SET 15 Tables
Power Ups
Players can use Power Snax to give their champions powerful effects.
- 100 Push Ups
Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: ?%
) - 2X Contender
Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 5% Damage Amp and 3% Durability for each unique copy fielded. This unit gains 75% more.
- 2XKO
After two takedowns, stun enemies within 2 hexes for 2 seconds and gain 35% Damage Amp for the rest of combat.
- Adaptive Skin
When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
- All Out
At combat start go ALL OUT, gaining 20% Damage Reduction and 60% Attack Damage. Health no longer decays while ALL OUT.
- Annihilation
Gain 12% Damage Amp, increased to 28% Damage Amp after the first takedown each combat.
- Artistic KO
Every 4th attack deals 35% more damage. Overkill damage bounces to the nearest enemy.
- Assassinate
(1) Combat Start: Jump into the enemy's backline and deal 20% less damage for the first 8 seconds of combat.
(2) Both champions jump.
- Atomic
Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
- Attack Expert
Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
- Attempt #37
Ekko's spell prioritizes the closest enemy, but he heals 20% Max Health on cast and deals 6% more magic damage each time his spell hits the target.
- Best Defense
When granting or receiving shields, add 100% of the shield's value as bonus physical damage on the next attack.
- Bestest Boy
Every 5 seconds, Lulu feeds a snack to her Monster: 13%
Healing for Rammus, 14% Attack Damage for Smolder, or 14% Ability Power for Kog'Maw. - Bladenado
Attacks deal 25% of Basic Attack Damage as physical damage to enemies within attack range of the target.
- Blink Attack
When switching targets, blink to the next target. The next attack deals 200% more as magic damage.
- Blood Brothers
Damage dealt by Yone and Yasuo bleeds enemies for 20% of damage dealt over 2 seconds.
- Bludgeoner
Attacks and Abilities ignore 45% of enemy's Armor.
- Body Change
At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
- Bonus Bloom
Gain an additional plant. Plants deal 20% less damage and have 30% less Health.
- Bullet Hell
Fire 30% more projectiles with abilities.
- Caretaker
On cast, the lowest percent Health ally gains 135(
) shield for 6 seconds. - Classy
This champion's last-listed trait is 45% more effective on them.
- Colossal
Take up two unit slots. Gain Health, Durability, and Damage Amp.
(1) 900
; 20%; 10%.(2) 1250
; 25%; 20%. - Corner Carry
Gain 30% Attack Speed. At 75% and 25% health, dash to the safest position and gain infinite Range.
- Corrosive
30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
- Corrupted
Start dormant. Gain 4.5% Damage Amp and 80 Health whenever any unit dies. At 60% Health, awaken and blink toward enemies, stunning them for 1.5 seconds.
- Crimson Veil
Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
- Critical Threat
Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
- Cyclone Rush
Gain Attack Speed. At combat start, disable the opposite enemy for 3 seconds.
(1) 15%
.(2) 25%
. Disable two enemies. - Dark Amulet
Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 12% stacking Ability Power.
- Demolitionist
Ability damage Stuns for 1 second.
- Denting Blows
Vi's spell now shields for 4 seconds instead of healing, but is increased by 30%. When converted, strike quickly strike 4 times, each hit reducing the targets resists by 5.
- Desperado
After every 8th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.
- Doom Barrage
Arrows cost 2 less Mana during Varus's Ability.
- Doomsayer
After 15 seconds, if still alive, deal 40% of damage taken this combat as magic damage to all enemies.
- Double Down
Gain 18% Damage Amp. When this unit casts, your other Powered Up unit gains 20% of the Mana spent.
- Doublestrike
Attacks have a 30% chance to trigger an additional attack.
- Dread Note
(1) If alive at 18 and 30 seconds, kill the enemy with the most Health
(2) At 15 and 25 seconds instead.
- Drift Duo
Senna and Lucian both gain 3 mana regen. If both are 3-star, gain +1 Mighty Mech.
