Item Recipes
Choose items
Name | Description | Combination |
---|---|---|
B.F. Sword +10 Attack Damage | +10 Attack Damage | |
Recurve Bow +10% Attack Speed | +10% Attack Speed | |
Chain Vest +20 Armor | +20 Armor | |
Negatron Cloak +20 Magic Resist | +20 Magic Resist | |
Needlessly Large Rod +10 Ability Power | +10 Ability Power | |
Tear of the Goddess +15 Mana | +15 Mana | |
Giant's Belt +150 Health | +150 Health | |
Sparring Gloves +5% Critical Strike Chance +10% Dodge Chance | +5% Critical Strike Chance +10% Dodge Chance | |
Pfannenwender It must do something... | It must do something... | |
Deathblade Contributing to a kill grants the holder +10 additional Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4). | Contributing to a kill grants the holder +10 additional Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4). | |
Giant Slayer The holder's Abilities and attacks do 10% bonus damage. If the target has more than 1650 maximum Health, the bonus increases to 75%. | The holder's Abilities and attacks do 10% bonus damage. If the target has more than 1650 maximum Health, the bonus increases to 75%. | |
Guardian Angel Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects. [Unique - Only One Per Champion] | Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects. [Unique - Only One Per Champion] | |
Bloodthirster Basic attacks heal the wearer for 33% of the damage dealt. Upon falling below 40% Health, the wearer gain a 30% max Health shield that lasts up to 5 seconds. | Basic attacks heal the wearer for 33% of the damage dealt. Upon falling below 40% Health, the wearer gain a 30% max Health shield that lasts up to 5 seconds. | |
Hextech Gunblade The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. | The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. | |
Spear of Shojin The wearer's Basic Attacks restore 8 additional Mana. | The wearer's Basic Attacks restore 8 additional Mana. | |
Zeke's Herald When combat begins, the wearer and all allies within 1 hexes in the same row gain +25% Attack Speed for the rest of combat. | When combat begins, the wearer and all allies within 1 hexes in the same row gain +25% Attack Speed for the rest of combat. | |
Infinity Edge Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. [Unique - Only One Per Champion] | Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. [Unique - Only One Per Champion] | |
Rapid Firecannon Increases the wearer's Attack Range by 1 hex and grants 20% bonus Attack Speed. The wearer's Basic Attacks can no longer miss. | Increases the wearer's Attack Range by 1 hex and grants 20% bonus Attack Speed. The wearer's Basic Attacks can no longer miss. | |
Titan’s Resolve When the wearer takes damage or inflicts a critical hit, they gain 3 Attack Damage and Spell Power. This stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resist. | When the wearer takes damage or inflicts a critical hit, they gain 3 Attack Damage and Spell Power. This stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resist. | |
Runaan's Hurricane Basic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer's Attack Damage and applying on-hit effects. These bolts can critical strike. | Basic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer's Attack Damage and applying on-hit effects. These bolts can critical strike. | |
Guinsoo's Rageblade Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times. | Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times. | |
Statikk Shiv Every third Basic Attack from the wearer unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds. | Every third Basic Attack from the wearer unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds. | |
Zz'Rot Portal At the start of combat, the holder taunts enemies within 2 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective. | At the start of combat, the holder taunts enemies within 2 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective. | |
Last Whisper When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] | When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] | |
Bramble Vest Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). | Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). | |
Gargoyle Stoneplate The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them. | The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them. | |
Sunfire Cape Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%. [Unique - Only One Per Champion] | Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%. [Unique - Only One Per Champion] | |
