SYSTEMS - REALM OF THE GODS
- Item component selection has moved to the Pengu Offering instead of the God Offering:
- Each champion will have a unique component attached.
- Bonus gold has been removed from champion selections
- Pengu offering tables have been adjusted.
SYSTEMS - GOD BOONS
- Kayle’s Boon: HP Per Item: 15 ⇒ 10
- Soraka’s Boon: HP Per Missing Player Health: 2 ⇒ 2.5
- Varus’s Boon: HP Per Star Level: 18 ⇒ 15. No longer counts Dark Star Black Holes and Zed clones for its bonus.
SYSTEMS - NEW GOD BLESSINGS
- Ahri
- Blessing: Wealth [Stage 3]: Permanently grant a champion 8% Attack Damage and Ability Power, and a 12% chance on Takedown to generate 1 gold.
- Soraka
- Divine Empathy [Stage 3]: At 66 and 33 player Health, gain a random component.
- Blessing: Prosperity [Stage 2, 3]: Permanently grant a champion 80 Health, and an additional 4/6 Health for each interest you earn.
SYSTEMS - ADJUSTED GOD BLESSINGS
- Thresh
- Pandora’s Seat (Thresh) Removed
- Random loot on Stage 2 can no longer grant a Pocket Recombobulator
- Random Offering can no longer roll Ahri’s Chest of Greed
- Chances for a Golden Remover on Stage 2 reduced
- Craftsmanship (Kayle) Initial Reforger: 2 ⇒ 1
- Duplicator Bundle (Varus) Tiny Duplicators: 5 ⇒ 4
- Starcrossed Upgrade (Varus) Now only Stage 3. [Adjusted] Your next shop contains all 2-cost units. The first one you buy is free and upgraded to 2-star.
- Steamroll/Steamroll+ (Evelynn) Also grants +1 gold immediately and after every win.
SYSTEMS - OPENING ENCOUNTERS ADJUSTMENTS
- Artifact Anvil Banned Augments:
- Apotheotic Forge
- Forged in Strength
- Portable Forge
- Living Forge
- Sweet Treats
- Double Duplicators: [Adjusted] Gain a Tiny Champion Duplicator. On 3-5, gain a Lesser Champion Duplicator.
- Double Duplicators Banned Augments:
- Heroic Grab Bag
- Heroic Grab Bag+
- Heroic Grab Bag++
- Team Building
- Emblem Ensemble Banned Augments:
- Branching out
- Branching out+
- Cosmic Restart
- Cursed Crown
- Flexible
- Hard commit
- Legion of Threes
- New Recruit
- Spreading Roots
- Spreading Roots+
- Tactician’s Kitchen
- Trait Tree
- Trait Tree+
- Urf’s Gambit
- Urf’s Grab Bag
- We Stick Together
- Reroll Opener Rerolls: 8 ⇒ 5
- Reroll Opener Banned Augments:
- Calculated Loss
- On a Roll
- Patience is Virtue
- Prismatic Ticket
- Rolling for Days
SYSTEMS - PVE MONSTERS
- Stage 3-7 Gromp Base AD: 500 ⇒ 350
LARGE CHANGES - TRAITS
- Anima Squad (6) Loot gained every win ⇒ After every player combat
- Arbiter Deal Damage Input Resists Gained: 16/24 ⇒ 12/18
- Marauder AD: 20/40/60% ⇒ 18/35/55% AD
- Stargazer Fountain Re-enabled: Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 2.5% and gain stacking Attack Damage and Ability Power every 2 seconds.
