DAK.GG
SET 16 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
B.F. Sword | |
Recurve Bow | |
Chain Vest | |
Negatron Cloak | |
Needlessly Large Rod | |
Tear of the Goddess | |
Giant's Belt | |
Sparring Gloves +20 Critical Strike Chance | +20 Critical Strike Chance |
Spatula It must do something... | It must do something... |
Frying Pan ...why else would it be here? | ...why else would it be here? |
Deathblade Perfect peace and calm for the holder - and all who face it. | Perfect peace and calm for the holder - and all who face it. |
Giant Slayer Gain 15% additional Damage Amp against Tanks. | Gain 15% additional Damage Amp against Tanks. |
Edge of Night At 60% Health, briefly become untargetable and shed negative effects. | At 60% Health, briefly become untargetable and shed negative effects. |
Bloodthirster Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. |
Hextech Gunblade Heal the lowest percent Health ally for 20% of damage dealt. | Heal the lowest percent Health ally for 20% of damage dealt. |
Spear of Shojin Attacks grant 5 bonus Mana. | Attacks grant 5 bonus Mana. |
Sterak's Gage At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds. | At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds. |
Infinity Edge Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Red Buff Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Void Staff Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist | Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist |
Last Whisper Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor | Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor |
Titan's Resolve Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control. | Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control. |
Bramble Vest Gain 9% max health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds | Gain 9% max health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds |
Gargoyle Stoneplate Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. | Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. |
Crownguard Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power. | Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power. |
Protector's Vow Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. | Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. |
Sunfire Cape Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target�s max Health as true damage every second Wound: Reduces healing received | Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target�s max Health as true damage every second Wound: Reduces healing received |
Steadfast Heart Gain 10% Durability. While above 50% Health, instead gain 18% Durability. | Gain 10% Durability. While above 50% Health, instead gain 18% Durability. |
Kraken's Fury Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed. | Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed. |
Dragon's Claw Gain 9% max health. Every 2 seconds, heal 2.5% max Health. | Gain 9% max health. Every 2 seconds, heal 2.5% max Health. |
Adaptive Helm Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 45 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power. | Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 45 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power. |
Quicksilver Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second. | Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second. |
Guinsoo's Rageblade Gain 7% stacking Attack Speed every second. | Gain 7% stacking Attack Speed every second. |
Ionic Spark 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist |
Rabadon's Deathcap This humble hat can help you make, or unmake, the world itself. | This humble hat can help you make, or unmake, the world itself. |
Archangel's Staff Combat start: Gain 20% Ability Power every 5 seconds in combat. | Combat start: Gain 20% Ability Power every 5 seconds in combat. |
Jeweled Gauntlet Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Blue Buff Gain 10% additional Attack Damage and Ability Power from all sources. | Gain 10% additional Attack Damage and Ability Power from all sources. |
Nashor's Tooth Attacks grant 2 bonus Mana, increased to 4 if they critically strike. | Attacks grant 2 bonus Mana, increased to 4 if they critically strike. |
Evenshroud 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor |
Morellonomicon Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Spirit Visage Regenerate 2.5% of missing Health each second. | Regenerate 2.5% of missing Health each second. |
Warmog's Armor Gain 15% max Health. | Gain 15% max Health. |
Striker's Flail Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times. | Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times. |
Hand Of Justice Gain 2 effects: - 15% Attack Damage and 15% Ability Power. - 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. | Gain 2 effects: - 15% Attack Damage and 15% Ability Power. - 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. |
Thief's Gloves Each round: Equip 2 random items. [Consumes 3 item slots.] | Each round: Equip 2 random items. [Consumes 3 item slots.] |
Tactician's Crown Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." | Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." |