Shroud of Stillness When combat begins, the wearer shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast. [Unique - Only One Per Champion] | When combat begins, the wearer shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast. [Unique - Only One Per Champion] | |
Dragon's Claw Grants 250 bonus Magic Resist (including components). | Grants 250 bonus Magic Resist (including components). | |
Zephyr When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity. [Unique - Only One Per Champion] | When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity. [Unique - Only One Per Champion] | |
Quicksilver The wearer is immune to crowd control for the first 12 seconds of combat. [Unique - Only One Per Champion] | The wearer is immune to crowd control for the first 12 seconds of combat. [Unique - Only One Per Champion] | |
Locket of the Iron Solari When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks
300/350/400 ★ damage for 8 seconds. | When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400 ★ damage for 8 seconds. | |
Ionic Spark Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 250% of their max Mana. | Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 250% of their max Mana. | |
Rabadon's Deathcap Grants 70 bonus Ability Power (including components). | Grants 70 bonus Ability Power (including components). | |
Archangel's Staff Each time the holder casts their Ability, they gain Ability Power equal to 45% of their maximum Mana (this bonus applies to that Ability cast). | Each time the holder casts their Ability, they gain Ability Power equal to 45% of their maximum Mana (this bonus applies to that Ability cast). | |
Morellonomicon When the holder deals magic damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn. [Unique - Only One Per Champion] | When the holder deals magic damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn. [Unique - Only One Per Champion] | |
Jeweled Gauntlet The holder's magic and true damage from their Ability can critically strike. The holder gains +40% bonus critical strike damage. | The holder's magic and true damage from their Ability can critically strike. The holder gains +40% bonus critical strike damage. | |
Frozen Heart Reduces the Attack Speed of enemies within 2 hexes by 25%. [Unique - Only One Per Champion] | Reduces the Attack Speed of enemies within 2 hexes by 25%. [Unique - Only One Per Champion] | |
Chalice of Power When combat begins, the holder and all allies within 1 hex in the same row gain 25 Ability Power for the rest of combat. | When combat begins, the holder and all allies within 1 hex in the same row gain 25 Ability Power for the rest of combat. | |
Blue Buff After casting their Ability, the holder gains 20 mana. [Unique - Only One Per Champion] | After casting their Ability, the holder gains 20 mana. [Unique - Only One Per Champion] | |
Redemption Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 20% of their missing Health. Affected allies take 25% reduced damage from area-of-effect attacks for 5 seconds | Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 20% of their missing Health. Affected allies take 25% reduced damage from area-of-effect attacks for 5 seconds | |
Hand of Justice At the begining of each planning phase, the wearer gains one of the following: - +45 Attack Damage and +45 Ability Power. - Attacks and Abilities heal for 40% of damage dealt. | At the begining of each planning phase, the wearer gains one of the following: - +45 Attack Damage and +45 Ability Power. - Attacks and Abilities heal for 40% of damage dealt. | |
Warmog's Armor Grants 1000 bonus Health (including components). | Grants 1000 bonus Health (including components). | |
Trap Claw Blocks the first enemy Ability that hits the holder, and stuns the Ability's caster for 4 seconds. [Unique - Only One Per Champion] | Blocks the first enemy Ability that hits the holder, and stuns the Ability's caster for 4 seconds. [Unique - Only One Per Champion] | |
Thief's Gloves At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes Three item Slots. Cannot Grant Shadow Items] | At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes Three item Slots. Cannot Grant Shadow Items] | |
Force of Nature Wearer's team gains +1 maximum team size. | Wearer's team gains +1 maximum team size. | |
Abomination Emblem The holder gains the Abomination trait. [Unique - Only One Per Champion] | The holder gains the Abomination trait. [Unique - Only One Per Champion] | |
