Set3 Banner Stars

Check the latest information for Set 3: Galaxy

  • Champions
  • Traits
  • Items
origin-iconBlademaster
3/6/9
origin-iconBlaster
2/4
origin-iconBrawler
2/4
origin-iconDemolitionist
2
origin-iconInfiltrator
2/4/6
origin-iconMana-Reaver
2
origin-iconMercenary
1
origin-iconMystic
2/4
origin-iconProtector
2/4/6
origin-iconSniper
2
origin-iconSorcerer
2/4/6/8
origin-iconStarship
1
origin-iconVanguard
2/4
origin-iconCelestial
2/4/6
$1
$3
$5
$2
$2
$3
origin-iconChrono
2/4/6
$2
$3
$2
$5
$1
$1
$4
origin-iconCybernetic
3/6
$1
$4
$2
$3
$5
$4
$1
origin-iconDark Star
3/6/9
$3
$3
$1
$4
$3
$5
$2
origin-iconMech-Pilot
3
$3
$4
$2
origin-iconRebel
3/6/9
$2
$3
$4
$1
$1
$2
$5
origin-iconSpace Pirate
2/4
$1
$5
$2
$5
$3
origin-iconStar Guardian
3/6
$4
$3
$1
$2
$3
$1
origin-iconValkyrie
2
$4
$5
$2
$5
origin-iconVoid
3
$4
$1
$4
Origins
Celestial
Celestial
$1

Xayah

$2

Rakan

$2

Xin Zhao

$3

Ashe

$3

Kassadin

$5

Lulu

All allies heal for some of the damage they deal with spells and attacks.

(2) 15% Healing

(4) 35% Healing

(6) 60% Healing

$1

Caitlyn

$1

TwistedFate

$2

Blitzcrank

$2

Shen

$3

Ezreal

$4

Wukong

$5

Thresh

All allies gain 15% Attack Speed every some seconds.

(2) every 8 seconds

(4) every 3.5 seconds

(6) every 1.5 seconds

Cybernetic champions with at least one item gain Health and Attack Damage.

(3) 350 Health and 35 Attack Damage

(6) 700 Health and 70 Attack Damage

When a Dark Star Champion dies, all other allied Dark Star Champions gain Attack Damage and Spell Power

(3) Attack Damage and Spell Power +20

(6) Attack Damage and Spell Power +25

(9) Attack Damage and Spell Power +35

The Super-Mech has the combined Pilots Health, Attack Damage, and Traits of its Pilots, as well as 3 random items from among them. When the Super-Mech dies the Pilots are ejected, continue to fight.

(3) At the start of combat, three Mech-Pilot champs are merged into a Super Mech.

At the start of combat, Rebels gain a shield and increased damage for each adjacent Rebel. The shield lasts for 8 seconds.

(3) 150 Shield & 10% Damage

(6) 210 Shield & 12% Damage

(9) 330 Shield & 15% Damage

Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

(2) 50% for 1 gold

(4) 50% for 1 gold and 25% for a component item

Star Guardians' spellcasts grant Mana to other Star Guardians spread among them.

(3) 30 Total Mana

(6) 50 Total Mana

(2) Valkyrie attacks and spells always critically hit targets below 40% health.

(3) Attacks and spells from Void champions deal true damage.

Classes

Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

(3) 30% Chance to trigger

(6) 55% Chance to trigger

(9) 100% Chance to trigger

Every fourth Basic Attack from a Blaster fires additional attacks at random enemies. These additional attacks deal damage like Basic Attacks, trigger on-hit effects and can critically hit.

(2) 3 Additional Attacks

(4) 5 Additional Attacks

Brawlers gain bonus Maximum Health.

(2) 350 Bonus Health

(4) 650 Bonus Health

(2) Damage from Demolitionists' spellcasts stun their for 1.50 seconds. (Once per spellcast)

Innate: At the start of combat, Infiltrators move to the enemy's backline. Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshes on takedown

(2) 50% Bonus Attack Speed

(4) 75% Bonus Attack Speed

(6) 120% Bonus Attack Speed

(2) Mana-Reaver attacks increase the mana cost of their target’s next spell by 40%

(1) Innate: Upgrades for Mercenaries's spells have a chance to appear in the shop.

All allies gain Magic Resistance.

(2) 35 Magic Resistance

(4) 105 Magic Resistance

Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

(2) 25% Maximum Health Shield

(4) 30% Maximum Health Shield

(6) 40% Maximum Health Shield

(2) Snipers deal 15% increased damage for each hex between themselves and their target.

All allies have increased Spell Power.

(2) 20% Spell Power

(4) 40% Spell Power

(6) 75% Spell Power

(8) 120% Spell Power

(1) Innate: Starships gain 40 Mana per second, maneuver around the board, and are immune to movement impairing effects, but can't Basic Attack.

Vanguard champions gain bonus Armor.

(2) 125 Armor

(4) 250 Armor

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