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SET 16 Items

Item Guide
ItemItem & DescriptionDescription
B.F. Sword
+10% Attack Damage
+10% Attack Damage
Recurve Bow
+10% Attack Speed
+10% Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess
+1 Mana Regen
+1 Mana Regen
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+20 Critical Strike Chance
+20 Critical Strike Chance
Spatula
It must do something...
It must do something...
Frying Pan
...why else would it be here?
...why else would it be here?
Deathblade
Perfect peace and calm for the holder - and all who face it.
Perfect peace and calm for the holder - and all who face it.
Giant Slayer
Gain 15% additional Damage Amp against Tanks.
Gain 15% additional Damage Amp against Tanks.
Edge of Night
At 60% Health, briefly become untargetable and shed negative effects.
At 60% Health, briefly become untargetable and shed negative effects.
Bloodthirster
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Hextech Gunblade
Heal the lowest percent Health ally for 20% of damage dealt.
Heal the lowest percent Health ally for 20% of damage dealt.
Spear of Shojin
Attacks grant 5 bonus Mana.
Attacks grant 5 bonus Mana.
Sterak's Gage
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.
Infinity Edge
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Red Buff
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Void Staff
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.

Shred: Reduce Magic Resist
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.

Shred: Reduce Magic Resist
Last Whisper
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor
Titan's Resolve
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Bramble Vest
Gain 9% max health.

Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 9% max health.

Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Crownguard
Combat Start: Gain a 25% max Health Shield for 8 seconds.

When the Shield expires, gain 25% Ability Power.
Combat Start: Gain a 25% max Health Shield for 8 seconds.

When the Shield expires, gain 25% Ability Power.
Protector's Vow
Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Sunfire Cape
Gain 8% max Health.

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target�s max Health as true damage every second
Wound: Reduces healing received
Gain 8% max Health.

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target�s max Health as true damage every second
Wound: Reduces healing received
Steadfast Heart
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Kraken's Fury
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Dragon's Claw
Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.
Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.
Adaptive Helm
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:

Tanks and Fighters: Gain 45 Armor and Magic Resistance.

Other Roles: Gain 10% Attack Damage and Ability Power.
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:

Tanks and Fighters: Gain 45 Armor and Magic Resistance.

Other Roles: Gain 10% Attack Damage and Ability Power.
Quicksilver
Combat Start: Gain immunity to crowd control for 18 seconds.

Gain 3% stacking Attack Speed every second.
Combat Start: Gain immunity to crowd control for 18 seconds.

Gain 3% stacking Attack Speed every second.
Guinsoo's Rageblade
Gain 7% stacking Attack Speed every second.
Gain 7% stacking Attack Speed every second.
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent

Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent

Shred: Reduce Magic Resist
Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.
This humble hat can help you make, or unmake, the world itself.
Archangel's Staff
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Jeweled Gauntlet
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Blue Buff
Gain 10% additional Attack Damage and Ability Power from all sources.
Gain 10% additional Attack Damage and Ability Power from all sources.
Nashor's Tooth
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Evenshroud
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Spirit Visage
Regenerate 2.5% of missing Health each second.
Regenerate 2.5% of missing Health each second.
Warmog's Armor
Gain 15% max Health.
Gain 15% max Health.
Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Hand Of Justice
Gain 2 effects:
- 15% Attack Damage and 15% Ability Power.
- 12% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
- 15% Attack Damage and 15% Ability Power.
- 12% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Tactician's Crown
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Tactician's Cape
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Tactician's Shield
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Accomplice's Gloves
Each round: Equip 2 random Support items.

[Consumes 3 item slots.]
Each round: Equip 2 random Support items.

[Consumes 3 item slots.]
Aegis of the Legion
Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for 12 seconds.

[Support item]
Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for 12 seconds.

[Support item]
Banshee's Veil
Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.

[Support item] [Unique - only 1 per champion]
Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.

[Support item] [Unique - only 1 per champion]
Chalice of Power
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

[Support item]
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

[Support item]
Knight's Vow
Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.

[Support item]
Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.