Tactician's Cape Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." | Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." |
Tactician's Shield Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." | Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." |
Accomplice's Gloves Each round: Equip 2 random Support items. [Consumes 3 item slots.] | Each round: Equip 2 random Support items. [Consumes 3 item slots.] |
Aegis of the Legion Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for 12 seconds. [Support item] | Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for 12 seconds. [Support item] |
Banshee's Veil Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds. [Support item] [Unique - only 1 per champion] | Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds. [Support item] [Unique - only 1 per champion] |
Chalice of Power Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] | Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] |
Knight's Vow Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row. [Support item] | Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row. [Support item] |
Locket of the Iron Solari Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support item] | Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support item] |
Moonstone Renewer Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. [Support item] | Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. [Support item] |
Needlessly Big Gem Your team gains 5% Damage Amp. Each second the holder is alive, your team gains an additional 1% Damage Amp, up to a total of 20%. [Support item] | Your team gains 5% Damage Amp. Each second the holder is alive, your team gains an additional 1% Damage Amp, up to a total of 20%. [Support item] |
Obsidian Cleaver Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor | Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor |
Randuin's Omen Combat start: Grant [Support item] | Combat start: Grant [Support item] |
Shroud of Stillness Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast | Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast |
The Eternal Flame While the holder is alive, all enemies are 33% Wounded and all allies gain 8% Damage Amp. This effect refreshes every 5 seconds. [Support item] Wound: Reduces healing received | While the holder is alive, all enemies are 33% Wounded and all allies gain 8% Damage Amp. This effect refreshes every 5 seconds. [Support item] Wound: Reduces healing received |
Unstable Treasure Chest When the holder dies, the 4 highest percent health allies gain a temporary completed item. [Support item] | When the holder dies, the 4 highest percent health allies gain a temporary completed item. [Support item] |
Virtue of the Martyr Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals. [Support item] | Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals. [Support item] |
Zeke's Herald Combat start: Grant [Support item] | Combat start: Grant [Support item] |
Zephyr Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 2% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 2% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] |
Zz'Rot Portal Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit. Taunt: enemies that are able and in range must attack the taunter | Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit. Taunt: enemies that are able and in range must attack the taunter |
Aegis of Dawn Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead. Healing increases based on Stage. | Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead. Healing increases based on Stage. |
Aegis of Dusk Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead. Damage increases based on Stage. | Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead. Damage increases based on Stage. |
Blacksmith's Gloves Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots.] | Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots.] |
Blighting Jewel Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds. | Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds. |
Cappa Juice The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?) | The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?) |
Dawncore Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10. | Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10. |
Death's Defiance 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] |
Eternal Pact Combat start: Form a pact with the highest Health ally, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power. | Combat start: Form a pact with the highest Health ally, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power. |
Eternal Winter Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds). [Unique - only 1 per champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities | Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds). [Unique - only 1 per champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities |
Fishbones The holder's attacks target random enemies. | The holder's attacks target random enemies. |
Flickerblades Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power. | Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power. |