- Efficient
Abilities cost 15 less Mana to cast.
- Essence Share
On cast, the 2 nearest allies gain 35% of Mana spent.
- Fairy Tail
On cast spawn 2 fairies that each deal 75-260 (based on Stage) magic damage to the target over the next 8 seconds.
- Fan Service
Xayah and Rakan gain bonus stats based on each other's star level.
(1) 8%
| 150, 5(2) 15%
| 275, 10 - Fighter Spirit
(1) Gain 75 Health, 5% Attack Damage, and 5% Ability Power for each Fighter or Assassin fielded.
- Final Ascent
Ascend an additional time at levels 7 and 10.
Level 7: Gain 6% Ability Power every 3 attacks.
Level 10: Launch 2 additional waves that deal 60% damage. - Final Boss
Gain 10% Omnivamp. Whenever an ally dies, gain 4.5% stacking Damage Amp.
- Final Form
After round 5-2 if this champion is 3-star, become 4-star at combat start.
- Finalist
Gain 15% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%for each eliminated player. - Frost Touch
Attacks have a 15% chance to Stun the target for 1 second.
- Fury Break
Gain 30% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
- Fusion Dance
At combat start, fuse with the nearest ally, gaining 45% of their Health, Attack Damage, and Ability Power.
- Gather Force
On cast, gain stacking Attack Damage equal to 40% of Mana spent.
- Gem Core
The Mighty Mech converts 8% of damage taken into Attack Damage and Ability Power, and gains 100 Armor and Magic Resist.
Crystal Rose champions are treated as Mighty Mechs for the Mech's abilities. - Golden Edge
Attacking 72 times grants 2 gold. This gold value increases by 1 each time it activates. (Attacks: ? / 72)
- Golden Gloves
Whenever you gain interest, permanently gain 2% Attack Damage per gold collected. (Current Bonus: ?%
) - Hat Trick
Gain 16% Attack Damage and Ability Power. Each takedown, don a hat that grants 1% of each. On death, lose 50% of your hats. (Current Hats: ?)
- Heart of Gold
If this champion survives a player combat, gain 2 gold.
- Hemorrhage
Abilities deal 60% bonus damage as true damage over 4 seconds.
- Hero's Arc
Gain 4.5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
- Hungry Hero
Gain 100 Health and 10% Attack Damage. Each round, you may pay 3 player health for 150
and 4. - Hyperactive
Takedowns grant 100% Attack Speed that rapidly decays over 3 seconds.
- Ice Bender
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 1 second, and deals 20% bonus damage.
- Inner Fire
Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
- Kahunahuna
Every 6 attacks, deal 175(
) true damage. - Keen Eye
Attacks and Abilities ignore 45% of enemy's Magic Resistance.
- Killer Instinct
Abilities target the lowest Health enemy in range instead. Gain 3 Mana Regen.
- Living Wall
Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1.5% Attack Speed for every 30 combined
andthis champion has. - Mage
Cast Abilities twice, but deal 20% less total damage.
- Magic Expert
Gain 10% Ability Power. All other sources of Ability Power give 35% more.
- Mana Rush
Start combat with full Mana.
- Mastermind
At combat start, gain 50 Mana and give 25 Mana to all allies in a line in front of this champion.
- Max Arcana
Gain 15% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
) - Max Attack
Gain 12% Attack Damage, and permanently gain 1% every 2 takedowns. (Current: ?%
) - Max Speed
Gain 15% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: ?%
) - Max Vitality
At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health.
(Current: ?) - Mech Pilot
(1) Pilot the Mech, granting it your stats: 35%
, 45%. Eject when at 60%.(2) The Mech benefits from the pilots' traits.
- Mechablade
Gain Attack Speed equal to 5% maximum Health. Attacks grant 5 bonus Mana.
