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SET 17 Tables

Reward Tables

Factory New Armory

Updated: April 15, 2026

After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves.

Assault Frame
0

Become an Attack Fighter with -2 Range. Gain 250 Base Health, 10% Omnivamp, and 25% Attack Damage.

Leeching Implants
0

+10% Omnivamp and 15% Attack Damage

Leeching Implants+
2

+15% Omnivamp and 30% Attack Damage

Choke
5

Reduce projectile spread by 75%.

Buckshot
2

Increase the number of Attack projectiles by 2. Spread increased by 20%.

Buckshot+
3

Increase the number of Attack projectiles by 4. Spread increased by 30%.

Buckshot++
3

Increase the number of Attack projectiles by 6. Spread increased by 40%.

Laser Ballistics
6

Attacks travel an additional hex and pierce enemies, reducing damage by 50% per target pierced.

Choke
5

Reduce projectile spread by 75%.

Meltthrough
2

Every second, reduce the Armor of enemies within 2-hexes by 5, doubled for adjacent enemies.

Grav Booster
3

On takedown, dash to the next target and attack 70% faster for 2 attacks.

Grav Booster+
6

On takedown, dash to the next target and attack 70% faster for 3 attacks.

Emergency Shielding
0

At 40% Health, gain a 50% max Health shield that decays over 2.5 seconds.

Emergency Shielding+
2

At 40% Health, gain a 75% max Health shield that decays over 4 seconds.

Heavy Plating
3

Gain 300 Base Health, 30 Armor, and 30 Magic Resistance.

Shockwave
6

Combat Start: Unleash a shockwave forward that deals 15% of Graves' max Health as magic damage and stun enemies hit for 2 seconds.

Sheer Mass
5

Gain 25% max Health and size.

Nanomachines
6

Restore 3% max Health each second.

Reactive Armor
6

Taking damage from enemies grants 4 bonus Armor and Magic Resistances, up to 50.

Power Frame
0

Gain Precision and increase Ability damage by 5%.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Blast Radius
2

Secondary blast radius is increased by 1 hex, dealing 50% less for each additional hex.

Blast Radius+
3

Secondary blast radius is increased by 2 hexes, dealing 30% less for each additional hex.

Blast Radius++
6

Secondary blast radius is increased by 3 hexes, dealing 30% less for each additional hex.

Sympathetic Detonation
6

A second one-hex radius explosion occurs on the nearest enemy, dealing 30% damage.

Heartseeker
2

+10% Crit Chance and +5% Crit Damage

Heartseeker+
3

+25% Crit Chance and +10% Crit Damage

Heartseeker++
6

+40% Crit Chance and +18% Crit Damage

Tankbuster
0

Gain 15% Damage Amp against Tanks.

Latent Explosion
3

Store 15% of damage dealt to enemies. On takedown, enemies release the stored damage as physical damage in a two-hex radius.

AP Rounds
3

Attacks and Abilities ignore 30% of enemy Armor

AP Rounds+
6

Attacks and Abilities ignore 60% of enemy Armor

Choke
5

Reduce projectile spread by 75%.

Coolant
2

Mana Cost reduced by 10

Coolant+
3

Mana Cost reduced by 20

Void Coefficient
6

Each cast reduces Mana Cost by 15% (to a minimum of 10)

Fission
0

+2 Mana Regen and 10% Attack Damage

Fission+
3

+3 Mana Regen and 20% Attack Damage

Fission++
6

+5 Mana Regen and 30% Attack Damage

Marksman Frame
0

20% chance to attack twice.

Precision Scope
0

+1 Range & 10% Attack Damage

Precision Scope+
2

+2 Range & 20% Attack Damage

Precision Scope++
5

+3 Range & 30% Attack Damage

Aim-Assistant
6

Deal 5% bonus damage per hex distance from the target.

Double Tap
2

30% chance to attack twice.

Triple Tap
3

18% chance to attack thrice.

Rev-Up
3

Gain 8% Attack Speed for each attack against the same target, up to 80%.

Rev-Up+
6

Gain 15% Attack Speed for each attack against the same target, up to 150%.

Ripper Bullets
2

Attacks reduce enemy Armor and Magic Resistance by 1.

Ripper Bullets+
3

Attacks reduce enemy Armor and Magic Resistance by 2.

Fragmentation Rounds
2

Attacks send 2 fragments to nearby enemies on hit that deal 15% damage.

Fragmentation Rounds+
3

Attacks send 3 fragments to nearby enemies on hit that deal 20% damage.

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