Logo
Elements
Crystal
Crystal
Skarner $2
Ashe $4
Taric $5
Lux $7
Crystal Champions have a maximum amount of damage they can take from a single hit.
(2) 100 Max Damage
(4) 60 Max Damage
Desert
Desert
Renekton $1
Azir $3
Sivir $3
Khazix $4
Reduces each enemy's armor
(2) 50% Armor reduction
(4) 90% Armor reduction
Electric
Electric
Ornn $1
Volibear $2
Zed $5
Lux $7
Electric Champions shock nearby enemies whenever they deal or receive a critical strike
(2) 70 damage
(3) 250 damage
(4) 500 damage
Glacial
Glacial
Warwick $1
Braum $2
Volibear $2
Ezreal $3
Olaf $4
Lux $7
Basic Attacks from Glacials have a chance to stun their target for 1.5 seconds.
(2) 20% Chance to Stun
(4) 40% Chance to Stun
(6) 60% Chance to Stun
Inferno
Inferno
Diana $1
Zyra $1
Varus $2
Kindred $3
Qiyana $3
Annie $4
Brand $4
Lux $7
Inferno spell damage burns the ground beneath the target, dealing a percent of that spell's pre-mitigation damage as magic damage over 5 seconds
(3) 80% Damage
(6) 175% Damage
(9) 275% Damage
Light
Light
Nasus $1
Vayne $1
Jax $2
Aatrox $3
Soraka $3
Yorick $4
Lux $7
When a Light Champion dies, all other Light Champions gain Attack Speed and are healed for 25% of their Maximum Health
(3) +10% Attack Speed
(6) +20% Attack Speed
(9) +35% Attack Speed
Mountain
Mountain
Taliyah $1
Qiyana $3
Malphite $4
(2) At the start of combat, a random ally gains a 1500 health Stoneshield
Ocean
Ocean
Vladimir $1
Syndra $2
Thresh $2
Nautilus $3
Qiyana $3
Nami $5
Lux $7
All allies restore mana every 4 seconds
(2) +15 Mana
(4) +30 Mana
(6) +50 Mana
Poison
Poison
Kog'Maw $1
Dr. Mundo $3
Twitch $4
Singed $5
(3) Poison Champions apply Neurotoxin when they deal damage, increasing the target's mana cost by 50%
Shadow
Shadow
Malzahar $2
Kindred $3
Sion $3
Veigar $3
Master Yi $5
Lux $7
Shadow units deal increased damage for 5 seconds at combat start, refreshed on takedown.
(2) 50% Increased Damage, Self Takedown
(4) 100% Increased Damage, Any Shadow Takedown
Steel
Steel
Rek'Sai $2
Nocturne $3
Lux $7
Steel Champions gain damage immunity for a few seconds when they are reduced below 50% health
(2) 2 seconds of immunity
(3) 3 seconds of immunity
(4) 4 seconds of immunity
Wind
Wind
Yasuo $2
Qiyana $3
Janna $4
Lux $7
All allies gain dodge chance
(2) 15% dodge chance
(3) 20% dodge chance
(4) 30% dodge chance
Woodland
Woodland
Ivern $1
Maokai $1
LeBlanc $2
Neeko $2
Lux $7
(3) At the start of combat, a random Woodland Champion makes a copy of themselves
Logo
Classes
Alchemist
Alchemist
Singed $5
(1) Innate: Alchemists ignore collision and never stop moving
Assassin
Assassin
Diana $1
LeBlanc $2
Nocturne $3
Qiyana $3
Khazix $4
Zed $5
Innate: At the start of combat, Assassins leap to the farthest enemy. Assassins gain bonus Critical Strike Damage and Chance.
(3) +75% Critical Strike Damage & +10% Critical Strike Chance
(6) +150% Critical Strike Damage & +20% Critical Strike Chance
Avatar
Avatar
Lux $7
(1) An Avatar's Origin Element is counted twice for Trait bonuses
Berserker
Berserker
Renekton $1
Jax $2
Volibear $2
Dr. Mundo $3
Sion $3
Olaf $4
Innate: At the start of combat, Berserkers leap to the nearest enemy. Berserkers have a 45% chance to hit all units in a cone in front of them with their attacks
(3) 45% Chance
(6) 100% Chance
Blademaster
Blademaster
Yasuo $2
Aatrox $3
Sivir $3
Master Yi $5
Blademaster Basic Attacks have a 40% chance to trigger additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects.