Assassin Emblem The holder gains the Assassin trait. [Unique - Only One Per Champion] | The holder gains the Assassin trait. [Unique - Only One Per Champion] | |
Cavalier Emblem The holder gains the Cavalier trait. [Unique - Only One Per Champion] | The holder gains the Cavalier trait. [Unique - Only One Per Champion] | |
Coven Emblem The holder gains the Coven trait. [Unique - Only One Per Champion] | The holder gains the Coven trait. [Unique - Only One Per Champion] | |
Dawnbringer Emblem The holder gains the Dawnbringer trait. [Unique - Only One Per Champion] | The holder gains the Dawnbringer trait. [Unique - Only One Per Champion] | |
Dragonslayer Emblem The holder gains the Dragonslayer trait. [Unique - Only One Per Champion] | The holder gains the Dragonslayer trait. [Unique - Only One Per Champion] | |
Forgotten Emblem The holder gains the Forgotten trait. [Unique - Only One Per Champion] | The holder gains the Forgotten trait. [Unique - Only One Per Champion] | |
Hellion Emblem The holder gains the Hellion trait. [Unique - Only One Per Champion] | The holder gains the Hellion trait. [Unique - Only One Per Champion] | |
Ironclad Emblem The holder gains the Ironclad trait. [Unique - Only One Per Champion] | The holder gains the Ironclad trait. [Unique - Only One Per Champion] | |
Legionnaire Emblem The holder gains the Legionnaire trait. [Unique - Only One Per Champion] | The holder gains the Legionnaire trait. [Unique - Only One Per Champion] | |
Nightbringer Emblem The holder gains the Nightbringer trait. [Unique - Only One Per Champion] | The holder gains the Nightbringer trait. [Unique - Only One Per Champion] | |
Redeemed Emblem The holder gains the Redeemed trait. [Unique - Only One Per Champion] | The holder gains the Redeemed trait. [Unique - Only One Per Champion] | |
Renewer Emblem The holder gains the Renewer trait. [Unique - Only One Per Champion] | The holder gains the Renewer trait. [Unique - Only One Per Champion] | |
Revenant Emblem The holder gains the Revenant trait. [Unique - Only One Per Champion] | The holder gains the Revenant trait. [Unique - Only One Per Champion] | |
Skirmisher Emblem The holder gains the Skirmisher trait. [Unique - Only One Per Champion] | The holder gains the Skirmisher trait. [Unique - Only One Per Champion] | |
Spellweaver Emblem The holder gains the Spellweaver trait. [Unique - Only One Per Champion] | The holder gains the Spellweaver trait. [Unique - Only One Per Champion] |
Name | Description | Combination |
---|---|---|
Shadow Sword +10 Attack Damage | +10 Attack Damage | |
Shadow Bow +10% Attack Speed | +10% Attack Speed | |
Shadow Vest +20 Armor | +20 Armor | |
Shadow Cloak +20 Magic Resist | +20 Magic Resist | |
Shadow Rod +10 Ability Power | +10 Ability Power | |
Shadow Tear +15 Mana | +15 Mana | |
Shadow Belt +150 Health | +150 Health | |
Shadow Gloves +5% Critical Strike Chance +10% Dodge Chance | +5% Critical Strike Chance +10% Dodge Chance | |
Shadow Spatula It must do something evil... | It must do something evil... | |
Caustic Deathblade Contributing to a kill grants the holder +15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4). The holder receives -20% maximum Health. | Contributing to a kill grants the holder +15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4). The holder receives -20% maximum Health. | |
Spectral Giantslayer The holder's Abilities and attacks do 50% bonus damage. If the target has more than 1100 maximum Health. | The holder's Abilities and attacks do 50% bonus damage. If the target has more than 1100 maximum Health. | |
Hextech Gunblade Of Immortality The holder's magic and true damage from Abilities heals the ally with lowest percent Health for 60% of the damage dealt. This heal cannot affect the holder. | The holder's magic and true damage from Abilities heals the ally with lowest percent Health for 60% of the damage dealt. This heal cannot affect the holder. | |
Spectral Spear of Shojin The wearer's attacks restore 14 additional Mana. The wearer deals 15% less damage. | The wearer's attacks restore 14 additional Mana. The wearer deals 15% less damage. | |
Fallen Guardian Angel Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 70% Health and shed all negative effects. After this effect triggers, the holder's Attack Speed is reduced by 50% for the rest of combat. [Unique - Only One Per Champion] | Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 70% Health and shed all negative effects. After this effect triggers, the holder's Attack Speed is reduced by 50% for the rest of combat. [Unique - Only One Per Champion] | |
