Check the latest information for Set 5.5: Dawn of Heroes

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Radiant Item List
NameDescription
Banshee's Silence
[Unique] When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability.

Radiant Bonus: +50 Health for all allies at the start of combat.
[Unique] When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability.

Radiant Bonus: +50 Health for all allies at the start of combat.
Blessed Bloodthirster
Physical damage heals the holder for 60% of the damage dealt. Upon falling below 40% Health. the holder gain a 40% max Health shield that lasts up to 5 seconds

Radiant Bounus: +20 Attack Damage
Physical damage heals the holder for 60% of the damage dealt. Upon falling below 40% Health. the holder gain a 40% max Health shield that lasts up to 5 seconds

Radiant Bounus: +20 Attack Damage
Blue Blessing
[Unique] After casting their Ability, the holder gains 30 mana.

Radiant Bonus: +40 Ability Power
[Unique] After casting their Ability, the holder gains 30 mana.

Radiant Bonus: +40 Ability Power
Chalice of Charity
When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Spellvamp for the rest of combat.
When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Spellvamp for the rest of combat.
Covalent Spark
Enemies within 4 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 300% of their max Mana.

Radiant Bonus: Regenerate 1% max Health per second
Enemies within 4 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 300% of their max Mana.

Radiant Bonus: Regenerate 1% max Health per second
DemonSlayer
The holder's Abilities and attacks do 40% bonus damage. If the target has more than 1400 maximum Health, the bonus increases to 80%.
The holder's Abilities and attacks do 40% bonus damage. If the target has more than 1400 maximum Health, the bonus increases to 80%.
Dragon's Will
Grants 300 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 40% of their max Health (1 second cooldown).

Radiant Bonus: Regenerate 2% max Health per second
Grants 300 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 40% of their max Health (1 second cooldown).

Radiant Bonus: Regenerate 2% max Health per second
Dvarapala Stoneplate
The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.

Radiant Bonus: Regenerate 3% max Health per second
The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.

Radiant Bonus: Regenerate 3% max Health per second
Eternal Whisper
[Unique] When the holder inflicts a critical hit, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack.

Radiant Bonus: +35% Critical Strike Chance
[Unique] When the holder inflicts a critical hit, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack.

Radiant Bonus: +35% Critical Strike Chance
Fist of Fairness
At the beginning of each planning phase, the holder gains both of the following:
- +40 Attack Damage and +40 Ability Power.
- Attacks and Abilities heal for 40% of damage dealt.
At the beginning of each planning phase, the holder gains both of the following:
- +40 Attack Damage and +40 Ability Power.
- Attacks and Abilities heal for 40% of damage dealt.
Frozen Heart Of Gold
[Unique] Reduces the Attack Speed of enemies within 2 hexes by 50%.

Radiant Bonus: +30 Starting Mana
[Unique] Reduces the Attack Speed of enemies within 2 hexes by 50%.

Radiant Bonus: +30 Starting Mana
Glamorous Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 90% bonus Critical Strike Damage.
The holder's magic and true damage from their Ability can critically strike. The holder gains 90% bonus Critical Strike Damage.
Guardian Archangel
[Unique] Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 100% Health and shed all negative effect.

Radiant Bonus: +30% Attack Speed
[Unique] Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 100% Health and shed all negative effect.

Radiant Bonus: +30% Attack Speed
Guinsoo's Reckoning
Attacks grant +10% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.

Radiant Bonus: +30 Attack Speed
Attacks grant +10% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.

Radiant Bonus: +30 Attack Speed
Hextech Lifeblade
The holder's magic and true damage from Abilities heal them for 40% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. The holder also heals their lowest health ally for the same amount.

Radiant Bonus: +30 Ability Power
The holder's magic and true damage from Abilities heal them for 40% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. The holder also heals their lowest health ally for the same amount.

Radiant Bonus: +30 Ability Power
Locket of Targon Prime
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 400/500/600 ★ damage for 60 seconds.

