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  • Patch Notes
  • PBE Patch Notes
  • Role
  • Re-Roll
  • Rounds
  • Exp/Gold
  • Damage Formula
  • Hotkeys
  • SET 17Up
  • SET 16Down
  • SET 15Down
  • SET 14Down
  • SET 13Down
  • SET 12Down
  • SET 11Down
  • SET 10Down
  • SET 9Down
  • SET 8Down
  • SET 7Down
  • SET 6Down
  • SET 5Down
  • SET 4Down
  • SET 3Down
  • SET 2Down
  • SET 1Down
SYSTEMS - REALM OF THE GODS
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  • Item component selection has moved to the Pengu Offering instead of the God Offering:
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  • Each champion will have a unique component attached.
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  • Bonus gold has been removed from champion selections
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  • Pengu offering tables have been adjusted.
SYSTEMS - GOD BOONS
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  • Kayle’s Boon: HP Per Item: 15 ⇒ 10
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  • Soraka’s Boon: HP Per Missing Player Health: 2 ⇒ 2.5
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  • Varus’s Boon: HP Per Star Level: 18 ⇒ 15. No longer counts Dark Star Black Holes and Zed clones for its bonus.
SYSTEMS - NEW GOD BLESSINGS
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  • Ahri
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  • Blessing: Wealth [Stage 3]: Permanently grant a champion 8% Attack Damage and Ability Power, and a 12% chance on Takedown to generate 1 gold.
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  • Soraka
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  • Divine Empathy [Stage 3]: At 66 and 33 player Health, gain a random component.
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  • Blessing: Prosperity [Stage 2, 3]: Permanently grant a champion 80 Health, and an additional 4/6 Health for each interest you earn.
SYSTEMS - ADJUSTED GOD BLESSINGS
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  • Thresh
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  • Pandora’s Seat (Thresh) Removed
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  • Random loot on Stage 2 can no longer grant a Pocket Recombobulator
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  • Random Offering can no longer roll Ahri’s Chest of Greed
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  • Chances for a Golden Remover on Stage 2 reduced
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  • Craftsmanship (Kayle) Initial Reforger: 2 ⇒ 1
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  • Duplicator Bundle (Varus) Tiny Duplicators: 5 ⇒ 4
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  • Starcrossed Upgrade (Varus) Now only Stage 3. [Adjusted] Your next shop contains all 2-cost units. The first one you buy is free and upgraded to 2-star.
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  • Steamroll/Steamroll+ (Evelynn) Also grants +1 gold immediately and after every win.
SYSTEMS - OPENING ENCOUNTERS ADJUSTMENTS
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  • Artifact Anvil Banned Augments:
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  • Apotheotic Forge
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  • Forged in Strength
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  • Portable Forge
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  • Living Forge
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  • Sweet Treats
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  • Double Duplicators: [Adjusted] Gain a Tiny Champion Duplicator. On 3-5, gain a Lesser Champion Duplicator.
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  • Double Duplicators Banned Augments:
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  • Heroic Grab Bag
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  • Heroic Grab Bag+
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  • Heroic Grab Bag++
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  • Team Building
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  • Emblem Ensemble Banned Augments:
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  • Branching out
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  • Branching out+
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  • Cosmic Restart
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  • Cursed Crown
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  • Flexible
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  • Hard commit
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  • Legion of Threes
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  • New Recruit
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  • Spreading Roots
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  • Spreading Roots+
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  • Tactician’s Kitchen
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  • Trait Tree
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  • Trait Tree+
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  • Urf’s Gambit
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  • Urf’s Grab Bag
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  • We Stick Together
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  • Reroll Opener Rerolls: 8 ⇒ 5
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  • Reroll Opener Banned Augments:
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  • Calculated Loss
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  • On a Roll
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  • Patience is Virtue
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  • Prismatic Ticket
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  • Rolling for Days
SYSTEMS - PVE MONSTERS
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  • Stage 3-7 Gromp Base AD: 500 ⇒ 350
LARGE CHANGES - TRAITS
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  • Anima Squad (6) Loot gained every win ⇒ After every player combat
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  • Arbiter Deal Damage Input Resists Gained: 16/24 ⇒ 12/18
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  • Marauder AD: 20/40/60% ⇒ 18/35/55% AD
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  • Stargazer Fountain Re-enabled: Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 2.5% and gain stacking Attack Damage and Ability Power every 2 seconds.
