
Choncc's K.O. Colosseum
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Welcome to Choncc’s K.O. Coliseum!
Choncc’s K.O. Coliseum will be playable starting with Patch 17.3 on May 13.

Empower champions with Power Snax to unlock unique skills.

Start the match with a powerful Tier 4 of Tier 5 champion to form the core of your team.

Choncc drops treasure at stage 1-3 and after every carousel, plus an extra gift when you’re at 50 Health!
Comps

































































































Origin Traits
Crystal Gambit
Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.
While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.
Gem Power gains increase at stages 3 and 4.
(3) ? per kill; ? per loss
(5) AND every ? kills, gain bonus loot and reroll a new kill number. (Kills: ?)
(7) 130% rewards. Crystal Gambit units gain 300 and 15%
Mentor
This trait is active only when you have exactly 1 or 4 unique Mentors.
Kobuko: 6% Damage Reduction
Udyr: 8% Attack Damage and Ability Power
Yasuo: 10% Attack Speed
Ryze: Attacks grant 2 bonus Mana
(1) Allies gain the bonus
(2) Mentors gain all bonuses and upgrade their abilities. Other allies gain nothing.
Star Guardian
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Field 10 Star Guardians and AWAKEN THE STARS!
Rell: Gain shields
Syndra: Gain Ability Power
Xayah: Magic damage on attack
Ahri: On cast, gain Mana
Neeko: Increase heals & shields
Poppy: Heal at low Health
Jinx: Gain Attack Speed
Seraphine: Gain every stat
Emblem: Increase other bonuses
Supreme Cells
The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme.
Cells gain Damage Amp. The Supreme Cell gains more and executes enemies under 10% Health.
(2) 8% | 12%
(3) 18% | 30%
(4) 28% | 50%
. Gain a second Supreme
The Crew
Crew champions gain 10% Health and Attack Speed for each Crew member fielded.
Every 3-star Crew champion grants an additional bonus.
(1x
): +1 XP per paid reroll, and Crew unit odds never drop with player level.
(2x
): +1 free reroll / round.
(3x
): Deal 280 damage to fire a rocket dealing 75.
(4x
): Fire rockets 2.5% more often per player level.
(5x
): Fire the Planet Cracker.
Wraith
Every 4 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.
Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
(2) 20% damage.
(4) 45% damage.
(6) 60% damage.
Class Traits
Rosemother
Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines.
Rosemother plants benefit from Zyra's Ability Power and Attack Speed.
When Zyra casts, her plant restores 35% Health and gains 35% Attack Speed for the rest of combat. If the plant is dead, she revives it instead.
1 Cost Champions

Blade VigorHeal 126/152/194() and deal 145/220/325(
) physical damage to the current target. Healing and damage are increased by up to 100% based on Aatrox's missing health.

Rising Spell ForceFire a blast at the current target, dealing 230/350/600() magic damage and 115/175/300(
) physical damage.
Potential (?): Blink a short distance, then gain 35% Attack Speed for 5 seconds and 28%(
) Attack Damage and Ability Power for the rest of combat.

Mighty Blade of JusticeHeal 386/461/571() and deal 150/226/352(
) physical damage to the target.
Potential (?): Gain 1 stack on cast. Each stack grants 30/32/34(
) max Health. (? Stacks: ?
)

Gadagadagada!Passive: Gain 8%() Attack Speed for each attack against the same target, up to 80%(
).
Active: For 6 seconds, gain 90% Attack Damage and grant two nearby allies 20/25/35% Attack Damage, prioritizing Attack champions.

Spirit SpearHurl a spear at the farthest enemy, dealing 440/660/1035() physical damage to the first enemy hit. If the enemy dies the spear continues, dealing overkill damage to the next enemy hit.

Unleash the DemonPassive: Attacks deal 33/50/75() bonus magic damage. Gain additional power based on your Tactician level.
Level 6: Every 3rd attack launches a wave that deals 50/75/110() magic damage and 20% Shreds enemies for 3 seconds.
Level 9: Every attack launches a wave. Waves travel farther.
Shred: Reduce Magic Resist

Eye of the HurricaneHeal 245/313/413(), then deal 100/150/225(
) magic damage to the 2 nearest enemies and Stun them for 1 seconds.

Twin Cannon FireFire 4 shots towards the target. Each deals 85/130/225() magic damage to the first enemy hit. For each miss, restore 8 mana.

Regolith ResistancePassive: Gain 12 Armor for each item equipped.
Active: Deal 189/283/426() physical damage to enemies in a cone.

