DAK.GG
SET 15 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
B.F. Sword | |
Recurve Bow | |
Chain Vest | |
Negatron Cloak | |
Needlessly Large Rod | |
Tear of the Goddess | |
Giant's Belt | |
Sparring Gloves +20 Critical Strike Chance | +20 Critical Strike Chance |
Spatula It must do something... | It must do something... |
Frying Pan ...why else would it be here? | ...why else would it be here? |
Deathblade Perfect peace and calm for the holder - and all who face it. | Perfect peace and calm for the holder - and all who face it. |
Giant Slayer Gain 15% additional Damage Amp against Tanks. | Gain 15% additional Damage Amp against Tanks. |
Edge of Night At 60% Health, briefly become untargetable and shed negative effects. | At 60% Health, briefly become untargetable and shed negative effects. |
Bloodthirster Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. |
Hextech Gunblade Heal the lowest percent Health ally for 20% of damage dealt. | Heal the lowest percent Health ally for 20% of damage dealt. |
Spear of Shojin Attacks grant 5 bonus Mana. | Attacks grant 5 bonus Mana. |
Sterak's Gage At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds. | At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds. |
Infinity Edge Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Red Buff Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Void Staff Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist | Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist |
Last Whisper Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor | Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor |
Titan's Resolve Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control. | Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control. |
Bramble Vest Gain 7% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds | Gain 7% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds |
Gargoyle Stoneplate Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. | Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. |
Crownguard Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power. | Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power. |
Protector's Vow Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. | Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. |
Sunfire Cape Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target�s max Health as true damage every second Wound: Reduces healing received | Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target�s max Health as true damage every second Wound: Reduces healing received |
Steadfast Heart Gain 10% Durability. While above 50% Health, instead gain 18% Durability. | Gain 10% Durability. While above 50% Health, instead gain 18% Durability. |
Kraken's Fury Attacks grant 4% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 40% Attack Speed. | Attacks grant 4% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 40% Attack Speed. |
Dragon's Claw Gain 9% max health. Every 2 seconds, heal 2.5% max Health. | Gain 9% max health. Every 2 seconds, heal 2.5% max Health. |
Adaptive Helm Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 35 Armor and Magic Resistance. Other Roles: Gain 15% Attack Damage and Ability Power. | Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 35 Armor and Magic Resistance. Other Roles: Gain 15% Attack Damage and Ability Power. |
Quicksilver Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second. | Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second. |
Guinsoo's Rageblade Gain 7% stacking Attack Speed every second. | Gain 7% stacking Attack Speed every second. |
Ionic Spark 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent. Shred: Reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent. Shred: Reduce Magic Resist |
Rabadon's Deathcap This humble hat can help you make, or unmake, the world itself. | This humble hat can help you make, or unmake, the world itself. |
Archangel's Staff Combat start: Gain 20% Ability Power every 5 seconds in combat. | Combat start: Gain 20% Ability Power every 5 seconds in combat. |
Jeweled Gauntlet Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Blue Buff Gain 10% additional Attack Damage and Ability Power from all sources. | Gain 10% additional Attack Damage and Ability Power from all sources. |
Nashor's Tooth Attacks grant 2 bonus Mana, increased to 4 if they critically strike. | Attacks grant 2 bonus Mana, increased to 4 if they critically strike. |
Evenshroud 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor |
Morellonomicon Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Spirit Visage Regenerate 2.5% of missing Health each second. | Regenerate 2.5% of missing Health each second. |
Warmog's Armor Gain 12% max health. | Gain 12% max health. |
Striker's Flail Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times. | Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times. |
Hand Of Justice Gain 2 effects: - 15% Attack Damage and 15% Ability Power. - 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. | Gain 2 effects: - 15% Attack Damage and 15% Ability Power. - 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. |
Thief's Gloves Each round: Equip 2 random items. [Consumes 3 item slots.] | Each round: Equip 2 random items. [Consumes 3 item slots.] |
Tactician's Crown Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." | Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." |
Tactician's Cape Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." | Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." |
Tactician's Shield Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." | Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." |
Blighting Jewel Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 3 Mana instead. | Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 3 Mana instead. |
Dawncore Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15. | Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15. |
Death's Defiance 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] |
Deathfire Grasp Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds. | Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds. |
Fishbones The holder's attacks target random enemies. | The holder's attacks target random enemies. |
Flickerblades Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3% Attack Damage and 4% Ability Power. | Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3% Attack Damage and 4% Ability Power. |
Gambler's Blade Grant Each attack has a 5% chance to drop Gold generated this game: ? [Unique - only 1 per champion] | Grant Each attack has a 5% chance to drop Gold generated this game: ? [Unique - only 1 per champion] |
