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SET 15 Items

Item Guide
ItemItem & DescriptionDescription
B.F. Sword
+10% Attack Damage
+10% Attack Damage
Recurve Bow
+10% Attack Speed
+10% Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess
+1 Mana Regen
+1 Mana Regen
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+20 Critical Strike Chance
+20 Critical Strike Chance
Spatula
It must do something...
It must do something...
Frying Pan
...why else would it be here?
...why else would it be here?
Deathblade
Perfect peace and calm for the holder - and all who face it.
Perfect peace and calm for the holder - and all who face it.
Giant Slayer
Gain 15% additional Damage Amp against Tanks.
Gain 15% additional Damage Amp against Tanks.
Edge of Night
At 60% Health, briefly become untargetable and shed negative effects.
At 60% Health, briefly become untargetable and shed negative effects.
Bloodthirster
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Hextech Gunblade
Heal the lowest percent Health ally for 20% of damage dealt.
Heal the lowest percent Health ally for 20% of damage dealt.
Spear of Shojin
Attacks grant 5 bonus Mana.
Attacks grant 5 bonus Mana.
Sterak's Gage
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds.
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds.
Infinity Edge
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Red Buff
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Void Staff
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.

Shred: Reduce Magic Resist
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.

Shred: Reduce Magic Resist
Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor
Titan's Resolve
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 15 Armor and 15 Magic Resist, and gain immunity to crowd control.
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 15 Armor and 15 Magic Resist, and gain immunity to crowd control.
Bramble Vest
Gain 7% max health.

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 7% max health.

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Crownguard
Combat Start: Gain a 25% max Health Shield for 8 seconds.

When the Shield expires, gain 25 Ability Power.
Combat Start: Gain a 25% max Health Shield for 8 seconds.

When the Shield expires, gain 25 Ability Power.
Protector's Vow
Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Sunfire Cape
Gain 8% max Health.

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target�s max Health as true damage every second
Wound: Reduces healing received
Gain 8% max Health.

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target�s max Health as true damage every second
Wound: Reduces healing received
Steadfast Heart
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Kraken's Fury
Attacks grant 3% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 40% Attack Speed.
Attacks grant 3% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 40% Attack Speed.
Dragon's Claw
Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.
Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.
Adaptive Helm
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tanks and Fighters: Gain 35 Armor and Magic Resistance.

Other Roles: Gain 15 Attack Damage and Ability Power.
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tanks and Fighters: Gain 35 Armor and Magic Resistance.

Other Roles: Gain 15 Attack Damage and Ability Power.
Quicksilver
Combat Start: Gain immunity to crowd control for 18 seconds.

Gain 3% stacking Attack Speed every second.
Combat Start: Gain immunity to crowd control for 18 seconds.

Gain 3% stacking Attack Speed every second.
Guinsoo's Rageblade
Gain 6% stacking Attack Speed every second.
Gain 6% stacking Attack Speed every second.
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.

Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.

Shred: Reduce Magic Resist
Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.
This humble hat can help you make, or unmake, the world itself.
Archangel's Staff
Combat start: Gain 20 Ability Power every 5 seconds in combat.
Combat start: Gain 20 Ability Power every 5 seconds in combat.
Jeweled Gauntlet
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Blue Buff
Gain 10% additional Attack Damage and Ability Power from all sources.
Gain 10% additional Attack Damage and Ability Power from all sources.
Nashor's Tooth
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Evenshroud
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Spirit Visage
Regenerate 2.5% of missing Health each second.
Regenerate 2.5% of missing Health each second.
Warmog's Armor
Gain 12% max health.
Gain 12% max health.
Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Hand Of Justice
Gain 2 effects:
- 15% Attack Damage and 15 Ability Power.
- 12% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
- 15% Attack Damage and 15 Ability Power.
- 12% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Tactician's Crown
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Tactician's Cape
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Tactician's Shield
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.
Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15.
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15.
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
Deathfire Grasp
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
Fishbones
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Flickerblades
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3 Attack Damage and 4 Ability Power.
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3 Attack Damage and 4 Ability Power.
Gambler's Blade
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).

Each attack has a 5% chance to drop
1 gold.

[Unique - only 1 per champion]
Gold generated this game: 0
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).

Each attack has a 5% chance to drop
1 gold.

[Unique - only 1 per champion]
Gold generated this game: 0
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.

[Unique - only 1 per champion]
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.

[Unique - only 1 per champion]
Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.
Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.
Infinity Force
Tons of EVERYTHING!
Tons of EVERYTHING!
Innervating Locket
The holder gains 1% of their total Mana whenever they're hit by an attack.