[Support item]
Locket of the Iron Solari
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

[Support item]
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

[Support item]
Moonstone Renewer
Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds.

[Support item]
Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds.

[Support item]
Needlessly Big Gem
Your team gains 5% Damage Amp. Each second the holder is alive, your team gains an additional 1% Damage Amp, up to a total of 20%.

[Support item]
Your team gains 5% Damage Amp. Each second the holder is alive, your team gains an additional 1% Damage Amp, up to a total of 20%.

[Support item]
Obsidian Cleaver
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds.

Your team gains 8% Attack Damage and 8 Ability Power.

[Support item] [Unique - only 1 per champion]
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds.

Your team gains 8% Attack Damage and 8 Ability Power.

[Support item] [Unique - only 1 per champion]
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Randuin's Omen
Combat start: Grant
30 Armor and
30 Magic Resistance to the holder and adjacent allies.

[Support item]
Combat start: Grant
30 Armor and
30 Magic Resistance to the holder and adjacent allies.

[Support item]
Shroud of Stillness
Combat start: Shoot a beam that 30% Mana Reaves enemies.

Your team gains 60 Health.

[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Combat start: Shoot a beam that 30% Mana Reaves enemies.

Your team gains 60 Health.

[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
The Eternal Flame
While the holder is alive, all enemies are 33% Wounded and all allies gain 8% Damage Amp. This effect refreshes every 5 seconds.

[Support item]
Wound: Reduces healing received
While the holder is alive, all enemies are 33% Wounded and all allies gain 8% Damage Amp. This effect refreshes every 5 seconds.

[Support item]
Wound: Reduces healing received
Unstable Treasure Chest
When the holder dies, the 4 highest percent health allies gain a temporary completed item.

[Support item]
When the holder dies, the 4 highest percent health allies gain a temporary completed item.

[Support item]
Virtue of the Martyr
Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals.

[Support item]
Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals.

[Support item]
Zeke's Herald
Combat start: Grant
30% Attack Speed to the holder and allies within 2 hexes in the same row.

[Support item]
Combat start: Grant
30% Attack Speed to the holder and allies within 2 hexes in the same row.

[Support item]
Zephyr
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

Your team gains 2% Attack Speed.

[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

Your team gains 2% Attack Speed.

[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Zz'Rot Portal
Combat start: Taunt.
On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit.

Taunt: enemies that are able and in range must attack the taunter
Combat start: Taunt.
On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit.

Taunt: enemies that are able and in range must attack the taunter
Aegis of Dawn
Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor.

If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead.

Healing increases based on Stage.
Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor.

If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead.

Healing increases based on Stage.
Aegis of Dusk
Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.

If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead.

Damage increases based on Stage.
Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.

If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead.

Damage increases based on Stage.
Blacksmith's Gloves
Each round: Equip 2 random Ornn Artifacts.

[Consumes 3 item slots.]
Each round: Equip 2 random Ornn Artifacts.

[Consumes 3 item slots.]
Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Cappa Juice
The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?)
The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?)
Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
Eternal Pact
Combat start: Form a pact with the highest Health ally, if they die, gain 10 Mana regen and 40% Ability Power.

When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
Combat start: Form a pact with the highest Health ally, if they die, gain 10 Mana regen and 40% Ability Power.

When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
Eternal Winter
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).

[Unique - only 1 per champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).

[Unique - only 1 per champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
Fishbones
The holder's attacks target random enemies.
The holder's attacks target random enemies.
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Gambler's Blade
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).

Each attack has a 5% chance to drop
1 gold.

Gold generated this game: ?

[Unique - only 1 per champion]
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).

Each attack has a 5% chance to drop
1 gold.

Gold generated this game: ?

[Unique - only 1 per champion]
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.

[Unique - only 1 per champion]
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.

[Unique - only 1 per champion]
Hellfire Hatchet
Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Infinity Force
Tons of EVERYTHING!
Tons of EVERYTHING!
Lich Bane
The holder's first attack after each Ability cast deals ? bonus magic damage.

Damage increases based on Stage.
The holder's first attack after each Ability cast deals ? bonus magic damage.