Gold Collector Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop [Unique - only 1 per champion] | Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop [Unique - only 1 per champion] |
Horizon Focus Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. | Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. |
Hullcrusher Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20% Ability Power. | Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20% Ability Power. |
Infinity Force Tons of EVERYTHING! | Tons of EVERYTHING! |
Innervating Locket The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds. | The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds. |
Lich Bane The holder's first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage. | The holder's first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage. |
Lightshield Crest Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. | Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. |
Manazane After casting the first time in combat, gain 100 Mana over 5 seconds. [Unique - only 1 per champion] | After casting the first time in combat, gain 100 Mana over 5 seconds. [Unique - only 1 per champion] |
Mittens Shrinks the holder, granting them increased movement speed and immunity to Chill. Chill: reduce Attack Speed | Shrinks the holder, granting them increased movement speed and immunity to Chill. Chill: reduce Attack Speed |
Mogul's Mail Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times. At full stacks, grant Gold generated this game: ? [Unique - only 1 per champion] | Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times. At full stacks, grant Gold generated this game: ? [Unique - only 1 per champion] |
Prowler's Claw After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage. | After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage. |
Rapid Firecannon Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. | Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. |
Seeker's Armguard Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill. | Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill. |
Silvermere Dawn Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. | Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. |
Sniper's Focus Gain | Gain |
Spectral Cutlass Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location. | Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location. |
Statikk Shiv Every 3rd attack deals 40 + 40% of the holder's Ability Power as additional magic damage to 4 enemies. | Every 3rd attack deals 40 + 40% of the holder's Ability Power as additional magic damage to 4 enemies. |
Suspicious Trench Coat Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health. [Unique - only 1 per champion] | Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health. [Unique - only 1 per champion] |
Talisman Of Ascension After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat. | After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat. |
The Indomitable The holder's Move Speed is drastically reduced. Gain 10% max Health, stun immunity, and pull the current target into melee range. | The holder's Move Speed is drastically reduced. Gain 10% max Health, stun immunity, and pull the current target into melee range. |
Titanic Hydra Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies. | Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies. |
Trickster's Glass Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion] | Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion] |
Unending Despair Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage. | Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage. |
Wit's End Attacks deal ? bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage. | Attacks deal ? bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage. |
Zhonya's Paradox Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion] | Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion] |
Radiant Adaptive Helm Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 90 Armor and Magic Resistance. Marksman/Caster: Gain 60% Attack Damage and Ability Power. | Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 90 Armor and Magic Resistance. Marksman/Caster: Gain 60% Attack Damage and Ability Power. |
Radiant Archangel's Staff Combat start: Gain 35% Ability Power every 4 seconds in combat. | Combat start: Gain 35% Ability Power every 4 seconds in combat. |
Radiant Bloodthirster Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds. | Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds. |
Radiant Blue Buff Gain 20% additional Attack Damage and Ability Power from all sources. | Gain 20% additional Attack Damage and Ability Power from all sources. |
Radiant Bramble Vest Gain 15% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies. Cooldown: 2 seconds | Gain 15% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies. Cooldown: 2 seconds |
Radiant Crownguard Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power. | Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power. |
Radiant Deathblade It glows in the presence of enemies. Or friends. Or anything alive, really. | It glows in the presence of enemies. Or friends. Or anything alive, really. |
Radiant Dragon's Claw Gain 15% max health. Every 2 seconds, heal 10% max Health. | Gain 15% max health. Every 2 seconds, heal 10% max Health. |
Radiant Edge of Night At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health. | At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health. |
Radiant Evenshroud 30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor |
Radiant Gargoyle Stoneplate Heal 1.5% max Health each second. Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. | Heal 1.5% max Health each second. Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. |
Radiant Giant Slayer Gain 25% additional Damage Amp against Tanks. | Gain 25% additional Damage Amp against Tanks. |
Radiant Guinsoo's Rageblade Gain 13% stacking Attack Speed every second. | Gain 13% stacking Attack Speed every second. |
Radiant Hand of Justice Gain 2 effects: - 35% Attack Damage and 35% Ability Power. - 20% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. | Gain 2 effects: - 35% Attack Damage and 35% Ability Power. - 20% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. |
Radiant Hextech Gunblade Heal the lowest percent Health ally for 40% of damage dealt. | Heal the lowest percent Health ally for 40% of damage dealt. |