Each cast restores 20% of the holder's max Health over 3 seconds.
The holder gains 1% of their total Mana whenever they're hit by an attack.

Each cast restores 20% of the holder's max Health over 3 seconds.
Lich Bane
The holder's first attack after each Ability cast deals 0 bonus magic damage.

Damage increases based on Stage.
The holder's first attack after each Ability cast deals 0 bonus magic damage.

Damage increases based on Stage.
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Manazane
After casting the first time in combat, gain 100 Mana over 5 seconds.

[Unique - only 1 per champion]
After casting the first time in combat, gain 100 Mana over 5 seconds.

[Unique - only 1 per champion]
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Chill.

Chill: reduce Attack Speed
Shrinks the holder, granting them increased movement speed and immunity to Chill.

Chill: reduce Attack Speed
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.

At full stacks, grant
1 gold and continue gaining
1 gold every 8 seconds.

Gold generated this game: 0
[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.

At full stacks, grant
1 gold and continue gaining
1 gold every 8 seconds.

Gold generated this game: 0
[Unique - only 1 per champion]
Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.
Sniper's Focus
Gain
2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
Gain
2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
Spectral Cutlass
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Statikk Shiv
Every 3rd attack deals 40 + 40% of the holder's bonus Ability Power as additional magic damage to 4 enemies.
Every 3rd attack deals 40 + 40% of the holder's bonus Ability Power as additional magic damage to 4 enemies.
Suspicious Trench Coat
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.

[Unique - only 1 per champion]
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.

[Unique - only 1 per champion]
Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Indomitable
The holder's Move Speed is drastically reduced.

Gain 10% max Health, stun immunity, and pull the current target into melee range.
The holder's Move Speed is drastically reduced.

Gain 10% max Health, stun immunity, and pull the current target into melee range.
Titanic Hydra
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Trickster's Glass
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.

The clone benefits from active traits

[Unique - only 1 per champion]
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.

The clone benefits from active traits

[Unique - only 1 per champion]
Unending Despair
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Wit's End
Attacks deal 0 bonus magic damage.

Heals the holder for 35% of all magic damage dealt.

Damage increases based on Stage.
Attacks deal 0 bonus magic damage.

Heals the holder for 35% of all magic damage dealt.

Damage increases based on Stage.
Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tank/Fighter: Gain 75 Armor and Magic Resistance.

Marksman/Caster: Gain 45 Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tank/Fighter: Gain 75 Armor and Magic Resistance.

Marksman/Caster: Gain 45 Attack Damage and Ability Power.
Radiant Archangel's Staff
Combat start: Gain 35 Ability Power every 4 seconds in combat.
Combat start: Gain 35 Ability Power every 4 seconds in combat.
Radiant Bloodthirster
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
Gain 20% additional Attack Damage and Ability Power from all sources.
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Gain 15% max health.

Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 15% max health.

Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Radiant Crownguard
Combat Start: Gain a 50% max Health Shield for 8 seconds.

When the Shield expires, gain 50 Ability Power.
Combat Start: Gain a 50% max Health Shield for 8 seconds.

When the Shield expires, gain 50 Ability Power.
Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
It glows in the presence of enemies. Or friends. Or anything alive, really.
Radiant Dragon's Claw
Gain 15% max health.

Every 2 seconds, heal 10% max Health.
Gain 15% max health.

Every 2 seconds, heal 10% max Health.
Radiant Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
Heal 1.5% max Health each second.

Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Heal 1.5% max Health each second.

Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Gain 25% additional Damage Amp against Tanks.
Gain 25% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Gain 12% stacking Attack Speed every second.
Gain 12% stacking Attack Speed every second.
Radiant Hand of Justice
Gain 2 effects:
- 35% Attack Damage and 35 Ability Power.
- 20% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
- 35% Attack Damage and 35 Ability Power.
- 20% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.
Heal the lowest percent Health ally for 40% of damage dealt.
Radiant Infinity Edge
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Ionic Spark
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..

Also, heal 1.5% max Health per second.

[Direct damage item]
Shred: Reduce Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..

Also, heal 1.5% max Health per second.

[Direct damage item]
Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Kraken's Fury
Attacks grant 6% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 80% Attack Speed.
Attacks grant 6% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain 80% Attack Speed.
Radiant Last Whisper
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.

Sunder: Reduce Armor
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.

Sunder: Reduce Armor
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Radiant Protector's Vow
Combat Start: Gain 20 Mana.

At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Combat Start: Gain 20 Mana.

At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Radiant Quicksilver
Combat Start: Gain immunity to crowd control for 45 seconds.

Gain 6% stacking Attack Speed every second.
Combat Start: Gain immunity to crowd control for 45 seconds.

Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.
It's witnessed - and unleashed - miracles and calamities both.
Radiant Red Buff
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Spear of Shojin
Attacks grant 10 bonus Mana.
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
Regenerate 5% of missing Health each second.
Regenerate 5% of missing Health each second.
Radiant Steadfast Heart
Gain 16% durability. While above 40% Health, instead gain 30% Durability.
Gain 16% durability. While above 40% Health, instead gain 30% Durability.
Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.
Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.
Radiant Sunfire Cape
Gain 12% max Health.

Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Gain 12% max Health.

Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Radiant Thief's Gloves
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots.]
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots.]
Radiant Titan's Resolve
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 40 Armor and 40 Magic Resist, and gain immunity to crowd control.
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 40 Armor and 40 Magic Resist, and gain immunity to crowd control.
Radiant Void Staff
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.

Shred: Reduce Magic Resist
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.

Shred: Reduce Magic Resist
Radiant Warmog's Armor
Gain 20% max health.

Heal 1.5% max Health per second.
Gain 20% max health.

Heal 1.5% max Health per second.
Bastion Emblem
The holder gains the Bastion trait.
Gain 15% of Armor as Attack Damage.
Gain 15% of Magic Resistance as Ability Power.
The holder gains the Bastion trait.
Gain 15% of Armor as Attack Damage.
Gain 15% of Magic Resistance as Ability Power.
Battle Academia Emblem
The holder gains the Battle Academia trait, and 120 Health and 6% Damage Amp per
.
The holder gains the Battle Academia trait, and 120 Health and 6% Damage Amp per
.
Crystal Gambit Emblem
The holder gains the Crystal Gambit trait.
The holder gains the Crystal Gambit trait.
Duelist Emblem
The holder gains the Duelist trait.

Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect.
The holder gains the Duelist trait.

Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect.
Edgelord Emblem
The holder gains the Edgelord trait.
Dealing physical damage to an enemy reduces their Armor by 2.
The holder gains the Edgelord trait.
Dealing physical damage to an enemy reduces their Armor by 2.
Executioner Emblem
The holder gains the Executioner trait.
Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds.
The holder gains the Executioner trait.
Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds.
Heavyweight Emblem
The holder gains the Heavyweight trait, and gains 150 max Health on takedown.
The holder gains the Heavyweight trait, and gains 150 max Health on takedown.
Juggernaut Emblem
The holder gains the Juggernaut trait.
While above 50% Health, gain 30% Attack Speed.
The holder gains the Juggernaut trait.
While above 50% Health, gain 30% Attack Speed.
Luchador Emblem
The holder gains the Luchador trait.
The holder gains the Luchador trait.
Prodigy Emblem
The holder gains the Prodigy trait.
On cast, shield the lowest percent Health ally for 250% of mana spent.
The holder gains the Prodigy trait.
On cast, shield the lowest percent Health ally for 250% of mana spent.
Protector Emblem
The holder gains the Protector trait.
When a shield on the holder breaks, heal the holder and the nearest ally for 20% of the shield's initial value.
The holder gains the Protector trait.
When a shield on the holder breaks, heal the holder and the nearest ally for 20% of the shield's initial value.
Sniper Emblem
The holder gains the Sniper trait and 2 range.
The holder gains the Sniper trait and 2 range.
Sorcerer Emblem
The holder gains the Sorcerer trait.
The holder gains 18% more Ability Power from all sources.
The holder gains the Sorcerer trait.
The holder gains 18% more Ability Power from all sources.
Soul Fighter Emblem
The holder gains the Soul Fighter trait.
The holder gains the Soul Fighter trait.
Star Guardian Emblem
The holder gains the Star Guardian trait.

Teamwork: Non-emblem Star Guardian bonuses are increased by 10%. This effect stacks.

[Unique - only 1 per champion.]
The holder gains the Star Guardian trait.

Teamwork: Non-emblem Star Guardian bonuses are increased by 10%. This effect stacks.

[Unique - only 1 per champion.]
Strategist Emblem
The holder gains the Strategist trait.

Combat Start: The holder and allies within 1 hex in the same row gain bonuses.
Front 2 rows: 20 Armor and Magic Resist
Back 2 rows: 15% Attack Speed
The holder gains the Strategist trait.

Combat Start: The holder and allies within 1 hex in the same row gain bonuses.
Front 2 rows: 20 Armor and Magic Resist
Back 2 rows: 15% Attack Speed
Supreme Cells Emblem
The holder gains the Supreme Cells trait.
The holder gains the Supreme Cells trait.
Wraith Emblem
The holder gains the Wraith trait.
The holder gains the Wraith trait.
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