- Mechador
When you field Mighty Mech and Luchador, The Mighty Mech gains 100 Health and becomes a Luchador granting +1 to the trait.
- Midas Touch
Attacks and Abilities execute enemies below 10% Health. Kills have a 35% chance to drop a gold. (Gold: ?)
- Mind Battery
After the first cast each combat, gain 5 Mana Regen and 30% Ability Power.
- Momentum
Gain 60% Attack Speed and moves significantly faster.
- Needlework
Fire 2 bonus needles with every 1st and 2nd cast that deal 45% damage.
- Not Done Yet
Once this champion has died 6 times, gain 18% Health, 10% Omnivamp, and 25% Damage Amp. (Deaths: ?)
- Noxious Trap
Damage dealt Burns, Wounds, 20% Shreds, and 20% Sunders enemies for 4 seconds.
- On The Edge
Start combat at 65% Health, but gain 35% Damage Amp.
- Ordinary
If this champion has no active traits, gain 300-1000 Health and 40-100% Attack Speed (based on current Stage).
- Over 9000
At the start of each round, gain a random permanent stat bonus.
Current: +?%, +?%, +?%, +?, +?, +?, +? - Pack Tactics
Gain 2 packmates that deal 22%(
) physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes. - Power Font
At combat start and every 3 seconds, gain 1 Mana Regen.
- Precision
Set Attack Speed to 0.7. Convert 1% Attack Speed to 0.8% Attack Damage. Attacks deal 130% more damage and grant 5 more Mana.
- Pure Heart
Every 4 seconds heal this champion and allies within 2-hexes for 18% of their missing Health.
- Pursuit
Lucian's Ability dashes, fires +1 additional bullets, and grants 8% Ability Power for the rest of combat.
- Quick Tag
On death, spawn a unit of the same role with the same number of items. This unit is 1 cost lower, and has 15% reduced Health.
- Ramping Rage
Attacks grant 3.5% stacking Attack Speed.
- Rare Treat
Your Monster has +15 Monster Trainer levels.
- Regenerative
Heal 6.5% max Health every 3 seconds. Gain 10% increased healing from all sources.
- Resistant
Reduce damage taken by 25.
- Rising Chaos
On cast, fire an additional orb that deals 7% damage to a random enemy. Subsequent casts add an additional orb.
- Robo Ranger
Gain 50% of The Mighty Mech's Attack Damage and Ability Power, and 10% of its Health.
- Rocket Grab
At combat start, gain a 20% Health shield for 4 seconds. When your target dies, pull the next target into melee range and regain the shield.
- Round Two
On death, summon a Training Dummy equipped with the same items. It has 60% of this unit's health.
- S.O.L.E. Fighter
If this champion is the only Soul Fighter fielded, it gains the benefits of Soul Fighter (4).
- Selfish
Gain 10% Durability. Heal for 5% of damage dealt by all other allies.
- Serious Slam
The first attack on each enemy deals 210%(
) physical damage and Stuns for 1 seconds. - Shadow Clone
Create a perfect copy of this champion with the same items equipped that deals 22% damage and has 50% health.
- Shine Brighter
Every other cast, Lux's spell explodes in a 2-hex radius, and deals 30% more damage.
- Singularity
Become a 2-hex singularity, dealing 1%(
) as magic damage every second. When enemies die within the radius, gain 15 permanent Health. (Total: ?) - Sky Piercer
Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
- Snax Time
Braum's casts also throw 5 Poros at random enemies. Each deals 200% of Braum's Basic Attack Damage as physical damage.
This is safe for Poros. Braum is a professional. - Socialite
Combat start: Mark adjacent hexes. Allies in marked hexes gain 6% Damage Amp and 60 Health. This champion gains 300% of the bonus.
- Solar Breath
Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
- Soul Chipper
Dealing magic damage reduces Magic Resistance by 5 for the rest of combat.
- Space Ace
Damage this champion deals contributes 75% more towards launching rockets from The Crew's ship.