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  • Stargazer (3) Fountain: 4% AD/AP
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  • Stargazer (5) Fountain: 7% AD/AP
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  • Huntress Hexes added to the left-hand corners
LARGE CHANGES - UNITS: TIER 1
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  • Briar Base AD: 40 ⇒ 35
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  • Leona Base AR/MR: 45 ⇒ 40
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  • Leona Spell Damage: 140/210/315/535% Resists ⇒ 120/180/270/460% Resists
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  • Twisted Fate Minimum Damage AP: 190/285/430/730 ⇒ 180/270/405/690
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  • Twisted Fate Maximum Damage AP: 380/570/860/1460 ⇒ 360/540/810/1380
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  • Teemo Damage AP: 70/105/190/325 ⇒ 65/95/170/300
LARGE CHANGES - UNITS: TIER 2
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  • Akali Spell Damage AD: 34/50/80/135 ⇒ 37/56/84/140
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  • Bel’veth Spell Damage AD: 20/30/45/77 ⇒ 18/27/41/69
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  • Gnar Base AD: 45 ⇒ 50
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  • Jax Flat Damage Reduction AP: 15/25/35/45 ⇒ 15/20/25/30
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  • Jax Shield AP: 400/470/550 ⇒ 400/450/500
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  • Jinx Spell Damage AD: 29/44/65 ⇒ 29/44/70
LARGE CHANGES - UNITS: TIER 3
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  • Diana Shield: 250/290/375 AP ⇒ 275/325/475 AP
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  • Diana Orb Damage: 50/75/120 AP ⇒ 60/90/145 AP
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  • Fizz Dash Damage AP: 110/165/265 ⇒ 120/180/290
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  • Kai’Sa Spell Damage AD: 32/48/77 ⇒ 30/45/72
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  • Lulu Serpent Pattern MR Shred: 5/7/10 ⇒ 4/6/8
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  • Lulu Serpent Pattern Spell Damage: 150/225/360 ⇒ 140/210/335
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  • Miss Fortune Challenger Secondary Hit Damage: 30% ⇒ 35%
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  • Miss Fortune Challenger Spell Damage: 120/180/290 ⇒ 130/195/315
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  • Miss Fortune Conduit Spell Damage: 72/108/172 ⇒ 80/120/190
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  • Ornn Shield AP: 100/150/500 ⇒ 125/200/500
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  • Samira AD Spell Damage: 360/540/860 ⇒ 375/560/900
LARGE CHANGES - UNITS: TIER 4
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  • Aurelion Sol Mech Form Fighter Damage: 78/118/275 ⇒ 82/123/275
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  • Aurelion Sol Non-Mech Beam Damage: 185/280/2000 ⇒ 320/480/2000, Falloff: 60% ⇒ 80%
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  • Karma Spell Secondary Damage AP: 150/225 ⇒ 180/270
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  • Leblanc Spell Damage AP: 70/105 ⇒ 80/120
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  • Master Yi Omnivamp: 15% ⇒ 10%
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  • Nami Spell Damage: 410/615/5000 ⇒ 440/660/5000
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  • Nunu Base Mana: 40/155 ⇒ 40/145
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  • Xayah Spell Duration: 4 seconds ⇒ 6 attacks. Spell deals 10/15/200 AD bonus damage per feather to her current target.
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  • Morgana:
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  • Moved to a 4-cost
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  • Role: Magic Fighter ⇒ Magic Tank
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  • Dark Lady: Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.
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  • Mana: 20/60 ⇒ 30/90
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  • Attack Speed: .90 ⇒ .65
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  • HP: 800 ⇒ 1300
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  • Resists: 50 ⇒ 70
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  • AD: 50 ⇒ 60
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  • Ability Rework: Transform for 3 seconds, gaining 525/625/2500 AP + 10% HP Health and tethering to nearby champions. Over the duration, deal 100/150/3000 AP magic damage to the closest 3 enemies and restore 100/150/3000 AP health to the closest 2 injured allies.
LARGE CHANGES - UNITS: TIER 5
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  • Shen Shield HP Scalar: 10% ⇒ 15%
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  • Shen Passive Attack Damage: 40/60 AP ⇒ 20/30 AP + 1% max HP
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  • Shen Base Health: 1200 ⇒ 1300
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  • Sona Ability targeting adjusted to sort by nearest Row rather than nearest unit. Less likely to target backliners with early casts.
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  • Sona Debris Damage: 280/420 AP ⇒ 300/450 AP
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  • Sona Large Cast Damage: 680/1050 AP ⇒ 720/1100 AP
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  • Zed Clone Health Reduction: 33% ⇒ 33/40/40%
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  • Zed: Fixed an interaction where Bruiser Emblem would grant his clones more Health than the original Zed.
LARGE CHANGES - NEW AUGMENTS
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  • Concentration: Conduit Abilities last 25% to 50% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.