- Stargazer (3) Fountain: 4% AD/AP
- Stargazer (5) Fountain: 7% AD/AP
- Huntress Hexes added to the left-hand corners
LARGE CHANGES - UNITS: TIER 1
- Briar Base AD: 40 ⇒ 35
- Leona Base AR/MR: 45 ⇒ 40
- Leona Spell Damage: 140/210/315/535% Resists ⇒ 120/180/270/460% Resists
- Twisted Fate Minimum Damage AP: 190/285/430/730 ⇒ 180/270/405/690
- Twisted Fate Maximum Damage AP: 380/570/860/1460 ⇒ 360/540/810/1380
- Teemo Damage AP: 70/105/190/325 ⇒ 65/95/170/300
LARGE CHANGES - UNITS: TIER 2
- Akali Spell Damage AD: 34/50/80/135 ⇒ 37/56/84/140
- Bel’veth Spell Damage AD: 20/30/45/77 ⇒ 18/27/41/69
- Gnar Base AD: 45 ⇒ 50
- Jax Flat Damage Reduction AP: 15/25/35/45 ⇒ 15/20/25/30
- Jax Shield AP: 400/470/550 ⇒ 400/450/500
- Jinx Spell Damage AD: 29/44/65 ⇒ 29/44/70
LARGE CHANGES - UNITS: TIER 3
- Diana Shield: 250/290/375 AP ⇒ 275/325/475 AP
- Diana Orb Damage: 50/75/120 AP ⇒ 60/90/145 AP
- Fizz Dash Damage AP: 110/165/265 ⇒ 120/180/290
- Kai’Sa Spell Damage AD: 32/48/77 ⇒ 30/45/72
- Lulu Serpent Pattern MR Shred: 5/7/10 ⇒ 4/6/8
- Lulu Serpent Pattern Spell Damage: 150/225/360 ⇒ 140/210/335
- Miss Fortune Challenger Secondary Hit Damage: 30% ⇒ 35%
- Miss Fortune Challenger Spell Damage: 120/180/290 ⇒ 130/195/315
- Miss Fortune Conduit Spell Damage: 72/108/172 ⇒ 80/120/190
- Ornn Shield AP: 100/150/500 ⇒ 125/200/500
- Samira AD Spell Damage: 360/540/860 ⇒ 375/560/900
LARGE CHANGES - UNITS: TIER 4
- Aurelion Sol Mech Form Fighter Damage: 78/118/275 ⇒ 82/123/275
- Aurelion Sol Non-Mech Beam Damage: 185/280/2000 ⇒ 320/480/2000, Falloff: 60% ⇒ 80%
- Karma Spell Secondary Damage AP: 150/225 ⇒ 180/270
- Leblanc Spell Damage AP: 70/105 ⇒ 80/120
- Master Yi Omnivamp: 15% ⇒ 10%
- Nami Spell Damage: 410/615/5000 ⇒ 440/660/5000
- Nunu Base Mana: 40/155 ⇒ 40/145
- Xayah Spell Duration: 4 seconds ⇒ 6 attacks. Spell deals 10/15/200 AD bonus damage per feather to her current target.
- Morgana:
- Moved to a 4-cost
- Role: Magic Fighter ⇒ Magic Tank
- Dark Lady: Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.
- Mana: 20/60 ⇒ 30/90
- Attack Speed: .90 ⇒ .65
- HP: 800 ⇒ 1300
- Resists: 50 ⇒ 70
- AD: 50 ⇒ 60
- Ability Rework: Transform for 3 seconds, gaining 525/625/2500 AP + 10% HP Health and tethering to nearby champions. Over the duration, deal 100/150/3000 AP magic damage to the closest 3 enemies and restore 100/150/3000 AP health to the closest 2 injured allies.
LARGE CHANGES - UNITS: TIER 5
- Shen Shield HP Scalar: 10% ⇒ 15%
- Shen Passive Attack Damage: 40/60 AP ⇒ 20/30 AP + 1% max HP
- Shen Base Health: 1200 ⇒ 1300
- Sona Ability targeting adjusted to sort by nearest Row rather than nearest unit. Less likely to target backliners with early casts.
- Sona Debris Damage: 280/420 AP ⇒ 300/450 AP
- Sona Large Cast Damage: 680/1050 AP ⇒ 720/1100 AP
- Zed Clone Health Reduction: 33% ⇒ 33/40/40%
- Zed: Fixed an interaction where Bruiser Emblem would grant his clones more Health than the original Zed.
LARGE CHANGES - NEW AUGMENTS
- Concentration: Conduit Abilities last 25% to 50% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.
- Heart of the Swarm: All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain a Briar, Bel'veth, and 2-star Rek'sai.
- Loot Singularity: When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra. Space matter and loot quality increase each time. Gain 2/3/4 space matter depending on Dark Star breakpoint.
