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Origins
Demon
Demon
Elise $1
Varus $2
Aatrox $3
Evelynn $3
Morgana $3
Brand $4
Swain $5
Demon basic attacks have a 40% chance to burn 20 mana from their target and return some mana to the attacker.
(2) 15 mana returned
(4) 30 mana returned
(6) 45 mana returned
Dragon
Dragon
Shyvana $3
Aurelion Sol $4
Pantheon $5
(2) Dragons gain 83% resistance to Magic damage
Exile
Exile
Yasuo $5
(1) If an Exiles has no adjacent allies at the start of combat, they gain a shield equal to 100% of their maximum Health
Glacial
Glacial
Braum $2
Lissandra $2
Ashe $3
Volibear $3
Sejuani $4
Anivia $5
Glacial attacks gain a chance to stun enemies for 2s
(2) 20% Chance to Stun
(4) 30% Chance to Stun
(6) 45% Chance to Stun
Hextech
Hextech
Camille $1
Jayce $2
Vi $3
Jinx $4
When combat begins, the ally team launches and detonates a pulse bomb, temporarily disabling nearby enemy items for 7 seconds.
(2) within 1 hexes
(4) within 2 hexes
Imperial
Imperial
Darius $1
Katarina $3
Draven $4
Swain $5
Gain Double Damage
(2) 1 Random Imperial
(4) All Imperials
Ninja
Ninja
Shen $2
Zed $2
Kennen $3
Akali $4
The Ninja Trait is only active when you have exactly 1 or all 4 Ninjas.
(1) Ninja gains +50 Attack Damage and Ability Power
(4) All Ninja gain +70 Attack Damage and Ability Power
Noble
Noble
Fiora $1
Garen $1
Vayne $1
Lucian $2
Leona $4
Kayle $5
+50 Armor & MR and heal 25 health on-hit
(3) 1 Random Ally
(6) All Alies
Phantom
Phantom
Mordekaiser $1
Kindred $4
Karthus $5
(2) At the start of combat, curse a random enemy and set their HP to 100
Pirate
Pirate
Graves $1
Pyke $2
Twisted Fate $2
Gangplank $3
Miss Fortune $5
(3) At the end of combat against another player, gain up to 4 additional gold
Robot
Robot
Blitzcrank $2
(1) Robots start combat at full mana
Void
Void
Kassadin $1
Kha'Zix $1
Rek'Sai $2
Cho'Gath $4
Kai'Sa $5
(3) Void champions now deal true damage
Wild
Wild
Nidalee $1
Warwick $1
Ahri $2
Rengar $3
Gnar $4
Attacks generate stacks of Fury (stacks up to 5 times). Each stack of Fury gives 12% Attack Speed
(2) Wild Allies Only
(4) All Allies (their basic attacks can’t miss)
Yordle
Yordle
Tristana $1
Lulu $2
Kennen $3
Poppy $3
Veigar $3
Gnar $4
Yordles gain a chance to dodge enemy attacks
(3) 35% Chance to Dodge
(6) 60% Chance to Dodge
Logo
Classes
Assassin
Assassin
Kha'Zix $1
Pyke $2
Zed $2
Evelynn $3
Katarina $3
Rengar $3
Akali $4
Kai'Sa $5
Innate: At the start of combat Assassins leap to the farthest enemy. Assassins gain bonus Critical Strike Damage.
(3) 75% Crit Damage & 10% Crit Chance
(6) 150% Crit Damage & 25% Crit Chance
(9) 225% Crit Damage & 40% Crit Chance
Blademaster
Blademaster
Camille $1
Fiora $1
Shen $2
Aatrox $3
Gangplank $3
Draven $4
Yasuo $5
Blademaster attacks have a 45% chance to trigger additional attacks on-hit
(3) One Additional Attack
(6) Two Additional Attacks
(9) Four Additional Attacks
Brawler
Brawler
Warwick $1
Blitzcrank $2
Rek'Sai $2
Vi $3
Volibear $3
Cho'Gath $4
Brawlers gain bonus maximum health
(2) 250 Bonus Health
(4) 500 Bonus Health
(6) 900 Bonus Health
Elementalist
Elementalist
Lissandra $2
Kennen $3
Brand $4
Anivia $5
Innate: Elementalists gain double mana from attacks
(3) At the start of combat, summon a Golem
Guardian
Guardian
Braum $2
Leona $4
Pantheon $5
(2) At the start of combat, Guardians grants +35 Armor to adjacent allies. This Armor can stack (except guardians).