Radiant Bonus: +200 Health for all allies at the start of combat.
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 400/500/600 ★ damage for 60 seconds.

Radiant Bonus: +200 Health for all allies at the start of combat.
Luminous Deathblade
Contributing to a kill grants the holder 15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4).
Contributing to a kill grants the holder 15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4).
Mistral
[Unique] When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 10 seconds. Ignores CC immunity.

Radiant Bonus: +20% Attack Speed for all allies at the start of combat
[Unique] When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 10 seconds. Ignores CC immunity.

Radiant Bonus: +20% Attack Speed for all allies at the start of combat
More More-ellonimicon
[Unique] When the holder deals magic or true damage with their Ability, they burn the target, dealing 120% of the target's maximun Health as true damage over 30 seconds, and reducing healing by 50% for the duration of the burn.

Radiant Bonus: +30 Starting Mana
[Unique] When the holder deals magic or true damage with their Ability, they burn the target, dealing 120% of the target's maximun Health as true damage over 30 seconds, and reducing healing by 50% for the duration of the burn.

Radiant Bonus: +30 Starting Mana
Quickestsilver
[Unique] The holder gains immunity to crowd control in combat for 30 seconds.

Radiant Bonus: +45% Attack Speed
[Unique] The holder gains immunity to crowd control in combat for 30 seconds.

Radiant Bonus: +45% Attack Speed
Rabadon's Ascended Deathcap
Grants 120 bonus Ability Power (including components).
Grants 120 bonus Ability Power (including components).
Radiant Redemption
Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 25% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

Radiant Bonus: +350 Health
Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 25% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

Radiant Bonus: +350 Health
Rapid Lightcannon
Increases the wearer's Attack Range by 2 hex and grants 40% bonus Attack Speed.

The wearer's attacks can no longer miss.

Radiant Bonus: +30% Attack Speed
Increases the wearer's Attack Range by 2 hex and grants 40% bonus Attack Speed.

The wearer's attacks can no longer miss.

Radiant Bonus: +30% Attack Speed
Rascal's Gloves
At the beginning of each planning phase, the holder equips 2 temporary Radiant items.
[Consumes Three Item Slots]
At the beginning of each planning phase, the holder equips 2 temporary Radiant items.
[Consumes Three Item Slots]
Rosethorn Vest
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 250/300/350 ★ magic damage to all nearby enemies (once every 2.5 seconds).

Radiant Bonus: Regenerate 2% max Health per second
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 250/300/350 ★ magic damage to all nearby enemies (once every 2.5 seconds).

Radiant Bonus: Regenerate 2% max Health per second
Runaan's Tempest
The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effect. These bolts can critically strike.

Radiant Bonus: +30% Attack Speed
The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effect. These bolts can critically strike.

Radiant Bonus: +30% Attack Speed
Shroud of Reverence
[Unique] When combat begins, the holder shoots a wider beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.

Radiant Bonus: +15 Starting Mana for all allies at the start of combat
[Unique] When combat begins, the holder shoots a wider beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.

Radiant Bonus: +15 Starting Mana for all allies at the start of combat
Spear of Hirana
The wearer's Basic Attacks restore 15 additional Mana.

Radiant Bonus: +20 Ability Power
The wearer's Basic Attacks restore 15 additional Mana.

Radiant Bonus: +20 Ability Power
Statikk Favor
Every third Basic Attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 115 magic damage and reducing their Magic Resist by 70% for 5 seconds.
Every third Basic Attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 115 magic damage and reducing their Magic Resist by 70% for 5 seconds.
Sunlight Cape
[Unique] Every 1.5 seconds, a random enemy within 4 hexes is burned for 120% of their maximum health as true damage over 30 seconds. Any healing they receive is reduced by 50%.

Radiant Bonus: Regenerate 0.5% max Health per second
[Unique] Every 1.5 seconds, a random enemy within 4 hexes is burned for 120% of their maximum health as true damage over 30 seconds. Any healing they receive is reduced by 50%.