Damage increases based on Stage.
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound.

Chill: reduce Attack Speed
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound.

Chill: reduce Attack Speed
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.

At full stacks, grant
1 gold and continue gaining
1 gold every 12 seconds.

Gold generated this game: ?

[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.

At full stacks, grant
1 gold and continue gaining
1 gold every 12 seconds.

Gold generated this game: ?

[Unique - only 1 per champion]
Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.
Sniper's Focus
Gain 40% Damage Amp against targets 4 or more hexes away.
Gain 40% Damage Amp against targets 4 or more hexes away.
Statikk Shiv
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Darkin Aegis
The holder gains the Darkin trait.

Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.
The holder gains the Darkin trait.

Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.
The Darkin Bow
The holder gains the Darkin trait.

Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
The holder gains the Darkin trait.

Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
The Darkin Scythe
The holder gains the Darkin trait.

Every 4 seconds, slash adjacent enemies for 200% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.

Dash Cooldown: 1.5 second
The holder gains the Darkin trait.

Every 4 seconds, slash adjacent enemies for 200% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.

Dash Cooldown: 1.5 second
The Darkin Staff
The holder gains the Darkin trait.

For every 20 Mana spent, launch a tendril at enemies near the current target, dealing 50 magic damage.

Damage increases based on Stage
The holder gains the Darkin trait.

For every 20 Mana spent, launch a tendril at enemies near the current target, dealing 50 magic damage.

Damage increases based on Stage
The Indomitable
The holder's Move Speed is drastically reduced.

Gain 12% max Health, stun immunity, and pull the current target into melee range.
The holder's Move Speed is drastically reduced.

Gain 12% max Health, stun immunity, and pull the current target into melee range.
Titanic Hydra
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Void Gauntlet
Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.

[Unique - only 1 per champion]
Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.

[Unique - only 1 per champion]
Wit's End
Attacks deal ? bonus magic damage.

Heals the holder for 30% of all magic damage dealt.

Damage increases based on Stage.
Attacks deal ? bonus magic damage.

Heals the holder for 30% of all magic damage dealt.

Damage increases based on Stage.
Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tank/Fighter: Gain 90 Armor and Magic Resistance.

Marksman/Caster: Gain 20% Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tank/Fighter: Gain 90 Armor and Magic Resistance.

Marksman/Caster: Gain 20% Attack Damage and Ability Power.
Radiant Archangel's Staff
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant Bloodthirster
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
Gain 20% additional Attack Damage and Ability Power from all sources.
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Gain 18% max health.

Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 18% max health.

Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Radiant Crownguard
Combat Start: Gain a 50% max Health Shield for 8 seconds.

When the Shield expires, gain 50% Ability Power.
Combat Start: Gain a 50% max Health Shield for 8 seconds.

When the Shield expires, gain 50% Ability Power.
Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
It glows in the presence of enemies. Or friends. Or anything alive, really.
Radiant Dragon's Claw
Gain 18% max health.

Every 2 seconds, heal 5% max Health.
Gain 18% max health.

Every 2 seconds, heal 5% max Health.
Radiant Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Gain 30% additional Damage Amp against Tanks.
Gain 30% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Gain 14% stacking Attack Speed every second.
Gain 14% stacking Attack Speed every second.
Radiant Hand of Justice
Gain 2 effects:
- 30% Attack Damage and 30% Ability Power.
- 24% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
- 30% Attack Damage and 30% Ability Power.
- 24% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.
Heal the lowest percent Health ally for 40% of damage dealt.
Radiant Infinity Edge
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.

[Direct damage item]
Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.

[Direct damage item]
Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 60% Attack Speed.
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 60% Attack Speed.
Radiant Last Whisper
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.

Sunder: Reduce Armor
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.

Sunder: Reduce Armor
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Radiant Protector's Vow
Combat Start: Gain 40 Mana.

At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.
Combat Start: Gain 40 Mana.

At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.
Radiant Quicksilver
Combat Start: Gain immunity to crowd control for 45 seconds.