Gain 90/110/150() shield for 2 seconds, then deal 150/225/340(
) physical damage to the target.

Unbreakable Celestial LanceDeal 130/195/295() magic damage in a short line through the target, then reduce damage taken by 20/30/45(
) for 4 seconds.

Star CutterLaunch a returning blade 2-hexes through the current target. It deals 190/285/430() physical damage to enemies hit, reduced by 40% per hit.

Bright Star BlastDeal 215/325/485() magic damage to the target and reduces their Magic Resist by 10.

Reality RippleHeal 240/280/350() and deal 146/232/372(
) magic damage to enemies within a 1-hex radius.
2 Cost Champions

Steel Chair SlamPassive: Every 7 seconds the next attack deals 114/190/332() bonus physical damage.
Active: Gain 240/280/350() maximum health over 1.5 seconds and immediately trigger the passive.

Golden Giga GunDeal 305/460/815() physical damage to the lowest health enemy within 2 hexes. If the target dies, 30%
chance to gain 1 gold.
Gold Earned: ?

Crystal ChrysalisGrant 80/100/135() shield to the 2 lowest Health allies for 4 seconds and fire 4 butterflies dealing 520/780/1240(
) magic damage split between the 2 closest enemies.

The Curtain FallsPassive: Attack Speed is always 0.75/0.75/0.85. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth attack is enhanced to deal 220/330/510() physical damage.

Missile MassacrePassive: Kills grant 1% permanent Attack Damage (+?% ).
Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 40/59/94() physical damage.

Teleports Behind YouBlink to the enemy with the lowest health within 2 hexes and deal 140/210/325() magic damage to enemies in a 1-hex radius.
Potential (?): Blink again, dealing 118/176/273(
) magic damage.

Golden Paw MantraGain 325/375/450() Shield for 3 seconds. The next attack deals 244/384/622(
) bonus physical damage and Stuns for 1.5 seconds.

Soulfire ExplosionFire an energy ball towards the largest group of enemies containing the target. On arrival, 20% Shred enemies in a 1-hex radius for 5 seconds and deal 300/450/700() magic damage split between them plus 90/135/210(
) magic damage to each.
Shred: Reduce Magic Resist

All Eyes On MeHeal 350/400/625() and deal 55/85/130(
) magic damage to the 3 closest enemies.
Potential (?): Heal the 2 lowest percent Health allies for 385/455/595(
) health.

Power Suit: Full ChargeShield 400/475/575() for 4 seconds. The next 3 attacks deal 34/52/79(
) bonus true damage.

Shining Knuckle ExplosionPassive: Gain 2 for each component equipped to your team.
Active: Heal 230/280/330(), deal 150/225/350(
) physical damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds.
Sunder: Reduce Armor

Sharp Feathers ShineGain 80%() attack speed for 3 attacks. These attacks deal 50/75/115(
) bonus physical damage to the target and 2 nearby enemies

Guarding CrescentHeal 290/360/450(), deal 100/150/235(
) physical damage to enemies in a 2-hex radius, and mark the current target. For 3 seconds, take 40% reduced damage from unmarked enemies.
3 Cost Champions

Deal 460/690/1275() magic damage to the current target, increased up to 50% based on the target's missing health.
If the target dies, deal 80% of overkill damage split between the 2 closest enemies, plus 10/15/25() magic damage per target.

Magic Bouncing BulletFire a bullet at the farthest enemy, dealing 360/540/860() physical damage to the first target hit. The bullet bounces to a nearby enemy, dealing 85/130/205(
) physical damage.
Potential (?): Bullets bounce +7(
) times.

Heal 90/130/170(), then deal 215/325/520(
) physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.

Thundering HammerstrikeDeal 220/330/530() physical damage to enemies in a 1-hex radius centered on the target.
Potential (?): Shoot 7(
) sparks split between the 3 nearest enemies. Sparks deal 70/105/170(
) physical damage and reduce armor by 3.

Static SurgePassive: Attacks deal 44/66/110() bonus magic damage. Increase Max Attack Speed to 6.
Active: The next attack deals 55/85/130() bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. On-cast, gain 15% Attack Speed for the rest of combat.
Shred: Reduce Magic Resist
Sunder: Reduce Armor

Choose A MonsterField Lulu to choose a monster to train! Each monster has unique abilities.

Insidious WhispersInfect the closest 1 uninfected targets, dealing 515/775/1315() magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.
If all enemies are infected, this effect can stack.

Falling Flower EruptionGain 40% Durability and heal 300/350/450() over 2 seconds, then deal 120/180/290(
) magic damage to enemies in a 2-hex radius.

