SET 17 Tables
Factory New Armory
After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves.
Become an Attack Fighter with -2 Range. Gain 250 Base Health, 10% Omnivamp, and 25% Attack Damage.
+10% Omnivamp and 15% Attack Damage
+15% Omnivamp and 30% Attack Damage
Reduce projectile spread by 75%.
Increase the number of Attack projectiles by 2. Spread increased by 20%.
Increase the number of Attack projectiles by 4. Spread increased by 30%.
Increase the number of Attack projectiles by 6. Spread increased by 40%.
Attacks travel an additional hex and pierce enemies, reducing damage by 50% per target pierced.
Reduce projectile spread by 75%.
Every second, reduce the Armor of enemies within 2-hexes by 5, doubled for adjacent enemies.
On takedown, dash to the next target and attack 70% faster for 2 attacks.
On takedown, dash to the next target and attack 70% faster for 3 attacks.
At 40% Health, gain a 50% max Health shield that decays over 2.5 seconds.
At 40% Health, gain a 75% max Health shield that decays over 4 seconds.
Gain 300 Base Health, 30 Armor, and 30 Magic Resistance.
Combat Start: Unleash a shockwave forward that deals 15% of Graves' max Health as magic damage and stun enemies hit for 2 seconds.
Gain 25% max Health and size.
Restore 3% max Health each second.
Taking damage from enemies grants 4 bonus Armor and Magic Resistances, up to 50.
Gain Precision and increase Ability damage by 5%.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Secondary blast radius is increased by 1 hex, dealing 50% less for each additional hex.
Secondary blast radius is increased by 2 hexes, dealing 30% less for each additional hex.
Secondary blast radius is increased by 3 hexes, dealing 30% less for each additional hex.
A second one-hex radius explosion occurs on the nearest enemy, dealing 30% damage.
+10% Crit Chance and +5% Crit Damage
+25% Crit Chance and +10% Crit Damage
+40% Crit Chance and +18% Crit Damage
Gain 15% Damage Amp against Tanks.
Store 15% of damage dealt to enemies. On takedown, enemies release the stored damage as physical damage in a two-hex radius.
Attacks and Abilities ignore 30% of enemy Armor
Attacks and Abilities ignore 60% of enemy Armor
Reduce projectile spread by 75%.
Mana Cost reduced by 10
Mana Cost reduced by 20
Each cast reduces Mana Cost by 15% (to a minimum of 10)
+2 Mana Regen and 10% Attack Damage
+3 Mana Regen and 20% Attack Damage
+5 Mana Regen and 30% Attack Damage
20% chance to attack twice.
+1 Range & 10% Attack Damage
+2 Range & 20% Attack Damage
+3 Range & 30% Attack Damage
Deal 5% bonus damage per hex distance from the target.
30% chance to attack twice.
18% chance to attack thrice.
Gain 8% Attack Speed for each attack against the same target, up to 80%.
Gain 15% Attack Speed for each attack against the same target, up to 150%.
Attacks reduce enemy Armor and Magic Resistance by 1.
Attacks reduce enemy Armor and Magic Resistance by 2.
Attacks send 2 fragments to nearby enemies on hit that deal 15% damage.
Attacks send 3 fragments to nearby enemies on hit that deal 20% damage.