- Spiky Shell
Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)
- Spirit Sword
Gain 20% Critical Strike Chance. Attacks that critically strike deal 30% bonus magic damage.
- Stalking Dart
Every 10 Mana Ahri gains fires a foxfire dart towards her target, dealing 7.5% of her spell's damage as magic damage.
- Stand Alone
If this champion starts combat alone in its row, gain 30% Health.
- Stand United
Shen's ability also shields the lowest health ally for 50% of his shield and gains 25 stacking Magic Resist on cast.
- Star Sailor
(1) Gain 33% increased bonuses from Star Guardian.
(2) And heal the other Star Sailor for 15% of damage dealt.
- Star Student
(1) Gain 200 Health and +40% Potential
(2) Gain 1 XP per round, and another 1 for each surviving Star Student.
- Starry Knight
Gain 7% Health and 10% Ability Power for every 1-cost fielded, doubled if they're 3-star.
- Storm Bender
(1) Summon a storm that echoes 22% of damage dealt as magic damage.
(2) Both champions contribute damage. The storm is bigger.
- Stretchy Arms
Gain 10% Attack Speed. On takedown, gain +1 Attack Range.
- Strong Spark
Every 3 seconds, zap the closest enemy for 11% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
- Super Genius
Every 2 seconds gain Ability Power equal to your Mana Regen.
- Super Mega
Jinx gains 30% Attack Damage. Every 3rd cast is twice as big, and splits 50% more damage among enemies hit.
- Superstar
Your team gains 4% Damage Amp, increased by 3% for each 3-Star on your team. This champion gains 200% of the bonus.
- Supremacy
While this champion is the Supreme Cell, they execute enemies under 18% Health instead.
- Supreme Surge
Whenever an enemy is executed by a Supreme Cell, heal 15% missing health and gain 15 mana.
- Surge 66
Gain 20% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: ?)
- Tank-zilla
Gain 20% max Health and grow larger. After 15 seconds, Stun all enemies for 1.5 seconds.
- Team Captain
(1) This champion's Star Guardian Teamwork bonus is increased by 15% per star level.
(2) 20% bonus per star level.
- Tentacle Smash
After 4 seconds, Stun enemies within 3 hexes for 1 second. Repeat every 8 seconds.
- Thrillseeker
(1) Kills heal 15% max Health and grant 40% Attack Speed for 3 seconds.
(2) 40%
on kill. Execute enemies below 10% Health. - Tiny Terror
Gain 15% Attack Speed. At 70% Health, double it for the rest of combat. Then, shrink in size for 3 seconds, dodging all attacks.
- Trickster
(1) At low Health, gain 4% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy.
(2) 6%
; Dummies gain 1250 - Ultra Stance
Gain 100 Health and grant an additional +1 to the selected Stance's trait.
- Unflinching
Gain 25% Omnivamp. For the first 15 seconds of combat, gain immunity to crowd control.
- Unstoppable
Gain 100 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 0.75 seconds.
- Untouchable
Become untargetable while 4+ allies are alive. If this champion ends the fight at full Health, permanently gain 2% Damage Amp. (Current: ?%
) - Veteran
This unit is a Mentor. They grant 4% Damage Amp, and at Mentor 4 they gain 30% Attack Damage and Ability Power instead of upgrading their spell.
- Warming Up
At combat start or when this activates gain 48 Armor and Magic Resistance. Every second, convert 3 resists into 3% Attack Damage. (Up to 48)
- Weights
Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 50% Attack Speed and 12% Damage Reduction. (Weights Left: 10)
- Wind Wall
Yasuo gains 60% Crit Chance, and takes 15% reduced damage from non-adjacent enemies.
- Wonder Twins
(1) When fielding 2+ copies of this unit, grant both 40% of a stat based on Role. At 3-Star, gain a 2-Star copy.
(2) 60% bonus stats.