Durian DefenseGain 550/675/800() Shield for 4 seconds. Leap to the largest group within 2 hexes, dealing 48/72/120(
) magic damage and Taunting enemies hit. Gain 15/35/55(
) max Health per enemy Taunted.
When the Shield breaks, shoot spines at the nearest 3 enemies, repeating the damage and Stunning them for 1 second.

Super Beam CannonOver 1 second, deal 440/660/1055() physical damage in a line through the current target. Enemies after the first take 132/198/317(
) instead.
When no targets are left, regain mana based on the time remaining.

Passive: Damage Burns and Wounds for 5 seconds. Ignore 30% of the target's Armor.
Active: Deal 290/435/700() physical damage to the target, and 50/75/120(
) magic damage to the 3 nearest targets. Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage.
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Glittering Plumage RegaliaGain 395/511/688() max Health, then deal 25/35/55(
) magic damage every second to enemies in a 2-hex radius.
Subsequent casts heal 395/511/688() and increase the damage by 6/9/14(
).

Blazing Phoenix StanceMake 3 rapid attacks. Each heals Udyr for 150/190/250() and deals 35/50/80(
) additional damage to enemies in a 1-hex radius.

Combo of the Ruined KingPassive: Attacks deal 60/90/148() magic damage.
Active: The next three attacks unleash a devastating combo.
Pommel Bash: Deal 100/150/270() magic damage.
Rising Slash: Deal 100/150/270() magic damage and briefly Stun the target.
Falling Slash: Deal 210/315/560() magic damage.

Unsheath the StormDeal 170/255/405() physical damage to the 3 closest enemies.

Orbital OrdinancePassive: Attacks are bouncing bombs that deal 70/105/165() magic damage to the first enemy hit.
Active: Deal 230/345/550() magic damage in a 1-hex radius centered on the target.
4 Cost Champions

Piercing Phantom StrikeMark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 95/145/1000() magic damage to its target and 75/115/1500(
) magic damage to other enemies hit.
If only one enemy remains, dash 3 times instead

Gates of AvarosaThe next 8 attacks fire bonus arrows dealing 176/304/1320() total physical damage split between the target and up to two random enemies within 2 hexes.

Mega Drill CrashGain 565/747/2035() Shield for 4 seconds, then slam into a group of enemies, dealing 100/150/3000(
) magic damage to enemies within a 2 hex radius and Stunning them for 1.5/1.75/8 seconds.

Star Rocket Blast Off!Passive: Attacks grant 6/6/30%() stacking Attack Speed, up to 60/60/300%(
). Critical strikes instead grant 9/9/40%(
).
Active: Deal 200/300/900() physical damage to the target and 575/875/4000(
) physical damage split across a 2-hex radius centered on the target.

Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6% Health each second and heal 285/513/923() on kill.
Active: Gain 45%/50%/85%() Durability for 3 seconds, then deal 144/216/1440(
) physical damage to the target.
Active (ALL OUT): . Deal 350/525/3000() physical damage to the target.

Destruction DiscFire an energy disc that deals 1160/1750/6500() total magic damage in a 1-hex radius centered on the target.

Aegis of Unbreakable DawnShield for 650/775/2000() for 4 seconds and deal 60/90/960(
) magic damage to enemies in a 2-hex radius.
Potential (?): Fire sunbursts through enemies within 3-hexes. Each steals 7(
) Armor and Magic Resist and deals 30/48/300(
) magic damage.

Spinning Galaxy HammerGain 430/568/1256() Shield for 4 seconds. When it breaks, deal 250/375/4000(
) physical damage to the target and 125/200/1500(
) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-2.5/2.5/10 seconds based on how long the shield held, and other enemies are briefly Stunned.

Tsunami BeamDeal 810/1215/7000() magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 110/165/1200(
) over the same duration.

Soul Shot / Inner Arsenal UnleashedPassive: After casting, gain 1 Style and 5% Omnivamp, up to 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.
Soul Shot: Deal 105/160/650() physical damage to the target and dash a short distance.
Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 280/420/2425() to all enemies in a 2-hex radius. Reset your Style to 0.

Maximum Grit OverdriveOver a short duration, heal 392/573/1928() and deal 140/210/2000(
) physical damage to the target.
Then, deal 164/259/893() physical damage in a cone. Enemies in the center line take 10/15/45 more physical damage, increased based on healing received this combat.

Passive: Every 4th attack deals 125/190/750() physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 70% damage.
Active: For 5 seconds gain 125%/125%/500% Attack Speed, 10/10/25%() Omnivamp, and crowd control immunity.