Riskthirster Physical damage heals the holder for 40% of the damage dealt. Each time the holder heals to 90% Health, they gain 30% Attack Speed for 4 seconds. The holder takes 25% of their maximum Health in true damage at the beginning of combat. | Physical damage heals the holder for 40% of the damage dealt. Each time the holder heals to 90% Health, they gain 30% Attack Speed for 4 seconds. The holder takes 25% of their maximum Health in true damage at the beginning of combat. | |
Zeke's Bleak Herald When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by -20%. The holder then gains +40% Attack Speed for each affected ally. | When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by -20%. The holder then gains +40% Attack Speed for each affected ally. | |
Sacrificial Infinity Edge Grants +75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder attacks or cast their Ability, they take true damage equal to 3% of their maximum Health. [Unique - Only One Per Champion] | Grants +75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder attacks or cast their Ability, they take true damage equal to 3% of their maximum Health. [Unique - Only One Per Champion] | |
Rapid Deathcannon Increases the holder's Attack Range by 1 hex. Additionally, the holder gains +40% bonus Attack Speed when there are no enemies within 2 hex. The holder's attacks can no longer miss. | Increases the holder's Attack Range by 1 hex. Additionally, the holder gains +40% bonus Attack Speed when there are no enemies within 2 hex. The holder's attacks can no longer miss. | |
Guinsoo's Sacrificial Rageblade Attacks grant +9% bonus Attack Speed for the rest of combat. The bonus Attack Speed can stack any number of times. The holder is dealt 2.5% of their maximum Health as true damage each attack. | Attacks grant +9% bonus Attack Speed for the rest of combat. The bonus Attack Speed can stack any number of times. The holder is dealt 2.5% of their maximum Health as true damage each attack. | |
Statikk Stiletto Every other attack from the holder unleashes chain lightning that strikes 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds. The holder receives -33% Attack Damage. | Every other attack from the holder unleashes chain lightning that strikes 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds. The holder receives -33% Attack Damage. | |
Titan's Revenge Every 3 seconds, the holder's next attack deals 20% of the total damage they have taken since the last empowered attack as true damage. | Every 3 seconds, the holder's next attack deals 20% of the total damage they have taken since the last empowered attack as true damage. | |
Runaan's Untamed Hurricane The holder's attacks fire bolts at 2 nearby enemies, dealing 50% of the holder's Attack Damage. These bolts can critically strike but do not apply on-hit effects. | The holder's attacks fire bolts at 2 nearby enemies, dealing 50% of the holder's Attack Damage. These bolts can critically strike but do not apply on-hit effects. | |
Unstable Zz'Rot Portal At the start of combat, the holder taunts enemies within 2 hexes. When the holder dies, an Unstable Voidspawn with 500 Health arises and taunts enemies again. When it dies it deals 500 true damage to enemies within 1 hex(es). Voidspawns that arise from summoned units are 50% effective. | At the start of combat, the holder taunts enemies within 2 hexes. When the holder dies, an Unstable Voidspawn with 500 Health arises and taunts enemies again. When it dies it deals 500 true damage to enemies within 1 hex(es). Voidspawns that arise from summoned units are 50% effective. | |
Final Whisper When the holder inflicts a critical hit, the target's Armor and Magic Resist are reduced by 70% for 5 seconds. The holder's Armor and Magic Resist are also permanently reduced by 25%. | When the holder inflicts a critical hit, the target's Armor and Magic Resist are reduced by 70% for 5 seconds. The holder's Armor and Magic Resist are also permanently reduced by 25%. | |
Refracted Bramble Vest Grants 200 bonus Armor (including components). | Grants 200 bonus Armor (including components). | |
Gargoyle Stoneplate Of Immortality The holder heals themself for 45 health every 2 seconds for each unit targeting them. | The holder heals themself for 45 health every 2 seconds for each unit targeting them. | |
