DAK.GG
SET 16 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
90 Caliber Nets Stun the 3 enemies who have dealt the most damage for 2 seconds. | Stun the 3 enemies who have dealt the most damage for 2 seconds. |
Acceleration Gate After casting, Piltover units restore 35% of their max Mana over 2 seconds. | After casting, Piltover units restore 35% of their max Mana over 2 seconds. |
Armor Nullifier Piltover units deal 25% more damage, increased to 35% against Tanks. | Piltover units deal 25% more damage, increased to 35% against Tanks. |
Blast Shield All allies gain a 20% max Health Shield. | All allies gain a 20% max Health Shield. |
Continuum Cogs All allies gain 2 Mana Regen and 12 Ability Power. | All allies gain 2 Mana Regen and 12 Ability Power. |
E.M.P. Increase the Mana cost of all enemies' next cast by 15. | Increase the Mana cost of all enemies' next cast by 15. |
Echo Engine For the rest of combat, repeat the effects of your other Modules every 7 seconds. | For the rest of combat, repeat the effects of your other Modules every 7 seconds. |
Electrical Overload Deal 100 + 10% max Health as true damage to all enemies. | Deal 100 + 10% max Health as true damage to all enemies. |
Gigantification Ray Piltover units gain 23% max Health and become much larger. | Piltover units gain 23% max Health and become much larger. |
Kinetic Barrier Piltover units gain 60 Armor and 20 Magic Resist. If they've taken more magic damage than physical, they gain the opposite. | Piltover units gain 60 Armor and 20 Magic Resist. If they've taken more magic damage than physical, they gain the opposite. |
Magnetron Coil Piltover units gain 18% Damage Amp, increased by 1% for each cast from any Piltover unit this combat before this Module triggered. | Piltover units gain 18% Damage Amp, increased by 1% for each cast from any Piltover unit this combat before this Module triggered. |
Micro-Rockets Fire a barrage of missiles that repeats 66% of the damage dealt by Piltover units this combat as magic damage. | Fire a barrage of missiles that repeats 66% of the damage dealt by Piltover units this combat as magic damage. |
Mining Drill Gain 1 Gold or 1 Boot, randomly. (Repeats for every Piltover cast!) | Gain 1 Gold or 1 Boot, randomly. (Repeats for every Piltover cast!) |
Momentum Drive Cleanse all allied crowd control effects. Your team gains 50% Tenacity. | Cleanse all allied crowd control effects. Your team gains 50% Tenacity. |
Overclocked Capacitors Grant your team 22% Attack Speed. | Grant your team 22% Attack Speed. |
Superior Lifeform Summon a robot copy of your 2 strongest Piltover units. They have 40% of the original's Health and deal 50% as much damage. | Summon a robot copy of your 2 strongest Piltover units. They have 40% of the original's Health and deal 50% as much damage. |
Tuned Oscillator Increase your team's Healing and Shielding by 25%. | Increase your team's Healing and Shielding by 25%. |
Unstable Core If Piltover units have cast at least 10 times this combat, deal 30% max Health true damage to all enemies. Otherwise, deal 15%. | If Piltover units have cast at least 10 times this combat, deal 30% max Health true damage to all enemies. Otherwise, deal 15%. |
Upgrade! Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 15% Attack Speed and 300 max Health. | Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 15% Attack Speed and 300 max Health. |
Voltage Conduit Reduce the max Mana of Piltover units by 30%. | Reduce the max Mana of Piltover units by 30%. |