Radiant Bonus: Regenerate 0.5% max Health per second
Titan's Vow
When the holder attacks or takes damage, they gain 4 Attack Damage and Spell Power.

This stacks up to 25 times, at which point the wearer gains 50 Armor and Magic Resist.
When the holder attacks or takes damage, they gain 4 Attack Damage and Spell Power.

This stacks up to 25 times, at which point the wearer gains 50 Armor and Magic Resist.
Urf-Angel's Staff
Each time the holder casts their Ability, they gain bonus Ability Power equal to 60% of their maximum Mana (this bonus applies to that Ability cast).

Radiant Bonus: +15 Starting Mana
Each time the holder casts their Ability, they gain bonus Ability Power equal to 60% of their maximum Mana (this bonus applies to that Ability cast).

Radiant Bonus: +15 Starting Mana
Warmog's Pride
Grants 1800 bonus Health (including components).

Radiant Bonus: Regenerate 1% max Health per second
Grants 1800 bonus Health (including components).

Radiant Bonus: Regenerate 1% max Health per second
Zeke's Harmony
When combat begins, the holder and all allies within 1 hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat.
When combat begins, the holder and all allies within 1 hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat.
Zenith Edge
[Unique] Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

Radiant Bonus: +40% Critical Strike Damage
[Unique] Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

Radiant Bonus: +40% Critical Strike Damage
Zz'Rots Invitation
At the start of combat, a Radiant Voidmother with bonus Health and Attack Damage aries and taunts enemies within 4 hexes. Radiant Voidmother that aries from summoned units are 25% effective.
At the start of combat, a Radiant Voidmother with bonus Health and Attack Damage aries and taunts enemies within 4 hexes. Radiant Voidmother that aries from summoned units are 25% effective.
Items Table (By Items)
B.F. Sword+10 Attack Damage
Contributing to a kill grants the holder +10 Attack Damage for the rest of combat.
This effect can stack any number of times (starting at 4).
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%.
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - Only One Per Champion]
Physical damage heals the holder for 33% of the damage dealt.

Upon falling below 40% Health, the holder gains a 30% max health shield that lasts up to 5 seconds.
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
The holder's attacks restore 8 additional Mana.
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
The holder gains the Skirmisher trait.

[Unique - Only One Per Champion]
Recurve Bow+10 Attack Speed
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%.
Increases the holder's Attack Range by 1 hex and grants 40% bonus Attack Speed.

The wearer's Basic Attacks can no longer miss.
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
Attacks grant +6% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.
Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
The holder gains the Hellion trait.

[Unique - Only One Per Champion]
Chain Vest+20 Armor
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - Only One Per Champion]
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds.
Reduces the Attack Speed of enemies within 2 hexes by 25%.

[Unique - Only One Per Champion]
Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
Negatron Cloak+20 Magic Resist
Physical damage heals the holder for 33% of the damage dealt.

Upon falling below 40% Health, the holder gains a 30% max health shield that lasts up to 5 seconds.
The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 30% of their max Health (1 second cooldown).
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana.
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity.

[Unique - Only One Per Champion]
The holder gains immunity to crowd control in combat for 15 seconds.

[Unique - Only One Per Champion]
The holder gains the Redeemed trait.

[Unique - Only One Per Champion]
Needlessly Large Rod+10 Ability Power
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
Attacks grant +6% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds.
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana.
Grants 75 bonus Ability Power (including components).
Each time the holder casts their Ability, they gain bonus Ability Power equal to 40% of their maximum Mana (this bonus applies to that Ability cast).
When the holder deals magic damage or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage.
The holder gains the Spellweaver trait.

[Unique - Only One Per Champion]
Tear of the Goddess+15 Mana
The holder's attacks restore 8 additional Mana.
Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Reduces the Attack Speed of enemies within 2 hexes by 25%.