Read Or DieLaunch 20 pages dealing 26/40/150() magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 4 more pages.
Potential (?): Every 4 pages, launch a bonus page that deals 36/56/210(
) true damage.
5 Cost Champions

El Tigre TornadoStun the target and spin them around for 1.5 seconds, dealing 575/865/9001() physical damage to the target and 310/465/4501(
) to other enemies in a 2-hex radius.
Then throw the target forward, dealing 100/150/2000() in a 1-hex area around the target. If the target drops below 18%(
) health, throw them off the board instead.

The World Stands StillEkko was pulled from another universe by the Isekai augment.
Freeze all units while attacking the nearest 4 enemies 7 total times. Each attack deals 200/300/600() bonus magic damage,

Soul Stitch / Rip The ThreadsPassive: Attacks deal 10/15/400() magic damage, and 40/60/1000(
) magic damage split between enemies in a cone. Every 3rd cast is Rip the Threads.
Soul Stitch: Fire 3 needles through the board, dealing 35/55/1000() magic damage to enemies hit and leaving threads behind.
Rip The Threads: Deal 320/450/9999() split between all enemies and 80/120/9001(
) bonus magic damage to each. Enemies near at least one thread take 10% more damage.

A Demonstration of SkillField Lee Sin to choose a stance. Each stance has a unique ability, and grants Lee Sin a bonus trait.
Juggernaut Stance: Big Bang Punch
Briefly gain 60/60/99% Durability, then deal 800/1200/50999() physical damage to the target, 200/300/9001(
) physical damage to all enemies behind the target, and 150/225/1000(
) physical damage to other enemies in a 2-hex radius.
Target Damage: 800 = 750() + 50(
) [750 / 1125 / 50000]
Target Damage: [50 / 75 / 999]
Damage Behind Target: [200 / 300 / 9001]
Boardwide Damage: [150 / 225 / 1000]
―
Duelist Stance: 10,000 Fist Flurry
Passive: On attack, deal 40/60/300() physical damage to a nearby enemy.
Active: Strike swiftly, sending 10/10/1500() afterimages to the nearest 2 enemies. Each deals 65/100/500(
) physical damage and reduces armor by 5/5/50(
).
Passive Clone Damage: [40 / 60 / 300]
Number of Clones: 10 = 10 + 1 per 50%
Active Clone Damage: [65 / 100 / 500]
Armor Shred: [5 / 5 / 50]
―
Executioner Stance: Crashing Meteor Kicks
Deal 425/650/12000() physical damage to the lowest Health enemy within 3 hexes and Stun them for 1 seconds. Other enemies in a 1-hex radius take 130/195/4000(
) physical damage.
After 3 kills with this ability all enemies instantly take 180/270/8000() physical damage and are Stunned for 2.5 seconds.
Primary Target Damage: 425 = 375() + 50(
) [375 / 575 / 8000]
Area Damage: [130 / 195 / 4000]
Boardwide Damage: [180 / 270 / 8000]

Ultimate Friendship BombPassive: Ultimate Friendship Bomb's damage scales on Power of Friendship, which is based on all of your team's bonus stats (). Stats on Seraphine contribute more.
Active: Fire a friendship bomb towards the largest group of enemies within 5() hexes, dealing ? (Power of Friendship) magic damage in a 2-hex radius.

52 Card CalamityPassive: Attacks bounce between 3 enemies, dealing 30/45/999() bonus magic damage and marking enemies hit. Attacks deal 30% reduced damage per hit.
Active: Deal 180/270/9999() physical damage to the 4 closest enemies, and detonate their marks for 15/25/500(
) magic damage each.

Level Zero: 100 Shot DemonPassive: Gain mana when units die. Enemies grant 5, allies 3.
Active: Fire 3() piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12 mana and deals 100/150/866(
) physical damage, reduced by 35% per hit.

Dual Blade Technique: Inner ReflectionPassive: Attacks grant 5/5/25% stacking Attack Speed and Movement Speed, and alternate between dealing 25/40/400() bonus true damage and 100/160/999(
) bonus magic damage.
Active: Send an echo towards the two furthest enemies, dealing 140/210/9999() physical damage and briefly Stunning enemies hit.

Crystal Thorn ExpansionSummon 4/4/20 untargetable Thornspitters that deal 90/135/999() per attack and attack 4 times.
Non-plant allies gain 35%/50%/1009%() Attack Speed decaying over 4 seconds.
Enjoy <SET 15: Choncc’s K.O. Coliseum> with LoLCHESS!


