Gain 6% stacking Attack Speed every second.
Combat Start: Gain immunity to crowd control for 45 seconds.

Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.
It's witnessed - and unleashed - miracles and calamities both.
Radiant Red Buff
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Spear of Shojin
Attacks grant 10 bonus Mana.
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
Regenerate 5% of missing Health each second.
Regenerate 5% of missing Health each second.
Radiant Steadfast Heart
Gain 20% durability. While above 50% Health, instead gain 36% Durability.
Gain 20% durability. While above 50% Health, instead gain 36% Durability.
Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Sunfire Cape
Gain 16% max Health.

Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Gain 16% max Health.

Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Radiant Thief's Gloves
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots.]
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots.]
Radiant Titan's Resolve
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Radiant Void Staff
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.

Shred: Reduce Magic Resist
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.

Shred: Reduce Magic Resist
Radiant Warmog's Armor
Gain 30% max Health.
Gain 30% max Health.
Arcanist Emblem
The holder gains the Arcanist trait. On kill, refund 15% of the holder's max Mana.
The holder gains the Arcanist trait. On kill, refund 15% of the holder's max Mana.
Bilgewater Emblem
The holder gains the Bilgewater trait.
The holder gains the Bilgewater trait.
Bruiser Emblem
The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
Defender Emblem
The holder gains the Defender trait.
Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.
The holder gains the Defender trait.
Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.
Demacia Emblem
The holder gains the Demacia trait.
The holder gains the Demacia trait.
Disruptor Emblem
The holder gains the Disruptor trait. Abilities deal 30% bonus magic damage over 3 seconds.
The holder gains the Disruptor trait. Abilities deal 30% bonus magic damage over 3 seconds.
Freljord Emblem
The holder gains the Freljord trait.
The holder gains the Freljord trait.
Gunslinger Emblem
The holder gains the Gunslinger trait.
Dealing physical damage to an enemy reduces their Armor by 2.
The holder gains the Gunslinger trait.
Dealing physical damage to an enemy reduces their Armor by 2.
Invoker Emblem
The holder gains the Invoker trait. On cast, gain Ability Power equal to 20% of Mana spent.
The holder gains the Invoker trait. On cast, gain Ability Power equal to 20% of Mana spent.
Ionia Emblem
The holder gains the Ionia trait.
The holder gains the Ionia trait.
Ixtal Emblem
The holder gains the Ixtal trait.
The holder gains the Ixtal trait.
Juggernaut Emblem
The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
Longshot Emblem
The holder gains the Longshot trait and +1 Attack Range.
The holder gains the Longshot trait and +1 Attack Range.
Noxus Emblem
The holder gains the Noxus trait.
The holder gains the Noxus trait.
Piltover Emblem
The holder gains the Piltover trait.
The holder gains the Piltover trait.
Quickstriker Emblem
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
Slayer Emblem
The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 15% max Health Shield.
The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 15% max Health Shield.
Vanquisher Emblem
The holder gains the Vanquisher trait and a 2% chance to drop 1 gold on critical strikes.

Cooldown: 0.75 seconds
Gold generated this game: ?
The holder gains the Vanquisher trait and a 2% chance to drop 1 gold on critical strikes.

Cooldown: 0.75 seconds
Gold generated this game: ?
Void Emblem
The holder gains the Void trait.
The holder gains the Void trait.
Warden Emblem
The holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value.
The holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value.
Yordle Emblem
The holder gains the Yordle trait.
The holder gains the Yordle trait.
Zaun Emblem
The holder gains the Zaun trait.
The holder gains the Zaun trait.
Barknuckles
While above 50% Health, double the Armor and Magic Resist bonuses from this item.

Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies.

Recommended holder: Nautilus
While above 50% Health, double the Armor and Magic Resist bonuses from this item.

Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies.

Recommended holder: Nautilus
Blackmarket Explosives
Every 5 seconds, deal 15 + 12% of damage dealt within the last 5 seconds as magic damage to current target and 2 nearest enemies.

Recommended holder: Fizz
Every 5 seconds, deal 15 + 12% of damage dealt within the last 5 seconds as magic damage to current target and 2 nearest enemies.