Eclipse Cape Every 1.5 second(s), a random enemy within 3 hexes is burned for 25% of their maximum Health as true damage over 10 seconds. Any healing they receive is reduced by 50%. The holder is also burned for 25% of their maximum Health as true damage over 8 seconds, and any healing they received is reduced by 50%. [Unique - Only One Per Champion] | Every 1.5 second(s), a random enemy within 3 hexes is burned for 25% of their maximum Health as true damage over 10 seconds. Any healing they receive is reduced by 50%. The holder is also burned for 25% of their maximum Health as true damage over 8 seconds, and any healing they received is reduced by 50%. [Unique - Only One Per Champion] | |
Dark Shroud of Stillness When combat begins, the holder shoots a beam straight ahead and behind that delays affected enemies' and other allies' first ability cast, increasing their maximum Mana by 65% until they cast. [Unique - Only One Per Champion] | When combat begins, the holder shoots a beam straight ahead and behind that delays affected enemies' and other allies' first ability cast, increasing their maximum Mana by 65% until they cast. [Unique - Only One Per Champion] | |
Refracted Dragon's Claw Reduces incoming magic damage by 15%. Negates bonus damage from incoming critical hits. | Reduces incoming magic damage by 15%. Negates bonus damage from incoming critical hits. | |
Turbulent Zephyr When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Once the enemy returns to combat, they gain 30 Attack Damage and Ability Power for the rest of combat. Ignores CC immunity. [Unique - Only One Per Champion] | When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Once the enemy returns to combat, they gain 30 Attack Damage and Ability Power for the rest of combat. Ignores CC immunity. [Unique - Only One Per Champion] | |
Caustic Quicksilver The wearer is immune to crowd control for the entirety of combat and receives -20% maximum Health. [Unique - Only One Per Champion] | The wearer is immune to crowd control for the entirety of combat and receives -20% maximum Health. [Unique - Only One Per Champion] | |
Rabadon's Caustic Deathcap Grants 100 bonus Ability Power (including components) and -20% maximum Health. | Grants 100 bonus Ability Power (including components) and -20% maximum Health. | |
Archdemon's Staff Of Immortality Each time the holder casts their Ability, they gain empty maximum Health equal to 350% of their maximum Mana. The holder then heals for that amount. | Each time the holder casts their Ability, they gain empty maximum Health equal to 350% of their maximum Mana. The holder then heals for that amount. | |
Locket of the Silver Lunari When combat begins, the holder and all allies with 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack. | When combat begins, the holder and all allies with 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack. | |
Ionic Dark-Spark Enemies and allies (except the holder) within 2 hexes are zapped when they cast an ability, taking magic damage scaling with their maximum Mana. Enemies take 200% of their maximum Mana, and allies take 50% of their maximum Mana. Whenever an ally or enemy is zapped, the holder gains 10 Ability Power for the rest of combat. | Enemies and allies (except the holder) within 2 hexes are zapped when they cast an ability, taking magic damage scaling with their maximum Mana. Enemies take 200% of their maximum Mana, and allies take 50% of their maximum Mana. Whenever an ally or enemy is zapped, the holder gains 10 Ability Power for the rest of combat. | |
Mor-evil-lonomicon When the holder deals magic damage with their Ability, they burn the target, dealing 100% of the target's maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn. The holder's Ability deals 50% less damage. [Unique - Only One Per Champion] | When the holder deals magic damage with their Ability, they burn the target, dealing 100% of the target's maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn. The holder's Ability deals 50% less damage. [Unique - Only One Per Champion] | |
Sacrificial Gauntlet The holder gains 40% Critical Strike Damage and magic and true damage from their Ability can critically strike. The first time the holder casts their Ability each combat, they gain an additional 20% Critical Strike Chance for the remainder of combat (this bonus applies to that Ability cast). Each time the holder casts their Ability, they deal 100% of their maximum Mana to themselves as true damage. | The holder gains 40% Critical Strike Damage and magic and true damage from their Ability can critically strike. The first time the holder casts their Ability each combat, they gain an additional 20% Critical Strike Chance for the remainder of combat (this bonus applies to that Ability cast). Each time the holder casts their Ability, they deal 100% of their maximum Mana to themselves as true damage. | |
