Logo
Origins
Demon
Demon
Varus $2
Elise $2
Aatrox $3
Evelynn $3
Morgana $3
Brand $4
Swain $5
Attacks from Demons have a chance to burn all of an enemy's mana and deal that much true damage
(2) 30% Chance to Mana Burn
(4) 50% Chance to Mana Burn
(6) 70% Chance to Mana Burn
Dragon
Dragon
Shyvana $3
Aurelion Sol $4
(2) Dragons are immune to Magic damage
Exile
Exile
Yasuo $5
(1) If an Exiles has no adjacent allies at the start of combat, they gain a shield equal to 100% of their maximum health
Glacial
Glacial
Braum $2
Lissandra $2
Ashe $3
Volibear $3
Sejuani $4
Anivia $5
Attacks from Glacials have a chance to stun for 2s
(2) 20% Chance to Stun
(4) 30% Chance to Stun
(6) 45% Chance to Stun
Imperial
Imperial
Darius $1
Katarina $3
Draven $4
Swain $5
Imperials deal Double Damage
(2) One Random Imperial
(4) All Imperials
Ninja
Ninja
Shen $2
Zed $2
Kennen $3
Akali $4
The Ninja Trait is only active when you have exactly 1 or 4 Ninjas.
(1) Ninja gains +40% Attack Damage
(4) All Ninjas gain +80% Attack Damage
Noble
Noble
Fiora $1
Garen $1
Vayne $1
Lucian $2
Leona $4
Kayle $5
+100 Armor and heal 35 health per attack
(3) One Random Ally
(6) All Allies
Phantom
Phantom
Mordekaiser $1
Kindred $4
Karthus $5
(2) Curse a random enemy at the start of combat, setting their HP to 100
Pirate
Pirate
Graves $1
Pyke $2
Twisted Fate $2
Gangplank $3
Miss Fortune $5
(3) Earn up to 4 additional gold after combat against another player
Robot
Robot
Blitzcrank $2
(1) Robots start combat at full mana
Void
Void
Kha'Zix $1
Kassadin $1
Rek'Sai $2
Cho'Gath $4
(3) All basic attacks ignore 50% of the enemy's Armor
Wild
Wild
Nidalee $1
Warwick $1
Ahri $2
Rengar $3
Gnar $4
Attacks generate stacks of Fury (stacks up to 5 times). Each stack of Fury gives 7 Attack Speed
(2) Wild Allies Only
(4) All Allies
Yordle
Yordle
Tristana $1
Lulu $2
Kennen $3
Poppy $3
Veigar $3
Gnar $4
Attacks against ally Yordles have a change to miss.
(3) 25% Chance to Miss
(6) 60% Chance to Miss
Logo
Classes
Assassin
Assassin
Kha'Zix $1
Pyke $2
Zed $2
Evelynn $3
Katarina $3
Rengar $3
Akali $4
Assassins leap to the farthest enemy at the start of combat. Assassins deal additional Critical Strike Damage.
(3) +150% Critical Strike damage
(6) +350% Critical Strike damage
Blademaster
Blademaster
Fiora $1
Shen $2
Aatrox $3
Gangplank $3
Draven $4
Yasuo $5
Blademasters have a 45% chance to strike additional times each attack
(3) One Additional Strike
(6) Two Additional Strikes
Brawler
Brawler
Warwick $1
Blitzcrank $2
Rek'Sai $2
Volibear $3
Cho'Gath $4
Brawlers receive bonus maximum health
(2) 300 Bonus Health
(4) 700 Bonus Health
Elementalist
Elementalist
Lissandra $2
Kennen $3
Brand $4
Anivia $5
Elementalists gain double mana from attacks
(3) At the start of combat, summon a Golem
Guardian
Guardian
Braum $2
Leona $4
(2) At the start of combat, all Guardians and adjacent allies receive +40 Armor
Gunslinger
Gunslinger
Graves $1
Tristana $1
Lucian $2
Gangplank $3
Miss Fortune $5
After attacking, Gunslingers have a 50% chance to fire additional attacks
(2) Attack another random enemy
(4) Attack all other enemies in range
Knight
Knight
Darius $1
Garen $1
Mordekaiser $1
Poppy $3
Sejuani $4
Kayle $5
Knights block damage from basic attacks
(2) 20 Damage Blocked
(4) 40 Damage Blocked
(6) 80 Damage Blocked
Ranger
Ranger
Vayne $1
Varus $2
Ashe $3
Kindred $4
Rangers have a chance to double their attack speed every 3s for the next 3s
(2) 25% Chance to Double Attack Speed
(4) 65% Chance to Double Attack Speed
Shapeshifter
Shapeshifter
Nidalee $1
Elise $2
Shyvana $3
Gnar $4
Swain $5
Shapeshifters gain bonus maximum Health when they transform
(3) 100% Bonus Maximum Heath
Sorcerer
Sorcerer
Kassadin $1
Ahri $2
Lulu $2
Twisted Fate $2
Morgana $3
Veigar $3
Aurelion Sol $4
Karthus $5
Sorcerers gain double mana from attacking. Allies have increased spell damage
(3) +35% Spell Damage
(6) +100% Spell Damage
Origins
Attacks from Demons have a chance to burn all of an enemy's mana and deal that much true damage
(2) 30% Chance to Mana Burn
/
(4) 50% Chance to Mana Burn
/
(6) 70% Chance to Mana Burn
(2) Dragons are immune to Magic damage
(1) If an Exiles has no adjacent allies at the start of combat, they gain a shield equal to 100% of their maximum health
Attacks from Glacials have a chance to stun for 2s
(2) 20% Chance to Stun
/
(4) 30% Chance to Stun
/
(6) 45% Chance to Stun
Imperials deal Double Damage
(2) One Random Imperial
/
(4) All Imperials
The Ninja Trait is only active when you have exactly 1 or 4 Ninjas.
(1) Ninja gains +40% Attack Damage
/
(4) All Ninjas gain +80% Attack Damage
(2) Curse a random enemy at the start of combat, setting their HP to 100
(1) Robots start combat at full mana
Attacks generate stacks of Fury (stacks up to 5 times). Each stack of Fury gives 7 Attack Speed
(2) Wild Allies Only
/
(4) All Allies
Attacks against ally Yordles have a change to miss.
(3) 25% Chance to Miss
/
(6) 60% Chance to Miss
Classes
Assassins leap to the farthest enemy at the start of combat. Assassins deal additional Critical Strike Damage.
(3) +150% Critical Strike damage
/
(6) +350% Critical Strike damage
Blademasters have a 45% chance to strike additional times each attack
(3) One Additional Strike
/
(6) Two Additional Strikes
Elementalists gain double mana from attacks
(3) At the start of combat, summon a Golem
(2) At the start of combat, all Guardians and adjacent allies receive +40 Armor
After attacking, Gunslingers have a 50% chance to fire additional attacks
(2) Attack another random enemy
/
(4) Attack all other enemies in range
Knights block damage from basic attacks
(2) 20 Damage Blocked
/
(4) 40 Damage Blocked
/
(6) 80 Damage Blocked
Rangers have a chance to double their attack speed every 3s for the next 3s
(2) 25% Chance to Double Attack Speed
/
(4) 65% Chance to Double Attack Speed
Shapeshifters gain bonus maximum Health when they transform
(3) 100% Bonus Maximum Heath