Recommended holder: Fizz
Brigand's Dice
Immediately re-roll your shop and fill it with Bilgeater champions.
Immediately re-roll your shop and fill it with Bilgeater champions.
Captain's Brew
Attacks and Abilities Burn and Chill enemies for 3 seconds.

Recommended holder: Twisted Fate
Attacks and Abilities Burn and Chill enemies for 3 seconds.

Recommended holder: Twisted Fate
Captain's Hat
NYI The bearer becomes the Captain! Grant allies (a really cool effect) while the bearer is alive.
NYI The bearer becomes the Captain! Grant allies (a really cool effect) while the bearer is alive.
Cutthroat's Cutlass
Damaging enemies causes them to Bleed, dealing an additional 35% damage over 4 seconds.

Recommended holder: Gangplank
Damaging enemies causes them to Bleed, dealing an additional 35% damage over 4 seconds.

Recommended holder: Gangplank
Dead Man's Dagger
Attacks and Abilities execute enemies below 12% Health. On kill, gain 15% Attack Damage and 15% Ability Power.

Recommended holder: Graves
Attacks and Abilities execute enemies below 12% Health. On kill, gain 15% Attack Damage and 15% Ability Power.

Recommended holder: Graves
Dreadway Cannon
NYI
Every 4 seconds, launch cannonballs at the bearer's target, dealing damage equal to 50% of the damage they took over the last 4 seconds.
NYI
Every 4 seconds, launch cannonballs at the bearer's target, dealing damage equal to 50% of the damage they took over the last 4 seconds.
First Mate's Flintlock
Every second during combat, gain 3% Attack Damage and 3% Attack Speed.

Recommended holder: Miss Fortune
Every second during combat, gain 3% Attack Damage and 3% Attack Speed.

Recommended holder: Miss Fortune
Haunted Spyglass
NYI
Once per fight, after 3 takedowns, summon the ghost of the Dreadway, dealing 650%(
) magic damage in a 3-hex radius.
NYI
Once per fight, after 3 takedowns, summon the ghost of the Dreadway, dealing 650%(
) magic damage in a 3-hex radius.
Lucky Doubloon
On takedown, generate an additional 1
. (Earned: ?)

Recommended holder: Gangplank
On takedown, generate an additional 1
. (Earned: ?)

Recommended holder: Gangplank
Pile O' Citrus
Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 10
.

Recommended holder: Illaoi
Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 10
.

