Game Length
- PVE Rounds Planning Phase Time: 30 seconds ⇒ 20 seconds
Item System
- Small Loot Boxes: Removed the "4 gold drop" possibility (average value down 15%)
- Medium Loot Boxes: Removed the "7 gold drop" possibility (average value down 3%)
- Removed the worst case scenarios for item drops through the course of a game and especially in the first three PVE rounds. In short, we raised the RNG "floor".
- Full items now drop significantly less.
- Full items only drop if you are already rolling item components. The RNG "ceiling" has not changed, but you are more likely to get a full item as you approach that ceiling.
- You can no longer get two full item drops in the same game from PVE rounds. This change doesn't include epic monster rewards or the carousel.
- Drastically reduced the chance of Force of Nature appearing on the carousel.
Quality of life changes
- PVE minions and monsters are now immune to Zephyr.
- Updated the Trait Tracker UI with a chromatic tier to celebrate rare synergies (ex. Inferno 9).
- Runespirit Little Legend VFX update.
- The system for choosing your Little Legend and Arena Skin the Lobby has been greatly improved. Be sure to check it out.
Bramble Vest
Buffed
- Damage: 80 / 120 / 160 ⇒ 100 / 140 / 200
Bloodthirster
Buffed
- Lifesteal: 40% ⇒ 50%
Guinsoo’s Rageblade
Buffed
- Attack Speed per stack: 4% ⇒ 5%
Hextech Gunblade
Buffed
- Omnisteal: 25% ⇒ 33%
Iceborn Gauntlet
Buffed
- Freeze Duration: 1.5 seconds ⇒ 2.5 seconds
Locket of the Iron Solari
Buffed
- Shield Value: 250 / 275 / 300 ⇒ 250 / 275 / 350
Luden’s Echo
Buffed
- Damage: 120 / 160 / 200 ⇒ 125 / 175 / 250
Assassin
Buffed
- Critical Strike Damage Bonus: 50%/150% ⇒ 65%/225%
Blademaster
Nerfed
- Blademasters can no longer store more extra attacks than the maximum your trait level provides (1/2/3). In short, this means that it will be much less likely, if not impossible, for your champions to go "infinite" off their auto-attacks. Specifically this nerfs (4) and (6) Blademaster.
- Blademaster chance to get extra auto-attacks: 40% ⇒ 35%
Desert
Adjust
- Armor Reduction: 50%/90% ⇒ 40%/100%
Inferno
Buffed
- Damage: 70%/140%/210% ⇒ 70%/150%/250%
Mage
Buffed
- (6) Mages: 100% Chance to Double Cast ⇒ 100% Chance to Double Cast & 20 AP to all Mages
Shadow
Buffed
- Bonus Damage Duration: 5 seconds ⇒ 6 seconds
- Bonus Damage: 65%/150% ⇒ 65%/175%
Warden
Buffed
- Armor Bonus: 150%/300%/450% ⇒ 150%/300%/999%
Woodland
Adjust
- Gotta get six Woodland to clone them all.
Leona
Nerfed
- Damage Reduction: 40 / 90 / 140 ⇒ 40 / 80 / 120
Malzahar
Buffed
- Minion health: 250 / 250 / 250 ⇒ 250 / 300 / 400
Ezreal
Buffed
- Health: 600 ⇒ 650
- Ability Damage: 200 / 400 / 800 ⇒ 225 / 450 / 900
Karma
Nerfed
- Attack Speed Bonus: 60 / 70 / 80 ⇒ 40 / 60 / 80
Sion
Buffed
- Mana: 50 / 125 ⇒ 75 / 125
Sivir
Nerfed
- Bounces: 10 / 10 / 10 ⇒ 5 / 7 / 9
Veigar
Buffed
- Spell Damage: 300 / 600 / 900 ⇒ 325 / 650 / 975
Olaf
Nerfed
- Attack Speed: 0.85 ⇒ 0.8
Renekton
Buffed
- Ability Damage: 150 / 275 / 400 ⇒ 150 / 275 / 475
Vladimir
Buffed
- Ability Damage: 200 / 325 / 450 ⇒ 200 / 325 / 500
Ashe
Adjust
- Ability Attack Speed Bonus: 50% / 75% / 250% ⇒ 50% / 75% / 100%
- Ability Attack Damage Ratio: 0.3 / 0.35 / 0.4 ⇒ 0.3 / 0.35 / 0.75
BUGFIXIN'
- All tooltips should now be up to date.
- Electric tooltip now properly states that it does magic damage
- Karma is no longer 7’6” (228cm).
- Kindred's ability will now correctly critically strike with Jeweled Gauntlet.