[Unique - Only One Per Champion]
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
Each time the holder casts their Ability, they gain bonus Ability Power equal to 40% of their maximum Mana (this bonus applies to that Ability cast).
After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target, abilities and attacks for 5 seconds.
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 35(%).
The holder gains the Renewer trait.

[Unique - Only One Per Champion]
Giant's Belt+150 Health
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity.

[Unique - Only One Per Champion]
When the holder deals magic damage or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target, abilities and attacks for 5 seconds.
Grants 1000 bonus Health (including components).
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability.
The holder gains the Dawnbringer trait.

[Unique - Only One Per Champion]
Sparring Gloves+5% Critical Strike Chance<br>+10% Dodge Chance
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
The holder gains immunity to crowd control in combat for 15 seconds.

[Unique - Only One Per Champion]
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage.
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 35(%).
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability.
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots]
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
SpatulaIt must do something...
The holder gains the Skirmisher trait.

[Unique - Only One Per Champion]
The holder gains the Hellion trait.

[Unique - Only One Per Champion]
The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
The holder gains the Redeemed trait.

[Unique - Only One Per Champion]
The holder gains the Spellweaver trait.

[Unique - Only One Per Champion]
The holder gains the Renewer trait.

[Unique - Only One Per Champion]
The holder gains the Dawnbringer trait.

[Unique - Only One Per Champion]
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
The holder's team gains +1 maximum team size.
Items Table
NameDescriptionCombination
B.F. Sword
+10 Attack Damage
+10 Attack Damage
Recurve Bow
+10 Attack Speed
+10 Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess
+15 Mana
+15 Mana
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+5% Critical Strike Chance
+10% Dodge Chance
+5% Critical Strike Chance
+10% Dodge Chance
Spatula
It must do something...
It must do something...
Deathblade
Contributing to a kill grants the holder +10 Attack Damage for the rest of combat.
This effect can stack any number of times (starting at 4).
Contributing to a kill grants the holder +10 Attack Damage for the rest of combat.
This effect can stack any number of times (starting at 4).
Giant Slayer
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%.
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%.
Guardian Angel
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - Only One Per Champion]
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - Only One Per Champion]
Bloodthirster
Physical damage heals the holder for 33% of the damage dealt.

Upon falling below 40% Health, the holder gains a 30% max health shield that lasts up to 5 seconds.
Physical damage heals the holder for 33% of the damage dealt.

Upon falling below 40% Health, the holder gains a 30% max health shield that lasts up to 5 seconds.
Hextech Gunblade
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
Spear of Shojin
The holder's attacks restore 8 additional Mana.
The holder's attacks restore 8 additional Mana.
Zeke's Herald
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.
Infinity Edge
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Rapid Firecannon
Increases the holder's Attack Range by 1 hex and grants 40% bonus Attack Speed.

The wearer's Basic Attacks can no longer miss.
Increases the holder's Attack Range by 1 hex and grants 40% bonus Attack Speed.

The wearer's Basic Attacks can no longer miss.
Titan’s Resolve
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Runaan's Hurricane
The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
Guinsoo's Rageblade
Attacks grant +6% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.
Attacks grant +6% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.
Statikk Shiv
Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Zz'Rot Portal
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Bramble Vest
Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Gargoyle Stoneplate
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Sunfire Cape
Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Shroud of Stillness
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
Dragon's Claw
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 30% of their max Health (1 second cooldown).
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 30% of their max Health (1 second cooldown).
Zephyr
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity.

[Unique - Only One Per Champion]
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity.

[Unique - Only One Per Champion]
Quicksilver
The holder gains immunity to crowd control in combat for 15 seconds.

[Unique - Only One Per Champion]
The holder gains immunity to crowd control in combat for 15 seconds.