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  • Heart of the Swarm: All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain a Briar, Bel'veth, and 2-star Rek'sai.
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  • Loot Singularity: When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra. Space matter and loot quality increase each time. Gain 2/3/4 space matter depending on Dark Star breakpoint.
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  • Tour of the Galaxy: Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.
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  • Timestream: Timebreakers gain 2 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.
LARGE CHANGES - ADJUSTED AUGMENTS
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  • Shieldmaiden (Leona): Primary Target Health Ratio: 28% of Leona’s max HP ⇒ 24% of Leona’s max HP
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  • Shieldmaiden (Leona): Secondary Damage: 180/270/405 AD ⇒ 200/300/480 AD
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  • Termeepnal Velocity (Poppy) AS: 0.7 ⇒ 0.75
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  • The Big Bang (Meepsie) Falloff Per Hex: 45% ⇒ 35%
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  • Bonk! (Nasus) Resists: 40 ⇒ 45
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  • Heat Death (Mordekaiser) Mana: 20/50 ⇒ 10/40
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  • Heat Death (Mordekaiser) Shield: 225/250/300 AP ⇒ 175/200/400 AP
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  • Reach for the Stars (Jax) Spell Damage: 155/230/375 AP ⇒ 170/250/450 AP
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  • Stellar Combo (Aatrox) 2nd Cast Damage: 100/150/2250 AD ⇒ 110/165/275 AD
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  • Stellar Combo (Aatrox) 3rd Cast Damage: 160/240/360 AD ⇒ 200/300/475 AD
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  • Stellar Combo (Aatrox) Isolation Multiplier: 250% ⇒ 200%
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  • Flexible HP Per Emblem: 40 ⇒ 30
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  • Jeweled Lotus Critical Strike Chance: 20% ⇒ 10%
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  • Kahunahuna Bonus True Damage: 150% AD ⇒ 125% AD
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  • May the Fours Be With You Health: 254 ⇒ 144
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  • The Tower Health: 600/900/1500/2000 ⇒ 450/700/1250/1600
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  • New Recruit: 4-2 version added that grants 2 4-costs
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  • Vampiric Vitality II Removed
LARGE CHANGES - ITEMS
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  • Edge of Night Missing Health Heal: 30% ⇒ 20%
LARGE CHANGES - ARTIFACTS
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  • Horizon Focus Disabled
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  • Titanic Hydra: Xayah will only trigger the AoE effect on her primary basic attack.
SMALL CHANGES - AUGMENTS
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  • Buried Treasures Rounds: 5 ⇒ 4
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  • Cosmic Restart Rerolls: 11 ⇒ 8
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  • Exclusive Customization I Gold: 10 ⇒ 7
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  • Exclusive Customization II Gold: 10 ⇒ 7
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  • Golden Gamble+ Gold: 4 ⇒ 2
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  • Golden Gamble++ Gold: 12 ⇒ 6
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  • Mace’s Will No longer grants Attack Speed. Critical Strike Chance: 20% ⇒ 25%
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  • Retribution Also grants the holder 15% Critical Strike Chance.
SMALL CHANGES - ARBITER
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  • The following Arbiter Star Level Outputs (Effects) have been adjusted as the trait goes from (2) to (3):
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  • AP Gained: 7/7 ⇒ 7/8
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  • AS Gained: 7/7 ⇒ 7/8
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  • Chance to Gain Leona: 12/12% ⇒ 12/13%
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  • Chance to Generate Gold: 8/8% ⇒ 8/9%
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  • Chance to Generate Reroll: 12/12% ⇒ 12/13%
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  • Max HP Shield Gained: 7/7 ⇒ 7/8
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  • Permanent Max HP Gained: 12/12 ⇒ 12/13
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  • Resists Gained: 10/10 ⇒ 10/11
BUG FIXES
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  • Varus’s Obsession now will only target champions as the strongest Tank.
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  • Fixed a bug where Solo Plate could update its Health during combat.
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  • Malware Matrix’s Armor Reduction is now properly reduced on Attacks with modified On-Hit Effectiveness, such as Graves and Xayah.
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  • Graves’ Fragmentation Rounds no longer count as Critical Strikes for Battle Bunny Crossbow.
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  • I cee what you did here: Fixed a typo in Kayle’s Boon.
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  • Fixed instances where Dark Star’s Supernova could update mid-combat.
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  • Hold the Line and Twin Guardians are now mutually exclusive.
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  • This isn’t ARAM: Howling Abyss Encounter grants the correct number of starting champions.
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  • Fixed some rare cases where Bard and Viktor’s ability could fail
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