Gambler's Blade Grant Each attack has a 5% chance to drop Gold generated this game: ? [Unique - only 1 per champion] | Grant Each attack has a 5% chance to drop Gold generated this game: ? [Unique - only 1 per champion] |
Gold Collector Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop [Unique - only 1 per champion] | Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop [Unique - only 1 per champion] |
Hellfire Hatchet Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed. | Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed. |
Horizon Focus Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. | Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. |
Hullcrusher Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power. | Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power. |
Infinity Force Tons of EVERYTHING! | Tons of EVERYTHING! |
Lich Bane The holder's first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage. | The holder's first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage. |
Lightshield Crest Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. | Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. |
Luden's Tempest 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. | 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. |
Mittens Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound. Chill: reduce Attack Speed Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound. Chill: reduce Attack Speed Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Mogul's Mail Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant Gold generated this game: ? [Unique - only 1 per champion] | Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant Gold generated this game: ? [Unique - only 1 per champion] |
Prowler's Claw After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage. | After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage. |
Rapid Firecannon Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. | Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. |
Seeker's Armguard Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20. | Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20. |
Silvermere Dawn Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. | Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. |
Sniper's Focus Gain 40% Damage Amp against targets 4 or more hexes away. | Gain 40% Damage Amp against targets 4 or more hexes away. |
Statikk Shiv Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies. | Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies. |
Talisman Of Ascension After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat. | After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat. |
The Darkin Aegis The holder gains the Darkin trait. Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health. | The holder gains the Darkin trait. Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health. |
The Darkin Bow The holder gains the Darkin trait. Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit. | The holder gains the Darkin trait. Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit. |
The Darkin Scythe The holder gains the Darkin trait. Every 4 seconds, slash adjacent enemies for 200% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again. Dash Cooldown: 1.5 second | The holder gains the Darkin trait. Every 4 seconds, slash adjacent enemies for 200% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again. Dash Cooldown: 1.5 second |
The Darkin Staff The holder gains the Darkin trait. For every 20 Mana spent, launch a tendril at enemies near the current target, dealing 50 magic damage. Damage increases based on Stage | The holder gains the Darkin trait. For every 20 Mana spent, launch a tendril at enemies near the current target, dealing 50 magic damage. Damage increases based on Stage |
The Indomitable The holder's Move Speed is drastically reduced. Gain 12% max Health, stun immunity, and pull the current target into melee range. | The holder's Move Speed is drastically reduced. Gain 12% max Health, stun immunity, and pull the current target into melee range. |
Titanic Hydra Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies. | Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies. |
Void Gauntlet Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion] | Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion] |
Wit's End Attacks deal ? bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage. | Attacks deal ? bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage. |
Zhonya's Paradox Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion] | Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion] |
Radiant Adaptive Helm Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 90 Armor and Magic Resistance. Marksman/Caster: Gain 20% Attack Damage and Ability Power. | Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 90 Armor and Magic Resistance. Marksman/Caster: Gain 20% Attack Damage and Ability Power. |
Radiant Archangel's Staff Combat start: Gain 40% Ability Power every 5 seconds in combat. | Combat start: Gain 40% Ability Power every 5 seconds in combat. |
Radiant Bloodthirster Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds. | Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds. |