[Unique - Only One Per Champion]
Locket of the Iron Solari
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds.
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds.
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana.
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana.
Rabadon's Deathcap
Grants 75 bonus Ability Power (including components).
Grants 75 bonus Ability Power (including components).
Archangel's Staff
Each time the holder casts their Ability, they gain bonus Ability Power equal to 40% of their maximum Mana (this bonus applies to that Ability cast).
Each time the holder casts their Ability, they gain bonus Ability Power equal to 40% of their maximum Mana (this bonus applies to that Ability cast).
Morellonomicon
When the holder deals magic damage or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
When the holder deals magic damage or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Jeweled Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage.
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage.
Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 25%.

[Unique - Only One Per Champion]
Reduces the Attack Speed of enemies within 2 hexes by 25%.

[Unique - Only One Per Champion]
Chalice of Power
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
Blue Buff
After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
Redemption
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target, abilities and attacks for 5 seconds.
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target, abilities and attacks for 5 seconds.
Hand of Justice
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 35(%).
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 35(%).
Warmog's Armor
Grants 1000 bonus Health (including components).
Grants 1000 bonus Health (including components).
Banshee’s Claw
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability.
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability.
Thief's Gloves
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots]
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots]
Force of Nature
The holder's team gains +1 maximum team size.
The holder's team gains +1 maximum team size.
Abomination Emblem
The holder gains the Abomination trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Abomination trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Assassin Emblem
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
Brawler Emblem
The holder gains the Brawler trait.

[Unique - Only One Per Champion.
Elusive - cannot be crafted.]
The holder gains the Brawler trait.

[Unique - Only One Per Champion.
Elusive - cannot be crafted.]
Cannoneer Emblem
The holder gains the Cannoneer trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Cannoneer trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Cavalier Emblem
The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
Dawnbringer Emblem
The holder gains the Dawnbringer trait.

[Unique - Only One Per Champion]
The holder gains the Dawnbringer trait.

[Unique - Only One Per Champion]
Draconic Emblem
The holder gains the Draconic trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Draconic trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Forgotten Emblem
The holder gains the Forgotten trait.

[Unique - Only One Per Champion.
Elusive - cannot be crafted.]
The holder gains the Forgotten trait.

[Unique - Only One Per Champion.
Elusive - cannot be crafted.]
Hellion Emblem
The holder gains the Hellion trait.

[Unique - Only One Per Champion]
The holder gains the Hellion trait.

[Unique - Only One Per Champion]
Invoker Emblem
The holder gains the Invoker trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Invoker trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Ironclad Emblem
The holder gains the Ironclad trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Ironclad trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Knight Emblem
The holder gains the Knight trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Knight trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Legionnaire Emblem
The holder gains the Legionnaire trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Legionnaire trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Mystic Emblem
The holder gains the Mystic trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Mystic trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Nightbringer Emblem
The holder gains the Nightbringer trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Nightbringer trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Ranger Emblem
The holder gains the Ranger trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Ranger trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Redeemed Emblem
The holder gains the Redeemed trait.

[Unique - Only One Per Champion]
The holder gains the Redeemed trait.

[Unique - Only One Per Champion]
Renewer Emblem
The holder gains the Renewer trait.

[Unique - Only One Per Champion]
The holder gains the Renewer trait.

[Unique - Only One Per Champion]
Revenant Emblem
The holder gains the Revenant trait.

[Unique - Only One Per Champion.
Elusive - cannot be crafted.]
The holder gains the Revenant trait.

[Unique - Only One Per Champion.
Elusive - cannot be crafted.]
Sentinel Emblem
The holder gains the Sentinel trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Sentinel trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Skirmisher Emblem
The holder gains the Skirmisher trait.

[Unique - Only One Per Champion]
The holder gains the Skirmisher trait.

[Unique - Only One Per Champion]
Spellweaver Emblem
The holder gains the Spellweaver trait.

[Unique - Only One Per Champion]
The holder gains the Spellweaver trait.

[Unique - Only One Per Champion]
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