Very Dark Blue Buff After casting their Ability, the holder gains 15 Mana. If the holder has less than 60% Health, this is increased to 50. [Unique - Only One Per Champion] | After casting their Ability, the holder gains 15 Mana. If the holder has less than 60% Health, this is increased to 50. [Unique - Only One Per Champion] | |
Frozen Dark Heart Reduces the Attack Speed of all enemies within 2 hexes by 35%. The Attack Speed of allies (except the wearer) within 1 hex is reduced by 35%. [Unique - Only One Per Champion] | Reduces the Attack Speed of all enemies within 2 hexes by 35%. The Attack Speed of allies (except the wearer) within 1 hex is reduced by 35%. [Unique - Only One Per Champion] | |
Chalice of Malice When combat begins, all of the holder's allies within 1 hex in the same row gain 40 Ability Power for the rest of combat. The holder loses 20 Ability Power instead of gaining any. | When combat begins, all of the holder's allies within 1 hex in the same row gain 40 Ability Power for the rest of combat. The holder loses 20 Ability Power instead of gaining any. | |
Sacrificial Redemption The holder radiates an aura to all allies on the board except themself, and heals them for 25% of their missing Health every 5 seconds. Each time this happens, the holder damages themselves for 5% of their current Health as true damage. | The holder radiates an aura to all allies on the board except themself, and heals them for 25% of their missing Health every 5 seconds. Each time this happens, the holder damages themselves for 5% of their current Health as true damage. | |
Hand of Vengeance At the beginning of combat, the holder gains both of the following: - +40 Attack Damage and +40 Ability Power. - Attacks and Abilities heal for 40% of damage dealt. These bonuses expire after each takedown, and renew on the next. | At the beginning of combat, the holder gains both of the following: - +40 Attack Damage and +40 Ability Power. - Attacks and Abilities heal for 40% of damage dealt. These bonuses expire after each takedown, and renew on the next. | |
Warmog's Sacrificial Armor Grants 1800 bonus Health (including components). The holder takes 60 true damage each second. | Grants 1800 bonus Health (including components). The holder takes 60 true damage each second. | |
Banshee’s Claw When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability. [Unique - Only One Per Champion] | When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability. [Unique - Only One Per Champion] | |
Trickster's Gloves At the beginning of each planning phase, the holder equips 2 temporary items. These Items are always full shadow items. [Consumes Three Item Slots] | At the beginning of each planning phase, the holder equips 2 temporary items. These Items are always full shadow items. [Consumes Three Item Slots] | |
Force of Darkness The holder's team gains +2 maximum team size, but the player's Little Legend takes +100% damage after losing a battle. | The holder's team gains +2 maximum team size, but the player's Little Legend takes +100% damage after losing a battle. | |
Abomination Emblem The holder gains the Abomination trait. [Unique - Only One Per Champion] | The holder gains the Abomination trait. [Unique - Only One Per Champion] | |
Cavalier Emblem The holder gains the Cavalier trait. [Unique - Only One Per Champion] | The holder gains the Cavalier trait. [Unique - Only One Per Champion] | |
Coven Emblem The holder gains the Coven trait. [Unique - Only One Per Champion] | The holder gains the Coven trait. [Unique - Only One Per Champion] | |
Dragonslayer Emblem The holder gains the Dragonslayer trait. [Unique - Only One Per Champion] | The holder gains the Dragonslayer trait. [Unique - Only One Per Champion] | |
Forgotten Emblem The holder gains the Forgotten trait. [Unique - Only One Per Champion] | The holder gains the Forgotten trait. [Unique - Only One Per Champion] | |
Hellion Emblem The holder gains the Hellion trait. [Unique - Only One Per Champion] | The holder gains the Hellion trait. [Unique - Only One Per Champion] | |
Nightbringer Emblem The holder gains the Nightbringer trait. [Unique - Only One Per Champion] | The holder gains the Nightbringer trait. [Unique - Only One Per Champion] | |
Revenant Emblem The holder gains the Revenant trait. [Unique - Only One Per Champion] | The holder gains the Revenant trait. [Unique - Only One Per Champion] |