Radiant Blue Buff Gain 20% additional Attack Damage and Ability Power from all sources. | Gain 20% additional Attack Damage and Ability Power from all sources. |
Radiant Bramble Vest Gain 18% max health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds | Gain 18% max health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds |
Radiant Crownguard Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power. | Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power. |
Radiant Deathblade It glows in the presence of enemies. Or friends. Or anything alive, really. | It glows in the presence of enemies. Or friends. Or anything alive, really. |
Radiant Dragon's Claw Gain 18% max health. Every 2 seconds, heal 5% max Health. | Gain 18% max health. Every 2 seconds, heal 5% max Health. |
Radiant Edge of Night At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health. | At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health. |
Radiant Evenshroud 30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor |
Radiant Gargoyle Stoneplate Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder. | Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder. |
Radiant Giant Slayer Gain 30% additional Damage Amp against Tanks. | Gain 30% additional Damage Amp against Tanks. |
Radiant Guinsoo's Rageblade Gain 14% stacking Attack Speed every second. | Gain 14% stacking Attack Speed every second. |
Radiant Hand of Justice Gain 2 effects: - 30% Attack Damage and 30% Ability Power. - 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. | Gain 2 effects: - 30% Attack Damage and 30% Ability Power. - 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. |
Radiant Hextech Gunblade Heal the lowest percent Health ally for 40% of damage dealt. | Heal the lowest percent Health ally for 40% of damage dealt. |
Radiant Infinity Edge Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Radiant Ionic Spark 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist |
Radiant Jeweled Gauntlet Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Radiant Kraken's Fury Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 60% Attack Speed. | Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 60% Attack Speed. |
Radiant Last Whisper Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor | Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor |
Radiant Morellonomicon Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Radiant Nashor's Tooth Attacks grant 4 bonus Mana, increased to 8 if they critically strike. | Attacks grant 4 bonus Mana, increased to 8 if they critically strike. |
Radiant Protector's Vow Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health. | Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health. |
Radiant Quicksilver Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second. | Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second. |
Radiant Rabadon's Deathcap It's witnessed - and unleashed - miracles and calamities both. | It's witnessed - and unleashed - miracles and calamities both. |
Radiant Red Buff Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Radiant Spear of Shojin Attacks grant 10 bonus Mana. | Attacks grant 10 bonus Mana. |
Radiant Spirit Visage Regenerate 5% of missing Health each second. | Regenerate 5% of missing Health each second. |
Radiant Steadfast Heart Gain 20% durability. While above 50% Health, instead gain 36% Durability. | Gain 20% durability. While above 50% Health, instead gain 36% Durability. |
Radiant Sterak's Gage At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds. | At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds. |
Radiant Striker's Flail Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times. | Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times. |
Radiant Sunfire Cape Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received | Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received |
Radiant Thief's Gloves Each round: Equip 2 random Radiant items. [Consumes 3 item slots.] | Each round: Equip 2 random Radiant items. [Consumes 3 item slots.] |
Radiant Titan's Resolve Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control. | Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control. |
Radiant Void Staff Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist | Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist |
Radiant Warmog's Armor Gain 30% max Health. | Gain 30% max Health. |
Arcanist Emblem The holder gains the Arcanist trait. On kill, refund 15% of the holder's max Mana. | The holder gains the Arcanist trait. On kill, refund 15% of the holder's max Mana. |
Bilgewater Emblem The holder gains the Bilgewater trait. | The holder gains the Bilgewater trait. |
Bruiser Emblem The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius. | The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius. |
Defender Emblem The holder gains the Defender trait. Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher. | The holder gains the Defender trait. Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher. |
Demacia Emblem The holder gains the Demacia trait. | The holder gains the Demacia trait. |
Disruptor Emblem The holder gains the Disruptor trait. Abilities deal 30% bonus magic damage over 3 seconds. | The holder gains the Disruptor trait. Abilities deal 30% bonus magic damage over 3 seconds. |