- Tour of the Galaxy: Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.
- Timestream: Timebreakers gain 2 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.
LARGE CHANGES - ADJUSTED AUGMENTS
- Shieldmaiden (Leona): Primary Target Health Ratio: 28% of Leona’s max HP ⇒ 24% of Leona’s max HP
- Shieldmaiden (Leona): Secondary Damage: 180/270/405 AD ⇒ 200/300/480 AD
- Termeepnal Velocity (Poppy) AS: 0.7 ⇒ 0.75
- The Big Bang (Meepsie) Falloff Per Hex: 45% ⇒ 35%
- Bonk! (Nasus) Resists: 40 ⇒ 45
- Heat Death (Mordekaiser) Mana: 20/50 ⇒ 10/40
- Heat Death (Mordekaiser) Shield: 225/250/300 AP ⇒ 175/200/400 AP
- Reach for the Stars (Jax) Spell Damage: 155/230/375 AP ⇒ 170/250/450 AP
- Stellar Combo (Aatrox) 2nd Cast Damage: 100/150/2250 AD ⇒ 110/165/275 AD
- Stellar Combo (Aatrox) 3rd Cast Damage: 160/240/360 AD ⇒ 200/300/475 AD
- Stellar Combo (Aatrox) Isolation Multiplier: 250% ⇒ 200%
- Flexible HP Per Emblem: 40 ⇒ 30
- Jeweled Lotus Critical Strike Chance: 20% ⇒ 10%
- Kahunahuna Bonus True Damage: 150% AD ⇒ 125% AD
- May the Fours Be With You Health: 254 ⇒ 144
- The Tower Health: 600/900/1500/2000 ⇒ 450/700/1250/1600
- New Recruit: 4-2 version added that grants 2 4-costs
- Vampiric Vitality II Removed
LARGE CHANGES - ITEMS
- Edge of Night Missing Health Heal: 30% ⇒ 20%
LARGE CHANGES - ARTIFACTS
- Horizon Focus Disabled
- Titanic Hydra: Xayah will only trigger the AoE effect on her primary basic attack.
SMALL CHANGES - AUGMENTS
- Buried Treasures Rounds: 5 ⇒ 4
- Cosmic Restart Rerolls: 11 ⇒ 8
- Exclusive Customization I Gold: 10 ⇒ 7
- Exclusive Customization II Gold: 10 ⇒ 7
- Golden Gamble+ Gold: 4 ⇒ 2
- Golden Gamble++ Gold: 12 ⇒ 6
- Mace’s Will No longer grants Attack Speed. Critical Strike Chance: 20% ⇒ 25%
- Retribution Also grants the holder 15% Critical Strike Chance.
SMALL CHANGES - ARBITER
- The following Arbiter Star Level Outputs (Effects) have been adjusted as the trait goes from (2) to (3):
- AP Gained: 7/7 ⇒ 7/8
- AS Gained: 7/7 ⇒ 7/8
- Chance to Gain Leona: 12/12% ⇒ 12/13%
- Chance to Generate Gold: 8/8% ⇒ 8/9%
- Chance to Generate Reroll: 12/12% ⇒ 12/13%
- Max HP Shield Gained: 7/7 ⇒ 7/8
- Permanent Max HP Gained: 12/12 ⇒ 12/13
- Resists Gained: 10/10 ⇒ 10/11
BUG FIXES
- Varus’s Obsession now will only target champions as the strongest Tank.
- Fixed a bug where Solo Plate could update its Health during combat.
- Malware Matrix’s Armor Reduction is now properly reduced on Attacks with modified On-Hit Effectiveness, such as Graves and Xayah.
- Graves’ Fragmentation Rounds no longer count as Critical Strikes for Battle Bunny Crossbow.
- I cee what you did here: Fixed a typo in Kayle’s Boon.
- Fixed instances where Dark Star’s Supernova could update mid-combat.
- Hold the Line and Twin Guardians are now mutually exclusive.
- This isn’t ARAM: Howling Abyss Encounter grants the correct number of starting champions.
- Fixed some rare cases where Bard and Viktor’s ability could fail