Gunslinger
Gunslinger
Graves $1
Tristana $1
Lucian $2
Gangplank $3
Jinx $4
Miss Fortune $5
Gunslinger attacks gain a 50% chance to trigger additional attacks on-hit
(2) Attack 1 extra enemies
(4) Attack 2 extra enemies
(6) Attack 3 extra enemies
Knight
Knight
Darius $1
Garen $1
Mordekaiser $1
Poppy $3
Sejuani $4
Kayle $5
All allies block damage taken
(2) 15 Damage Blocked
(4) 35 Damage Blocked
(6) 65 Damage Blocked
Ranger
Ranger
Vayne $1
Varus $2
Ashe $3
Kindred $4
Kai'Sa $5
Rangers gain a chance to double their attack speed every 3s for the next 3s
(2) 30% Chance to Double Attack Speed
(4) 70% Chance to Double Attack Speed
Shapeshifter
Shapeshifter
Elise $1
Nidalee $1
Jayce $2
Shyvana $3
Gnar $4
Swain $5
Shapeshifters gain bonus maximum Health when they transform
(3) 60% Bonus Maximum Heath
(6) 120% Bonus Maximum Heath
Sorcerer
Sorcerer
Kassadin $1
Ahri $2
Lulu $2
Twisted Fate $2
Morgana $3
Veigar $3
Aurelion Sol $4
Karthus $5
Innate: Sorcerers gain double mana from attacks. All Allies have increased Spell Power
(3) +40% Spell Power
(6) +100% Spell Power
(9) +175% Spell Power
Origins
Demon basic attacks have a 40% chance to burn 20 mana from their target and return some mana to the attacker.
(2) 15 mana returned
/
(4) 30 mana returned
/
(6) 45 mana returned
(1) If an Exiles has no adjacent allies at the start of combat, they gain a shield equal to 100% of their maximum Health
Glacial attacks gain a chance to stun enemies for 2s
(2) 20% Chance to Stun
/
(4) 30% Chance to Stun
/
(6) 45% Chance to Stun
When combat begins, the ally team launches and detonates a pulse bomb, temporarily disabling nearby enemy items for 7 seconds.
(2) within 1 hexes
/
(4) within 2 hexes
Gain Double Damage
(2) 1 Random Imperial
/
(4) All Imperials
The Ninja Trait is only active when you have exactly 1 or all 4 Ninjas.
(1) Ninja gains +50 Attack Damage and Ability Power
/
(4) All Ninja gain +70 Attack Damage and Ability Power
(2) At the start of combat, curse a random enemy and set their HP to 100
(1) Robots start combat at full mana
Attacks generate stacks of Fury (stacks up to 5 times). Each stack of Fury gives 12% Attack Speed
(2) Wild Allies Only
/
(4) All Allies (their basic attacks can’t miss)
Yordles gain a chance to dodge enemy attacks
(3) 35% Chance to Dodge
/
(6) 60% Chance to Dodge
Classes
Innate: At the start of combat Assassins leap to the farthest enemy. Assassins gain bonus Critical Strike Damage.
(3) 75% Crit Damage & 10% Crit Chance
/
(6) 150% Crit Damage & 25% Crit Chance
/
(9) 225% Crit Damage & 40% Crit Chance
Blademaster attacks have a 45% chance to trigger additional attacks on-hit
(3) One Additional Attack
/
(6) Two Additional Attacks
/
(9) Four Additional Attacks
Brawlers gain bonus maximum health
(2) 250 Bonus Health
/
(4) 500 Bonus Health
/
(6) 900 Bonus Health
Innate: Elementalists gain double mana from attacks
(3) At the start of combat, summon a Golem
(2) At the start of combat, Guardians grants +35 Armor to adjacent allies. This Armor can stack (except guardians).
Gunslinger attacks gain a 50% chance to trigger additional attacks on-hit
(2) Attack 1 extra enemies
/
(4) Attack 2 extra enemies
/
(6) Attack 3 extra enemies
All allies block damage taken
(2) 15 Damage Blocked
/
(4) 35 Damage Blocked
/
(6) 65 Damage Blocked
Rangers gain a chance to double their attack speed every 3s for the next 3s
(2) 30% Chance to Double Attack Speed
/
(4) 70% Chance to Double Attack Speed
Shapeshifters gain bonus maximum Health when they transform
(3) 60% Bonus Maximum Heath
/
(6) 120% Bonus Maximum Heath
Innate: Sorcerers gain double mana from attacks. All Allies have increased Spell Power
(3) +40% Spell Power
/
(6) +100% Spell Power
/
(9) +175% Spell Power