Radiant Infinity Edge Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Radiant Ionic Spark 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent.. Also, heal 1.5% max Health per second. [Direct damage item] Shred: Reduce Magic Resist | 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent.. Also, heal 1.5% max Health per second. [Direct damage item] Shred: Reduce Magic Resist |
Radiant Jeweled Gauntlet Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Radiant Kraken's Fury Attacks grant 8% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 80% Attack Speed. | Attacks grant 8% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 80% Attack Speed. |
Radiant Last Whisper Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor | Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor |
Radiant Morellonomicon Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Radiant Nashor's Tooth Attacks grant 4 bonus Mana, increased to 8 if they critically strike. | Attacks grant 4 bonus Mana, increased to 8 if they critically strike. |
Radiant Protector's Vow Combat Start: Gain 20 Mana. At 40% Health, gain 20 Mana and a Shield equal to 45% max Health. | Combat Start: Gain 20 Mana. At 40% Health, gain 20 Mana and a Shield equal to 45% max Health. |
Radiant Quicksilver Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second. | Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second. |
Radiant Rabadon's Deathcap It's witnessed - and unleashed - miracles and calamities both. | It's witnessed - and unleashed - miracles and calamities both. |
Radiant Red Buff Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Radiant Spear of Shojin Attacks grant 10 bonus Mana. | Attacks grant 10 bonus Mana. |
Radiant Spirit Visage Regenerate 5% of missing Health each second. | Regenerate 5% of missing Health each second. |
Radiant Steadfast Heart Gain 16% durability. While above 40% Health, instead gain 30% Durability. | Gain 16% durability. While above 40% Health, instead gain 30% Durability. |
Radiant Sterak's Gage At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds. | At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds. |
Radiant Striker's Flail Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times. | Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times. |
Radiant Sunfire Cape Gain 12% max Health. Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received | Gain 12% max Health. Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received |
Radiant Thief's Gloves Each round: Equip 2 random Radiant items. [Consumes 3 item slots.] | Each round: Equip 2 random Radiant items. [Consumes 3 item slots.] |
Radiant Titan's Resolve Gain 3% Attack Damage and 3% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control. | Gain 3% Attack Damage and 3% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control. |
Radiant Void Staff Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist | Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist |
Radiant Warmog's Armor Gain 20% max health. Heal 1.5% max Health per second. | Gain 20% max health. Heal 1.5% max Health per second. |
Bastion Emblem The holder gains the Bastion trait. Gain 15% of Armor as Attack Damage. Gain 15% of Magic Resistance as Ability Power. | The holder gains the Bastion trait. Gain 15% of Armor as Attack Damage. Gain 15% of Magic Resistance as Ability Power. |
Battle Academia Emblem The holder gains the Battle Academia trait, and 120 Health and 6% Damage Amp per | The holder gains the Battle Academia trait, and 120 Health and 6% Damage Amp per |
Crystal Gambit Emblem The holder gains the Crystal Gambit trait. | The holder gains the Crystal Gambit trait. |
Duelist Emblem The holder gains the Duelist trait. Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect. | The holder gains the Duelist trait. Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect. |
Edgelord Emblem The holder gains the Edgelord trait. Dealing physical damage to an enemy reduces their Armor by 2. | The holder gains the Edgelord trait. Dealing physical damage to an enemy reduces their Armor by 2. |
Executioner Emblem The holder gains the Executioner trait. Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds. | The holder gains the Executioner trait. Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds. |
Heavyweight Emblem The holder gains the Heavyweight trait, and gains 150 max Health on takedown. | The holder gains the Heavyweight trait, and gains 150 max Health on takedown. |
Juggernaut Emblem The holder gains the Juggernaut trait. While above 50% Health, gain 30% Attack Speed. | The holder gains the Juggernaut trait. While above 50% Health, gain 30% Attack Speed. |
Luchador Emblem The holder gains the Luchador trait. | The holder gains the Luchador trait. |
Prodigy Emblem The holder gains the Prodigy trait. On cast, shield the lowest percent Health ally for 250% of mana spent. | The holder gains the Prodigy trait. On cast, shield the lowest percent Health ally for 250% of mana spent. |
Protector Emblem The holder gains the Protector trait. When a shield on the holder breaks, heal the holder and the nearest ally for 20% of the shield's initial value. | The holder gains the Protector trait. When a shield on the holder breaks, heal the holder and the nearest ally for 20% of the shield's initial value. |
Sniper Emblem The holder gains the Sniper trait and 2 range. | The holder gains the Sniper trait and 2 range. |
Sorcerer Emblem The holder gains the Sorcerer trait. The holder gains 18% more Ability Power from all sources. | The holder gains the Sorcerer trait. The holder gains 18% more Ability Power from all sources. |
Soul Fighter Emblem The holder gains the Soul Fighter trait. | The holder gains the Soul Fighter trait. |
Star Guardian Emblem The holder gains the Star Guardian trait. Teamwork: Non-emblem Star Guardian bonuses are increased by 10%. This effect stacks. [Unique - only 1 per champion.] | The holder gains the Star Guardian trait. Teamwork: Non-emblem Star Guardian bonuses are increased by 10%. This effect stacks. [Unique - only 1 per champion.] |
Strategist Emblem The holder gains the Strategist trait. Combat Start: The holder and allies within 1 hex in the same row gain bonuses. Front 2 rows: 20 Armor and Magic Resist Back 2 rows: 15% Attack Speed | The holder gains the Strategist trait. Combat Start: The holder and allies within 1 hex in the same row gain bonuses. Front 2 rows: 20 Armor and Magic Resist Back 2 rows: 15% Attack Speed |
Supreme Cells Emblem The holder gains the Supreme Cells trait. | The holder gains the Supreme Cells trait. |
Wraith Emblem The holder gains the Wraith trait. | The holder gains the Wraith trait. |