(2) 1 Additional Attack
(4) 2 Additional Attacks
(6) 3 Additional Attacks
Druid
Druid
Ivern $1
Maokai $1
Neeko $2
(2) Druids regenerate 40 health each second
Mage
Mage
Taliyah $1
Vladimir $1
LeBlanc $2
Syndra $2
Veigar $3
Brand $4
Mages have a chance on cast to instead Doublecast
(3) 50% chance
(6) 100% chance
Mystic
Mystic
Soraka $3
Janna $4
Master Yi $5
Nami $5
All allies gain increased Magic Resist
(2) 40 Magic Resist
(4) 120 Magic Resist
Predator
Predator
Kog'Maw $1
Warwick $1
Rek'Sai $2
Skarner $2
(3) Predators instantly kill enemies they damage who are below 25% health
Ranger
Ranger
Vayne $1
Varus $2
Ezreal $3
Kindred $3
Ashe $4
Twitch $4
Every 3 seconds, Rangers have a chance to double their Attack Speed for 3 seconds.
(2) 30% Chance to Double Attack Speed
(4) 60% Chance to Double Attack Speed
(6) 100% Chance to Double Attack Speed
Summoner
Summoner
Zyra $1
Malzahar $2
Azir $3
Annie $4
Yorick $4
Zed $5
Summoned units have increased health and duration
(3) 40% increase
(6) 100% increase
Warden
Warden
Nasus $1
Ornn $1
Braum $2
Thresh $2
Nautilus $3
Malphite $4
Taric $5
Wardens gain increased total Armor
(2) +125% Armor
(4) +275% Armor
(6) +450% Armor
Elements
Crystal Champions have a maximum amount of damage they can take from a single hit.
(2) 100 Max Damage
/
(4) 60 Max Damage
Reduces each enemy's armor
(2) 50% Armor reduction
/
(4) 90% Armor reduction
Electric Champions shock nearby enemies whenever they deal or receive a critical strike
(2) 70 damage
/
(3) 250 damage
/
(4) 500 damage
Basic Attacks from Glacials have a chance to stun their target for 1.5 seconds.
(2) 20% Chance to Stun
/
(4) 40% Chance to Stun
/
(6) 60% Chance to Stun
Inferno spell damage burns the ground beneath the target, dealing a percent of that spell's pre-mitigation damage as magic damage over 5 seconds
(3) 80% Damage
/
(6) 175% Damage
/
(9) 275% Damage
When a Light Champion dies, all other Light Champions gain Attack Speed and are healed for 25% of their Maximum Health
(3) +10% Attack Speed
/
(6) +20% Attack Speed
/
(9) +35% Attack Speed
(2) At the start of combat, a random ally gains a 1500 health Stoneshield
(3) Poison Champions apply Neurotoxin when they deal damage, increasing the target's mana cost by 50%
Shadow units deal increased damage for 5 seconds at combat start, refreshed on takedown.
(2) 50% Increased Damage, Self Takedown
/
(4) 100% Increased Damage, Any Shadow Takedown
Steel Champions gain damage immunity for a few seconds when they are reduced below 50% health
(2) 2 seconds of immunity
/
(3) 3 seconds of immunity
/
(4) 4 seconds of immunity
All allies gain dodge chance
(2) 15% dodge chance
/
(3) 20% dodge chance
/
(4) 30% dodge chance
(3) At the start of combat, a random Woodland Champion makes a copy of themselves
Classes
Alchemist Alchemist
(1) Innate: Alchemists ignore collision and never stop moving
Innate: At the start of combat, Assassins leap to the farthest enemy. Assassins gain bonus Critical Strike Damage and Chance.
(3) +75% Critical Strike Damage & +10% Critical Strike Chance
/
(6) +150% Critical Strike Damage & +20% Critical Strike Chance
Avatar Avatar
(1) An Avatar's Origin Element is counted twice for Trait bonuses
Innate: At the start of combat, Berserkers leap to the nearest enemy. Berserkers have a 45% chance to hit all units in a cone in front of them with their attacks
(3) 45% Chance
/
(6) 100% Chance
Blademaster Basic Attacks have a 40% chance to trigger additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects.
(2) 1 Additional Attack
/
(4) 2 Additional Attacks
/
(6) 3 Additional Attacks
(2) Druids regenerate 40 health each second
All allies gain increased Magic Resist
(2) 40 Magic Resist
/
(4) 120 Magic Resist
(3) Predators instantly kill enemies they damage who are below 25% health
Every 3 seconds, Rangers have a chance to double their Attack Speed for 3 seconds.
(2) 30% Chance to Double Attack Speed
/
(4) 60% Chance to Double Attack Speed
/
(6) 100% Chance to Double Attack Speed
Summoned units have increased health and duration
(3) 40% increase
/
(6) 100% increase