Recommended holder: Illaoi
90 Caliber Nets
Stun the 3 enemies who have dealt the most damage for 2 seconds.
Stun the 3 enemies who have dealt the most damage for 2 seconds.
Acceleration Gate
After casting, Piltover units restore 35% of their max Mana over 2 seconds.
After casting, Piltover units restore 35% of their max Mana over 2 seconds.
Armor Nullifier
Piltover units deal 25% more damage, increased to 35% against Tanks.
Piltover units deal 25% more damage, increased to 35% against Tanks.
Blast Shield
All allies gain a 20% max Health Shield.
All allies gain a 20% max Health Shield.
Continuum Cogs
All allies gain 2 Mana Regen and 12 Ability Power.
All allies gain 2 Mana Regen and 12 Ability Power.
E.M.P.
Increase the Mana cost of all enemies' next cast by 15.
Increase the Mana cost of all enemies' next cast by 15.
Echo Engine
For the rest of combat, repeat the effects of your other Modules every 7 seconds.
For the rest of combat, repeat the effects of your other Modules every 7 seconds.
Electrical Overload
Deal 100 + 10% max Health as true damage to all enemies.
Deal 100 + 10% max Health as true damage to all enemies.
Gigantification Ray
Piltover units gain 23% max Health and become much larger.
Piltover units gain 23% max Health and become much larger.
Kinetic Barrier
Piltover units gain 60 Armor and 20 Magic Resist. If they've taken more magic damage than physical, they gain the opposite.
Piltover units gain 60 Armor and 20 Magic Resist. If they've taken more magic damage than physical, they gain the opposite.
Magnetron Coil
Piltover units gain 18% Damage Amp, increased by 1% for each cast from any Piltover unit this combat before this Module triggered.
Piltover units gain 18% Damage Amp, increased by 1% for each cast from any Piltover unit this combat before this Module triggered.
Micro-Rockets
Fire a barrage of missiles that repeats 66% of the damage dealt by Piltover units this combat as magic damage.
Fire a barrage of missiles that repeats 66% of the damage dealt by Piltover units this combat as magic damage.
Mining Drill
Gain 1 Gold or 1 Boot, randomly. (Repeats for every Piltover cast!)
Gain 1 Gold or 1 Boot, randomly. (Repeats for every Piltover cast!)
Momentum Drive
Cleanse all allied crowd control effects. Your team gains 50% Tenacity.
Cleanse all allied crowd control effects. Your team gains 50% Tenacity.
Overclocked Capacitors
Grant your team 22% Attack Speed.
Grant your team 22% Attack Speed.
Superior Lifeform
Summon a robot copy of your 2 strongest Piltover units. They have 40% of the original's Health and deal 50% as much damage.
Summon a robot copy of your 2 strongest Piltover units. They have 40% of the original's Health and deal 50% as much damage.
Tuned Oscillator
Increase your team's Healing and Shielding by 25%.
Increase your team's Healing and Shielding by 25%.
Unstable Core
If Piltover units have cast at least 10 times this combat, deal 30% max Health true damage to all enemies. Otherwise, deal 15%.
If Piltover units have cast at least 10 times this combat, deal 30% max Health true damage to all enemies. Otherwise, deal 15%.
Upgrade!
Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 15% Attack Speed and 300 max Health.
Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 15% Attack Speed and 300 max Health.
Voltage Conduit
Reduce the max Mana of Piltover units by 30%.
Reduce the max Mana of Piltover units by 30%.
Adrenaline Modules
Gain 15% Damage Amp, increased by 1% after every 3 attacks.

Recommended users: Bel'Veth and Kai'sa
Gain 15% Damage Amp, increased by 1% after every 3 attacks.

Recommended users: Bel'Veth and Kai'sa
Iron Carapace
Gain 200 max Health. Gain Armor and Magic Resist equal to 0.6% of max Health.

Recommended users: Cho'Gath and Rift Herald
Gain 200 max Health. Gain Armor and Magic Resist equal to 0.6% of max Health.

Recommended users: Cho'Gath and Rift Herald
Leeching Nucleus
Heal the lowest Health ally for 15% of damage dealt. After damaging an enemy, steal 2% Attack Damage and Ability Power from them, up to 15 stacks from all sources.

Recommended users: Kog'Maw, Malzahar, and Kai'sa
Heal the lowest Health ally for 15% of damage dealt. After damaging an enemy, steal 2% Attack Damage and Ability Power from them, up to 15 stacks from all sources.

Recommended users: Kog'Maw, Malzahar, and Kai'sa
Predator Instincts
Gain 20% Attack Damage and Ability Power. Every 9 seconds, cleanse crowd control effects and become untargetable for 1 second(s).

Recommended users: Rek'Sai and Bel'Veth
Gain 20% Attack Damage and Ability Power. Every 9 seconds, cleanse crowd control effects and become untargetable for 1 second(s).

Recommended users: Rek'Sai and Bel'Veth
Royal Husk
Gain 200 Health. After dropping below 50% max Health, spawn a Voidling with 25% of this unit's max Health.

Recommended users: Cho'Gath and Rift Herald
Gain 200 Health. After dropping below 50% max Health, spawn a Voidling with 25% of this unit's max Health.

Recommended users: Cho'Gath and Rift Herald
Spitter Spines
After dealing 1000 damage, fire spikes at the 2 nearest enemies that deal 111 physical damage.

Recommended users: Rek'Sai, Malzahar, and Kai'sa
After dealing 1000 damage, fire spikes at the 2 nearest enemies that deal 111 physical damage.

Recommended users: Rek'Sai, Malzahar, and Kai'sa
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