NEW Self Destruct (Gold Augment Stage 2 Only): Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
- NEW Shieldmaiden (Gold Augment Stage 2 Only): Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
- NEW Heart of the Swarm (Prismatic Augment Stage 2 Only): All 3-star units now count towards Swarmling power. At level 10, while fielding 6 unique 3-star units, Primordians summon the APEX PRIMORDIAN. Gain a Briar, Bel'veth, and Rek'sai.
- NEW Divine Amendment (Gold Augment Stage 3 Only): Arbiters add a second effect to their law. Gain a Leona and a Zoe.
LARGE CHANGES - ADJUSTED AUGMENTS
- AFK Gold: 20 ⇒ 17
- At What Cost XP: 12 ⇒ 8
- Anima Commander HP: 10 ⇒ 5
- The Big Bang (Meepsie) Ability Damage: 265/400/600/1000 AP ⇒ 240/360/560/950 AP, Falloff Per Hex: 35% ⇒ 45%
- Bronze for Life I Damage Amp: 2.5% ⇒ 2%
- Bronze for Life II Damage Amp: 2.5% ⇒ 2%
- Cosmic Restart can no longer appear if a Hero Augment was selected.
- Dummify can no longer appear if a Hero Augment was selected.
- Early Learnings Initial AD & AP: 4 ⇒ 1
- Expedition Gold: 27 ⇒ 20
- Forged in Strength Health Threshold: 40 ⇒ 35
- Golden Gamble 2-1, 3-2, and 4-2 versions are all now excluded from each other.
- Hedge Fund Gold: 25 ⇒ 22
- Heroic Grab Bag Gold: 5 ⇒ 4
- New Recruit +1 Team Size + 1 Champion Duplicator ⇒ +1 Team Size + 3 4-cost champions
- No Scout No Pivot AD&AP per round: 1.5% ⇒ 1.0%
- Cosmic Restart, Dummify, and Restart Mission can no longer be offered with No Scout No Pivot.
- On a Roll Rerolls: 2 ⇒ 1, Gold: 2 ⇒ 6
- Patience is a Virtue Rerolls Per Turn: 2 ⇒ 1, Initial Rerolls: 0 ⇒ 4
- Prismatic Ticket Reroll Chance: 50% ⇒ 45%
- Reach for the Stars (Jax) Resists: 45 ⇒ 50
- Restart Mission can no longer appear if a Hero Augment was selected.
- Savings Account Gold: 30 ⇒ 25
- Slightly Magic Roll Gold: 10 ⇒ 8
- Solo Plate Max HP: 20% ⇒ 17%
- Termeepnal Velocity (Poppy) Ability Damage: 320/480/800/1200 AD ⇒ 340/510/850/1450 AD
- The Tower Dummy HP per stage: 800/1100/1900/2400 ⇒ 600/900/1500/2000
- Twin Guardians AR/MR: 45 ⇒ 35
- Two Tanky HP: 600 ⇒ 500
- Tiny Titan HP: 30 ⇒ 20
- Two Much Value Disabled
LARGE CHANGES - EMBLEMS
- Dark Star Emblem AD/AP: 25% ⇒ 18%
- Rogue Emblem Damage Amp: 15% ⇒ 10%
- Shepherd Emblem Mana Regen: 3 ⇒ 2, Mana Share: 12% ⇒ 8%
- Space Groove Emblem Mana Regen: 3 ⇒ 0, Health: 0 ⇒ 200, Groove Duration on Cast: 3s ⇒ 2.5s. Can no longer trigger more than 1 time every 4 seconds.
- Timebreaker Emblem Health: 300 ⇒ 200
- Vanguard Emblem Health: 150 ⇒ 0, AP Per Shield: 3 ⇒ 2
- Voyager Emblem, Omnivamp: 18% ⇒ 10%, Bonus Resists: 15 ⇒ 10
LARGE CHANGES - ADJUSTED ARTIFACTS
- Ahri's Aura Foxfire Damage: 55% AP ⇒ 50% AP
- Dawncore Mana Regen: 0 ⇒ 2, AD/AP: 20% ⇒ 15%
- Ekko's Patience Bonus Ability Damage: 45% ⇒ 40%
- Kayle's Exaltation Removed
- Titanic Hydra Splash Damage: 8% AD ⇒ 6% AD
- Thresh's Lantern Armor/Magic Resist: 25 ⇒ 35
- Yasuo's Bladework Bonus Attack Interval: 3.5s ⇒ 3s
SMALL CHANGES - THREE-STAR 4-COSTS
- The Mighty Mech Durability: 90% ⇒ 60%, Ability Damage AoE: 1500% AD ⇒ 800% AD, Ability Damage Line: 4000% AD ⇒ 2000% AD
- Aurelion Sol Fighter Damage: 450 AP ⇒ 275 AP
- LeBlanc Passive Damage: 400 AP ⇒ 250 AP
BUG FIXES
- Deviled eggs: Fixed a bug where Golden Egg would not count down on the 4-7 God Boon round.
- Fixed an issue where base form Aurelion Sol's VFX weren't projecting past his target. (This didn't impact damage, just the visuals!)
- Carefully made Armor is not an Augment: Makeshift Armor 1 and 2 are now mutually exclusive.
- Fixed a bug where players could receive Reforgers from PvE rounds more frequently than expected.
- Stage 1's ranged minion has the proper Armor and Magic Resist.
- Pilfer can no longer grant an enemy player's Zed.
- Galio's Ability will no longer redirect Aurelion Sol's movement.
- Fixed Voyager Emblem tooltip to better indicate positioning interaction.
- Yasuo's God market offering will now properly indicate that the Solar Hex wounds its targets.
- “Strike Selector” item name updated to “Striker Selector”
- Flight training deactivated: The camera should no longer briefly start flipped 180 degrees when loading into the game.
- Marauder no longer grants a shield when activated during the planning phase, causing an unintended interaction with the Vanguard emblem.
- Fixed a bug where Nasus with the Champion Augment “Bonk” could fail to attack at extreme attack ranges.
- Illaoi will no longer jump to the corner of the battlefield if no targetable enemies exist when her Ability ends.
- Fixed a bug where Steamroll could place the orb in a location inaccessible to players on certain arenas when playing on mobile.
- Fixed a bug where removing a NOVA Emblem while fielding 6 NOVA could allow the Striker bonus to persist on that champion for an additional round if a new champion wasn't selected.
- Lucky Gloves and Invader Zed are now mutually exclusive due to a bug.
- Fixed a Stargazer Double Up bug where reinforcement deaths and deaths while reinforcing would contribute to Altar progress