DAK.GG
SET 16 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
Aegis of Dawn Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead. Healing increases based on Stage. | Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead. Healing increases based on Stage. |
Aegis of Dusk Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead. Damage increases based on Stage. | Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead. Damage increases based on Stage. |
Blacksmith's Gloves Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots.] | Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots.] |
Blighting Jewel Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds. | Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds. |
Cappa Juice The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?) | The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?) |
Dawncore Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10. | Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10. |
Death's Defiance 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] |
Eternal Pact Combat start: Form a pact with the highest Health ally, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power. | Combat start: Form a pact with the highest Health ally, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power. |
Eternal Winter Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds). [Unique - only 1 per champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities | Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds). [Unique - only 1 per champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities |
Fishbones The holder's attacks target random enemies. | The holder's attacks target random enemies. |
Flickerblades Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power. | Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power. |
Gambler's Blade Grant Each attack has a 5% chance to drop Gold generated this game: ? [Unique - only 1 per champion] | Grant Each attack has a 5% chance to drop Gold generated this game: ? [Unique - only 1 per champion] |
Gold Collector Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop [Unique - only 1 per champion] | Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop [Unique - only 1 per champion] |
Hellfire Hatchet Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed. | Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed. |
Horizon Focus Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. | Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. |
Hullcrusher Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power. | Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power. |
Infinity Force Tons of EVERYTHING! | Tons of EVERYTHING! |
Lich Bane The holder's first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage. | The holder's first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage. |
Lightshield Crest Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. | Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. |
Luden's Tempest 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. | 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. |
Mittens Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound. Chill: reduce Attack Speed Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound. Chill: reduce Attack Speed Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Mogul's Mail Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant Gold generated this game: ? [Unique - only 1 per champion] | Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant Gold generated this game: ? [Unique - only 1 per champion] |
Prowler's Claw After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage. | After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage. |
Rapid Firecannon Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. | Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. |
Seeker's Armguard Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20. | Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20. |
Silvermere Dawn Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. | Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. |
Sniper's Focus Gain 40% Damage Amp against targets 4 or more hexes away. | Gain 40% Damage Amp against targets 4 or more hexes away. |
Statikk Shiv Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies. | Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies. |
Talisman Of Ascension After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat. | After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat. |
The Darkin Aegis The holder gains the Darkin trait. Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health. | The holder gains the Darkin trait. Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health. |
The Darkin Bow The holder gains the Darkin trait. Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit. | The holder gains the Darkin trait. Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit. |
The Darkin Scythe The holder gains the Darkin trait. Every 4 seconds, slash adjacent enemies for 200% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again. Dash Cooldown: 1.5 second | The holder gains the Darkin trait. Every 4 seconds, slash adjacent enemies for 200% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again. Dash Cooldown: 1.5 second |
The Darkin Staff The holder gains the Darkin trait. For every 20 Mana spent, launch a tendril at enemies near the current target, dealing 50 magic damage. Damage increases based on Stage | The holder gains the Darkin trait. For every 20 Mana spent, launch a tendril at enemies near the current target, dealing 50 magic damage. Damage increases based on Stage |
The Indomitable The holder's Move Speed is drastically reduced. Gain 12% max Health, stun immunity, and pull the current target into melee range. | The holder's Move Speed is drastically reduced. Gain 12% max Health, stun immunity, and pull the current target into melee range. |
Titanic Hydra Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies. | Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies. |
Void Gauntlet Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion] | Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion] |
Wit's End Attacks deal ? bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage. | Attacks deal ? bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage. |
Zhonya's Paradox Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion] | Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion] |