Freljord Emblem The holder gains the Freljord trait. | The holder gains the Freljord trait. |
Gunslinger Emblem The holder gains the Gunslinger trait. Dealing physical damage to an enemy reduces their Armor by 2. | The holder gains the Gunslinger trait. Dealing physical damage to an enemy reduces their Armor by 2. |
Invoker Emblem The holder gains the Invoker trait. On cast, gain Ability Power equal to 20% of Mana spent. | The holder gains the Invoker trait. On cast, gain Ability Power equal to 20% of Mana spent. |
Ionia Emblem The holder gains the Ionia trait. | The holder gains the Ionia trait. |
Ixtal Emblem The holder gains the Ixtal trait. | The holder gains the Ixtal trait. |
Juggernaut Emblem The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die. | The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die. |
Longshot Emblem The holder gains the Longshot trait and +1 Attack Range. | The holder gains the Longshot trait and +1 Attack Range. |
Noxus Emblem The holder gains the Noxus trait. | The holder gains the Noxus trait. |
Piltover Emblem The holder gains the Piltover trait. | The holder gains the Piltover trait. |
Quickstriker Emblem The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health. | The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health. |
Slayer Emblem The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 15% max Health Shield. | The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 15% max Health Shield. |
Vanquisher Emblem The holder gains the Vanquisher trait and a 2% chance to drop 1 gold on critical strikes. Cooldown: 0.75 seconds Gold generated this game: ? | The holder gains the Vanquisher trait and a 2% chance to drop 1 gold on critical strikes. Cooldown: 0.75 seconds Gold generated this game: ? |
Void Emblem The holder gains the Void trait. | The holder gains the Void trait. |
Warden Emblem The holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value. | The holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value. |
Yordle Emblem The holder gains the Yordle trait. | The holder gains the Yordle trait. |
Zaun Emblem The holder gains the Zaun trait. | The holder gains the Zaun trait. |
Barknuckles While above 50% Health, double the Armor and Magic Resist bonuses from this item. Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies. Recommended holder: Nautilus | While above 50% Health, double the Armor and Magic Resist bonuses from this item. Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies. Recommended holder: Nautilus |
Blackmarket Explosives Every 5 seconds, deal 15 + 12% of damage dealt within the last 5 seconds as magic damage to current target and 2 nearest enemies. Recommended holder: Fizz | Every 5 seconds, deal 15 + 12% of damage dealt within the last 5 seconds as magic damage to current target and 2 nearest enemies. Recommended holder: Fizz |
Brigand's Dice Immediately re-roll your shop and fill it with Bilgeater champions. | Immediately re-roll your shop and fill it with Bilgeater champions. |
Captain's Brew Attacks and Abilities Burn and Chill enemies for 3 seconds. Recommended holder: Twisted Fate | Attacks and Abilities Burn and Chill enemies for 3 seconds. Recommended holder: Twisted Fate |
Captain's Hat NYI The bearer becomes the Captain! Grant allies (a really cool effect) while the bearer is alive. | NYI The bearer becomes the Captain! Grant allies (a really cool effect) while the bearer is alive. |
Cutthroat's Cutlass Damaging enemies causes them to Bleed, dealing an additional 35% damage over 4 seconds. Recommended holder: Gangplank | Damaging enemies causes them to Bleed, dealing an additional 35% damage over 4 seconds. Recommended holder: Gangplank |
Dead Man's Dagger Attacks and Abilities execute enemies below 12% Health. On kill, gain 15% Attack Damage and 15% Ability Power. Recommended holder: Graves | Attacks and Abilities execute enemies below 12% Health. On kill, gain 15% Attack Damage and 15% Ability Power. Recommended holder: Graves |
Dreadway Cannon NYI Every 4 seconds, launch cannonballs at the bearer's target, dealing damage equal to 50% of the damage they took over the last 4 seconds. | NYI Every 4 seconds, launch cannonballs at the bearer's target, dealing damage equal to 50% of the damage they took over the last 4 seconds. |
First Mate's Flintlock Every second during combat, gain 3% Attack Damage and 3% Attack Speed. Recommended holder: Miss Fortune | Every second during combat, gain 3% Attack Damage and 3% Attack Speed. Recommended holder: Miss Fortune |
Haunted Spyglass NYI Once per fight, after 3 takedowns, summon the ghost of the Dreadway, dealing 650%( | NYI Once per fight, after 3 takedowns, summon the ghost of the Dreadway, dealing 650%( |
Lucky Doubloon On takedown, generate an additional 1 Recommended holder: Gangplank | On takedown, generate an additional 1 Recommended holder: Gangplank |
Pile O' Citrus Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 10 Recommended holder: Illaoi | Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 10 Recommended holder: Illaoi |
90 Caliber Nets Stun the 3 enemies who have dealt the most damage for 2 seconds. | Stun the 3 enemies who have dealt the most damage for 2 seconds. |
