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SET 16 Items

Item Guide
ItemItem & DescriptionDescription
Aegis of Dawn
Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor.

If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead.

Healing increases based on Stage.
Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor.

If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead.

Healing increases based on Stage.
Aegis of Dusk
Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.

If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead.

Damage increases based on Stage.
Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.

If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead.

Damage increases based on Stage.
Blacksmith's Gloves
Each round: Equip 2 random Ornn Artifacts.

[Consumes 3 item slots.]
Each round: Equip 2 random Ornn Artifacts.

[Consumes 3 item slots.]
Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Cappa Juice
The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?)
The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?)
Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
Eternal Pact
Combat start: Form a pact with the highest Health ally, if they die, gain 10 Mana regen and 40% Ability Power.

When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
Combat start: Form a pact with the highest Health ally, if they die, gain 10 Mana regen and 40% Ability Power.

When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
Eternal Winter
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).

[Unique - only 1 per champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).

[Unique - only 1 per champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
Fishbones
The holder's attacks target random enemies.
The holder's attacks target random enemies.
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Gambler's Blade
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).

Each attack has a 5% chance to drop
1 gold.

Gold generated this game: ?

[Unique - only 1 per champion]
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).

Each attack has a 5% chance to drop
1 gold.

Gold generated this game: ?

[Unique - only 1 per champion]
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.

[Unique - only 1 per champion]
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.

[Unique - only 1 per champion]
Hellfire Hatchet
Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Infinity Force
Tons of EVERYTHING!
Tons of EVERYTHING!
Lich Bane
The holder's first attack after each Ability cast deals ? bonus magic damage.

Damage increases based on Stage.
The holder's first attack after each Ability cast deals ? bonus magic damage.

Damage increases based on Stage.
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound.

Chill: reduce Attack Speed
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound.

Chill: reduce Attack Speed
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.

At full stacks, grant
1 gold and continue gaining
1 gold every 12 seconds.

Gold generated this game: ?

[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.

At full stacks, grant
1 gold and continue gaining
1 gold every 12 seconds.

Gold generated this game: ?

[Unique - only 1 per champion]
Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.
Sniper's Focus
Gain 40% Damage Amp against targets 4 or more hexes away.
Gain 40% Damage Amp against targets 4 or more hexes away.
Statikk Shiv
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Darkin Aegis
The holder gains the Darkin trait.

Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.
The holder gains the Darkin trait.

Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.
The Darkin Bow
The holder gains the Darkin trait.

Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
The holder gains the Darkin trait.

Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
The Darkin Scythe
The holder gains the Darkin trait.

Every 4 seconds, slash adjacent enemies for 200% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.

Dash Cooldown: 1.5 second
The holder gains the Darkin trait.

Every 4 seconds, slash adjacent enemies for 200% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.

Dash Cooldown: 1.5 second
The Darkin Staff
The holder gains the Darkin trait.

For every 20 Mana spent, launch a tendril at enemies near the current target, dealing 50 magic damage.

Damage increases based on Stage
The holder gains the Darkin trait.

For every 20 Mana spent, launch a tendril at enemies near the current target, dealing 50 magic damage.

Damage increases based on Stage
The Indomitable
The holder's Move Speed is drastically reduced.

Gain 12% max Health, stun immunity, and pull the current target into melee range.
The holder's Move Speed is drastically reduced.

Gain 12% max Health, stun immunity, and pull the current target into melee range.
Titanic Hydra
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Void Gauntlet
Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.

[Unique - only 1 per champion]
Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.

[Unique - only 1 per champion]
Wit's End
Attacks deal ? bonus magic damage.

Heals the holder for 30% of all magic damage dealt.

Damage increases based on Stage.
Attacks deal ? bonus magic damage.

Heals the holder for 30% of all magic damage dealt.

Damage increases based on Stage.
Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]
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