Acceleration Gate After casting, Piltover units restore 35% of their max Mana over 2 seconds. | After casting, Piltover units restore 35% of their max Mana over 2 seconds. |
Armor Nullifier Piltover units deal 25% more damage, increased to 35% against Tanks. | Piltover units deal 25% more damage, increased to 35% against Tanks. |
Blast Shield All allies gain a 20% max Health Shield. | All allies gain a 20% max Health Shield. |
Continuum Cogs All allies gain 2 Mana Regen and 12 Ability Power. | All allies gain 2 Mana Regen and 12 Ability Power. |
E.M.P. Increase the Mana cost of all enemies' next cast by 15. | Increase the Mana cost of all enemies' next cast by 15. |
Echo Engine For the rest of combat, repeat the effects of your other Modules every 7 seconds. | For the rest of combat, repeat the effects of your other Modules every 7 seconds. |
Electrical Overload Deal 100 + 10% max Health as true damage to all enemies. | Deal 100 + 10% max Health as true damage to all enemies. |
Gigantification Ray Piltover units gain 23% max Health and become much larger. | Piltover units gain 23% max Health and become much larger. |
Kinetic Barrier Piltover units gain 60 Armor and 20 Magic Resist. If they've taken more magic damage than physical, they gain the opposite. | Piltover units gain 60 Armor and 20 Magic Resist. If they've taken more magic damage than physical, they gain the opposite. |
Magnetron Coil Piltover units gain 18% Damage Amp, increased by 1% for each cast from any Piltover unit this combat before this Module triggered. | Piltover units gain 18% Damage Amp, increased by 1% for each cast from any Piltover unit this combat before this Module triggered. |
Micro-Rockets Fire a barrage of missiles that repeats 66% of the damage dealt by Piltover units this combat as magic damage. | Fire a barrage of missiles that repeats 66% of the damage dealt by Piltover units this combat as magic damage. |
Mining Drill Gain 1 Gold or 1 Boot, randomly. (Repeats for every Piltover cast!) | Gain 1 Gold or 1 Boot, randomly. (Repeats for every Piltover cast!) |
Momentum Drive Cleanse all allied crowd control effects. Your team gains 50% Tenacity. | Cleanse all allied crowd control effects. Your team gains 50% Tenacity. |
Overclocked Capacitors Grant your team 22% Attack Speed. | Grant your team 22% Attack Speed. |
Superior Lifeform Summon a robot copy of your 2 strongest Piltover units. They have 40% of the original's Health and deal 50% as much damage. | Summon a robot copy of your 2 strongest Piltover units. They have 40% of the original's Health and deal 50% as much damage. |
Tuned Oscillator Increase your team's Healing and Shielding by 25%. | Increase your team's Healing and Shielding by 25%. |
Unstable Core If Piltover units have cast at least 10 times this combat, deal 30% max Health true damage to all enemies. Otherwise, deal 15%. | If Piltover units have cast at least 10 times this combat, deal 30% max Health true damage to all enemies. Otherwise, deal 15%. |
Upgrade! Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 15% Attack Speed and 300 max Health. | Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 15% Attack Speed and 300 max Health. |
Voltage Conduit Reduce the max Mana of Piltover units by 30%. | Reduce the max Mana of Piltover units by 30%. |
Adrenaline Modules Gain 15% Damage Amp, increased by 1% after every 3 attacks. Recommended users: Bel'Veth and Kai'sa | Gain 15% Damage Amp, increased by 1% after every 3 attacks. Recommended users: Bel'Veth and Kai'sa |
Iron Carapace Gain 200 max Health. Gain Armor and Magic Resist equal to 0.6% of max Health. Recommended users: Cho'Gath and Rift Herald | Gain 200 max Health. Gain Armor and Magic Resist equal to 0.6% of max Health. Recommended users: Cho'Gath and Rift Herald |
Leeching Nucleus Heal the lowest Health ally for 15% of damage dealt. After damaging an enemy, steal 2% Attack Damage and Ability Power from them, up to 15 stacks from all sources. Recommended users: Kog'Maw, Malzahar, and Kai'sa | Heal the lowest Health ally for 15% of damage dealt. After damaging an enemy, steal 2% Attack Damage and Ability Power from them, up to 15 stacks from all sources. Recommended users: Kog'Maw, Malzahar, and Kai'sa |
Predator Instincts Gain 20% Attack Damage and Ability Power. Every 9 seconds, cleanse crowd control effects and become untargetable for 1 second(s). Recommended users: Rek'Sai and Bel'Veth | Gain 20% Attack Damage and Ability Power. Every 9 seconds, cleanse crowd control effects and become untargetable for 1 second(s). Recommended users: Rek'Sai and Bel'Veth |
Royal Husk Gain 200 Health. After dropping below 50% max Health, spawn a Voidling with 25% of this unit's max Health. Recommended users: Cho'Gath and Rift Herald | Gain 200 Health. After dropping below 50% max Health, spawn a Voidling with 25% of this unit's max Health. Recommended users: Cho'Gath and Rift Herald |
Spitter Spines After dealing 1000 damage, fire spikes at the 2 nearest enemies that deal 111 physical damage. Recommended users: Rek'Sai, Malzahar, and Kai'sa | After dealing 1000 damage, fire spikes at the 2 nearest enemies that deal 111 physical damage. Recommended users: Rek'Sai, Malzahar, and Kai'sa |